& help
This is the MUX online help facility for wizard commands and topics.
The information provided by this command is generally not useful for
anyone other than wizards and game maintainers, as the features described
here are only accessable to characters whose WIZARD bit is set, or to those
who have access to the directory where the MUX data files reside.
Syntax of help command:
wizhelp [<command/topic>]
To get a list of MUX wizard topics:
wizhelp topics
To get a list of MUX wizard commands:
wizhelp commands
If there are any errors in the help text, please notify a Wizard.
See also: help.
& commands
Help is available for the following MUX commands:
DOING examine give SESSION slay
WHO wizhelp
@admin @apply_marked @attribute @boot @chown
@chownall @clone @cut @dbck @destroy
@disable @doing @dump @enable @fixdb
@function @halt @kick @list @list_file
@listmotd @lock @mark @mark_all @motd
@newpassword @pcreate @poor @ps @quota
@readcache @restart @shutdown @startslave @timewarp
@toad @wall
@allowance @comment @timeout
& topics
Help available on the following Topics:
CAUTIONS CONFIG PARAMETERS DEBUG FEATURES FILES
FLAGS INHERITANCE LOGGING MASTER ROOM
PERMISSIONS SEARCH CRITERIA SITE LISTS
& flags
Information is available on the following flags:
INHERIT(i) MARKED(m) STARTUP(z) SUSPECT(u)
WIZARD(W)
& examine
Command: examine[/<switches>] [<object>]
Wizards may use the /debug switch to see additional information about the
object. The Owner, Exits, Next, and Contents fields of the object are
shown in numeric form only, and an attribute list is included.
& give
Command: give[/<switches>] <who> = <what>
Wizards may use the /quiet switch to suppress the 'You give X to P' and
'P gave you X' messages. Other messages related to giving objects
(such as the xDROP and XSUCC attributes on the object being given, or
error messages) are not suppressed.
& SESSION
Command: SESSION <prefix>
The SESSION command displays character input and output information for
all connected players, or just those who match <prefix>.
This command can be used to help identify network problems as follows:
- A nonzero Input Pending count can indicate indicate typeahead or a
client program dumping commands faster than the command scheduling
parameters let them be executed. Telnet sessions in character mode also
show up with positive Input Pending counts when the player is in the
middle of typing a command.
- A nozero Input Lost count means that the player has typed a line longer
than what the MUX can handle. This usually indicates a problem with
the player's client or terminal (a stuck key).
- A persistently large Output Pending count can indicate netlag between
the host site and the player's site, or merely that the player has
performed a command that generated a lot of output which hasn't been
sent yet.
- A nonzero Output Lost count usually means that the player performed
a command that produced more output than the output buffer could hold.
It may also indicate network problems or that the player is generating
output faster than the network or his client can process it.
& slay
Command: slay <player/object>
Kills the indicated player or object without paying any insurance to the
victim. It should be used in places where suicide should not be rewarded.
See also: kill, IMMORTAL.
& WHO
Command: WHO <prefix>
The WHO command returns miscellaneous information about connected players.
It returns the player name, connect time, idle time, and player flags just
like the player WHO command (which is available as the DOING command), but
returns the following information in place of the player's Doing string:
Room - The room that the player is in.
Commands - The number of commands that the player has entered during
this session (not counting machine commands).
Host flags - located bwtween the Commands and Host fields:
F(forbidden), R(registration), +(suspect).
Host - The Internet host name or address from where the player has
connected.
See also: SESSION, DOING.
& DOING
Command: DOING <prefix>
This command is very similar to the mortal WHO command (the wizard WHO
command returns different information). When run by a wizard, the DOING
command reports additional information about the player in the form of flag
letters between the idle time and the players' Doing string. The following
letters may be present:
D - Player is set DARK.
d - Player is not shown on the WHO list because they have been idle for
longer than the default inactivity timeout and the idle_dark_wiz
configuration parameter has been turned on. (only if not D)
U - Player is set UNFINDABLE.
u - Player is in an UNFINDABLE location (only if not U).
+ - Player is set SUSPECT.
See also: SESSION, WHO, DARK, UNFINDABLE, SUSPECT, idle_dark_wiz.
& wizhelp
Command: wizhelp <topic>
Displays information from the wizard help file. The information is
typically of use only to wizards and/or the game maintainer.
See also: the source code.
& @admin
Command: @admin <param>=<value>
Sets a TinyMUX configuration parameter to the indicated value.
Type 'wizhelp config parameters' for a list of the config parameters that
may be set.
& @apply_marked
Command: @apply_marked <command>
Performs <command> once for each object in the database that has its MARK
flag set, substituting the characters ## for the object number of the
marked object. The command is performed by the player invoking the
@apply_marked command, not by the marked object. This command may only
be used when database cleaning is disabled (via @disable cleaning),
as cleaning uses the MARKED flag to check connectivity.
See also: @mark, @mark_all, MARKED.
& @attribute
Command: @attribute[/<switch>] <attrib>[=<value>]
Performs operations on user-named attributes depending on the switch used.
The following switches are available:
/access - Changes the access to the named attribute. <value> is a
space-separated list of permissions to add or remove from
the attribute's access permissions.
/delete - Removes the named attribute from the attribute table.
This switch does not remove instances of the attribute from
objects, and any that remain will be renamed to the
user-named attribute that re-uses the attribute number
of the deleted attribute.
/rename - Changes the name of the named attribute to <value>.
Note that changes to user-named attributes performed by this command
are permanent and do not need to be performed each time the MUX is
restarted.
& @boot
Command: @boot[/<switches>] <player>
Severs the named player's connection to the game. The player is given a
notice that they have been booted. If the player is connected to the game
more than once, then all connections to that player are severed.
The following switches are available:
/quiet - Don't give the booted player any special notice.
/port - Disconnects only a specific port (port numbers may be obtained
from the SESSION command). In this case <player> must be a
number.
See also: @destroy, @toad, SESSION.
& @chown
Command: @chown <object>=<player>
Wizards may @chown objects, rooms, and exits to other players.
@Chowned objects are set HALT.
See also: @chownall.
& @clone
Command: @clone[/<switches>] <object>
Wizards may also specify the /preserve switch, which preserves the original
owner of the object in the new copy, instead of creating the copy as being
owned by the wizard.
& @chownall
Command: @chownall <victim>[=<recipient>]
Changes the ownership of all of the victim's objects, rooms, and exits to
the indicated recipient (or to the wizard performing the @chownall if
no recipient is specified). All objects, rooms, and exits are set HALTED.
See also: @chown.
& @cut
Command: @cut <object/exit>
Cuts off the object or exit list for the current location at the indicated
object or exit by setting [next(thing)] to NOTHING. Objects or exits that
follow in the chain are not moved or otherwise changed, and are only
accessable by object number. This command is intended for performing
database repair, and should be used only with extreme caution.
& @dbck
Command: @dbck
Performs a scan of the database looking for inconsistencies in the object
chains, disconnected rooms, rooms waiting to be destroyed, and problems in
the object free list. Problems that are found are reported to the log
file, disconnected rooms are reported to their owners, and players are
credited for rooms destroyed. Database checks are automatically run
periodically, so there is usually no need to use this command.
See also: @admin, @disable, @enable, @list.
& @destroy
Command: @destroy[/<switches>] <object>
Players are always considered SAFE. Objects owned by other players are
not otherwise treated specially.
& @disable
Command: @disable <option>
Turns off the indicated MUX runtime parameter. The following parameters
may be turned off:
building - Allows players to use the building commands.
checkpointing - Enables periodic database checkpoint dumping.
cleaning - Enables periodic scanning of the database for rooms
to be destroyed.
dequeueing - Allows commands to be removed from the queue and
executed.
idlechecking - Enables periodic checking for and booting of idle
players.
interpret - Enables execution of commands that place commands
on the queue.
logins - Allows nonwizard players to connect to their characters.
eventchecking - Enables certain attribute events (@daily, etc) to occur.
These parameters are all enabled by default.
See also: @enable, @list.
& @doing
Command: @doing[/<switch>] <text>
Wizards may use the /header switch to set the Doing header in the WHO report.
If no header is specified, the header is reset to "Doing".
& @dump
Command: @dump[/<switches>]
Writes a checkpoint dump of the database to disk. Checkpoint dumps are
automatically performed periodically, so there is usually no need to use
this command. Switches may be used to either dump just the structure
portion of the database to a flat file, or to ensure that all changes to
the text database are written out to disk. The default is to write out
both files.
The following options are available:
structure - Dump the structure portion of the database to a flat file.
text - Ensure that all changes to the text portion of the
database are written out to disk.
optimize - Rewrites the gdbm hash table out to disk, compressing
unused space. Should be used sparingly, and only when
there has been a lot of shuffling in the database.
Note that the structure and text options will cause your database and
certain caches to be out of sync. They should NOT be used in the course
of normal operation.
See also: @admin, @disable, @enable, @list, @shutdown.
& @enable
Command: @enable <option>
Turns on the indicated MUX runtime parameter. The following parameters
may be turned on:
building - Allows players to use the building commands.
checkpointing - Enables periodic database checkpoint dumping.
cleaning - Enables periodic scanning of the database for rooms
to be destroyed.
dequeueing - Allows commands to be removed from the queue and
executed.
idlechecking - Enables periodic checking for and booting of idle
players.
interpret - Enables execution of commands that place commands
on the queue.
logins - Allows nonwizard players to connect to their characters.
eventchecking - Enables certain attribute events (@daily, etc) to occur.
These parameters are all enabled by default.
See also: @disable, @list.
& @fixdb
Command: @fixdb[/<switch>] <object>=<value>
This command directly edits the database structure according to the
switch specified. As such, it is possible to produce database
inconsistencies that can hang or crash the server. This command should
be used with extreme caution.
The following switches are available:
contents - Sets the contents pointer of <object> to <value>
exits - Sets the exits pointer of <object> to <value>
location - Sets the location pointer of <object> to <value>
next - Sets the next pointer of <object> to <value>
owner - Sets the owner of <object> to <value>
pennies - Sets the value or wealth of <object> to <value>
rename - Renames <object> to <value>
& @function
Command: @function[/<switches>] <function>=<object>/<attr>
This command creates a global function named <function>. When invoked,
the arguments to the function are loaded into %0-%9, the <attr> attribute
from <object> is fetched, and substitution is performed on the resulting
text. The result of that substitution is returned as the function result.
If the /privileged switch is given, then the function is evaluated as if
the evaluation were being performed by the object on which it is stored,
instead of as if it were being performed by the invoker of the function.
This may be used to allow access to information normally available only
to wizards.
