& HELP This is the MUX online help facility for wizard commands and topics. The information provided by this command is generally not useful for anyone other than wizards and game maintainers, as the features described here are only accessible to characters whose WIZARD bit is set, or to those who have access to the directory where the MUX data files reside. Syntax of help command: wizhelp [<command/topic>] To get a list of MUX wizard topics: wizhelp topics To get a list of MUX wizard commands: wizhelp commands If there are any errors in the help text, please notify a Wizard. Related Topics: help. & @ADDCOMMAND @ADDCOMMAND COMMAND: @addcommand <name>=<thing>/<attribute> This command has the capability of adding a softcoded command to the MUX's built-in command table. If <name> already exists as a built-in command, such as 'look' or 'WHO', it will actually replace the functionality of that command, and all aliases that currently point to it. As in look's case, the aliases 'l', 'lo', and 'loo', and the main command 'look' will all point to these softcoded commands. The syntax of <thing>/<attribute> is like any normal $command. For example: > &LOOK me=$look:say I looked here! > &LOOK_WITH_ARG me=$look *:say I looked at %0! > &LOOK_OUTSIDE me=$look/outside *:say I looked outside at %0! > @addcommand look=me/look > @addcommand look=me/look_with_arg > @addcommand look=me/look_outside { 'wizhelp @addcommand2' for more } & @ADDCOMMAND2 @ADDCOMMAND (continued) Yes, you can specify more than one attribute to go with <name>. When you type 'look' or 'look sofa', the game will execute all attributes that match what you have typed in. Aliases like 'l' are expanded to 'look' so you don't have to worry about those when you take command matching into consideration. If none of the attributes attached match (the attribute *must* begin with $<name> in order to match at all!), no output will be generated. Another use is to speed up use of a particular global command. Just use @addcommand to add it to the built-in list, and it will be looked up much faster. Related Topics: @delcommand, @listcommands. & @ADMIN @ADMIN COMMAND: @admin <param>=<value> Sets a TinyMUX configuration parameter to the indicated value. Type 'wizhelp config parameters' for a list of the config parameters that may be set. & @ALLOWANCE @ALLOWANCE ATTRIBUTE: Allowance COMMAND: @allowance <object>[=<amount>] Sets the amount of money that the player receives each day he/she connects to the MUX. The Allowance attribute overrides the default allowance specified by the paycheck config parameter. This attribute is only visible and settable by wizards. It is only meaningful for players, and has no effect on other object types. & @APPLY_MARKED @APPLY_MARKED COMMAND: @apply_marked <command> Performs <command> once for each object in the database that has its MARK flag set, substituting the characters ## for the object number of the marked object. The command is performed by the player invoking the @apply_marked command, not by the marked object. This command may only be used when database cleaning is disabled (via @disable cleaning), as cleaning uses the MARKED flag to check connectivity. Related Topics: @mark, @mark_all, MARKED. & @ATTRIBUTE @ATTRIBUTE COMMAND: @attribute[/<switch>] <attrib>[=<value>] Performs operations on user-named attributes depending on the switch used. The following switches are available: /access - Changes the access to the named attribute. <value> is a space-separated list of permissions to add or remove from the attribute's access permissions. For a list of possible values, see the related topic given below. /delete - Removes the named attribute from the attribute table. This switch does not remove instances of the attribute from objects, and any that remain will be renamed to the user-named attribute that re-uses the attribute number of the deleted attribute. /rename - Changes the name of the named attribute to <value>. Note that changes to user-named attributes performed by this command are permanent and do not need to be performed each time the MUX is restarted. Related Topics: attribute permissions & @BACKUP @BACKUP COMMAND: @backup This command will dump a flatfile of the database to the data directory. The flatfile will be named dump.<date>.tgz. IE, dump.0219-1613.tgz where 0219-1613 stands for February 19, 4:13pm. This file is tarred and gziped. It includes the game flatfile, and the mail and comsys databases. It does not include any of the text files, the .conf files or the mux.config file. Those would need to be backed up separately. Related Topics: & @BOOT @BOOT COMMAND: @boot[/quiet] <player> @boot/port <port#> Severs the named player's connection to the game. The player is given a notice that they have been booted. If the player is connected to the game more than once, then all connections to that player are severed. The following switches are available: /quiet - Don't give the booted player any special notice. /port - Disconnects only a specific port. In this case, <port#> must be the port number obtained from the SESSION command. Related Topics: @destroy, @toad, SESSION. & @CHOWN @CHOWN COMMAND: @chown <object>=<player> Wizards may @chown objects, rooms, and exits to other players. @Chowned objects are set HALT. Related Topics: @chownall. & @CHOWNALL @CHOWNALL COMMAND: @chownall <victim>[=<recipient>] Changes the ownership of all of the victim's objects, rooms, and exits to the indicated recipient (or to the wizard performing the @chownall if no recipient is specified). All objects, rooms, and exits are set HALTED. Related Topics: @chown. & @CLONE @CLONE COMMAND: @clone[/<switches>] <object> Wizards may also specify the /preserve switch, which preserves the original owner of the object in the new copy, instead of creating the copy as being owned by the wizard. & @COMMENT @COMMENT ATTRIBUTE: Comment COMMAND: @comment <object>[=<text>] Sets a wizard-visible comment on the indicated object. This attribute is only visible and settable by wizards. & @CUT @CUT COMMAND: @cut <object/exit> Cuts off the object or exit list for the current location at the indicated object or exit by setting [next(thing)] to NOTHING. Objects or exits that follow in the chain are not moved or otherwise changed, and are only accessible by object number. This command is intended for performing database repair, and should be used only with extreme caution. & @DBCK @DBCK COMMAND: @dbck[/full] Performs a scan of the database looking for inconsistencies in the object chains, disconnected rooms, rooms waiting to be destroyed, and problems in the object free list. Problems that are found are reported to the log file, disconnected rooms are reported to their owners, and players are credited for rooms destroyed. Database checks are automatically run periodically, so there is usually no need to use this command. With the /full switch, @dbck performs more thorough checking, but the additional log messages will need more careful consideration and interpretation. Some of these messages can provide very useful insight into the state of the database, but it doesn't make sense to run these checks automatically. Related Topics: @admin, @disable, @enable, @list. & @DBCLEAN @DBCLEAN COMMAND: @dbclean This command searches the entire database and removes any stale user-defined attributes. It should be used sparingly, as it may take many minutes to execute, depending upon database size and machine speed. Only God may execute this command. & @DELCOMMAND @DELCOMMAND COMMAND: @delcommand <name>[=<thing>/<attribute>] Deletes a command added by @addcommand. With only <name> specified, deletes all added commands under <name>. When you specify <thing> and <attribute>, it only deletes that specific entry. If the command or commands you are deleting had replaced a built-in command, the built-in command and all aliases are restored to their normal names and actions. Related Topics: @addcommand, @listcommands. & @DESTROY @DESTROY COMMAND: @destroy[/<switches>] <object> Players are always considered SAFE. Objects owned by other players are not otherwise treated specially. & @DISABLE @DISABLE COMMAND: @disable <option> Turns off the indicated MUX runtime parameter. The following parameters may be turned off: building - Allows players to use the building commands. checkpointing - Enables periodic database checkpoint dumping. cleaning - Enables periodic scanning of the database for rooms to be destroyed. dequeueing - Allows commands to be removed from the queue and executed. idlechecking - Enables periodic checking for and booting of idle players. interpret - Enables execution of commands that place commands on the queue. logins - Allows nonwizard players to connect to their characters. eventchecking - Enables certain attribute events (@daily, etc) to occur. These parameters are all enabled by default. Related Topics: @enable, @list. & @DOING @DOING COMMAND: @doing[/<switch>] <text> Wizards may use the /header switch to set the Doing header in the WHO report. If no header is specified, the header is reset to "Doing". & @DUMP @DUMP COMMAND: @dump[/<switches>] Writes a checkpoint dump of the database to disk. Checkpoint dumps are automatically performed periodically, so there is usually no need to use this command. Switches may be used to either dump just the structure or text portions of the database to disk. The default is to write out both the text and structure portions. All of the following switches may by used individually or together: flatfile - Dump an internally consistent flatfile which together with the mail and comsystem databases represent the entire database of game -- useful in a variety of ways including for a backup and for moving from one host to another. structure - Dump the structure portion of the database to a linear human-readable file. text - Ensure that all changes to the text portion of the database are written out to disk. Note that the above structure and text options will cause your database and certain caches to be out of sync. They should NOT be used in the course of normal operation. Related Topics: @admin, @disable, @enable, @list, @shutdown. & @ENABLE @ENABLE COMMAND: @enable <option> Turns on the indicated MUX runtime parameter. The following parameters may be turned on: building - Allows players to use the building commands. checkpointing - Enables periodic database checkpoint dumping. cleaning - Enables periodic scanning of the database for rooms to be destroyed. dequeueing - Allows commands to be removed from the queue and executed. idlechecking - Enables periodic checking for and booting of idle players. interpret - Enables execution of commands that place commands on the queue. logins - Allows nonwizard players to connect to their characters. eventchecking - Enables certain attribute events (@daily, etc) to occur. These parameters are all enabled by default. Related Topics: @disable, @list. & @FIXDB @FIXDB COMMAND: @fixdb[/<switch>] <object>=<value> This command directly edits the database structure according to the switch specified. As such, it is possible to produce database inconsistencies that can hang or crash the server. This command should be used with extreme caution. The following switches are available: contents - Sets the contents pointer of <object> to <value> exits - Sets the exits pointer of <object> to <value> location - Sets the location pointer of <object> to <value> next - Sets the next pointer of <object> to <value> owner - Sets the owner of <object> to <value> pennies - Sets the value or wealth of <object> to <value> rename - Renames <object> to <value> & @FLAG @FLAG Command: @flag[/<switch>] <oldflag>[=<newflag>] This command either removes aliases of existing flags, or renames the flag. For example, if you rename CONNECTED to BOBTHEWIZ, then whenever you reference the previous 'CONNECTED' flag, it will be seen as 'BOBTHEWIZ' instead. This does not affect the character of 'c' for the flag, only the name of it. This takes effect until the server is shutdown or rebooted. To make a permanent addition, you need to use the 'flag_name' config parameter in the conf file. The flag name must be no less than three characters, no greater than 15 characters, and can not be a previously existing flag name. If such a condition exists, it will return an error. Switches: /remove - used to remove a flag's alias. Examples: @flag/remove con (removes alias 'con' for 'connected') @flag connect=bobthewiz (renames 'connected' to 'bobthewiz') Note: the previous naming conventions are referenced automatically as aliases for the flag unless specifically removed. Related Topics: flag_name. & @FUNCTION @FUNCTION COMMAND: @function[/<switches>] <function>=<object>/<attr> This command displays a list of currently-defined global functions or adds a new global function named <function>. When invoked, the arguments to the function are loaded into %0-%9, the <attr> attribute from <object> is fetched, and substitution is performed on the resulting text. The result of that substitution is returned as the function result. If no arguments are given, or if the /list switch is given, the command displays a list of the currently-defined global functions. /privileged functions are indicated with a 'W' and /preserve functions are indicated with a 'p'. If the /privileged switch is given, then the new global function is evaluated as if the evaluation were being performed by the object on which it is stored, instead of as if it were being performed by the invoker of the function. This may be used to allow access to information normally available only to wizards. The /preserve switch causes r-registers to be preserved across the defined function, so you can feel free to use registers in the code without worrying about them overwriting previous definitions. The function definitions created by @function are not stored in the database so they need to be re-created each time the MUX is started. It is recommended that the Startup attribute for player #1 include code to set up all global functions. Function definitions may not be removed (aside from shutting down and restarting the MUX, but they may be redefined so that they point to an unused attribute. This command may normally only be invoked by player #1. & @HALT @HALT COMMAND: @halt[/<switches>] [<object>] This command can be used to halt commands being run by a specific object, all commands being run by objects owned by a specific player, or all commands in the game. If <object> is not specified, the object running the command is halted. If the object being halted is a player, then all commands being run by objects owned by that player are halted. Halting an object does not affect commands waiting on it as a semaphore, use the @drain command to reset a semaphore. The /all switch may be used to halt all commands globally. Related Topics: @drain, @notify, kill, HALTED, SEMAPHORES. & @HOOK @HOOK Command: @hook[/<switch(s)>] [<command/attribute>] This command will set up 'hooks' to be applied to various commands or attributes. You may specify multiple hooks on items. The HOOK_OBJ is an @admin param that specifies the hook object. The following hooks exist: /before - Set up a BEFORE hook which will execute before the corresponding built-in command/attribute is executed. The HOOK_OBJ attribute is b_<command>. /after - Set up an AFTER hook on a command which will execute after the corresponding built-in command/attribute is executed. The HOOK_OBJ attribute is a_<command>. /permit - Affects command permission. Return BOOLEAN TRUE to permit. Return FALSE to notify the enactor with 'Permission denied.'