The function definitions created by @function are not stored in the database
so they need to be re-created each time the MUX is started. It is
recommended that the Startup attribute for player #1 include code to
set up all global functions.
Function definitions may not be removed (aside from shutting down and
restarting the MUX, but they may be redefined so that they point to an
unused attribute. This command may normally only be invoked by player #1.
& @halt
Command: @halt[/<switches>] [<object>]
This command can be used to halt commands being run by a specific object,
all commands being run by objects owned by a specific player, or all
commands in the game. If <object> is not specified, the object running
the command is halted. If the object being halted is a player, then
all commands being run by objects owned by that player are halted.
Halting an object does not affect commands waiting on it as a semaphore,
use the @drain command to reset a semaphore.
The /all switch may be used to halt all commands globally.
See also: @drain, @notify, kill, HALTED, SEMAPHORES.
& @kick
Command: @kick <count>
Immediately executes the first <count> commands from the top of the queue.
See also: @disable, @enable, @timewarp.
& @list
Command: @list [<option>]
Lists information from internal databases. Information is available
about the following options:
allocations attr_permissions attributes bad_names
buffers commands costs db_stats
default_flags flags functions globals
hashstats logging options permissions
powers process site_info switches
user_attributes
Type wizhelp @list <option> for help with a particular option.
& @list allocations
Command: @list allocations
This command lists the usage statistics for the internal buffer pools.
For each buffer pool, the following information is listed:
Size - The size of a buffer, in characters.
InUse - The number of buffers presently allocated from the pool.
Total - The total number of buffers currently in the pool.
Allocs - The total number of buffers ever allocated from the pool.
Lost - The number of buffers lost due to buffer header corruption.
Information is reported for the following pools:
Lbufs - Large buffers, used when handling data input by the user,
object attributes, the results of interpreting commands, and
many other places.
Mbufs - Medium-sized buffers, for when an sbuf is too small but an lbuf
is too large.
Sbufs - Small buffers, for when you need only a little space.
Bools - Boolean expressions, used when evaluating locks.
Descs - Network descriptors, one is used for each connected player.
Qentries - Queue entries, one is used for each command placed on the
queue. (@wait, @trigger, @switch, @dolist, etc).
See also: @list buffers.
& @list attr_permissions
Command: @list attr_permissions
Lists the attributes and the access restrictions that have been placed on
them. The attributes are listed one per line. Refer to the attr_access
config parameter for the meanings of the restrictions.
Note that being allowed to write to an attribute does not imply the right
to use the @<attr-name> shorthand command to set it, just the @set command.
See also: @list permissions, attr_access.
& @list attributes
Command: @list attributes
Lists the attributes that are visible or settable by you.
See also: @list attr_access, @list permissions.
& @list bad_names
Command: @list bad_names
This command lists the player names that are not allowed to be created.
Any create request (whether via the login screen or @pcreate) that matches
(after wildcard expansion) one of the names in the list will be rejected.
& @list buffers
Command: @list buffers
For each buffer in a buffer pool that is currently allocated, lists where
within TinyMUX the buffer was allocated.
& @list commands
Command: @list commands
Lists the internal commands that you may execute. This command does not
list the attribute-setting commands that you may use (like @va or @ahear),
and does not list exits in your current room or $-commands on objects.
See also: @list attr_access, @list attributes, @list permissions.
& @list costs
Command: @list costs
Lists the costs that are associated with some commands, particularly those
that expand the database.
& @list db_stats
Command: @list db_stats
Lists statistics for the database cache. If compression is enabled,
displays compression statistics as well.
& @list default_flags
Command: @list default_flags
Lists the flags that are automatically given to players, things, rooms,
exits, and robots when they are created.
See also: player_flags, thing_flags, room_flags, exit_flags, robot_flags.
& @list flags
Command: @list flags
For each object type, lists the name and key letter for all flags that may
be set on that object type that are visible to you.
& @list functions
Command: @list functions
Lists the functions that may be used to obtain information when evaluating
command lines.
& @list globals
Command: @list globals
Lists the global parameters that may be set or cleared by the @enable and
@disable commands. The following parameters are displayed.
building - Indicates whether or not commands that alter the
stricture of the database are allowed.
checkpointing - Indicates whether or not the database is to be
periodically written to disk.
cleaning - Indicates whether or not the database is to be
periodically checked for deleted or disconnected rooms,
and other connectivity problems.
dequeueing - Indicates whether or not commands on the queue may be
automatically executed.
idlechecking - Indicates whether or not the inactivity limits are
enforced.
interpret - Indicates whether or not new commands may be added to
the queue.
{ 'wizhelp @list globals2' for more }
& @list globals2
logins - Indicates whether or not nonwizard players are allowed
to connect.
See also: @dbck, @disable, @enable, @kick, @list permissions,
@timewarp, checkpoint, conn_timeout, dump_interval, dump_offset,
idle_interval, idle_timeout.
& @list hashstats
Command: @list hashstats
Lists the hashing statistics for each of the internal hash tables.
For each hash table, the following information is displayed:
Size - The number of hash buckets in the hash table.
Entries - The number of entries currently in the hash table.
Deleted - The number of entries that have been deleted from the hash
table.
Empty - The number of hash buckets with no entries.
Lookups - The number of times the hash table has been searched.
Hits - The number of times that an item that was searched for was
found.
Checks - The total number of comparisons made against hash table entries
to see if they were the desired entry.
Longest - The maximum number of entries in one hash bucket.
{ 'wizhelp @list hashstats2' for more }
& @list hashstats2
Information is displayed for the following hash tables:
Commands - Internal MUX commands
Logged-out commands - Commands valid whether or not you are connected
(such as WHO and QUIT).
Functions - MUX functions, such as rand() and lexits().
Flags - Names of flags.
Powers - Names of powers.
Attribute names - Object attribute names.
Attribute numbers - Object attribute numbers (only used internally).
Player names - Names of all players.
Net descriptors - Mapping of player DB numbers to net descriptors.
News topics - Topics for the news command.
Help topics - Topics for the help command.
Wizhelp topics - Topics for the wizhelp command.
See also: alias, attr_alias, flag_alias.
& @list logging
Command: @list logging
Lists the type of information that is written to the log file and how it is
displayed. The following types of information may be logged:
accounting - Usage information on player disconnect.
all_commands - All commands executed by anyone or anything.
bad_commands - Commands that resulted in a 'Huh?' message.
buffer_alloc - Allocates and frees of buffers in the buffer pools.
bugs - Things that should never happen, but did.
checkpoints - Writes of the database to disk.
config_changes - Changes in the configuration parameters.
create - The creation of new players.
killing - Use of the kill command, successful and unsuccessful.
logins - Players connecting and disconnecting.
network - New and dropped network connections.
problems - Database inconsistencies that are found.
security - Connect attempts with the wrong password, etc.
shouts - Messages sent to all players or all wizards.
startup - Events while starting up.
wizard - Use of powerful wizard commands, like @toad.
{ 'wizhelp @list logging2' for more }
& @list logging2
The following formatting information is listed:
flags - Include flags for players/objects/rooms listed.
location - Include location if player/object when requested.
owner - Include owner of objects/rooms listed.
timestamp - Prefix log entries by a timestamp.
See also: log, log_options.
& @list options
Command: @list options
Lists the value of many of the configuration parameters.
See also: @admin.
& @list permissions
Command: @list permissions
For each command that you are allowed to use, lists the permissions that are
needed to execute it.
See also: access, attr_cmd_access.
& @list powers
Command: @list powers
Lists the various powers.
& @list process
Command: @list process
Lists information about the running MUX process and its resource usage.
The following information is returned:
Process number.
Pagesize of the system running the MUX, in bytes.
CPU time used, both user and system.
Maximum resident size, in both pages and bytes.
Integral resident size of the shared, private, and stack segments.
This number is not terribly useful.
Page faults, counting separately those that cause I/O and those that do
not.
Number of times the process has been swapped out.
Number of real disk reads and writes done (possibly via NFS).
Number of network packets read and written.
Context switches, counting separately voluntary switches (as the result
of calling a blocking I/O routine) and involuntarily switches (as the
result of a timeslice end or a higher-priority process becoming
runnable).
Signals received.
How many file descriptors are available to the MUX.
& @list site_information
Command: @list site_information
Lists the contents of the site access and suspect lists.
Address - The address to which this entry applies.
Mask - The mask that is ANDed to both the input address and the address
in the entry when checking to see if this entry is to be used.
Status - Indicates what type of access or restriction is to be applied.
The following statuses may occur in the site access list:
Forbidden - Connections from this site are rejected.
Registration - Connections from this site are accepted,
new characters may not be created with the
'create' command, players wanting a character
must get a wizard to create one for them.
Unrestricted - Connections from this site are accepted,
new characters may be created with the 'create'
command.
{ 'wizhelp @list site_information2' for more }
& @list site_information2
The following statuses may occur in the site suspect list:
Suspected - Notify logged-in wizards of any connects or
disconnects from this site.
Trusted - Don't notify wizards of connects or disconnects
from this site.
See also: forbid_site, permit_site, register_site, suspect_site, trust_site.
& @list switches
Command: @list switches
Lists the commands that support switches as well as the switches that may
be used.
& @list user_attributes
Command: @list user_attributes
Lists the defined user-named attributes, along with their internal
attribute numbers and access restrictions.
& @list_file
Command: @list_file <file>
Lists the contents of one of the message files that are shown during the
connect/create/disconnect process as conditions warrant. The following
files may be listed:
badsite_connect - shown when a connection is opened from a forbidden
site.
connect - shown when a connection is opened from a site for
which registration is not enforced.
create_register - shown when the 'create' command is used from a site
for which registration is enforced.
down - shown when a non-wizard attempts to connect to or
create a character when logins are disabled.
full - shown when a non-wizard attempts to connect to or
create a character when the maximum number of connected
players are connected. Note that this is different
from what happens when someone tries to connect but
there are no free descriptors, which is
machine-dependent (usually the connect attempt hangs
or is rejected).
guest_motd - shown to guest characters immediately after they
connect.
{ 'wizhelp @list_file2' for more }
& @list_file2
motd - shown to all players immediately after they connect.
(except guests and players connecting for the first
time)
newuser - shown to players the first time they connect in place
of the motd file.
quit - shown to players when they disconnect from the game.
register_connect - shown when a connection is opened from a site for
which registration is enforced.
wizard_motd - shown to wizards when they connect in addition to
the motd file.
See also: @readcache, badsite_file, connect_file, connect_reg_file,
down_file, guest_file, motd_file, newuser_file, quit_file,
register_create_file, wizard_motd_file.
& @listmotd
Command: @listmotd
Lists the current MOTD messages as set by the @motd command.
See also: @motd.
& @lock
Command: @lock <object>=<key>
Note that with attribute locking, a WIZARD object can read any attribute of
any object, including attributes invisible to players.
Player #1 may also make attribute locks of the form <attr-num>:<value>
Note that if <attr-num> is not a valid attribute number, the lock will
never succeed.
& @mark
Command: @mark[/<switches>] [<player>] [<class>=<restriction>]
Sets or clears the MARKED flags for objects that match the search criteria.
This command may only be used when database cleaning is disabled (via
@disable cleaning), as cleaning uses the MARKED flag to check
connectivity.
The following switches are available:
/set - (default) Set the MARKED flag on the selected objects.
/clear - Clear the MARKED flag on the selected objects.
See also: @apply_marked, @mark_all, MARKED, SEARCH CRITERIA.
& @mark_all
Command: @mark_all[/<switches>]
Sets or clears the MARKED flag for all objects in the database. This command
may only be used when database cleaning is disabled (via @disable cleaning),
as cleaning uses the MARKED flag to check connectivity.
The following switches are available:
/set - (default) Set the MARKED flag on all objects.
/clear - Clear the MARKED flag on all objects.
See also: @apply_marked, @mark_all, MARKED.
& @motd
Command: @motd[/<switches>] <message>
This command sets or lists short messages that are displayed to players
after they successfully log in to the game (or after they fail because
logins are not allowed). These messages are displayed in addition to
the contents of the motd.txt and wizmotd.txt files.
The following switches are available:
(No switches) - Sets the message that all players see when they connect.
/wizard - Sets the message that wizards see when they connect.
/down - Sets the message the players see when they try to
connect, but fail because logins are disabled.
/full - Sets the message that players see when they try to
connect, but fail because there are too many players
already connected.
/list - Lists the current messages.
See also: @listmotd.
& @newpassword
Command: @newpassword <player>[=<newpassword>]
Gives <player> the new password <newpassword>. If <newpassword> is not
specified, the player is given a null password. If logged in, the player
is notified that his password has been changed.
See also: @password.
& @pcreate
Command: @pcreate <player>=<password>
Creates a new player with the indicated password. This command is
equivalent to typing 'create <player> <password>' from the connection
screen, and is normally only used when registration is enabled.
See also: REGISTRATION.
& @poor
Command: @poor <amount>
Sets the wealth of all players to <amount>.
& @ps
Command: @ps[/<switches>] [<object>]
Wizards may also use the /all switch to view the entire queue.
See also: @ps (player version).
& @quota
Command: @quota[/<switches>] [<player>[=<quota>]]
@quota/all[/<switches>] [<quota>]]
Lists or sets the player's (or everyone's) remaining or total quota
according to the switches used.
The following switches are available:
/all - Display or set the quota for all players.
/fix - Repair the remaining or total quota, assuming that the other
is correct.
/remaining - Set or repair the remaining quota.
/set - Set the remaining or total quota to the specified value.
/total - Set or repair the total quota.
See also: QUOTAS.
& @readcache
Command: @readcache
Reads the commonly-used text files and help indexes on the game directory
into an internal cache, destroying the prior contents of the cache.
Use this command whenever you change one of the text of index files in
the game directory. Be sure and run mkindx to produce new index files
before you run this command.
& @restart
Command: @restart
This command literally restarts the game. To the players, it appears as
merely a short pause in the action. There are many reasons to @restart,
including updating the source code, freeing built-up memory, etc.
@restart dumps and reloads the database, so you cannot use it to change the
database. You may recompile and use @restart to implement the changes
without having to @shutdown.
@restart maintains all connections, any relevant information about them
across restarts. Nothing should be adversely affected by an @restart.
However, it should be used sparingly due to the tedious nature of dumping
and loading the database.
NOTE: If you update the MUX binary with an outside binary, you should
never overwrite the old one. Instead, you should delete or move it, and
place the new binary in its place, for reasons beyond the scope of this
document. This warning does not apply if you remake the binary in your
game's source directory.
& @shutdown
Command: @shutdown <text>
Disconnects all connected players, saves the database to disk, and shuts
down the game. The game is unavailable until it is restarted. If an
argument is specified, it is written to the file named by the status_file
config directive.
See also: status_file
& @startslave
Command: @startslave
This command restarts the slave process that does user and hostname
lookups. It should only be used it the slave process has locked up or died
for some reason.
& @timewarp
Command: @timewarp[/<switches>] <secs>
Subtracts (or adds if negative) <secs> to one or more internal timers,
depending on the switches specified from the following list:
/check - The time left until the next consistency check and database
cleaning.
/dump - The time left until the next automatic checkpoint dump.
/idle - The time left until the next check for idle users.
/queue - (default) Adjusts the time-to-execute for all entries in the
wait and semaphore queues. Entries whose time-to-execute
becomes less than the current time are then ready for
execution. The contents of the object queue are also
appended to the player queue.
Note: these flags may be specified together if desired.
See also: @list options.
& @toad
Command: @toad[/<switches>] <victim>[=<recipient>]
Turns the victim into an object (a slimy toad) and disconnects them from
the game. The named recipient (or the @toading wizard) get ownership of
all the victim's things, rooms, and exits, as well as of the toad object
itself.
The following switches are available:
/no_chown - Don't change the ownership of the victim or his objects.
See also: @boot, @chownall, @destroy.
& @wall
Command: @wall[/<switches>] <message>
With no switches, shouts <message> to every connected player or to every
connected wizard, prefixed by either 'Announcement:' (if for everyone) or
'Broadcast:' (if for wizards). The following switches can be used to get the
described effects:
/emit - Format the message as an emit (ie send just <message>).
/pose - Format the message as a pose (ie <youname> <message>).
/wizard - Only send the message to connected wizards.
/admin - Send the message to connected wizards and royalty.
/no_prefix - Don't prepend 'Announcement:' or 'Broadcast:' to the message.
If neither /emit or /pose are used, you can format the message one of several
ways by specifying ':', ';', or '"' as the first character of the message.
':' and ';' format the message as if /pose were specified, except that ';'
does not insert a space between your name and the message. '"' formats the
message in normal @wall format (this is the default).
The message is also written to the log file.
& INHERIT
Flag: INHERIT(I) (all types)
When set on an object, gives the object access to the WIZARD and IMMORTAL
powers that its owner has, and also allows that object to control the player
and other INHERIT objects owned by that player.
When set on a player, gives all of that player's objects access to the
WIZARD and IMMORTAL powers of their owner, and allows them to control the
player or any object owned by the player.
& MARKED
Flag: MARKED(m) (all types)
This flag is used by the database cleaning routines to check the
connectivity of the database, and also by the @mark commands to select
objects for special attention. Since database cleaning is performed
automatically from time to time, automatic cleaning must be disabled
before using the @mark commands, and the command @mark_all/clear should
be run immediately before turning automatic cleaning back on.
See also: @apply_marked, @dbck, @disable, @enable, @list, @mark,
@mark_all.
& STARTUP
Flag: STARTUP(z) (all types)
This flag is managed internally by the server and it is not directly
settable. It indicates whether or not the object has a STARTUP attribute
that is to be run when the MUX is booted. This saves a considerable amount
of time considering that very few objects have a STARTUP attribute.
This flag is set automatically when the STARTUP attribute is set to a
non-empty string, and cleared when the STARTUP attribute is removed or
set to a null string.
See also: @startup.
& SUSPECT
Flag: SUSPECT(u) (players)
When set on a player, causes connects, disconnects, name changes, kills,
and attempted kills to be reported to all connected wizards.
This flag is only visible and settable by wizards.
& WIZARD
Flag: WIZARD(W) (all types)
A player or object that is set WIZARD controls all of the objects in the
database (except for player #1), regardless of their ownership or flags.
In general, WIZARDs can do anything using #<number> or *<player>.
Wizards can also use many additional commands that are useful for game
administration and maintenance.
Only player #1 can set or clear this flag. An object owned by a Wizard has
wizard privileges only if its WIZARD or INHERIT flag is set, or if the
owning Wizard has his INHERIT flag set.
See also: CONTROL, INHERIT.
& @allowance
Attribute: Allowance
Command: @allowance <object>[=<amount>]
Sets the amount of money that the player receives each day he/she connects
to the MUX. The Allowance attribute overrides the default allowance
specified by the paycheck config parameter.
This attribute is only visible and settable by wizards. It is only
meaningful for players, and has no effect on other object types.
& @comment
Attribute: Comment
Command: @comment <object>[=<text>]
Sets a wizard-visible comment on the indicated object.
This attribute is only visible and settable by wizards.
& @timeout
Attribute: Timeout
Command: @timeout <object>[=<seconds>]
Sets an idle timeout value on <object> that is different from the default
value. If the value is non-numeric or less than or equal to zero, then
the default value is used.
This attribute is only visible and settable by wizards. It is only
meaningful for players, and has no effect on other object types.
See also: idle_timeout.
& MASTER ROOM
The master room contains the default exits and $-commands for the MUX.
The exits in the master room are checked if a command doesn't match an exit
in the player's current room, and the $-commands on the room and its
contents.
Caution: Do not allow players into the master room, as they can leave
objects that will be searched for $-commands. Make sure that the room is
not JUMP_OK or LINK_OK, and that any exits leading to the room are locked so
that only wizards may use them.
To make global commands, make an exit in the master room that is locked to
#0 (or some other impossible lock) and has an appropriate Afail action (and
possibly Fail and Ofail messages). You can make global exits by having an
unlocked exit from the master room (or an exit locked to a desired key
object) lead to the desired destination. When a player goes through one of
these exits, any KEY objects are returned home, as is done with @teleport.
Do not put too many objects in the room, because each object is searched
for $-command every time anyone (or anything) anywhere on the MUX enters
an unrecognized command.
See also: @link, @lock, @open, master_room.