. The HOOK_OBJ attribute is p_<command>. /ignore - Return BOOLEAN FALSE to ignore the corresponding built-in command. Any matching softcoded commands continue to be handled. The HOOK_OBJ attribute is i_<command>. /igswitch - Specifies that any non-matching /switch to the command falls through and is handled by softcode. This allows you to softcode switches to built-in commands. /fail - Set up a FAIL hook which executes if the command is somehow block by a @hook/permit or @icmd/disable. The HOOK_OBJ attribute is af_<command>. /clear - When used in junction with any of the above switches, will clear the hook from being applied. /list - This lists the current commands/attributes with hooks. { 'wizhelp @hook2' for examples} & @HOOK2 @HOOK (continued) Examples of @hook are as follows: > @hook/before look @hook: new mask for 'look' -> before > @hook/after look @hook: new mask for 'look' -> before after > @hook/igswitch look @hook: new mask for 'look' -> before after igswitch > @hook/igswitch/clear look @hook: new mask for 'look' -> before after > @hook/list (or just @hook will work) ---------------------------------+--------------------------------------- Built-in Command | Hook Mask Values ---------------------------------+--------------------------------------- look | before after ---------------------------------+--------------------------------------- Built-in Attribute | Hook Mask Values ---------------------------------+--------------------------------------- -- No @hooks defined -- ---------------------------------+--------------------------------------- Related Topics: hook_obj, hook_cmd, HOOK SETUP. & @ICMD @ICMD Command: @icmd</switch> <player [= arguments]> This command sets personal command permissions on a player. It only is useful for removing commands and not granting them. This command is available only to #1. Possible switches are: /ON - Turn on personal command parsing so that it checks against invalid commands for the player. (Default) /OFF - Turn off personal command parsing so that commands by player parses normally. /DISABLE - Disables the given command so it returns a Permission Denied. (Default) /IGNORE - This command actually removes from existence the specified commands from the user's standpoint so that it is skipped upon command execution checks. /CHECK - Displays a list of the specified players current disabled commands and at what level. 1=disabled 2=ignored /CLEAR - Removes all icmd information from player. { Type 'wizhelp @icmd2' for more switches } & @ICMD2 @ICMD (continued) Command: @icmd</switch> <player [= arguments]> Continued Switches: /IROOM - This sets commands ignored on the location. This is a NON-PLAYER. /DROOM - This sets commands disabled on the location. This is a NON-PLAYER. /CROOM - Clears disabled/ignored commands on target location. This is a NON-PLAYER. /LROOM - List disabled/ignored commands on target location. This is a NON-PLAYER. /LALLROOM - List all disabled/ignored commands at location and zones from location. Listings that start with 'z' are zonemasters. { Type 'wizhelp @icmd3' for examples and syntax } & @ICMD3 @ICMD (continued) Command: @icmd</switch> <player [= arguments]> The commands can be specified on the player in the form of: COMMAND, !COMMAND, COMMAND, ..., etc To remove the command from the player, a ! must be specified. To change the level from DISABLE to IGNORE or visa versa, it must first be REMOVED then ADDED. For example: @icmd/disable TinyJerk=page, whisper, @emit, @pemit @icmd/ignore TinyJerk=!@pemit, !@emit, @pemit, @emit The above would first set all four to disable. The second would remove @emit and @pemit and then re-add it as ignored. The /disable switch is the default and assumed if no switches are specified. All aliases are taken into effect automatically. For rooms you could do the following: @icmd/droom here=page, whisper, @emit, @pemit @icmd/iroom here=!@pemit, !@emit, @pemit, @emit Example: @icmd/ignore majortwit=page,",:,say,pose,@emit,@pemit,whisper,; @icmd/ignore dimwit=page,!say,!",pose,: Related Topics: access & @KICK @KICK COMMAND: @kick <count> Immediately executes the first <count> commands from the top of the queue. Related Topics: @disable, @enable, @timewarp. & @LIST @LIST COMMAND: @list [<option>] Lists information from internal databases. Information is available about the following options: allocations attr_permissions attributes bad_names buffers commands costs db_stats default_flags flags functions globals guests hashstats logging options permissions powers process site_info switches user_attributes Type wizhelp @list <option> for help with a particular option. & @LIST ALLOCATIONS @LIST ALLOCATIONS COMMAND: @list allocations This command lists the usage statistics for the internal buffer pools. For each buffer pool, the following information is listed: Size - The size of a buffer, in characters. InUse - The number of buffers presently allocated from the pool. Total - The total number of buffers currently in the pool. Allocs - The total number of buffers ever allocated from the pool. Lost - The number of buffers lost due to buffer header corruption. Information is reported for the following pools: Lbufs - Large buffers, used when handling data input by the user, object attributes, the results of interpreting commands, and many other places. Mbufs - Medium-sized buffers, for when an sbuf is too small but an lbuf is too large. Sbufs - Small buffers, for when you need only a little space. Bools - Boolean expressions, used when evaluating locks. Descs - Network descriptors, one is used for each connected player. Qentries - Queue entries, one is used for each command placed on the queue. (@wait, @trigger, @switch, @dolist, etc). Related Topics: @list buffers. & @LIST ATTRIBUTES @LIST ATTRIBUTES COMMAND: @list attributes Lists the attributes that are visible or settable by you. Related Topics: @list attr_access, @list permissions. & @LIST ATTR_PERMISSIONS @LIST ATTR_PERMISSIONS COMMAND: @list attr_permissions Lists the attributes and the access restrictions that have been placed on them. The attributes are listed one per line. Refer to the attr_access config parameter for the meanings of the restrictions. Note that being allowed to write to an attribute does not imply the right to use the @<attr-name> shorthand command to set it, just the @set command. Related Topics: @list permissions, attr_access. & @LIST BAD_NAMES @LIST BAD_NAMES COMMAND: @list bad_names This command lists the player names that are not allowed to be created. Any create request (whether via the login screen or @pcreate) that matches (after wildcard expansion) one of the names in the list will be rejected. & @LIST BUFFERS @LIST BUFFERS COMMAND: @list buffers For each buffer in a buffer pool that is currently allocated, lists where within TinyMUX the buffer was allocated. & @LIST COMMANDS @LIST COMMANDS COMMAND: @list commands Lists the internal commands that you may execute. This command does not list the attribute-setting commands that you may use (like @va or @ahear), and does not list exits in your current room or $-commands on objects. Related Topics: @list attr_access, @list attributes, @list permissions. & @LIST COSTS @LIST COSTS COMMAND: @list costs Lists the costs that are associated with some commands, particularly those that expand the database. & @LIST DB_STATS @LIST DB_STATS COMMAND: @list db_stats Lists statistics for the database cache. If compression is enabled, displays compression statistics as well. & @LIST DEFAULT_FLAGS @LIST DEFAULT_FLAGS COMMAND: @list default_flags Lists the flags that are automatically given to players, things, rooms, exits, and robots when they are created. Related Topics: player_flags, thing_flags, room_flags, exit_flags, robot_flags. & @LIST FLAGS @LIST FLAGS COMMAND: @list flags For each object type, lists the name and key letter for all flags that may be set on that object type that are visible to you. & @LIST FUNCTIONS @LIST FUNCTIONS COMMAND: @list functions Lists the functions that may be used to obtain information when evaluating command lines. & @LIST GLOBALS @LIST GLOBALS COMMAND: @list globals Lists the global parameters that may be set or cleared by the @enable and @disable commands. The following parameters are displayed. building - Indicates whether or not commands that alter the structure of the database are allowed. checkpointing - Indicates whether or not the database is to be periodically written to disk. cleaning - Indicates whether or not the database is to be periodically checked for deleted or disconnected rooms, and other connectivity problems. dequeueing - Indicates whether or not commands on the queue may be automatically executed. idlechecking - Indicates whether or not the inactivity limits are enforced. interpret - Indicates whether or not new commands may be added to the queue. { 'wizhelp @list globals2' for more } & @LIST GLOBALS2 @LIST GLOBALS (continued) logins - Indicates whether or not nonwizard players are allowed to connect. Related Topics: @dbck, @disable, @enable, @kick, @list permissions, @timewarp, checkpoint, conn_timeout, dump_interval, dump_offset, idle_interval, idle_timeout. & @LIST GUESTS @LIST GUESTS COMMAND: @list guests Lists all the guests currently on the MUX, the name and dbref, if they are connected or not, and the lastsite of the guest. A * before the entry denotes that the guest will NOT be destroyed on an @dbck. & @LIST HASHSTATS @LIST HASHSTATS COMMAND: @list hashstats Lists the hashing statistics for each of the internal hash tables. For each hash table, the following information is displayed: Size - The number of hash buckets in the hash table. Entries - The number of entries currently in the hash table. Deleted - The number of entries that have been deleted from the hash table. Empty - The number of hash buckets with no entries. Lookups - The number of times the hash table has been searched. Hits - The number of times that an item that was searched for was found. Checks - The total number of comparisons made against hash table entries to see if they were the desired entry. Longest - The maximum number of entries in one hash bucket. { 'wizhelp @list hashstats2' for more } & @LIST HASHSTATS2 @LIST HASHSTATS (continued) Information is displayed for the following hash tables: Commands - Internal MUX commands Logged-out commands - Commands valid whether or not you are connected (such as WHO and QUIT). Functions - MUX functions, such as rand() and lexits(). Flags - Names of flags. Powers - Names of powers. Attribute names - Object attribute names. Attribute numbers - Object attribute numbers (only used internally). Player names - Names of all players. Net descriptors - Mapping of player DB numbers to net descriptors. News topics - Topics for the news command. Help topics - Topics for the help command. Wizhelp topics - Topics for the wizhelp command. Related Topics: alias, attr_alias, flag_alias. & @LIST LOGGING @LIST LOGGING COMMAND: @list logging Lists the type of information that is written to the log file and how it is displayed. The following types of information may be logged: accounting - Usage information on player disconnect. all_commands - All commands executed by anyone or anything. bad_commands - Commands that resulted in a 'Huh?' message. buffer_alloc - Allocates and frees of buffers in the buffer pools. bugs - Things that should never happen, but did. checkpoints - Writes of the database to disk. config_changes - Changes in the configuration parameters. create - The creation of new players. killing - Use of the kill command, successful and unsuccessful. logins - Players connecting and disconnecting. network - New and dropped network connections. problems - Database inconsistencies that are found. security - Connect attempts with the wrong password, etc. shouts - Messages sent to all players or all wizards. startup - Events while starting up. wizard - Use of powerful wizard commands, like @toad. { 'wizhelp @list logging2' for more } & @LIST LOGGING2 @LIST LOGGING (continued) The following formatting information is listed: flags - Include flags for players/objects/rooms listed. location - Include location if player/object when requested. owner - Include owner of objects/rooms listed. timestamp - Prefix log entries by a timestamp. Related Topics: log, log_options. & @LIST OPTIONS @LIST OPTIONS COMMAND: @list options Lists the value of many of the configuration parameters. Related Topics: @admin. & @LIST PERMISSIONS @LIST PERMISSIONS COMMAND: @list permissions For each command that you are allowed to use, lists the permissions that are needed to execute it. Related Topics: access, attr_cmd_access. & @LIST POWERS @LIST POWERS COMMAND: @list powers Lists the various powers. & @LIST PROCESS @LIST PROCESS COMMAND: @list process Lists information about the running MUX process and its resource usage. The following information is returned: Process number. Pagesize of the system running the MUX, in bytes. CPU time used, both user and system. Maximum resident size, in both pages and bytes. Integral resident size of the shared, private, and stack segments. This number is not terribly useful. Page faults, counting separately those that cause I/O and those that do not. Number of times the process has been swapped out. Number of real disk reads and writes done (possibly via NFS). Number of network packets read and written. Context switches, counting separately voluntary switches (as the result of calling a blocking I/O routine) and involuntarily switches (as the result of a timeslice end or a higher-priority process becoming runnable). Signals received. How many file descriptors are available to the MUX. & @LIST SITE_INFORMATION @LIST SITE_INFORMATION Command: @LIST SITE_INFORMATION Lists the contents of the site access and suspect lists. Address - The address to which this entry applies. Mask - The mask that is ANDed to both the input address and the address in the entry when checking to see if this entry is to be used. Status - Indicates what type of access or restriction is to be applied. The following statuses may occur in the site access list: Forbidden - Connections from this site are rejected. Registration - Connections from this site are accepted, new characters may not be created with the 'create' command, players wanting a character must get a wizard to create one for them. Unrestricted - Connections from this site are accepted, new characters may be created with the 'create' command. { 'wizhelp @list site_information2' for more } & @LIST SITE_INFORMATION2 @LIST SITE_INFORMATION (continued) The following statuses may occur in the site suspect list: Suspected - Notify logged-in wizards of any connects or disconnects from this site. Trusted - Don't notify wizards of connects or disconnects from this site. Related Topics: forbid_site, permit_site, register_site, suspect_site, trust_site, nositemon_site, guest_site. & @LIST SWITCHES @LIST SWITCHES COMMAND: @list switches Lists the commands that support switches as well as the switches that may be used. & @LIST USER_ATTRIBUTES @LIST USER_ATTRIBUTES COMMAND: @list user_attributes [<pattern>] Lists the defined user-named attributes, along with their internal attribute numbers and access restrictions. If <pattern> is given, only the user-named attributes which match the <pattern> are reported. & @LISTCOMMANDS @LISTCOMMANDS COMMAND: @listcommands [<name>] Lists commands added by @addcommand. With <name> specified, lists all commands added under that particular command name. Without it, lists all added commands. Related Topics: @addcommand, @listcommands. & @LISTMOTD @LISTMOTD COMMAND: @listmotd Lists the current MOTD messages as set by the @motd command. Related Topics: @motd. & @LIST_FILE @LIST_FILE COMMAND: @list_file <file> Lists the contents of one of the message files that are shown during the connect/create/disconnect process as conditions warrant. The following files may be listed: badsite_connect - shown when a connection is opened from a forbidden site. connect - shown when a connection is opened from a site for which registration is not enforced. create_register - shown when the 'create' command is used from a site for which registration is enforced. down - shown when a non-wizard attempts to connect to or create a character when logins are disabled. full - shown when a non-wizard attempts to connect to or create a character when the maximum number of connected players are connected. Note that this is different from what happens when someone tries to connect but there are no free descriptors, which is machine-dependent (usually the connect attempt hangs or is rejected). guest_motd - shown to guest characters immediately after they connect. { 'wizhelp @list_file2' for more } & @LIST_FILE2 @LIST_FILE (continued) motd - shown to all players immediately after they connect. (except guests and players connecting for the first time) newuser - shown to players the first time they connect in place of the motd file. quit - shown to players when they disconnect from the game. register_connect - shown when a connection is opened from a site for which registration is enforced. wizard_motd - shown to wizards when they connect in addition to the motd file. Related Topics: @readcache, badsite_file, connect_file, connect_reg_file, down_file, guest_file, motd_file, newuser_file, quit_file, register_create_file, wizard_motd_file. & @LOCK @LOCK COMMAND: @lock <object>=<key> Note that with attribute locking, a WIZARD object can read any attribute of any object, including attributes invisible to players. Player #1 may also make attribute locks of the form <attr-num>:<value> Note that if <attr-num> is not a valid attribute number, the lock will never succeed. & @LOG @LOG COMMAND: @log <file>=<message> This logs the message (without timestamp) to the named file. Pathnames are stripped, and the file resides in 'game/logs' under the name 'M-<file>.log'. The file must already exist for the @log request to succeed, and can only be created at the MUX account shell. & @MARK @MARK COMMAND: @mark[/<switches>] [<player>] [<class>=<restriction>] Sets or clears the MARKED flags for objects that match the search criteria. This command may only be used when database cleaning is disabled (via @disable cleaning), as cleaning uses the MARKED flag to check connectivity. The following switches are available: /set - (default) Set the MARKED flag on the selected objects. /clear - Clear the MARKED flag on the selected objects. Related Topics: @apply_marked, @mark_all, MARKED, SEARCH CRITERIA. & @MARK_ALL @MARK_ALL COMMAND: @mark_all[/<switches>] Sets or clears the MARKED flag for all objects in the database. This command may only be used when database cleaning is disabled (via @disable cleaning), as cleaning uses the MARKED flag to check connectivity. The following switches are available: /set - (default) Set the MARKED flag on all objects. /clear - Clear the MARKED flag on all objects. Related Topics: @apply_marked, @mark_all, MARKED. & @MOTD @MOTD COMMAND: @motd[/<switches>] <message> This command sets or lists short messages that are displayed to players after they successfully log in to the game (or after they fail because logins are not allowed). These messages are displayed in addition to the contents of the motd.txt and wizmotd.txt files. The following switches are available: (No switches) - Sets the message that all players see when they connect. /wizard - Sets the message that wizards see when they connect. /down - Sets the message the players see when they try to connect, but fail because logins are disabled. /full - Sets the message that players see when they try to connect, but fail because there are too many players already connected. /list - Lists the current messages. Related Topics: @listmotd. & @NEWPASSWORD @NEWPASSWORD COMMAND: @newpassword <player>[=<newpassword>] Gives <player> the new password <newpassword>. If <newpassword> is not specified, the player is given a null password. If logged in, the player is notified that his password has been changed. Related Topics: @password. & @PCREATE @PCREATE COMMAND: @pcreate <player>=<password> Creates a new player with the indicated password. This command is equivalent to typing 'create <player> <password>' from the connection screen, and is normally only used when registration is enabled. Related Topics: REGISTRATION. & @POOR @POOR COMMAND: @poor <amount> Sets the wealth of all players to <amount>. & @PS @PS COMMAND: @ps[/<switches>] [<object>] Wizards may also use the /all switch to view the entire queue. Related Topics: @ps (player version). & @QUOTA @QUOTA Command: @quota[/<switches>] [<player>[=<quota>]] @quota/all[/<switches>] [<quota>]] Lists or sets the player's (or everyone's) remaining or total quota according to the switches used. The following switches are available: /all - Display or set the quota for all players. /fix - Repair the remaining or total quota, assuming that the other is correct. /remaining - Set or repair the remaining quota. /set - Set the remaining or total quota to the specified value. /total - Set or repair the total quota. Related Topics: QUOTAS. & @READCACHE @READCACHE COMMAND: @readcache Reads the commonly-used text files and re-indexes the help files into an internal cache. Use this command whenever you change one of the game's text files. & @RESTART @RESTART COMMAND: @restart This command literally restarts the game. To the players, it appears as merely a short pause in the action. There are many reasons to @restart, including updating the source code, freeing built-up memory, etc. @restart dumps and reloads the database, so you cannot use it to change the database. You may recompile and use @restart to implement the changes without having to @shutdown. @restart maintains all connections, any relevant information about them across restarts. Nothing should be adversely affected by an @restart. However, it should be used sparingly due to the tedious nature of dumping and loading the database. NOTE: If you update the MUX binary with an outside binary, you should never overwrite the old one. Instead, you should delete or move it, and place the new binary in its place, for reasons beyond the scope of this document. This warning does not apply if you remake the binary in your game's source directory. Sending the MUX process a SIGUSR1 from the shell account will also cause a @restart. & @RXLEVEL @RXLEVEL COMMAND: @rxlevel <target>=<list> Sets or clears the Rx levels for the target. If a level name in list is prefixed with !, then the level is cleared. NOTE: This command is not available unless reality levels was enabled at compile-time. Example: @rxlevel *Joe=!Real Umbra & @SHUTDOWN @SHUTDOWN COMMAND: @shutdown <text> Disconnects all connected players, saves the database to disk, and shuts down the game. The game is unavailable until it is restarted. If an argument is specified, it is written to the file named by the status_file config directive. Related Topics: status_file & @STARTSLAVE @STARTSLAVE COMMAND: @startslave This command restarts the slave process that does user and hostname lookups. It should only be used it the slave process has locked up or died for some reason. & @TIMECHECK @TIMECHECK COMMAND: @timecheck[/<switches>] An accounting of how much total CPU time has been used to execute commands on each object. Win9x caveat: Win9x does not provide a number of how much CPU time the MUX game server has consumed and so instead of CPU time, we use a high-resolution elapsed time instead. For some CPUs, the resolution of this clock can be as high as the processor itself, but as useful as this is, this accounting does not make a distinction between time spent in the server and time spent in another unrelated application. The command takes the following switches: /screen Print information to the screen. /log Print information to the logfile. /reset Clear the counters. If no switches are provided, printing to the screen and clearing the counters are assumed. The counters are otherwise not cleared unless /reset is specified. & @TIMEOUT @TIMEOUT ATTRIBUTE: Timeout COMMAND: @timeout <object>[=<seconds>] Sets an idle timeout value on <object> that is different from the default value. If the value is non-numeric or less than or equal to zero, then the default value is used. This attribute is only visible and settable by wizards. It is only meaningful for players, and has no effect on other object types. Related Topics: idle_timeout. & @TIMEWARP @TIMEWARP COMMAND: @timewarp[/<switches>] <secs> Subtracts (or adds if negative) <secs> to one or more internal timers, depending on the switches specified from the following list: /check - The time left until the next consistency check and database cleaning. /dump - The time left until the next automatic checkpoint dump. /idle - The time left until the next check for idle users. /queue - (default) Adjusts the time-to-execute for all entries in the wait and semaphore queues. Entries whose time-to-execute becomes less than the current time are then ready for execution. The contents of the object queue are also appended to the player queue. Note: these flags may be specified together if desired. Related Topics: @list options. & @TOAD @TOAD COMMAND: @toad[/<switches>] <victim>[=<recipient>] Turns the victim into an object (a slimy toad) and disconnects them from the game. The