& CONFIG PARAMETERS
Topic: CONFIG PARAMETERS
The following configuration parameters may be specified in the configuration
file, or given to the @admin command. Type 'wizhelp <param>' for help on a
particular parameter.
access alias attr_access attr_alias attr_cmd_access
bad_name badsite_file cache_depth cache_trim cache_width
check_interval check_offset clone_copies_cost commac_database
command_quota_increment command_quota_max compress_program compression
concentrator_port config_access conn_timeout connect_file
connect_reg_file crash_database create_max_cost create_min_cost
dark_sleepers default_home dig_cost down_file down_motd_message
dump_interval dump_message dump_offset earn_limit examine_flags
examine_public_attrs exit_flags exit_quota events_daily_hour
fascist_teleport find_money_chance fixed_home_message
fixed_tel_message flag_alias forbid_site fork_dump fork_vfork
full_file full_motd_message function_access function_invocation_limit
function_recursion_limit gdbm_database good_name guest_char_num
guest_file guest_nuker guest_prefix guests_channel have_comsys
have_macros have_mailer have_zones help_file help_index hostnames
idle_interval idle_timeout idle_wiz_dark include initial_size
input_database internal_compress_string kill_guarantee_cost kill_max_cost
kill_min_cost list_access link_cost lock_recursion_limit log
{ 'wizhelp config parameters2' for more }
& CONFIG PARAMETERS2
log_options logout_cmd_access logout_cmd_alias look_obey_terse
machine_command_cost mail_database mail_expiration max_players
match_own_commands money_name_plural money_name_singular motd_file
motd_message mud_name news_file news_index newuser_file
notify_recursion_limit open_cost output_database output_limit page_cost
paranoid_allocate parent_recursion_limit paycheck pemit_any_object
pemit_far_players permit_site player_flags player_listen
player_match_own_commands player_queue_limit player_quota
player_starting_home player_starting_room plushelp_file plushelp_index
port postdump_message public_channel public_flags queue_active_chunk
queue_idle_chunk quiet_look quiet_whisper quit_file quotas
read_remote_desc read_remote_name register_create_file
register_site retry_limit robot_cost robot_flags robot_speech
room_flags room_quota sacrifice_adjust sacrifice_factor search_cost
see_owned_dark signal_action site_chars space_compress stack_limit
starting_money starting_quota suspect_site sweep_dark
switch_default_all terse_shows_contents terse_shows_exits
terse_shows_move_messages thing_flags thing_quota timeslice
trace_output_limit trace_topdown trust_site uncompress_program
unowned_safe use_http user_attr_flags wait_cost wizard_help_file
wizard_help_index wizard_motd_file wizard_motd_message
wizard_pass_locks wiznews_file wiznews_index zone_recursion_limit
& access
Config parameter: access <command> <permlist>
Modifies the permissions needed to execute the indicated command.
Specifying a permission adds it to the list of permissions required; to
remove a permission prefix it with a ! character.
See also: PERMISSIONS, @list.
& alias
Config parameter: alias <new> <old>.
Defines the command <new> to be an alias of the command <old>.
See also:
& attr_access
Config parameter: attr_access <attr> [!]<privilege> [[!]<privilege>]...
Changes the access rights to the named attribute.
The following privileges may be used:
private - The attribute is visible only to those who can examine the
object.
internal - The attribute is not visible to anyone.
wizard - Only wizards may change the attribute.
hidden - The attribute is visible only to wizards.
& attr_alias
Config parameter: attr_alias <alias> <attr>.
Makes <alias> an alias for the attribute <attr>.
& attr_cmd_access
Config parameter: attr_cmd_access [!]<privilege> [[!]<privilege>]...
Changes the access rights on all attribute-setting commands in parallel.
Use this parameter to allow or deny access to the attribute-setting commands
as a group. This directive should normally be followed by access directives
to properly set access to restricted attributes.
See also: access, PERMISSIONS.
& bad_name
Config parameter: bad_name <wildcarded-name>.
Specifies that any name that matches <wildcarded-name> may not be used as a
player name. Attempts to create a player with a disallowed name (or to
rename to a disallowed name) will be rejected. Normally, words that
lead off messages from MUX are disallowed, some sites may wish to disallow
some obscene names as well.
& badsite_file
Config parameter: badsite_file <path>. Default: text/badsite.txt
Specifies the name of the file that is sent to new net connections from
sites that have been blocked from accessing the server. The connection
is closed immediately after the file is sent.
See also: forbid_site, permit_site.
& cache_depth
Config parameter: cache_depth <depth>. Default: 10.
Specifies the depth of the database cache. Each bucket in the cache is
allowed to have this many entries before it will try to remove old entries.
See also: cache_width.
& cache_trim
Config parameter: cache_trim <yes/no>. Default: no.
When this parameter is 'yes', the cache will be periodically trimmed to
eliminate unused space. It is especially useful when your cache tends to
stretch because it cannot hold all the objects being accessed at once.
& cache_width
Config parameter: cache_width <depth>. Default: ??
Specifies the number of buckets in the database cache. A hashing function
is used to assign objects or attributes to a particular bucket, where a
linear search is performed.
& check_interval
Config parameter: check_interval <secs>. Default: 600.
Specifies how often (in seconds) the database is to be automatically
scanned for inconsistencies and purged of references to destroyed objects.
Any inconsistencies found are either fixed or recorded in the log file.
See also: check_offset, @dbck.
& check_offset
Config parameter: check_offset <secs>. Default: 300.
Specifies how long after startup the first automatic database check is
to be performed. Subsequent checks are performed every check_interval
seconds.
See also: check_interval, @dbck.
& clone_copies_cost
Config parameter: clone_copies_cost <yes/no>. Default: NO
Indicates whether or not @cloned objects inherit the cost of the original.
If disabled, @cloned objects cost the same as a @create that doesn't specify
the object cost. The new owner is charged the correct amount in either
case.
See also: @clone.
& commac_database
Config parameter: commac_database <path>. Default: commac.db
Specifies the file that comsystem and macro information is stored in.
This database is loaded at startup if either have_comsys or have_macros
are on.
See also: have_comsys, have_macros.
& command_quota_increment
Config parameter: command_quota_increment <amount>. Default: 1
Specifies the number of commands by which the command quota for connected
users each timeslice. Each command a user types in (commands executed by
machines do not count) decreases the quota by 1, and the user's commands are
only executed if the quota is greater than zero.
See also: command_quota_max, timeslice.
& command_quota_max
Config parameter: command_quota_max <amount>. Default: 100
Specifies the maximum value for the command quota for connected users.
A user's command quota is only increased if it is below this value.
Each command a user types in (commands executed by machines do not count)
decreases the quota by 1, and the user's commands are only executed if the
quota is greater than zero.
See also: command_quota_increment, timeslice.
& compress_program
Config parameter: compress_program <path>. Default: gzip
Specifies the program to be run to compress the database file when it is
written. If database file compression is enabled, database dumps are piped
through this program on their way out to disk.
See also: compresion, uncompress_program.
& compression
Config parameter: compress <yes/no>. Default: no
Indicates whether or not the database is to be compressed using the
compress_program when it is written, and whether or not to check for a
compressed database to uncompress at startup.
See also: compress_program, uncompress_program.
& concentrator_port
Config parameter: concentrator_port <port number>. Default: 6251
Specifies the port number that the MUX will expect the concentrator
to use when it is active. This parameter is meaningless if you do not
have concentrator support compiled into the server.
& config_access
Config parameter: config_access <param> [!]<privilege> [[!]<privilege>]...
Changes the privileges needed to change the specified configuration
parameter. The value 'disabled' indicates that the parameter may only
be specified in the configuration file at startup. Setting privileges
to anything other than disabled or god is meaningless unless the
restriction on the @admin command is weakened.
See also: @admin, @list config_permissions, PERMISSIONS.
& conn_timeout
Config parameter: conn_timeout <num>. Default: 60
Specifies how many seconds a new network connection may remain open before
connecting to a character before being automatically disconnected.
& connect_file
Config parameter: connect_file <path>. Default: text/connect.txt
Specifies the name of the file that a user sees immediately after connecting
to the MUX if registration is not enabled. This file normally contains
help on how to connect to or create a character, as well as the WHO and QUIT
commands.
See also: connect_reg_file
& connect_reg_file
Config parameter: connect_reg_file <path>. Default: text/register.txt
Specifies the name of the file that a user sees immediately after connecting
to the MUX if registration is enabled. This file normally contains
help on how to get a character (usually by sending e-mail to one of the
wizards), how to connect to an existing character, as well as the WHO and
QUIT commands.
See also: connect_file
& crash_database
Config parameter: crash_database <path>. Default: none
Specifies the name of the database file that should be written when MUX
detects an internal error and is about to crash. Note that the database
may contain corrupted links of the error occurs in the middle of moving
links about.
Dumping a crash database is currently not implemented.
& create_max_cost
Config directive: create_max_cost <amount>. Default: 505
Specifies the maximum amount of money that is used in calculating the value
of a created object. Specifying more than this amount of money in a @create
command will cause the excess to be wasted.
See also: create_min_cost, sacrifice_adjust, sacrifice_factor.
& create_min_cost
Config directive: create_min_cost <amount>. Default: 10
Specifies the minimum (and default) cost for creating an object.
See also: create_max_cost, sacrifice_adjust, sacrifice_factor.
& dark_sleepers
Config directive: dark_sleepers <yes/no>. Default: yes
Indicates whether or not disconnected players are to be considered 'dark',
so that they do not show up when a player looks in the room that they are
in. Disconnected players can still be found by examining the room or by
using [next()] to follow the contents chain for the room.
& default_home
Config directive: default_home <location>. Default (player_starting_home)
Sets the home location for objects which have an invalid home (whether
because the home location was deleted, or is owned by another player and
is not set ABODE) and the home of their owner is also invalid. If this
parameter is not set, the value of player_starting_home is used instead.
See also: player_starting_home.
& dig_cost
Config parameter: dig_cost <amount>. Default: 1
Specifies how much the @dig command costs.
& down_file
Config parameter: down_file <pathname>. Default: text/down.txt
Specifies the name of the file that is displayed when players attempt to
connect to a non-wizard character when logins are disabled.
See also: @disable, down_motd_message.
& down_motd_message
Config parameter: down_motd_message <message>. Default: text/down.txt
Sets the message that is displayed when a player attempts to connect to a
non-wizard character when logins are disabled. This message is displayed
in addition to the contents of the down.txt file.
See also: @disable, down_motd_file.
& dump_interval
Config parameter: dump_interval <amount>. Default: 3600
Specifies the time in seconds between automatic database dumps.
See also: dump_offset, output_database.
& dump_message
Config parameter: dump_message <message>. Default: blank
Sets the message that is sent to everyone before the database is being
dumped to disk, whether automatically or via the @dump command.
See also: @dump, postdump_message.
& dump_offset
Config parameter: dump_offset <amount>. Default: 0
Specifies the time in seconds between startup and the first database dump.
If zero, the value of the dump_interval parameter is used.
See also: dump_interval.
& earn_limit
Config parameter: earn_limit <amount>. Default: 10000
Specifies the threshold at which earning additional money becomes difficult.
Specifically, players with more than this much money no longer receive a
paycheck for each day they connect, don't receive insurance payments for
being killed, and don't find money lying in the streets.
See also: find_money_chance, paycheck.
& examine_flags
Config parameter: examine_flags <yes/no>. Default: yes
Indicates whether or not the examine command should include an expanded
flags list in the description of the object.
See also: examine.
& examine_public_attrs
Config parameter: examine_public_attrs <yes/no>. Default: yes
Indicate whether or not the examine command should display the public
attributes of the object by default when used by a player who does not
control the object. Regardless of the setting of this parameter, the
short form is available with examine/brief and the long form with
examine/long.
See also: examine.
& exit_flags
Config parameter: exit_flags <flags>. Default: blank
Modifies the set of flags that an exit receives when it is created via the
@open command or via the optional exit creation parameters of the @dig or
@link commands. Flags prefixed by a ! remove the indicated flag from the
set.
See also: @list, player_flags, robot_flags, room_flags, thing_flags.
& exit_quota
Config parameter: exit_quota <amount>. Default: 1
Sets how much quota it costs to create an exit (and also how much the
remaining quota is increased when an exit is @destroyed.
See also: @quota, player_quota, room_quota, thing_quota, QUOTAS.
& events_daily_hour
Config parameter: events_daily_hour <hour>. Default: 7.
Specifies the hour that @daily is executed. No guarantee is made as to
what time during this hour it is executed. This should be a number between
0 and 23.
& fascist_teleport
Config parameter: fascist_teleport <yes/no>. Default: no
If this parameter is set to yes, then players (and objects) may not
teleport out of locations that they do not control or which are not set
JUMP_OK. If the teleporting player is inside an object, the room that
ultimately contains the object is checked. Going home is unaffected.
& find_money_chance
Config parameter: find_money_chance <amount>. Default: 0
Indicates the chance that players have of finding money when entering a
new room. The chance is 1 / find_money_chance, except that finding money
is disabled if this parameter is set to zero.
See also: earn_limit, paycheck.
& fixed_home_message
Config parameter: fixed_home_message <string>. Default: none
Specifies the string that is sent to a player when they try to go home
while they are set with the FIXED flag.
See also: fixed_tel_message.
& fixed_tel_message
Config parameter: fixed_tel_message <string>. Default: none
Specifies the string that is sent to a player when they try to teleport
while they are set with the FIXED flag.
See also: fixed_home_message.
& flag_alias
Config parameter: flag_alias <alias> <flagname>.
Defines <alias> as a synonym for the flag <flagname>.
& forbid_site
Config parameter: forbid_site <addr> <mask>.
Indicates that connections are to be rejected from sites whose address
matches the specified address when ANDed with the mask. The contents of
the file specified by badsite_file is sent immediately before closing
the connection. This directive may be used to restrict access to just the
local network, or to prevent access from troublemaking sites.
The default is for all sites to be allowed to connect, none forbidden.
See also: badsite_file, permit_site, register_site, SITE LISTS.
& fork_dump
Config parameter: fork_dump <yes/no>. Default: yes
Indicates whether or not database dumps are to be done by fork()ing off a
separate process to perform the dump. While enabling this parameter reduces
the amount of time needed to perform the dump, it requires that the system
have enough free swap space to hold a second copy of the running game.
See also: fork_vfork.
& fork_vfork
Config parameter: fork_vfork <yes/no>. Default: no
Indicates whether or not the vfork() system call should be used in place of
fork() when a database dump is to be performed. This parameter is only
checked if the fork_dump parameter is set to yes.
See also: fork_dump.
& full_file
Config parameter: down_file <pathname>. Default: text/full.txt
Specifies the name of the file that is displayed when players attempt to
connect to a non-wizard character when the number of connected players
is not less than the number of players allowed by the max_players directive.
See also: full_motd_message, max_players.
& function_access
Config parameter: function_access <function> [!]<priv> [[!]<priv>]...
Changes the privileges needed to call the MUX function <function>.
If you do not have permission to call a function, the function
returns the value "#-1 PERMISSION DENIED" instead of the value it
would normally return.
See also: @list functions, FUNCTION LIST, PERMISSIONS.
& full_motd_message
Config parameter: full_motd_message <message>. Default: blank
Sets the message that is displayed when a player attempts to connect to a
non-wizard character when the number of connected players is not less than
the number of players allowed by the max_players directive. This message is
displayed in addition to the contents of the full.txt file.
See also: down_motd_file, max_players.
& function_invocation_limit
Config directive: function_invocation_limit <num>. Default: 2500
This directive sets the maximum number of times that a command may make
function calls. If the invocation limit is exceeded, the string
'#-1 FUNCTION INVOCATION LIMIT EXCEEDED' is returned. This limit is
intended to prevent long hangs from creative uses of u() and iter().
Note: @search is treated specially, each object examined with the
eval=<arg> parameter is treated as a separate command for the purposes
of the function invocation limit.
& function_recursion_limit
Config directive: function_recursion_limit <num>. Default: 50
This directive sets the maximum number of nested function calls that
may be made before the function call is aborted and the string
'#-1 FUNCTION RECURSION LIMIT EXCEEDED' is returned. Normally this is not
a problem, but the u() function can be used to cause infinite recursion
(unless blocked by a recursion limit)
& gdbm_database
Config parameter: gdbm_database <path>. Default: none.
Specifies the name of the file that stores the text portion of the
database. The text strings are stored in a binary format optimized for
fast retrieval and storage rather than access with programs such as more.
& good_name
Config parameter: good_name <name>.
Removes <name> from the list of names that may not be used as a player
name, reversing the effect of a bad_name directive. The name must match
exactly (wildcard matching is not performed).
& guest_char_num
Config parameter: guest_char_num <number>. Default: (none)
Indicates the database number of the guest character. If set, the specified
guest character is subject to additional restrictions (such as not being
allowed to create or destroy objects). The actual restrictions can be
changed with the access config parameter using the no_guest permission.
See also: guest_prefix, guest_nuker, number_guests, access.
& guest_file
Config parameter: guest_file <path>. Default: text/guest.txt.
Specifies the file that is to be shown to people connecting to the
guest character in place of the motd file.
See also: guest_char_num.
& guest_nuker
Config parameter: guest_nuker <num>. Default: 1.
Specifies who is to nuke guests when they log off. If it is not a good
object or a wizard, it defaults to #1.
See also: guest_char_num, guest_prefix, number_guests.
& guests_channel
Config parameter: guests_channel <name>. Default: Guests
Specifies the name of the channel that guests join when they connect. You
must have created the channel already. To disable this feature, simply set
this parameter to nothing.
See also: public_channel.
& have_comsys
Config parameter: have_comsys <yes/no>. Default: yes
Specifies whether or not the comsystem should be active.
See also: commac_database, have_macros.
& have_macros
Config parameter: have_macros <yes/no>. Default: yes
Specifies whether or not the macro system should b active.
See also: commac_database, have_comsys.
& have_mailer
Config parameter: have_mailer <yes/no>. Default: yes
Specifies whether @mail and mail aliases should be active.
See also: mail_database
& have_plushelp
Config parameter: have_plushelp <yes/no>. Default: yes
This specifies whether the indexed +help file should be used.
It should be set to no if a softcoded +help command is present.
See also: plushelp_file, plushelp_index.
& have_zones
Config parameter: have_zones <yes/no>. Default: yes
Specifies whether zones should be active. If this is off, zone connects
and disconnects, zone commands, and the control aspects will all be
disabled.
& help_file
Config parameter: help_file <path>. Default: text/help.txt
Specifies the name of the file containing the text used by the help command.
See also: help, help_index
& help_index
Config parameter: help_index <path>. Default: text/help.indx
Specifies the name of the index file used by the help command. This file
must be generated by mkindx from the help file. The contents of
this file are read in to a hash table when the game is started and whenever
a @readcache command is executed.
See also: help, @readcache, help_file
& parent_recursion_limit
Config directive: parent_recursion_limit <num>. Default: 10
This directive specifies how far back to check parents for commands
and attributes.
& plushelp_file
Config parameter: plushelp_file <path>. Default: text/plushelp.txt
Specifies the name of the file containing the text used by the +help command.
See also: plushelp_index
& plushelp_index
Config parameter: plushelp_index <path>. Default: text/plushelp.indx
Specifies the name of the index file used by the +help command. This file
must be generated by mkindx from the plushelp file. The contents of
this file are read in to a hash table when the game is started and whenever
a @readcache command is executed.
See also: @readcache, plushelp_file
& wiznews_file
Config parameter: wiznews_file <path>. Default: text/wiznews.txt
Specifies the name of the file containing the text used by the wiznews
command.
See also: wiznews_index
& wiznews_index
Config parameter: wiznews_index <path>. Default: text/wiznews.indx
Specifies the name of the index file used by the help command. This file
must be generated by mkindex from the wizard help file. The contents of
this file are read in to a hash table when the game is started and whenever
a @readcache command is executed.
See also: @readcache, wiznews_file
& hostnames
Config parameter: hostnames <yes/no>. Default: yes
Indicates whether or not IP addresses should be replaced with host names
where possible in the log file and wizard WHO report.
& idle_interval
Config parameter: idle_interval <secs>. Default: 60
Sets the interval between checks for idle users.
See also: conn_timeout, idle_timeout.
& idle_timeout
Config parameter: idle_timeout <secs>. Default: 3600 (one hour)
Sets the amount of time that a player may remain idle before being
automatically disconnected. Players idle longer than this parameter are
disconnected when the next check for idle players is done.
See also: conn_timeout, idle_interval.
& idle_wiz_dark
Config parameter: idle_wiz_dark <yes/no>. Default: no
Indicates whether or not wizards who are idle for longer than the default
timeout value are to automatically be set DARK, and then unDARKed when they
type in their next command. Wizards already set DARK are not automatically
unDARKed.
& include
Config parameter: include <path>. Default: none
Reads and processes configuration directives from the named file.
This directive is only valid during startup.
& initial_size
Config parameter: initial_size <number>. Default: 1000
This is the number of objects that can be created before the database
structure has to be reallocated again. This is needed since MUX allocates
space for the database in large chunks, the size of which depends on
this parameter.
& input_database
Config parameter: input_database. Default: tinymux.db
Specifies the name of the database file that is read in at startup.
This file is used only as an input file, the parameter output_database
controls where updated copies of the database are written.
See also: crash_database, gdbm_database, output_database.
& internal_compress_string
Config parameter: internal_compress_string <yes/no>. Default: no
Specifies whether or not a simple bigram compression is to be performed on
text strings in the database. Enabling this directive shrinks the amount
of space needed to store the database both on disk and in memory, but
increases the amount of time needed to fetch and store back the string.