named recipient (or the @toading wizard) get ownership of all the victim's things, rooms, and exits, as well as of the toad object itself. The following switches are available: /no_chown - Don't change the ownership of the victim or his objects. Related Topics: @boot, @chownall, @destroy. & @TXLEVEL @TXLEVEL COMMAND: @txlevel <target>=<list> Sets or clears the Tx levels for the target. If a level name in list is prefixed with !, then the level is cleared. NOTE: This command is not available unless reality levels was enabled at compile-time. Example: @txlevel *Joe=Real !Umbra & @WALL @WALL COMMAND: @wall[/<switches>] <message> With no switches, shouts <message> to every connected player or to every connected wizard, prefixed by either 'Announcement:' (if for everyone) or 'Broadcast:' (if for wizards). The following switches can be used to get the described effects: /emit - Format the message as an emit (ie send just <message>). /pose - Format the message as a pose (ie <yourname> <message>). /wizard - Only send the message to connected wizards. /admin - Send the message to connected wizards and royalty. /no_prefix - Don't prepend 'Announcement:' or 'Broadcast:' to the message. If neither /emit or /pose are used, you can format the message one of several ways by specifying ':', ';', or '"' as the first character of the message. ':' and ';' format the message as if /pose were specified, except that ';' does not insert a space between your name and the message. '"' formats the message in normal @wall format (this is the default). The message is also written to the log file. & ACCESS ACCESS CONFIG PARAMETER: access <command> <permlist> Modifies the permissions needed to execute the indicated command. Specifying a permission adds it to the list of permissions required; to remove a permission prefix it with a ! character. Related Topics: @list, logout_cmd_access, PERMISSIONS. & ALIAS ALIAS CONFIG PARAMETER: alias <new> <old>. Defines the command <new> to be an alias of the command <old>. Related Topics: function_alias, flag_alias. & ALLOW_GUEST_FROM_REGISTERED_SITE ALLOW_GUEST_FROM_REGISTERED_SITE CONFIG PARAMETER: allow_guest_from_registered_site DEFAULT: yes. With this option turned off, guests are not permitted to connect from sites which have been register_site'd. Game which use register_site as a more surgical version of forbid_site may be interested in turn this option off. However, game which are register_only will probably want to leave this option as defaulted. Related Topics: register_site, SITE LISTS & ARTICLE_RULE ARTICLE_RULE CONFIG PARAMETER: article_rule <article> <regular expression> DEFAULT: All articles default to a. article_rule adds a new rule to the list which the art function uses to determine which article to use for a particular word (either a or an). New rules are moved to the head of the rule-list so rules appearing later in the configuration will override rules at the beginning; hence the most general rules should come first followed by a set of exceptions. The art() function tests for matches in order, so only the first matching rule counts. <article> is either 'a' or 'an' stating what article to give when art() matches input to a rule. <regular expression> is a regex which forms the body of the rule. For most games the default set of rules in the configuration files should be sufficient. Example: > @admin article_rule=an ^[aeiou] > @admin article_rule=an ^herb > say art(avocado) You say "an" > say art(head) You say "a" > say art(herb) You say "an" > say art(herbal) You say "an" Related topics: art(), regexps, @admin, config parameters. & ATTRIBUTE PERMISSIONS ATTRIBUTE PERMISSIONS The following attribute flags are available: const - No one can change the attribute after the server starts. dark - Attribute is not shown or readable to anyone but #1, but anyone can potentially change it. deleted - Attribute should be ignored. It is not included in the @dump. Not recommended. This appears to be a manual way to accomplish @dbclean. god - Only #1 can change the attribute. hidden - Only WIZARDS can see it. Dark to mortals. ignore - Don't create a @ command for it. Not recommended. internal - Don't show even to #1. Internal server bookkeeping. is_lock - Attribute is a lock. Not recommended. locked - Attribute is locked. no_command - Don't process $-commands from this attribute. no_inherit - Not inherited by child objects. private - Players other than owner can't see it. regexp - Do a regexp rather than wildcard match. visual - Anyone can see. wizard - Only WIZARDS can change it. NOTE: There is a simple way to create attributes that are both 'wizard' and 'hidden'. Prefix the attribute name with an underscore (_) and the attribute can only be seen or edited by Wizards. Example: &_myattribute <player>=Only a Wizard can see or change this attribute. Related Topics: @attribute. & ATTR_ACCESS ATTR_ACCESS CONFIG PARAMETER: attr_access <attr> [!]<privilege> [[!]<privilege>]... Changes the access rights to the named attribute. The following privileges may be used: private - The attribute is visible only to those who can examine the object. internal - The attribute is not visible to anyone. wizard - Only wizards may change the attribute. hidden - The attribute is visible only to wizards. Related Topics: & ATTR_ALIAS ATTR_ALIAS CONFIG PARAMETER: attr_alias <alias> <attr>. Makes <alias> an alias for the attribute <attr>. Related Topics: & ATTR_CMD_ACCESS ATTR_CMD_ACCESS CONFIG PARAMETER: attr_cmd_access [!]<privilege> [[!]<privilege>]... Changes the access rights on all attribute-setting commands in parallel. Use this parameter to allow or deny access to the attribute-setting commands as a group. This directive should normally be followed by access directives to properly set access to restricted attributes. Related Topics: access, PERMISSION. & AUTOZONE AUTOZONE CONFIG PARAMETER: autozone DEFAULT: Yes Whether newly-created objects are automatically of the same zone as their creator, or they are left zone-less. Related Topics: & BADSITE_FILE BADSITE_FILE CONFIG PARAMETER: badsite_file <path> DEFAULT: text/badsite.txt Specifies the name of the file that is sent to new net connections from sites that have been blocked from accessing the server. The connection is closed immediately after the file is sent. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: forbid_site, permit_site. & BAD_NAME BAD_NAME CONFIG PARAMETER: bad_name <wildcarded-name> Specifies that any name that matches <wildcarded-name> may not be used as a player name. Attempts to create a player with a disallowed name (or to rename to a disallowed name) will be rejected. Normally, words that lead off messages from MUX are disallowed, some sites may wish to disallow some obscene names as well. Related Topics: & CACHE_DEPTH CACHE_DEPTH CONFIG PARAMETER: cache_depth <depth> DEFAULT: none. This option is obsolete. The cache in MUX 2.0 is controlled differently. Related Topics: max_cache_size & CACHE_NAMES CACHE_NAMES CONFIG PARAMETER: cache_names DEFAULT: Yes Whether or not to use object name caches. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: & CACHE_PAGES CACHE_PAGES CONFIG PARAMETER: cache_pages <num> DEFAULT: 40 Specifies the size of the hashpage cache. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. The most effective type of caching occurs one level higher (see max_cache_size), however for larger games, it is necessary to increase cache_pages as well (which caches at a lower level). Recommendations: -- Have at least 10 hash pages or the server itself will thrash the cache. -- Have one cache page for every active player, or simple paging will thrash the cache. The default of 40 will perform well up to 100 players. Related Topics: cache_pages, max_cache_size. & CACHE_TICK_PERIOD CACHE_TICK_PERIOD CONFIG PARAMETER: cache_tick_period <seconds> DEFAULT: 30.0 Specifies the cache maintenance period in seconds. Currently, cache maintenance only involves flushing dirty pages. With a short period, the work is spread out more evenly. Therefore, a short period is usually best for large games. Related Topics: cache_pages, max_cache_size. & CACHE_TRIM CACHE_TRIM CONFIG PARAMETER: cache_trim <yes/no> DEFAULT: none. This option is obsolete. The cache in MUX 2.0 is controlled differently. Related Topics: max_cache_size & CACHE_WIDTH CACHE_WIDTH CONFIG PARAMETER: cache_width <depth> DEFAULT: none. This option is obsolete. The cache in MUX 2.0 is controlled differently. Related Topics: max_cache_size & CAUTIONS CAUTIONS The @force command evaluates its argument before putting it on the queue. Therefore, any ';' characters resulting from the evaluation that are outside of any nested delimiters will cause what follows to be treated as a separate command. & CHECK_INTERVAL CHECK_INTERVAL CONFIG PARAMETER: check_interval <secs> DEFAULT: 600. Specifies how often (in seconds) the database is to be automatically scanned for inconsistencies and purged of references to destroyed objects. Any inconsistencies found are either fixed or recorded in the log file. Related Topics: check_offset, @dbck. & CHECK_OFFSET CHECK_OFFSET CONFIG PARAMETER: check_offset <secs> DEFAULT: 300. Specifies how long after startup the first automatic database check is to be performed. Subsequent checks are performed every check_interval seconds. Related Topics: check_interval, @dbck. & CLONE_COPIES_COST CLONE_COPIES_COST CONFIG PARAMETER: clone_copies_cost <yes/no> DEFAULT: NO Indicates whether or not @cloned objects inherit the cost of the original. If disabled, @cloned objects cost the same as a @create that doesn't specify the object cost. The new owner is charged the correct amount in either case. Related Topics: @clone. & COMMANDS COMMANDS Help is available for the following MUX commands: DOING examine give SESSION slay WHO wizhelp @addcommand @admin @apply_marked @attribute @backup @boot @chown @chownall @clone @cut @dbck @dbclean @delcommand @destroy @disable @doing @dump @enable @fixdb @flag @function @halt @hook @icmd @kick @list @listcommands @list_file @listmotd @lock @log @mark @mark_all @motd @newpassword @pcreate @poor @ps @quota @readcache @restart @shutdown @startslave @timecheck @timewarp @toad @wall @allowance @comment @timeout & COMMAND_QUOTA_INCREMENT COMMAND_QUOTA_INCREMENT CONFIG PARAMETER: command_quota_increment <amount> DEFAULT: 1 Specifies the number of commands by which the command quota for connected users each timeslice. Each command a user types in (commands executed by machines do not count) decreases the quota by 1, and the user's commands are only executed if the quota is greater than zero. Related Topics: command_quota_max, timeslice. & COMMAND_QUOTA_MAX COMMAND_QUOTA_MAX CONFIG PARAMETER: command_quota_max <amount> DEFAULT: 100 Specifies the maximum value for the command quota for connected users. A user's command quota is only increased if it is below this value. Each command a user types in (commands executed by machines do not count) decreases the quota by 1, and the user's commands are only executed if the quota is greater than zero. Related Topics: command_quota_increment, timeslice. & COMPRESSION COMPRESSION CONFIG PARAMETER: compress <yes/no> DEFAULT: no Indicates whether or not the database is to be compressed using the compress_program when it is written, and whether or not to check for a compressed database to uncompress at startup. Related Topics: compress_program, uncompress_program. & COMPRESS_PROGRAM COMPRESS_PROGRAM CONFIG PARAMETER: compress_program <path> DEFAULT: gzip Specifies the program to be run to compress the database file when it is written. If database file compression is enabled, database dumps are piped through this program on their way out to disk. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: compression, uncompress_program. & COMSYS_DATABASE COMSYS_DATABASE CONFIG PARAMETER: comsys_database <path> DEFAULT: comsys.db Specifies the file that comsystem and macro information is stored in. This database is loaded at startup if have_comsys is on. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: have_comsys. & CONFIG PARAMETERS CONFIG PARAMETERS The following configuration parameters may be specified in the configuration file, or given to the @admin command. Type 'wizhelp <param>' for help on a particular parameter. access alias allow_guest_from_registered_site article_rule attr_access attr_alias attr_cmd_access autozone bad_name badsite_file cache_names cache_pages cache_tick_period check_interval check_offset clone_copies_cost command_quota_increment command_quota_max compress_program compression comsys_database config_access conn_timeout connect_file connect_reg_file crash_database create_max_cost create_min_cost dark_sleepers def_exit_rx def_exit_tx def_player_rx def_player_tx def_room_rx def_room_tx def_thing_rx def_thing_tx default_home destroy_going_now dig_cost down_file down_motd_message dump_interval dump_message dump_offset earn_limit eval_comtitle events_daily_hour examine_flags examine_public_attrs exit_flags exit_quota fascist_teleport find_money_chance fixed_home_message fixed_tel_message flag_access flag_alias flag_name forbid_site fork_dump full_file full_motd_message function_access function_alias function_invocation_limit function_recursion_limit game_dir_file game_pag_file global_error_obj good_name guest_char_num guest_file { 'wizhelp config parameters2' for more } & CONFIG PARAMETERS2 CONFIG PARAMETERS (continued) guest_nuker guest_prefix guest_site guests_channel guests_channel_alias have_comsys have_mailer have_zones helpfile hook_cmd hook_obj hostnames idle_interval idle_timeout idle_wiz_dark include indent_desc initial_size input_database kill_guarantee_cost kill_max_cost kill_min_cost lag_limit lag_maximum link_cost list_access lock_recursion_limit log log_options logout_cmd_access logout_cmd_alias look_obey_terse machine_command_cost mail_database mail_expiration mail_per_hour master_room match_own_commands max_cache_size max_players min_guests money_name_plural money_name_singular motd_file motd_message mud_name newuser_file nositemon_site notify_recursion_limit number_guests open_cost output_database output_limit page_cost paranoid_allocate parent_recursion_limit paycheck pcreate_per_hour pemit_any_object pemit_far_players permit_site player_flags player_listen player_match_own_commands player_name_spaces player_queue_limit player_quota player_starting_home player_starting_room port postdump_message power_alias public_channel public_channel_alias public_flags pueblo_message queue_active_chunk queue_idle_chunk quiet_look quiet_whisper quit_file quotas raw_helpfile read_remote_desc read_remote_name reality_level register_create_file register_site reset_players restrict_home retry_limit robot_cost robot_flags { 'wizhelp config parameters3' for more } & CONFIG PARAMETERS3 CONFIG PARAMETERS (continued) robot_speech room_flags room_quota run_startup sacrifice_adjust sacrifice_factor safe_wipe safer_passwords search_cost see_owned_dark signal_action site_chars space_compress stack_limit starting_money starting_quota status_file suspect_site sweep_dark switch_default_all terse_shows_contents terse_shows_exits terse_shows_move_messages thing_flags thing_quota timeslice toad_recipient trace_output_limit trace_topdown trust_site uncompress_program unowned_safe use_http user_attr_access user_attr_per_hour wait_cost wiz_always_real wizard_motd_file wizard_motd_message zone_recursion_limit & CONFIG_ACCESS CONFIG_ACCESS CONFIG PARAMETER: config_access <param> [!]<privilege> [[!]<privilege>]... Changes the privileges needed to change the specified configuration parameter. The value 'disabled' indicates that the parameter may only be specified in the configuration file at startup. The privilege of the @admin command is controlled separately via the access directive. It is therefore ineffective to reduce the privilege of a configuration option without also reducing the privilege of @admin to at least the same level. Related Topics: access, @admin, @list config_permissions, PERMISSIONS. & CONNECT_FILE CONNECT_FILE CONFIG PARAMETER: connect_file <path> DEFAULT: text/connect.txt Specifies the name of the file that a user sees immediately after connecting to the MUX if registration is not enabled. This file normally contains help on how to connect to or create a character, as well as the WHO and QUIT commands. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: connect_reg_file & CONNECT_REG_FILE CONNECT_REG_FILE CONFIG PARAMETER: connect_reg_file <path> DEFAULT: text/register.txt Specifies the name of the file that a user sees immediately after connecting to the MUX if registration is enabled. This file normally contains help on how to get a character (usually by sending e-mail to one of the wizards), how to connect to an existing character, as well as the WHO and QUIT commands. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: connect_file & CONN_TIMEOUT CONN_TIMEOUT CONFIG PARAMETER: conn_timeout <num> DEFAULT: 60 If greater than zero, this parameter determines how many seconds a new network connection may remain open while connecting to a character before being automatically disconnected. If zero or negative, this parameter effectively disables login-time connection timeouts. While supported, disabling login-time connections is not recommended. Related Topics: idle_interval, idle_timeout. & CONTACT INFO CONTACT INFO Put information about how to contact the wizards and game maintainer in here so they can contact one another when the game is down. & CRASH_DATABASE CRASH_DATABASE CONFIG PARAMETER: crash_database <path> DEFAULT: <input db>.CRASH Specifies the name of the database file that should be written when MUX detects an internal error and is about to crash. The file is generated in flatfile format with attribute values included. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & CREATE_MAX_COST CREATE_MAX_COST CONFIG PARAMETER: create_max_cost <amount> DEFAULT: 505 Specifies the maximum amount of money that is used in calculating the value of a created object. Specifying more than this amount of money in a @create command will cause the excess to be wasted. Related Topics: create_min_cost, sacrifice_adjust, sacrifice_factor. & CREATE_MIN_COST CREATE_MIN_COST CONFIG PARAMETER: create_min_cost <amount> DEFAULT: 10 Specifies the minimum (and default) cost for creating an object. Related Topics: create_max_cost, sacrifice_adjust, sacrifice_factor. & DARK_SLEEPERS DARK_SLEEPERS CONFIG PARAMETER: dark_sleepers <yes/no> DEFAULT: yes Indicates whether or not disconnected players are to be considered 'dark', so that they do not show up when a player looks in the room that they are in. Disconnected players can still be found by examining the room or by using [next()] to follow the contents chain for the room. & DEBUG FEATURES DEBUG FEATURES This topic intentionally left blank. & DEFAULT_HOME DEFAULT_HOME CONFIG PARAMETER: default_home <location> DEFAULT: (player_starting_home) Sets the home location for objects which have an invalid home (whether because the home location was deleted, or is owned by another player and is not set ABODE) and the home of their owner is also invalid. If this parameter is not set, the value of player_starting_home is used instead. Related Topics: player_starting_home. & DEF_EXIT_RX DEF_EXIT_RX CONFIG PARAMETER: def_exit_rx <value> DEFAULT: 1 Sets the default Rx level for a newly created exit. NOTE: This feature is not available unless reality levels was enabled at compile-time. & DEF_EXIT_TX DEF_EXIT_TX CONFIG PARAMETER: def_exit_rx <value> DEFAULT: 1 Sets the default Tx level for a newly created exit. NOTE: This feature is not available unless reality levels was enabled at compile-time. & DEF_PLAYER_RX DEF_PLAYER_RX CONFIG PARAMETER: def_player_rx <value> DEFAULT: 1 Sets the default Rx level for a newly created player. NOTE: This feature is not available unless reality levels was enabled at compile-time. & DEF_PLAYER_TX DEF_PLAYER_TX CONFIG PARAMETER: def_player_tx <value> DEFAULT: 1 Sets the default Tx level for a newly created player. NOTE: This feature is not available unless reality levels was enabled at compile-time. & DEF_ROOM_RX DEF_ROOM_RX CONFIG PARAMETER: def_room_rx <value> DEFAULT: 1 Sets the default Rx level for a newly created room. NOTE: This feature is not available unless reality levels was enabled at compile-time. & DEF_ROOM_TX DEF_ROOM_TX CONFIG PARAMETER: def_room_tx <value> DEFAULT: all (-1) Sets the default Tx level for a newly created exit. NOTE: This feature is not available unless reality levels was enabled at compile-time. & DEF_THING_RX DEF_THING_RX CONFIG PARAMETER: def_thing_rx <value> DEFAULT: 1 NOTE: This feature is not available unless reality levels was enabled at compile-time. & DEF_THING_TX DEF_THING_TX CONFIG PARAMETER: def_thing_tx <value> DEFAULT: 1 Sets the default Tx level for a newly created object. NOTE: This feature is not available unless reality levels was enabled at compile-time. & DESTROY_GOING_NOW DESTROY_GOING_NOW CONFIG PARAMETER: destroy_going_now [yes/no] DEFAULT: No By default, @destroy only queues an object for destruction on the news auto-@dbck cycle. However, if this configuration option is enabled, a second @destroy on a previously queued request causes the destruction to occur immediately. This behavior is for compatibility with PennMUSH. & DIG_COST DIG_COST CONFIG PARAMETER: dig_cost <amount> DEFAULT: 1 Specifies how much the @dig command costs. & DOING DOING COMMAND: DOING <prefix> This command is very similar to the mortal WHO command (the wizard WHO command returns different information). When run by a wizard, the DOING command reports additional information about the player in the form of flag letters between the idle time and the players' Doing string. The following letters may be present: D - Player is set DARK. d - Player is not shown on the WHO list because they have been idle for longer than the default inactivity timeout and the idle_dark_wiz configuration parameter has been turned on. (only if not D) U - Player is set UNFINDABLE. u - Player is in an UNFINDABLE location (only if not U). + - Player is set SUSPECT. Related Topics: SESSION, WHO, DARK, UNFINDABLE, SUSPECT, idle_dark_wiz. & DOWN_FILE DOWN_FILE CONFIG PARAMETER: down_file <pathname>. DEFAULT: text/down.txt Specifies the name of the file that is displayed when players attempt to connect to a non-wizard character when logins are disabled. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: @disable, down_motd_message. & DOWN_MOTD_MESSAGE DOWN_MOTD_MESSAGE CONFIG PARAMETER: down_motd_message <message> DEFAULT: text/down.txt Sets the message that is displayed when a player attempts to connect to a non-wizard character when logins are disabled. This message is displayed in addition to the contents of the down.txt file. Related Topics: @disable, down_motd_file. & DUMP_INTERVAL DUMP_INTERVAL CONFIG PARAMETER: dump_interval <amount> DEFAULT: 3600 Specifies the time in seconds between automatic database dumps. Related Topics: dump_offset, output_database. & DUMP_MESSAGE DUMP_MESSAGE CONFIG PARAMETER: dump_message <message> DEFAULT: blank Sets the message that is sent to everyone before the database is being dumped to disk, whether automatically or via the @dump command. Related Topics: @dump, postdump_message. & DUMP_OFFSET DUMP_OFFSET CONFIG PARAMETER: dump_offset <amount> DEFAULT: 0 Specifies the time in seconds between startup and the first database dump. If zero, the value of the dump_interval parameter is used. Related Topics: dump_interval. & EARN_LIMIT EARN_LIMIT CONFIG PARAMETER: earn_limit <amount> DEFAULT: 10000 Specifies the threshold at which earning additional money becomes difficult. Specifically, players with more than this much money no longer receive a paycheck for each day they connect, don't receive insurance payments for being killed, and don't find money lying in the streets. Related Topics: find_money_chance, paycheck. & EVAL_COMTITLE EVAL_COMTITLE CONFIG PARAMETER: eval_comtitle <yes/no> DEFAULT: yes Specifies whether or not comtitles are evaluated as code each time a pose is made on channel. & EVENTS_DAILY_HOUR EVENTS_DAILY_HOUR CONFIG PARAMETER: events_daily_hour <hour> DEFAULT: 7 Specifies the hour that @daily is executed. No guarantee is made as to what time during this hour it is executed. This should be a integer between 0 and 23. & EXAMINE EXAMINE COMMAND: examine[/<switches>] [<object>] Wizards may use the /debug switch to see additional information about the object. The Owner, Exits, Next, and Contents fields of the object are shown in numeric form only, and an attribute list is included. & EXAMINE_FLAGS EXAMINE_FLAGS CONFIG PARAMETER: examine_flags <yes/no> DEFAULT: yes Indicates whether or not the examine command should include an expanded flags list in the description of the object. Related Topics: examine. & EXAMINE_PUBLIC_ATTRS EXAMINE_PUBLIC_ATTRS CONFIG PARAMETER: examine_public_attrs <yes/no> DEFAULT: yes Indicate whether or not the examine command should display the public attributes of the object by default when used by a player who does not control the object. Regardless of the setting of this parameter, the short form is available with examine/brief and the long form with examine/long. Related Topics: examine. & EXIT_FLAGS EXIT_FLAGS CONFIG PARAMETER: exit_flags <flags> DEFAULT: blank Modifies the set of flags that an exit receives when it is created via the @open command or via the optional exit creation parameters of the @dig or @link commands. Flags prefixed by a ! remove the indicated flag from the set. Related Topics: @list, player_flags, robot_flags, room_flags, thing_flags. & EXIT_QUOTA EXIT_QUOTA CONFIG PARAMETER: exit_quota <amount> DEFAULT: 1 Sets how much quota it costs to create an exit (and also how much the remaining quota is increased when an exit is @destroyed. Related Topics: @quota, player_quota, room_quota, thing_quota, QUOTAS. & FASCIST_TELEPORT FASCIST_TELEPORT CONFIG PARAMETER: fascist_teleport <yes/no> DEFAULT: no If this parameter is set to yes, then players (and objects) may not teleport out of locations that they do not control or which are not set JUMP_OK. If the teleporting player is inside an object, the room that ultimately contains the object is checked. Going home is unaffected. & FILES FILES TinyMUX uses these files (normally kept in the same directory as the database files and the netmux program) to display information under certain circumstances. The names of the files used can be changed with configuration directives (or on the netmux command line, in the case of netmux.conf). badsite.txt: Displayed when someone connects from a site that is not allowed to connect. The connection is then closed. connect.txt: Displayed when someone connects from a site for which registration is not enabled. create_reg.txt: Displayed when someone tries to 'create' a character from a site for which registration is enforced. down.txt: Displayed when someone tries to connect to a non-wizard character when logins are disabled. help.txt: File containing information displayed by the help command. { 'wizhelp files2' for more } & FILES2 FILES (continued) guest.txt: Displayed to whoever connects to the guest character specified by the guest_character config parameter. motd.txt: Displayed after someone connects to an existing character. netmux.conf: Configuration directives read at startup. news.txt: File containing information displayed by the news command. newuser.txt: Displayed after someone creates a new character or connects to their character for the first time. quit.txt: Displayed after someone QUITs but before the net connection is closed. register.txt: Displayed when someone connects from a site for which registration is enabled. wizhelp.txt: File containing information displayed by the wizhelp command. wizmotd.txt: Displayed to wizards when they connect to their characters. Related Topics: badsite_file, connect_file, connect_reg_file, down_file, guest_file, helpfile, raw_helpfile, motd_file, newuser_file, quit_file, register_create_file, wizard_motd_file. & FIND_MONEY_CHANCE FIND_MONEY_CHANCE CONFIG PARAMETER: find_money_chance <amount> DEFAULT: 0 Indicates the chance that players have of finding money when entering a new room. The chance is 1 / find_money_chance, except that finding money is disabled if this parameter is set to zero. Related Topics: earn_limit, paycheck. & FIXED_HOME_MESSAGE FIXED_HOME_MESSAGE CONFIG PARAMETER: fixed_home_message <string> DEFAULT: none Specifies the string that is sent to a player when they try to go home while they are set with the FIXED flag. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: fixed_tel_message. & FIXED_TEL_MESSAGE FIXED_TEL_MESSAGE CONFIG PARAMETER: fixed_tel_message <string> DEFAULT: none Specifies the string that is sent to a player when they try to teleport while they are set with the FIXED flag. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: fixed_home_message. & FLAGS FLAGS Information is available on the following flags: INHERIT(i) MARKED(m) STARTUP(z) SUSPECT(u) WIZARD(W) & FLAG_ACCESS FLAG_ACCESS CONFIG PARAMETER: flag_access <flag name> <access> Changes who can set a flag. <access> can be: any - Anyone can set this flag. god - Only God can set this flag. privileged - Only God can set this flag on players, but non-robot players can set it on objects of other types, if they themselves have the flag. restrict_player - Only Wizards can set this flag on players, but mortals can set the flag on objects of other types. royalty - Only Royalty, Wizards, and God can set this flag. staff - Only Staff, Royalty, Wizards, and God can set this flag. wizard - Only Wizards and God can set this flag. There are some flags whose access permissions cannot be changed, since they are handled in a special way. This includes the DARK, and AUDIBLE flags. & FLAG_ALIAS FLAG_ALIAS CONFIG PARAMETER: flag_alias <alias> <flagname> Defines <alias> as a synonym for the flag <flagname>. Related Topics: alias, function_alias. & FLAG_NAME FLAG_NAME Config parameter: flag_name <oldflagname> <newflagname> Redefines what the given flag is called. This config parameter is only useable within the conf file. Use @flag to change them online. Related Topics: @flag & FORBID_SITE FORBID_SITE CONFIG PARAMETER: forbid_site <site> Indicates that connections are to be rejected from sites whose address matches the specified sit. The contents of the file specified by badsite_file is sent immediately before closing the connection. This directive may be used to restrict access to just the local network, or to prevent access from troublemaking sites. The default is for all sites to be allowed to connect, none forbidden. Related Topics: badsite_file, permit_site, register_site, guest_site, SITE LISTS, SITE NOTATION, & FORK_DUMP FORK_DUMP CONFIG PARAMETER: fork_dump <yes/no> DEFAULT: yes Indicates whether or not database dumps are to be done by fork()ing off a separate process to perform the dump. While enabling this parameter reduces the amount of time needed to perform the dump, it requires that the system have enough free swap space to hold a second copy of the running game. Related Topics: & FULL_FILE FULL_FILE CONFIG PARAMETER: full_file <pathname> DEFAULT: text/full.txt Specifies the name of the file that is displayed when players attempt to connect to a non-wizard character when the number of connected players is not less than the number of players allowed by the max_players directive. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: full_motd_message, max_players. & FULL_MOTD_MESSAGE FULL_MOTD_MESSAGE CONFIG PARAMETER: full_motd_message <message> DEFAULT: blank Sets the message that is displayed when a player attempts to connect to a non-wizard character when the number of connected players is not less than the number of players allowed by the max_players directive. This message is displayed in addition to the contents of the full.txt file. Related Topics: down_motd_file, max_players. & FUNCTION_ACCESS FUNCTION_ACCESS CONFIG PARAMETER: function_access <function> [!]<priv> [[!]<priv>]... Changes the privileges needed to call the MUX function <function>. If you do not have permission to call a function, the function returns the value "#-1 PERMISSION DENIED" instead of the value it would normally return. Related Topics: @list functions, FUNCTION LIST, PERMISSIONS. & FUNCTION_ALIAS FUNCTION_ALIAS CONFIG PARAMETER: function_alias <alias> <funcname> Defines <alias> as a synonym for the function <funcname>. Related Topics: alias, flag_alias. & FUNCTION_INVOCATION_LIMIT FUNCTION_INVOCATION_LIMIT CONFIG PARAMETER: function_invocation_limit <num> DEFAULT: 2500 This directive sets the maximum number of times that a command may make function calls. If the invocation limit is exceeded, the string '#-1 FUNCTION INVOCATION LIMIT EXCEEDED' is returned. This limit is intended to prevent long hangs from creative uses of u() and iter(). Note: @search is treated specially, each object examined with the eval=<arg> parameter is treated as a separate command for the purposes of the function invocation limit. & FUNCTION_RECURSION_LIMIT FUNCTION_RECURSION_LIMIT CONFIG PARAMETER: function_recursion_limit <num> DEFAULT: 50 This directive sets the maximum number of nested function calls that may be made before the function call is aborted and the string '#-1 FUNCTION RECURSION LIMIT EXCEEDED' is returned. Normally this is not a problem, but the u() function can be used to cause infinite recursion (unless blocked by a recursion limit) & GAME_DIR_FILE GAME_DIR_FILE CONFIG PARAMETER: game_dir_file <path> This configuration option specifies the file name of the 'directory' portion of the CHashFile attribute database. If this file is deleted, CHashFile will automatically re-created it. It is read into memory at startup and re-written during page splits in the 'pages' portion of the database. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: game_pag_file & GAME_PAG_FILE GAME_PAG_FILE CONFIG PARAMETER: game_pag_file <path> This configuration option specifies the file name of the 'pages' portion of the CHashFile attribute database. Unlike the 'directory' portion, this portion cannot be replaced. Attribute values themselves are stored in this file. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: game_dir_file & GDBM_DATABASE GDBM_DATABASE CONFIG PARAMETER: gdbm_database <path> MUX 2.0 maintains a database in a different way. This configuration option is obsolete. Related Topics: game_dir_file, game_pag_file & GIVE GIVE COMMAND: give[/<switches>] <who> = <what> Wizards may use the /quiet switch to suppress the 'You give X to P' and 'P gave you X' messages. Other messages related to giving objects (such as the xDROP and XSUCC attributes on the object being given, or error messages) are not suppressed. & GLOBAL_ERROR_OBJ GLOBAL_ERROR_OBJ CONFIG PARAMETER: global_error_obj <dbref> DEFAULT: -1 Specifies the object that it looks for, to evaluate an attribute whenever a 'Huh? (Type 'help' for help)' would have shown up. The attribute is the VA attribute (settable by @va or &va), and will evaluate like you would in a @pemit, think, or other command. The enactor is %#, though it is evaluated by the object itself. This _CAN_ be a security risk if not done properly, but is done that way on purpose. The string they typed will be passed as %0. It will be unevaluated and 'as-is'. Why the VA attribute? Why not? I felt it was being all alone and left out of the fun ;) Original code and helpfile from RhostMUSH. Used with permission. Example: > @admin global_error_obj=10 Set. > @va #10=[pemit(%#,You typed '%0')] Set. > @pemit me=Test Test > @pmit me=Test You typed '@pmit me=Test' Related Topics: & GOOD_NAME GOOD_NAME CONFIG PARAMETER: good_name <name> Removes <name> from the list of names that may not be used as a player name, reversing the effect of a bad_name directive. The name must match exactly (wildcard matching is not performed). & GUESTS_CHANNEL GUESTS_CHANNEL CONFIG PARAMETER: guests_channel <name> DEFAULT: Guests Specifies the name of the channel that guests join when they connect. You must have created the channel already. To disable this feature, simply set this parameter to nothing. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guests_channel_alias, public_channel, public_channel_alias & GUESTS_CHANNEL_ALIAS GUESTS_CHANNEL_ALIAS CONFIG PARAMETER: guests_channel_alias <name> DEFAULT: g Specifies the name of the channel alias that guests are assigned when they connect. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guests_channel_alias, public_channel, public_channel_alias & GUEST_CHAR_NUM GUEST_CHAR_NUM CONFIG PARAMETER: guest_char_num <number> DEFAULT: (none) Indicates the database reference number of the guest character. If set, the specified guest character is subject to additional restrictions (such as not being allowed to create or destroy objects). The actual restrictions can be changed with the access config parameter using the no_guest permission. This configuration parameter is the main on/off switch for the MUX guest system, so in that respect it corresponds to the have_comsys and have_mailer configuration options. The guest system in MUX is effectively disabled until this configuration parameter is set. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guest_prefix, guest_nuker, number_guests, access, min_guests, guest_site. & GUEST_FILE GUEST_FILE CONFIG PARAMETER: guest_file <path> DEFAULT: text/guest.txt Specifies the file that is to be shown to people connecting to the guest character in place of the motd file. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guest_char_num. & GUEST_NUKER GUEST_NUKER CONFIG PARAMETER: guest_nuker <num> DEFAULT: 1 Specifies who is to nuke guests when they log off. If it is not a good object or a wizard, it defaults to #1. Related Topics: guest_char_num, guest_prefix, number_guests, min_guests, guest_site. &GUEST_PREFIX GUEST_PREFIX CONFIG PARAMETER: guest_prefix <name> DEFAULT: Guest Specifies the prefix for all guests. This will be what is put before the # when the guest is created. This will also be what is used to connect to the guests on your system. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guest_char_num, number_guests, min_guests, guest_site. & GUEST_SITE GUEST_SITE CONFIG PARAMETER: guest_site <site> Indicates that connections to guests from this site should be rejected. Players will be able to connect normally and create if set. Related Topics: badsite_file, permit_site, register_site, forbid_site, SITE LISTS, SITE NOTATION, allow_guest_from_registered_site. & HAVE_COMSYS HAVE_COMSYS CONFIG PARAMETER: have_comsys <yes/no> DEFAULT: yes Specifies whether or not the comsystem should be active. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: comsys_database. & HAVE_MAILER HAVE_MAILER CONFIG PARAMETER: have_mailer <yes/no> DEFAULT: yes Specifies whether @mail and mail aliases should be active. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: mail_database & HAVE_ZONES HAVE_ZONES CONFIG PARAMETER: have_zones <yes/no> DEFAULT: yes Specifies whether zones should be active. If this is off, zone connects and disconnects, zone commands, and the control aspects will all be disabled. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & HELPFILE HELPFILE CONFIG PARAMETER: helpfile <command> <pathname> DEFAULT: None This configuration directive associates the in-game command, <command>, with a set of help topics contained in the file <pathname>.txt. By default, <command> has 'public' permissions, but this can be further restricted with the 'access' configuration directive. The associated <command> will have one of the following forms: <command> <topic> <command> <topic wildcard pattern> Unlike raw_helpfile, the associated helpfile <command> evaluates the <topic> before giving the result to the player. To avoid this evaluation, use the raw_helpfile configuration directive instead. The default configuration file contains the following lines already, but the base server does not setup any help files (including help, wizhelp, or news). Therefore, make sure that your older configuration files contain at least the following lines: raw_helpfile help text/help raw_helpfile wizhelp text/wizhelp access wizhelp wizard Also, in order for the help aliases in alias.conf to be setup properly, the three above lines must occur before alias.conf is included. To prevent access to arbitrary files after the server has started, this configuration directive cannot be used by via @admin after the server has started. Examples: helpfile wiznews text/wiznews access wiznews wizard Related Topics: access, raw_helpfile & HOOK SETUP HOOK SETUP Hooks are set up by following the shown methods. 1) You must first create and setup a hook object to store the data. Once you have @created the object, the object needs to be defined with the 'HOOK_OBJ' admin parameter. This may be placed in the .conf file or done via @admin. 