& kill_guarantee_cost
Config parameter: kill_guarantee_cost <amount>. Default: 100
Specifies the amount of money you have to spend (ie. kill target = <amount>)
to have a 100% chance of killing them (assuming there are no other factors,
such as the victim being immortal or in a HAVEN room, etc). The chance of
a successful kill is <amount spent> / <kill_guarantee_cost>.
See also: kill, kill_max_cost, kill_min_cost, HAVEN, IMMORTAL, KILLING.
& kill_max_cost
Config parameter: kill_max_cost <amount>. Default: 100
Specifies the maximum amount of money that may be usefully spent on a kill
attempt. Spending more than this amount does not improve the chance of
success. Setting this parameter to less than the kill_guarantee_cost
parameter prevents 'automatic kills', as the kill will always have a chance
of failing.
See also: kill, kill_guarantee_cost, kill_min_cost, HAVEN, IMMORTAL,
KILLING.
& kill_min_cost
Config parameter: kill_min_cost <amount>. Default: 10
Specifies the minimum (and default) cost for attempting to kill someone or
something.
See also: kill, kill_guarantee_cost, kill_max_cost, HAVEN, IMMORTAL,
KILLING.
& list_access
Config parameter: list_access <param> [!]<privilege> [[!]<privilege>]...
Changes the access needed to the <param> option of the @list command.
See also: @list, PERMISSIONS.
& link_cost
Config parameter: link_cost <amount>. Default: 1.
Specifies the cost of using the @link command to establish or change the
link of an exit to its destination, the home of a player or an object, or
the drop-to of a room.
See also: @link.
& lock_recursion_limit
Config directive: lock_recursion_limit <num>. Default: 20
Sets the maximum number of levels of indirection that may be used when
using indirect locks. If more than this many levels are used, the lock
fails and the user gets an error message.
& log
Config parameter: log [!]<logoption> [[!]<logoption>]...
Specifies what types of events are to be logged to the logfile.
accounting - Write an accounting record to the log for each player
who disconnects.
all_commands - Record all commands executed.
bad_commands - Record commands entered that did not match anything.
buffer_alloc - Record buffer allocates and frees.
bugs - Record internal inconsistencies found.
checkpoints - Record automatic database dumps.
config_changes - Record uses of the @admin command.
create - Record creation of new players.
killing - Record uses of the kill and slay commands.
logins - Record connects to characters.
network - Record new and broken net connections.
problems - Record problems found with the database.
security - Record security-related events.
shouts - Record uses of the @wall command.
startup - Record information about game startup.
wizard - Record uses of dangerous commands like @toad.
See also: log_options.
& log_options
Config parameter: log_options [!]<option> [[!]<option>]...
Specifies the type of information to be included in each log entry.
The possible values are:
flags - Include the flags set on a player or object.
location - Include the location of referenced players and objects.
owner - Include the owner of referenced players and objects.
timestamp - Include a timestamp in each log entry.
See also: log.
& logout_cmd_access
Config parameter: logout_cmd_access <command> <permlist>
Specifies permission for logged-out commands, like WHO, DOING, SESSION,
QUIT, OUTPUTPREFIX, and OUTPUTSUFFIX.
See also: access.
& logout_cmd_alias
Config parameter: logout_cmd_alias <alias> <command>
Makes <alias> an alias for <command>, where <command> is one of WHO, DOING,
SESSION, QUIT, OUTPUTPREFIX, and OUTPUTSUFFIX.
& look_obey_terse
Config parameter: look_obey_terse <yes/no>. Default: YES
Indicates whether or not the 'look' command obeys the TERSE flag when
deciding how much information to display. If set to yes, the
terse_shows_contents, terse_shows_exits, and terse_shows_move_messages
config options control the amount of information displayed for TERSE
players.
See also: terse_shows_contents, terse_shows_exits, terse_shows_move_messages.
& machine_command_cost
Config parameter: machine_command_cost <number>. Default: 64
Sets the cost for running a command from a machine, as opposed to running
it interactively. Each command run has a one in <number> chance of being
charged one coin for machine overhead.
& mail_database
Config parameter: mail_database <path>. Default: mail.db
Sets the file that @mail information is to be stored in. The database
is only loaded or saved if have_mailer is set to yes.
See also: have_mailer.
& mail_expiration
Config parameter: mail_expiration <number of days>. Default: 14
Sets the number of days that a @mail message should last before it is
automatically deleted by the system. If this parameter is set to a
negative number, this feature will be disabled.
& match_own_commands
Config parameter: match_own_commands <yes/no>. Default: NO
Specifies whether or not objects search themselves for $-commands when a
command does not match an exit or an internal command. In order for
players to search themselves for commands, both match_own_commands and
player_match_own_commands must be set to yes.
See also: player_match_own_commands.
& master_room
Config parameter: master_room <roomnum>. Default: (none)
Specifies the room that is searched for exits if a command does not match
an exit in the current room, and for $-command if a command does not match
any $-commands that are available to the player in his current location.
& max_players
Config directive: max_players <num>. Default: -1 (unlimited)
Sets the maximum number of players that may be connected at any one time
Note that wizards are allowed to login even if they would exceed the limit,
and that this limit does not override any limits imposed by the system
running the MUX (such as the maximum number of net connections a process
may have). Players connecting when there are max_players players connected
receive the contents of the file named by the full_file directive, and the
full_motd_message (also settable via @motd/full), and are disconnected.
See also: @motd, full_file, full_motd_message.
& money_name_plural
Config parameter: money_name_plural <string>. Default: pennies
Specifies the string to use to describe the coin of the realm when they
are being referred to plurally (such as: 'You have <number> pennies.', where
<number> is not 1).
See also: money_name_singular.
& money_name_singular
Config parameter: money_name_singular <string>. Default: penny
Specifies the string to use to describe the coin of the realm when they
are being referred to singularly (such as: 'You found a penny!').
See also: money_name_plural.
& motd_file
Config parameter: motd_file <pathname>. Default: text/motd.txt
Specifies the name of the file to be shown to players immediately after they
connect to their characters.
See also: @readcache, newuser_file, motd_message.
& motd_message
Config parameter: motd_message <message>. Default: blank
Sets the MOTD message that is displayed to all characters when they log in.
This message is displayed in addition to the contents of the motd.txt
file. It can be changed with the @motd command and examined by the
@listmotd command.
See also: @listmotd, @motd, motd_file.
& mud_name
Config parameter: mud_name <string>. Default: TinyMUX
& news_file
Config parameter: news_file <path>. Default: text/news.txt
Specifies the name of the file containing the text used by the news
command.
See also: news, news_index
& news_index
Config parameter: news_index <path>. Default: text/news.indx
Specifies the name of the index file used by the news command. This file
must be generated by mkindex from the news file. The contents of this
file are read in to a hash table when the game is started and whenever a
@readcache command is executed.
See also: news, @readcache, news_file
& newuser_file
Config parameter: newuser_file <filename>. Default: text/newuser.txt
Specifies the file to be shown to new players immediately after they
create their characters, in place of the MOTD file. This file should
contain information about the basic commands and how to get help.
See also: @readcache, motd_file.
& notify_recursion_limit
Config directive: notify_recursion_limit <num>. Default: 20
Sets the maximum number of times that the notify() routine may be called
recursively. A recursive call is made whenever a message heard by an
object is to be forwarded to its contents.
& number_guests
Config directive: number_guests <num>. Default: 30
How many guests should we allow at any one time?
See also: guest_char_num, guest_nuker, guest_prefix.
& open_cost
Config parameter: open_cost <amount>. Default: 1
Indicates the cost of using the @open command to open a new exit.
If a destination for the new exit is specified and the link is successful,
then the link_cost is also charged.
See also: @open, link_cost.
& output_database
Config parameter: output_database <pathname>. Default: none
Specifies the file to which the database is to be written when writing
checkpoint dumps or writing the final dump after receiving a @shutdown
command.
See also: @dump, @shutdown, checkpoint_database, input_database.
& output_limit
Config parameter: output_limit <amount>. Default: 16384
Specifies how many bytes should be output before the output is flushed,
and characters are lost.
& page_cost
Config parameter: page_cost <amount>. Default: 10
Specifies the cost of using the page command.
See also: page.
& paranoid_allocate
Config parameter: paranoid_allocate <yes/no>. Default: no
Controls whether or not the game performs a consistency check on the entire
set of xbuf buffers each time one is allocated or freed. This check
involves making sure that nobody has written to the memory immediately before
and after each buffer. Normally, only the buffer being allocated or freed
is checked.
& paycheck
Config parameter: paycheck <amount>. Default: 0
Specifies the default amount of money that players receive each day they
connect. This parameter may be overridden by setting the ALLOWANCE
attribute on the player to a different value.
See also: @allowance, earn_limit, starting_money.
& pemit_any_object
Config parameter: pemit_any_object <yes/no>. Default: no
Indicates whether or not players may @pemit to faraway objects they do not
control. It does not affect @pemits to faraway players, the
pemit_far_players directive is used for that purpose.
See also: pemit_far_players.
& pemit_far_players
Config parameter: pemit_far_players <yes/no>. Default: no
Controls whether or not players may use the @pemit command to send messages
to other connected players that are not in the same room. The rules and
costs for this form of @pemit are the same as for page.
See also: pemit_any_object.
& permit_site
Config parameter: permit_site <addr> <mask>.
Indicates that connections are to be accepted and registration is not to be
enforced from sites whose address matches the specified address when ANDed
with the mask. This directive is typically used to enable connections from
a few selected hosts or subnets that would otherwise be disallowed by a
forbid_site directive. The default is all sites permitted, none forbidden.
See also: badsite_file, forbid_site, register_site, SITE LISTS.
& player_flags
Config parameter: player_flags <flags>. Default: blank
Modifies the set of flags that a player receives when it is created via the
@pcreate command or via the connection screen. Flags prefixed by a ! remove
the indicated flag from the set.
See also: @list, exit_flags, robot_flags, room_flags, thing_flags.
& player_listen
Config parameter: player_listen. Default: no
Indicates whether the Listen, Aahear, Ahear, and Amhear attributes on
player objects are to be obeyed.
& player_match_own_commands
Config parameter: player_match_own_commands <yes/no>. Default: no
Specifies whether or not players should check themselves for $-commands.
This parameter is only checked if the match_own_commands parameter is
set to yes.
See also: match_own_commands.
& player_queue_limit
Config parameter: player_queue_limit. Default: 100
Sets the maximum number of commands that non-wizard players may have on the
queue at one time. An attempt to queue more commands than allowed will
halt the object performing the command.