2) You must set up hooks for the commands/attributes you wish to use. The hooks are 'permit', 'ignore', 'before', 'after', and 'igswitch'. See wizhelp on 'hook_cmd' on more info of these switchtypes. You may use the @hook command, or use the hook_cmd admin parameter to place in a .conf file. 3) The PERMIT and IGNORE config params are 'enabled' if they return anything but a 'NULL' or a '1'. 4) The IGSWITCH config parameter is a toggle only. 5) The BEFORE and AFTER switches are automatically processed if existing. 6) The following attributes on the global hook object (hook_obj) exist: I_<command> - ignore P_<command> - permit A_<command> - after B_<command> - before { see 'wizhelp hook setup2' for examples } & HOOK SETUP2 HOOK SETUP (continued) > @create HookObject HookObject created as object #1234 > &a_look #1234=[pemit(%#,-- After The Look --)] > &b_look #1234=[pemit(%#,-- Before The Look --)] > &i_look #1234=[gt(match(v(is-ignored),%#),0)] > &p_look #1234=[gt(match(v(is-forbidden),%#),0)] > &is-ignored #1234=#5 #8 #9 #12 (this gets 'Huh? (type 'help' for help)') > &is-forbidden #1234=#6 #10 #15 (this gets 'Permission denied.') Now you can do one of two things: > @hook/before look > @hook/after look > @hook/ignore look > @hook/permit look OR... > @admin hook_cmd look before after ignore permit There, your hook object is all set up. If you want it to last through reboots, you need to either put the @hook's in a @startup, or add the hook_cmd to the .conf file. You probably want the hook_cmd :) Related Topics: @hook, hook_cmd, hook_obj. & HOOK_CMD HOOK_CMD Config parameter: hook_cmd <command> <hooks/!hooks> This admin parameter allows you to specify multiple hooks for commands or attributes in the .conf file or online via @admin. This is an alternative way to applying hooks besides the @hook command. The following hooks exist: - before set up functionality BEFORE a command executes. - after set up functionality AFTER a command executes. - permit establish functionary lock of attribute/command. - ignore establish ignore inheritance of attribute/command. - igswitch specifies if command bypasses failed /switch notices. For detailed information on how to set up hooks, please see wizhelp on: HOOK SETUP Related Topics: @hook, hook_obj, HOOK SETUP. & HOOK_OBJ HOOK_OBJ Config parameter: hook_obj <dbref>. Default: -1 Specifies the valid dbref# that the hook information is stored. All hooks are in the form <prefix>_<command/attribute>. Attributes are stored in the form: I_<command> - ignore configuration P_<command> - permit configuration A_<command> - after configuration B_<command> - before configuration For detailed information on how to set up hooks, please see wizhelp on: HOOK SETUP Related Topics: @hook, hook_cmd, HOOK SETUP. & HOSTNAMES HOSTNAMES CONFIG PARAMETER: hostnames <yes/no> DEFAULT: yes Indicates whether or not IP addresses should be replaced with host names where possible in the log file and wizard WHO report. & IDLE_INTERVAL IDLE_INTERVAL CONFIG PARAMETER: idle_interval <secs> DEFAULT: 60 Sets the interval between checks for idle users. Related Topics: conn_timeout, idle_timeout. & IDLE_TIMEOUT IDLE_TIMEOUT CONFIG PARAMETER: idle_timeout <secs> DEFAULT: 3600 (one hour) If greater than zero, this parameter determines the amount of time that a player may remain idle before being automatically disconnected. Idle players by this measure are disconnected when the next check for idle players is done. If zero or negative, this parameter effectively disables idleness-based connection timeouts. Related Topics: conn_timeout, idle_interval. & IDLE_WIZ_DARK IDLE_WIZ_DARK CONFIG PARAMETER: idle_wiz_dark <yes/no> DEFAULT: no Indicates whether or not wizards or players with the idle power who are idle for longer than the default timeout value are to automatically be set DARK, and then unDARKed when they type in their next command. Wizards already set DARK are not automatically unDARKed. Any player who is set dark by this action will have a 'd' instead of a 'D' by their idle time in the privileged WHO listing. & INCLUDE INCLUDE CONFIG PARAMETER: include <path> DEFAULT: none Reads and processes configuration directives from the named file. This directive is only valid during startup. & INDENT_DESC INDENT_DESC CONFIG PARAMETER: indent_desc <yes/no> DEFAULT: no Places a blank row before and after every room, object, and exit description when looked at. & INHERIT INHERIT FLAG: INHERIT(I) (all types) When set on an object, gives the object access to the WIZARD and IMMORTAL powers that its owner has, and also allows that object to control the player and other INHERIT objects owned by that player. When set on a player, gives all of that player's objects access to the WIZARD and IMMORTAL powers of their owner, and allows them to control the player or any object owned by the player. & INHERITANCE INHERITANCE This topic intentionally left blank. & INITIAL_SIZE INITIAL_SIZE CONFIG PARAMETER: initial_size <number> DEFAULT: 1000 This is the number of objects that can be created before the database structure has to be reallocated again. This is needed since MUX allocates space for the database in large chunks, the size of which depends on this parameter. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & INPUT_DATABASE INPUT_DATABASE CONFIG PARAMETER: input_database DEFAULT: netmux.db Specifies the name of the database file that is read in at startup. This file is used only as an input file, the parameter output_database controls where updated copies of the database are written. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: crash_database, output_database & KILL_GUARANTEE_COST KILL_GUARANTEE_COST CONFIG PARAMETER: kill_guarantee_cost <amount> DEFAULT: 100 Specifies the amount of money you have to spend (i.e., kill target = <amount>) to have a 100% chance of killing them (assuming there are no other factors, such as the victim being immortal or in a HAVEN room, etc). The chance of a successful kill is <amount spent> / <kill_guarantee_cost>. Related Topics: kill, kill_max_cost, kill_min_cost, HAVEN, IMMORTAL, KILLING. & KILL_MAX_COST KILL_MAX_COST CONFIG PARAMETER: kill_max_cost <amount> DEFAULT: 100 Specifies the maximum amount of money that may be usefully spent on a kill attempt. Spending more than this amount does not improve the chance of success. Setting this parameter to less than the kill_guarantee_cost parameter prevents 'automatic kills', as the kill will always have a chance of failing. Related Topics: kill, kill_guarantee_cost, kill_min_cost, HAVEN, IMMORTAL, KILLING. & KILL_MIN_COST KILL_MIN_COST CONFIG PARAMETER: kill_min_cost <amount> DEFAULT: 10 Specifies the minimum (and default) cost for attempting to kill someone or something. Related Topics: kill, kill_guarantee_cost, kill_max_cost, HAVEN, IMMORTAL, KILLING. & LAG_LIMIT LAG_LIMIT CONFIG PARAMETER: lag_limit <seconds> DEFAULT: 60.000 Controls when to discontinue servicing expensive commands. Any command taking longer than <seconds> is abandoned. Note that the resolution of <seconds> is 100ns which is the 7th decimal place to the right of the decimal point. Examples: lag_limit 15 @admin lag_limit=15.5 Related Topics: lag_maximum & LAG_MAXIMUM LAG_MAXIMUM CONFIG PARAMETER: lag_maximum <seconds> DEFAULT: 120.000 Controls when to log expensive commands. Any command taking longer than <seconds> is logged. Note that the resolution of <seconds> is 100ns which is the 7th decimal place to the right of the decimal point. Examples: lag_maximum 1.2 @admin lag_maximum=0.750 Related Topics: lag_limit & LINK_COST LINK_COST CONFIG PARAMETER: link_cost <amount> DEFAULT: 1 Specifies the cost of using the @link command to establish or change the link of an exit to its destination, the home of a player or an object, or the drop-to of a room. Related Topics: @link. & LIST_ACCESS LIST_ACCESS CONFIG PARAMETER: list_access <param> [!]<privilege> [[!]<privilege>]... Changes the access needed to the <param> option of the @list command. Related Topics: @list, PERMISSIONS. & LOCK_RECURSION_LIMIT LOCK_RECURSION_LIMIT CONFIG PARAMETER: lock_recursion_limit <num> DEFAULT: 20 Sets the maximum number of levels of indirection that may be used when using indirect locks. If more than this many levels are used, the lock fails and the user gets an error message. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & LOG LOG CONFIG PARAMETER: log [!]<logoption> [[!]<logoption>]... Specifies what types of events are to be logged to the logfile. accounting - Write an accounting record to the log for each player who disconnects. all_commands - Record all commands executed. bad_commands - Record commands entered that did not match anything. buffer_alloc - Record buffer allocates and frees. bugs - Record internal inconsistencies found. checkpoints - Record automatic database dumps. config_changes - Record uses of the @admin command. create - Record creation of new players. killing - Record uses of the kill and slay commands. logins - Record connects to characters. network - Record new and broken net connections. problems - Record problems found with the database. security - Record security-related events. shouts - Record uses of the @wall command. startup - Record information about game startup. suspect - Record commands entered by players flagged SUSPECT. time_usage - Record @timecheck output. wizard - Record uses of dangerous commands like @toad. Related Topics: log_options. & LOGGING LOGGING There are two separate forms of logging. Firstly, server-related logging is controlled with the two configuration parameters: 'log_options' and 'log'. Secondly, softcode may use the @log command to send arbitrary text to arbitrary log files. The former style of logging automatically breaks into 500KB chunks. The latter style does not. In the first style, the log_options parameter controls the information that is written along with the message in the logfile. By default, log_options is configured to write the timestamp of the log message and the location of referenced players and objects. The log_options parameter controls what type of information is written to the logfile. Many different types of log information can be stored. By default, log_options is configured to record the following events: bugs, security, network, logins, checkpoints, config_changes, shouts, startup, wizard, suspect_commands, problems, and create. See 'wizhelp log' for specifics on the information stored by these event types. Of note, the log configuration option of 'all_commands' can be used to monitor every command issued by every player on the game when strange activity is occuring. Doing so, however, may raise privacy concerns. Use with caution. If a single individual is in question, use of the SUSPECT flag and suspect_commands event logging is suggested. Related Topics: log, log_options, @log, @list logging. & LOGOUT_CMD_ACCESS LOGOUT_CMD_ACCESS CONFIG PARAMETER: logout_cmd_access <command> <permlist> Specifies permission for logged-out commands (i.e., WHO, DOING, SESSION, QUIT, OUTPUTPREFIX, and OUTPUTSUFFIX). Any restriction applied here will disable the command from the login screen without affecting its use by players within the game. Related Topics: access. & LOGOUT_CMD_ALIAS LOGOUT_CMD_ALIAS CONFIG PARAMETER: logout_cmd_alias <alias> <command> Makes <alias> an alias for <command>, where <command> is one of WHO, DOING, SESSION, QUIT, OUTPUTPREFIX, and OUTPUTSUFFIX. & LOG_OPTIONS LOG_OPTIONS CONFIG PARAMETER: log_options [!]<option> [[!]<option>]... Specifies the type of information to be included in each log entry. The possible values are: flags - Include the flags set on a player or object. location - Include the location of referenced players and objects. owner - Include the owner of referenced players and objects. timestamp - Include a timestamp in each log entry. Related Topics: log. & LOOK_OBEY_TERSE LOOK_OBEY_TERSE CONFIG PARAMETER: look_obey_terse <yes/no> DEFAULT: YES Indicates whether or not the 'look' command obeys the TERSE flag when deciding how much information to display. If set to yes, the terse_shows_contents, terse_shows_exits, and terse_shows_move_messages config options control the amount of information displayed for TERSE players. Related Topics: terse_shows_contents, terse_shows_exits, terse_shows_move_messages. & MACHINE_COMMAND_COST MACHINE_COMMAND_COST CONFIG PARAMETER: machine_command_cost <number> DEFAULT: 64 Sets the cost for running a command from a machine, as opposed to running it interactively. Each command run has a one in <number> chance of being charged one coin for machine overhead. & MAIL_DATABASE MAIL_DATABASE CONFIG PARAMETER: mail_database <path> DEFAULT: mail.db Sets the file that @mail information is to be stored in. The database is only loaded or saved if have_mailer is set to yes. Related Topics: have_mailer. & MAIL_EXPIRATION MAIL_EXPIRATION CONFIG PARAMETER: mail_expiration <number of days> DEFAULT: 14 Sets the number of days that a @mail message should last before it is automatically deleted by the system. If this parameter is set to a negative number, this feature will be disabled. & MAIL_PER_HOUR MAIL_PER_HOUR CONFIG PARAMETER: mail_per_hour <maximum> DEFAULT: 50 Specifies the maximum number of @mail items per hour that a mortal may create. Attempts to create @mail after this limit has been reached are denied. Any existing @mail-in-progress is still permitted. Related Topics: pcreate_per_hour, user_attr_per_hour & MARKED MARKED FLAG: MARKED(m) (all types) This flag is used by the database cleaning routines to check the connectivity of the database, and