& player_quota
Config parameter: player_quota <amount>. Default: 1
Sets how much quota it costs to create a robot player (and also how much the
remaining quota is increased when a robot is @destroyed.
See also: @quota, exit_quota, room_quota, thing_quota, QUOTAS.
& player_starting_home
Config parameter: player_starting_home. Default: <player_starting_room>
Specifies the room to which the home of new players is set. If this
parameter has not been set, then the value of the player_starting_room
parameter is used instead.
See also: default_home, player_starting_room, @pcreate, player_flags.
& player_starting_room
Config parameter: player_starting_room. Default: 0
Specifies the room that new players start out in. If the
player_starting_home parameter has not been set, then player_starting_room
is used for both.
See also: player_starting_home, @pcreate, player_flags.
& port
Config parameter: port <port>. Default: 6250
Specifies the IP port on which the game listens for new connections.
& postdump_message
Config parameter: postdump_message <message>. Default: blank
Sets the message that is sent to everyone after a database dump
whether automatically or via the @dump command.
See also: @dump, dump_message.
& public_flags
Config parameter: public_flags <yes/no>. Default: yes
If enabled, indicates that players may get the flags of any object with the
flags() function call. Otherwise, they may only get the flags for objects
that are examinable by them.
See also: flags().
& public_channel
Config parameter: public_channel <name>. Default: Public
Specifies the name of the channel that new players join when they are
created. You must have previously created the channel. To disable this
feature, simply set this parameter to nothing.
See also: guests_channel.
& queue_active_chunk
Config parameter: queue_idle_chunk <num>. Default: 0
Specifies the number of commands to be run from the player queue when the
check for network traffic indicates that there is data needing to be
read from or written to the network.
See also: queue_idle_chunk.
& queue_idle_chunk
Config parameter: queue_idle_chunk <num>. Default: 3
Specifies the number of commands to be run from the player queue when the
check for network traffic indicates that there is no data needing to be
read from or written to the network.
See also: queue_active_chunk.
& quiet_look
Config parameter: quiet_look <yes/no>. Default: yes
Indicates whether or not players are shown the attributes set on an object
when they look at it. Not recommended.
& quiet_whisper
Config parameter: quiet_whisper <yes/no>. Default: yes
Indicates whether or not whispers are completely invisible except to the
whispered-to player, or if a '<whisperer> whispers something to
<recipient>.' message is displayed to everyone else in the same room.
See also: whisper.
& quit_file
Config parameter: quit_file <filename>. Default: text/quit.txt
Specifies the name of the file that is displayed to users after they QUIT
but before the network connection is closed.
See also: QUIT, @readcache.
& quota_cost
Config parameter: quota_cost <amount>. Default: 1
Indicates how much adding one object to the database charges against the
player's quota.
See also: @create, @destroy, @dig, @open, @quota, QUOTAS.
& quotas
Config parameter: quotas <yes/no>. Default: no
Indicates whether or not building quotas are enforced and maintained.
Quotas are stored as a relative number, ie. number of objects that the
player may create, not the total number that the player may create.
If quotas are turned off and turned back on later, any building or
@destroying that occurs in the interim does not affect the quotas.
See also: @allquota, @create, @destroy, @dig, @open, @quota, QUOTAS,
quota_cost.
& read_remote_desc
Config parameter: read_remote_desc <yes/no>. Default: no
Indicates whether or not the descriptions of faraway objects are available
to players that don't control them via the examine command and get()
function.
See also: examine, get().
& read_remote_name
Config parameter: read_remote_name <yes/no>. Default: no
Indicates whether or not the names of faraway objects are available
to players that don't control them via the examine command and get()
function.
See also: examine, get().
& register_create_file
Config parameter: register_create_file <filename>.
Default: text/create_reg.txt
Specifies the name of the file that is shown to players who attempt to
create a new character when registration is in force from their site.
See also: @list_file, @readcache, register_site.
& register_site
Config parameter: register_site <addr> <mask>.
Indicates that registration is to be enforced for sites whose address
matches the specified address when ANDed with the mask.
See also: forbid_site, permit_site, REGISTRATION, SITE LISTS.
& retry_limit
Config paramater: retry_limit <count>. Default: 3
Specifies the number of times that a user is allowed to try to connect to
an existing player before being disconnected.
See also: conn_timeout.
& robot_cost
Config paramater: robot_cost <amount>. Default: 1000
Specifies the cost of using the @robot command to create a robot.
See also: @robot, ROBOT.
& robot_flags
Config parameter: robot_flags <flags>. Default: ROBOT
Modifies the set of flags that a robot receives when it is created via
the @robot command. Flags prefixed by a ! remove the indicated flag from
the set.
See also: @list, exit_flags, player_flags, room_flags, thing_flags.
& robot_speech
Config parameter: robot_speech: <yes/no>. Default: yes
Indicates whether or not robot characters are allowed to use the speech,
pose, and emit commands in areas not controlled by their owner.
See also: @robot, ROBOT.
& room_flags
Config parameter: room_flags <flags>. Default: blank
Modifies the set of flags that a room receives when it is @dug.
Flags prefixed by a ! remove the indicated flag from the set.
See also: @list, exit_flags, player_flags, robot_flags, thing_flags.
& room_quota
Config parameter: room_quota <amount>. Default: 1
Sets how much quota it costs to dig a room (and also how much the
remaining quota is increased when a room is @destroyed.
See also: @quota, exit_quota, player_quota, thing_quota, QUOTAS.
& sacrifice_adjust
Config parameter: sacrifice_adjust <amount>. Default -1.
This parameter is part of the formula that is used to determine an object's
value given the amount spent on its creation. The formula is:
value = (cost / sacrifice_factor) + sacrifice_adjust.
The inverse formula is used to determine how much the owner receives when
@destroying an object.
See also: @create, @destroy, SACRIFICING, sacrifice_factor.
& sacrifice_factor
Config parameter: sacrifice_factor <amount>. Default 5.
This parameter is part of the formula that is used to determine an object's
value given the amount spent on its creation. The formula is:
value = (cost / sacrifice_factor) + sacrifice_adjust.
The inverse formula is used to determine how much the owner receives when
@destroying an object.
See also: @create, @destroy, SACRIFICING, sacrifice_adjust.
& search_cost
Config parameter: search_cost <amount>. Default: 100
Specifies how much commands that scan the entire database (such as @find,
@search, and stats with a playername) cost.
See also: stats, @find, @search.
& see_owned_dark
Config parameters: see_owned_dark <yes/no>. Default: yes
Specifies whether or not players see their own DARK objects when they
look at a room. It does not affect the inventory or examine commands,
both of which show all objects.
& signal_action
Config parameter: signal_action <default|exit>. Default: default
Specifies what action to take when a fatal signal is received. The
possibilities are:
default - Log the error, produce a panic dump, dump a core file, and
restart the game using the last reliably saved database.
For a description of the restart process, see @restart.
exit - Log the error, and exit, hopefully with a core file.
& site_chars
Config parameter: site_chars <number>: Default: 25.
Specifies the length of the hostname that is shown in a wizard WHO
listing. If <number> is 0, then the hostname will be shown in full.
& space_compress
Config parameter: space_compress <yes/no>. Default: yes
Specifies whether or not extra spaces are to be removed from user input
as it is processed. If enabled, multiple spaces are compressed to a single
space, and spaces at the ends of strings are removed.
& stack_limit
Config parameter: stack_limit <number>. Default: 50.
The number of items that are allowed on an object's stack. You should be
sparse with this parameter, as stack items are retained until they are
removed.
& starting_money
Config parameter: starting_money <amount>. Default: 0
Sets the amount of money that new players start out with.
See also: paycheck.
& starting_quota
Config parameter: starting_quota <amount>. Default: 20
Sets the building quota that players receive when they are created, whether
by @pcreate or the connection screen.
See also: @quota, quotas.
& status_file
Config parameter: status_file <filename>. Default: shutdown.status
If you give an argument to the @shutdown command, that argument is written
out to the file named by this directive. The file can be used by an
auto-restart script to decide whether or not to bring the MUX back up,
for instance.
& suspect_site
Config parameter: suspect_site <addr> <mask>.
Indicates that sites whose address matches the specified address when ANDed
with the mask are to be considered suspect, and any player creates, connects
and disconnects are to be reported to all logged-in wizards.
See also: trust_site, SITE LISTS.
& sweep_dark
Config parameter: sweep_dark <yes/no>. Default: no
Indicates whether or not players are allowed to @sweep dark places they do not
control.
See also: @sweep.
& switch_default_all
Config parameter: switch_default_all <yes/no>. Default: yes
Indicates whether the @switch command should perform the commands for all
targets that match or just the first one that matches if you don't specify
either /all or /first as a command switch.
& terse_shows_contents
Config parameter: terse_shows_contents <yes/no>. Default yes
Indicates whether or not to suppress the listing of a location's contents
when producing TERSE output (whether from an automatic look or a 'real'
look if look_obey_terse is turned on.
See also: look_obey_terse, terse_shows_exits, terse_shows_move_messages.
& terse_shows_contents
Config parameter: terse_shows_contents <yes/no>. Default yes
Indicates whether or not to suppress the listing of a location's contents
when producing TERSE output (whether from an automatic look or a 'real'
look if look_obey_terse is turned on.
See also: look_obey_terse, terse_shows_exits, terse_shows_move_messages.
& terse_shows_exits
Config parameter: terse_shows_exits <yes/no>. Default yes
Indicates whether or not to suppress the listing of a location's obvious
exits when producing TERSE output (whether from an automatic look or a
'real' look if look_obey_terse is turned on.
See also: look_obey_terse, terse_shows_contents, terse_shows_move_messages.
& terse_shows_move_messages
Config parameter: terse_shows_move_messages <yes/no>. Default yes
Indicates whether or not to suppress messages related to moving about
produced by locations and exits. These messages are the ENTER and LEAVE
messages on locations, and the SUCC and DROP messages on exits.
The messages seen by others (Oxxx attributes) and the actions to be
performed (Axxx attributes) are unaffected.
See also: look_obey_terse, terse_shows_contents, terse_shows_exits.
& thing_flags
Config parameter: thing_flags <flags>. Default: blank
Modifies the set of flags that a thing receives when it is @created.
Flags prefixed by a ! remove the indicated flag from the set.
See also: @list, exit_flags, player_flags, robot_flags, room_flags.
& thing_quota
Config parameter: thing_quota <amount>. Default: 1
Sets how much quota it costs to create a thing (and also how much the
remaining quota is increased when a thing is @destroyed.
See also: @quota, exit_quota, player_quota, room_quota, QUOTAS.
& timeslice
Config parameter: timeslice <amount>. Default: 1000
Specifies the interval at which connected users' command quotas are
increased. Each command a user types in (commands executed by machines do
not count) decreases that user's quota by 1, and the user's commands are
only executed if the quota is greater than zero.
See also: command_quota_incr, command_quota_max.
& trace_output_limit
Config parameter: trace_output_limit <amount>. Default: 200
Specifies the maximum number of lines of trace output that will be displayed
when using top-down format. Bottom-up format output is not affected by this
parameter.
Note that this parameter is intended as a limit on the amount of memory used
to store intermediate data and not on the quantity of trace output, top-down
format needs to keep all intermediate results in memory before displaying
them, while bottom-up format displays them immediately after generating them.
When trace output lines are discarded, only the last (trace_output_limit)
lines are kept. These lines contain information about the evaluations done
earliest in the process of evaluating the expression (usually the innermost
evaluations and earlier arguments of outer functions).
& trace_topdown
Config parameter: trace_topdown <yes/no>. Default: yes
Specifies whether TRACE output is displayed top-down (complete evaluation
shown first, followed by sub-evaluations), or bottom-up (sub-evaluations
shown first, followed by the larger evaluation of which they are a part).
& trust_site
Config parameter: trust_site <addr> <mask>.
Indicates that sites whose address matches the specified address when ANDed
with the mask are not to be considered suspect.
See also: suspect_site, SITE LISTS.
& uncompress_program
Config parameter: uncompress_program <path>. Default: gunzip
Specifies the program to be run to uncompress compressed database files when
reading them in at startup.
See also: compress_program, compresion.
& unowned_safe
Config parameter: unowned_safe <yes/no>. Default: no
Indicates whether or not objects not owned by you are automatically
considered SAFE. (This parameter only affects wizards) Note that players
are always considered SAFE, and DESTROY_OK things are never considered SAFE.
See also: @destroy, DESTROY_OK, SAFE.
& use_http
Config parameter: use_http <yes/no>. Default: no
Indicates whether or not http access is allowed.
& user_attr_access
Config parameter: user_attr_access [!]<privilege> [[!]<privilege>]...
Changes the access flags that new user-named attributes receive when
they are created. By default, user attributes are invisible to others.
& wait_cost
Config parameter: wait_cost <amount>. Default: 10
Sets the amount of money that it costs to run the @wait command and other
actions that add commands to the queue. The money is refunded when the
command is removed from the queue (either when it is executed or by @halt).
See also: @wait.
& wizard_help_file
Config parameter: wizard_help_file <path>. Default: text/wizhelp.txt
Specifies the name of the file containing the text used by the wizhelp
command.
See also: wizhelp, wizard_help_index
& wizard_help_index
Config parameter: wizard_help_index <path>. Default: text/wizhelp.indx
Specifies the name of the index file used by the wizhelp command. This file
must be generated by mkindex from the wizard help file. The contents of
this file are read in to a hash table when the game is started and whenever
a @readcache command is executed.
See also: wizhelp, @readcache, wizard_help_file
& wizard_motd_file
Config parameter: wizard_motd_file <path>. Default: text/wizmotd.txt
Specifies the name of the file that contains the wizard MOTD message that
is displayed to wizards when they log in. This message is displayed in
addition to the wizard MOTD message that is set by the @motd/wiz command or
the wizard_motd_message config parameter. The contents of the file are
read in to a cache when the game is started and whenever a @readcache
command is executed.
See also: @readcache, wizard_motd_message.
& wizard_motd_message
Config parameter: wizard_motd_message <message>. Default: blank
Sets the wizard MOTD message that is displayed to wizards when they log in.
This message is displayed in addition to the contents of the wizmotd.txt
file. It can be changed with the @motd/wiz command and examined by the
@listmotd command.
See also: @listmotd, @motd, motd_message, wizard_motd_file.
& wizard_pass_locks
Config parameter: wizard_pass_locks <yes/no>. Default: yes
Sets whether or not a wizard will pass all locks, regardless of type.
& zone_recursion_limit
Config directive: zone_recursion_limit <num>. Default: 20
This directive specifies how far back to check a zone tree for control and
commands.
& CAUTIONS
Topic: CAUTIONS
The @force command evaluates its argument before putting it on the queue.
Therefore, any ';' characters resulting from the evaluation that are
outside of any nested delimiters will cause what follows to be treated
as a separate command.
& CONTACT INFO
Topic: CONTACT INFO
Put information about how to contact the wizards and game maintainer
in here so they can contact one another when the game is down.
& DEBUG FEATURES
& FILES
Topic: FILES
TinyMUX uses these files (normally kept in the same directory as the
database files and the netmux program) to display information under
certain circumstances. The names of the files used can be changed with
configuration directives (or on the netmux command line, in the case of
netmux.conf).
badsite.txt: Displayed when someone connects from a site that is not
allowed to connect. The connection is then closed.
connect.txt: Displayed when someone connects from a site for which
registration is not enabled.
create_reg.txt: Displayed when someone tries to 'create' a character from
a site for which registration is enforced.
down.txt: Displayed when someone tries to connect to a non-wizard
character when logins are disabled.
help.indx: Index for the help.txt file, produced by the mkindx program.
help.txt: File containing information displayed by the help command.
{ 'wizhelp files2' for more }
& files2
guest.txt: Displayed to whoever connects to the guest character
specifiedby the guest_character config parameter.
motd.txt: Displayed after someone connects to an existing character.
netmux.conf: Configuration directives read at startup.
news.indx: Index for the news.txt file, produced by the mkindx program.
news.txt: File containing information displayed by the news command.
newuser.txt: Displayed after someone creates a new character or connects
to their character for the first time.
quit.txt: Displayed after someone QUITs but before the net connection
is closed.
register.txt: Displayed when someone connects from a site for which
registration is enabled.
wizhelp.indx: Index for the wizhelp.txt file, produced by the mkindx
program.
wizhelp.txt: File containing information displayed by the wizhelp
command.
wizmotd.txt: Displayed to wizards when they connect to their characters.
See also: badsite_file, connect_file, connect_reg_file, down_file,
guest_file, help_file, help_index, motd_file, news_file,
news_index, newuser_file, quit_file, register_create_file,
wizard_help_file, wizard_help_index, wizard_motd_file.
& INHERITANCE
& LOGGING
& PERMISSIONS
Topic: PERMISSIONS
Access to many MUX features is controlled by a set of permissions, which
can usually be changed via the configuration file or the @admin command.
This is a list of the valid permissions and their meanings.
god - Only player #1 may use this feature.
+wizard - Only wizards (players with their WIZARD bit set) may use
this feature.
+builder - Only builders (BUILDER power) may use this feature.
+immortals - Only immortals (IMMORTAL bit) may use this feature.
+robot - Only robots (ROBOT bit) may use this feature
no_haven - Only players who are not set HAVEN may use this feature.
no_robot - Robots may not use this feature.
no_slave - Slave players (SLAVE bit) may not use this feature.
no_suspect - Suspect players (SUSPECT bit) may not use this feature.
no_guest - Guest players (guest_character config directive) may not
use this feature.
{ 'wizhelp permissions2' for more }
& permissions2
global_build - This feature may only be used when the global building
flag is turned on.
global_interp - This feature may only be used when the global
interpretation flag is turned on.
disabled - Nobody may use this feature.
need_location - Only players and things may use this feature.
need_contents - Only players, things, and rooms may use this feature.
need_player - Only players may use this feature.
Restrictions are normally additive (meaning that you must be a member of all
required groups and not be a member of any excluded group). The permissions
marked with a + are different, in that if more than one is required, then
being a member of any + group will grant access to the feature and skip
the remaining checks.
& SEARCH CRITERIA
Topic: SEARCH CRITERIA
The following criteria may be used when searching the database with the
@search and @mark commands:
Syntax: {@mark|@search} [<player>] [<class>=<restriction>]
<player> - Restricts to objects owned by the named player.
By default, the search is limited to objects owned by the
invoking player, except when searching for players or if
the invoking player is a wizard.
{ 'wizhelp search criteria2' for more }
& search criteria2
The following classes may be used when searching:
TYPE - Restricts to objects of the indicated type (OBJECTS, ROOMS,
EXITS, PLAYERS).
NAME - Restricts to objects whose names start with <restriction>.
OBJECTS - A combination of TYPE=OBJECT and NAME=<restriction>
ROOMS - A combination of TYPE=ROOM and NAME=<restriction>
EXITS - A combination of TYPE=EXIT and NAME=<restriction>
PLAYERS - A combination of TYPE=PLAYER and NAME=<restriction>
FLAGS - Restricts to objects which have the flags listed in
<restriction> set.
See also: @mark, @search.
& REGISTRATION
See: SITE LISTS
& SITE LISTS
Topic: SITE LISTS
There are two site lists, one for controlling access and registration, and
one for suspect warning. The first list is controlled by the forbid_site,
permit_site, and register_site parameters, the second by the suspect_site
and trust_site parameters. The syntax of these parameters is:
<param-name> <address> <mask>, where:
Address - Four-part decimal Internet address, specified as a.b.c.d,
of the host or network to which this parameter applies.
Mask - Four-part decimal Internet address, specified as a.b.c.d
The mask is used to determine which parts of the address are
to be used for comparison, it is ANDed with both the address
of the host and the address in the directive.
The parameters are applied in the order specified in the configuration file,
and the first one that matches is used. Therefore, you should put
the more-specific parameters before the more general ones.
Additions made to the lists after startup with the @admin command are put
at the front of the list, and are checked before entries from the config
file and previous entries made by the @admin command.
{ 'wizhelp site lists2' for more }
& site lists2
Example: Restricting Access
register_site 135.246.4.40 255.255.255.255 <- Allow this site w/reg
forbid_site 135.246.4.0 255.255.255.0 <- Disallow a class C subnet
permit_site 135.246.0.0 255.255.0.0 <- Permit a class B network
register_site 195.3.17.1 255.255.255.255 <- Permit this site w/reg.
forbid_site 0.0.0.0 0.0.0.0 <- DIsallow everyone else
These directives only allow access from 135.346.*.* and 195.3.17.1, except
that all hosts in the 135.246.4 subnet except for 135.246.4.40 are also
not allowed access. People connecting from 135.246.4.40 and 195.3.17.1
are not allowed to create their own characters (registration is enabled
for those sites), while people connecting from elsewhere on the 135.246
net are allowed to create their own characters.
See also: @admin, @list site_information, forbid_site, permit_site,
register_site, suspect_site, trust_site.