also by the @mark commands to select objects for special attention. Since database cleaning is performed automatically from time to time, automatic cleaning must be disabled before using the @mark commands, and the command @mark_all/clear should be run immediately before turning automatic cleaning back on. Related Topics: @apply_marked, @dbck, @disable, @enable, @list, @mark, @mark_all. & MASTER_ROOM MASTER_ROOM CONFIG PARAMETER: master_room <roomnum> DEFAULT: (none) Specifies the room that is searched for exits if a command does not match an exit in the current room, and for $-command if a command does not match any $-commands that are available to the player in his current location. Note: Do not prefix <roomnum> with a '#' character. Even though it is a dbref of the master room, it must be given here as a number. & MASTER ROOM MASTER ROOM The master room contains the default exits and $-commands for the MUX. The exits in the master room are checked if a command doesn't match an exit in the player's current room, and the $-commands on the room and its contents. Caution: Do not allow players into the master room, as they can leave objects that will be searched for $-commands. Make sure that the room is not JUMP_OK or LINK_OK, and that any exits leading to the room are locked so that only wizards may use them. To make global commands, make an exit in the master room that is locked to #0 (or some other impossible lock) and has an appropriate Afail action (and possibly Fail and Ofail messages). You can make global exits by having an unlocked exit from the master room (or an exit locked to a desired key object) lead to the desired destination. When a player goes through one of these exits, any KEY objects are returned home, as is done with @teleport. Do not put too many objects in the room, because each object is searched for $-command every time anyone (or anything) anywhere on the MUX enters an unrecognized command. Related Topics: @link, @lock, @open, master_room. & MATCH_OWN_COMMANDS MATCH_OWN_COMMANDS Config parameter: match_own_commands <yes/no>. Default: NO Specifies whether or not objects search themselves for $-commands when a command does not match an exit or an internal command. In order for players to search themselves for commands, both match_own_commands and player_match_own_commands must be set to yes. Related Topics: player_match_own_commands. & MAX_CACHE_SIZE MAX_CACHE_SIZE CONFIG PARAMETER: max_cache_size <size> DEFAULT: 1048576 Expressed in bytes, this is the maximum size the server will use for caching attribute values from the database. Related Topics: cache_pages, cache_tick_period. & MAX_PLAYERS MAX_PLAYERS CONFIG PARAMETER: max_players <num> DEFAULT: -1 (unlimited) Sets the maximum number of players that may be connected at any one time Note that wizards are allowed to login even if they would exceed the limit, and that this limit does not override any limits imposed by the system running the MUX (such as the maximum number of net connections a process may have). Players connecting when there are max_players players connected receive the contents of the file named by the full_file directive, and the full_motd_message (also settable via @motd/full), and are disconnected. Related Topics: @motd, full_file, full_motd_message. & MIN_GUESTS MIN_GUESTS CONFIG PARAMETER: min_guests DEFAULT: 1 Specifies the minimum number of guests that are should remain on the MUX. These guests will not be nuked on @dbck's but will instead be recycled. Use this to set how many guests you normally have on. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: number_guests, guest_char_num, guest_prefix, guest_site. & MONEY_NAME_PLURAL MONEY_NAME_PLURAL CONFIG PARAMETER: money_name_plural <string> DEFAULT: pennies Specifies the string to use to describe the coin of the realm when they are being referred to plurally (such as: 'You have <number> pennies.', where <number> is not 1). Related Topics: money_name_singular. & MONEY_NAME_SINGULAR MONEY_NAME_SINGULAR CONFIG PARAMETER: money_name_singular <string> DEFAULT: penny Specifies the string to use to describe the coin of the realm when they are being referred to singularly (such as: 'You found a penny!'). Related Topics: money_name_plural. & MOTD_FILE MOTD_FILE CONFIG PARAMETER: motd_file <pathname> DEFAULT: text/motd.txt Specifies the name of the file to be shown to players immediately after they connect to their characters. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: @readcache, newuser_file, motd_message. & MOTD_MESSAGE MOTD_MESSAGE CONFIG PARAMETER: motd_message <message> DEFAULT: blank Sets the MOTD message that is displayed to all characters when they log in. This message is displayed in addition to the contents of the motd.txt file. It can be changed with the @motd command and examined by the @listmotd command. Related Topics: @listmotd, @motd, motd_file. & MUD_NAME MUD_NAME CONFIG PARAMETER: mud_name <string> DEFAULT: MUX & NEWUSER_FILE NEWUSER_FILE CONFIG PARAMETER: newuser_file <filename> DEFAULT: text/newuser.txt Specifies the file to be shown to new players immediately after they create their characters, in place of the MOTD file. This file should contain information about the basic commands and how to get help. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: @readcache, motd_file. & NOSITEMON_SITE NOSITEMON_SITE CONFIG PARAMETER: nositemon_site <site> Indicates that sites that match <site> are not to be reported to players with the SITEMON flag. Related Topics: register_site, REGISTRATION, SITE LISTS, SITE NOTATION. & NOTIFY_RECURSION_LIMIT NOTIFY_RECURSION_LIMIT CONFIG PARAMETER: notify_recursion_limit <num> DEFAULT: 20 Sets the maximum number of times that the notify() routine may be called recursively. A recursive call is made whenever a message heard by an object is to be forwarded to its contents. & NUMBER_GUESTS NUMBER_GUESTS CONFIG PARAMETER: number_guests <num> DEFAULT: 30 How many guests should we allow at any one time? This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guest_char_num, guest_nuker, guest_prefix. & OPEN_COST OPEN_COST CONFIG PARAMETER: open_cost <amount> DEFAULT: 1 Indicates the cost of using the @open command to open a new exit. If a destination for the new exit is specified and the link is successful, then the link_cost is also charged. Related Topics: @open, link_cost. & OUTPUT_DATABASE OUTPUT_DATABASE CONFIG PARAMETER: output_database <pathname> DEFAULT: none Specifies the file to which the database is to be written when writing checkpoint dumps or writing the final dump after receiving a @shutdown command. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: @dump, @shutdown, checkpoint_database, input_database. & OUTPUT_LIMIT OUTPUT_LIMIT CONFIG PARAMETER: output_limit <amount> DEFAULT: 16384 Specifies how many bytes should be output before the output is flushed and characters are lost. & PAGE_COST PAGE_COST CONFIG PARAMETER: page_cost <amount> DEFAULT: 10 Specifies the cost of using the page command. Related Topics: page. & PARANOID_ALLOCATE PARANOID_ALLOCATE CONFIG PARAMETER: paranoid_allocate <yes/no> DEFAULT: no Controls whether or not the game performs a consistency check on the entire set of xbuf buffers each time one is allocated or freed. This check involves making sure that nobody has written to the memory immediately before and after each buffer. Normally, only the buffer being allocated or freed is checked. & PARENT_RECURSION_LIMIT PARENT_RECURSION_LIMIT CONFIG PARAMETER: parent_recursion_limit <num> DEFAULT: 10 This directive specifies how far back to check parents for commands and attributes. & PAYCHECK PAYCHECK CONFIG PARAMETER: paycheck <amount> DEFAULT: 0 Specifies the default amount of money that players receive each day they connect. This parameter may be overridden by setting the ALLOWANCE attribute on the player to a different value. Related Topics: @allowance, earn_limit, starting_money. & PCREATE_PER_HOUR PCREATE_PER_HOUR CONFIG PARAMETER: pcreate_per_hour <maximum> DEFAULT: 100 Specifies the maximum number of player object creations that can be performed game-wide (including from the connect screen and via the @pcreate command). Attempts to create more than this limit are denied. Related Topics: mail_per_hour, user_attr_per_hour & PEMIT_ANY_OBJECT PEMIT_ANY_OBJECT CONFIG PARAMETER: pemit_any_object <yes/no> DEFAULT: no Indicates whether or not players may @pemit to faraway objects they do not control. It does not affect @pemits to faraway players, the pemit_far_players directive is used for that purpose. Related Topics: pemit_far_players. & PEMIT_FAR_PLAYERS PEMIT_FAR_PLAYERS CONFIG PARAMETER: pemit_far_players <yes/no> DEFAULT: no Controls whether or not players may use the @pemit command to send messages to other connected players that are not in the same room. The rules and costs for this form of @pemit are the same as for page. Related Topics: pemit_any_object. & PERMISSIONS PERMISSIONS Access to many MUX features is controlled by a set of permissions, which can usually be changed via the configuration file or the @admin command. There are three different senses of Wizard: 1) 'WIZARD' means the WIZARD flag, 2) 'Wizard' means Wizard-level authority which can be achieved either by being set WIZARD or by inheriting that authority from a WIZARD-owned object with the INHERIT flag, and 3) Wizard(#1) who is always set WIZARD and has other special privileges. The following list uses two of those senses: 'Wizard' and Wizard(#1). This is a list of the valid permissions and their meanings: builder - Must be Wizard, ROYALTY, or have the BUILDER power. dark - Feature is not shown but is still available. disabled - No one can use this feature. { 'wizhelp permissions2' for more } & PERMISSIONS2 PERMISSIONS (continued) global_build - Requires the BUILDER power, Wizard/ROYALTY, or for building to be allowed game-wide. global_interp - Requires that global interpretation be turned on. god - Only #1 may use this feature. head - Must be set HEAD to use this feature. immortal - Must be set IMMORTAL or set INHERIT with IMMORTAL owner. need_contents - Only players, things, and rooms may use this feature. need_location - Only players and things may use this feature. need_player - Only players may use this feature. no_haven - Non-Wizard players with owners set HAVEN may not use this feature. no_robot - Non-Wizard players set ROBOT may not use this feature. no_slave - Non-Wizard players with owners set SLAVE may not use this feature. no_suspect - Non-Wizard players with owners set SUSPECT may not use this feature. no_guest - Non-Wizards must not possess the GUEST power in order to use this feature. { 'wizhelp permissions3' for more } & PERMISSIONS3 PERMISSIONS (continued) no_uninspected - Only things which have been inspected can use this feature. robot - Only players set ROBOT can use this feature. staff - Only STAFF/ROYALTY/IMMORTAL players can use this feature. static - Nothing is allowed to use this feature after the server starts. This is useful for controlling something in the configuration file that you do not want to be controllable via the @admin command. uninspected - Only things marked uninspected can use this feature. wizard - Only Wizards may use this feature. & PERMIT_SITE PERMIT_SITE CONFIG PARAMETER: permit_site <site> Indicates that connections are to be accepted and registration is not to be enforced from sites whose address matches the specified <site>. This directive is typically used to enable connections from a few selected hosts or subnets that would otherwise be disallowed by a forbid_site directive. The default is all sites permitted, none forbidden. Related Topics: badsite_file, forbid_site, register_site, guest_site SITE LISTS, SITE NOTATION. & PLAYER_FLAGS PLAYER_FLAGS CONFIG PARAMETER: player_flags <flags> DEFAULT: blank Modifies the set of flags that a player receives when it is created via the @pcreate command or via the connection screen. Flags prefixed by a ! remove the indicated flag from the set. Related Topics: @list, exit_flags, robot_flags, room_flags, thing_flags. & PLAYER_LISTEN PLAYER_LISTEN CONFIG PARAMETER: player_listen DEFAULT: no Indicates whether the Listen, Aahear, Ahear, and Amhear attributes on player objects are to be obeyed. & PLAYER_MATCH_OWN_COMMANDS PLAYER_MATCH_OWN_COMMANDS CONFIG PARAMETER: player_match_own_commands <yes/no> DEFAULT: no Specifies whether or not players should check themselves for $-commands. This parameter is only checked if the match_own_commands parameter is set to yes. Related Topics: match_own_commands. & PLAYER_NAME_SPACES PLAYER_NAME_SPACES CONFIG PARAMETER: player_name_spaces DEFAULT: yes Specifies whether or not player names are permitted to contain spaces. & PLAYER_QUEUE_LIMIT PLAYER_QUEUE_LIMIT CONFIG PARAMETER: player_queue_limit DEFAULT: 100 Sets the maximum number of commands that non-wizard players may have on the queue at one time. An attempt to queue more commands than allowed will halt the object performing the command. & PLAYER_QUOTA PLAYER_QUOTA CONFIG PARAMETER: player_quota <amount> DEFAULT: 1 Sets how much quota it costs to create a robot player (and also how much the remaining quota is increased when a robot is @destroyed. Related Topics: @quota, exit_quota, room_quota, thing_quota, QUOTAS. & PLAYER_STARTING_HOME PLAYER_STARTING_HOME CONFIG PARAMETER: player_starting_home DEFAULT: <player_starting_room> Specifies the room to which the home of new players is set. If this parameter has not been set, then the value of the player_starting_room parameter is used instead. Related Topics: default_home, player_starting_room, @pcreate, player_flags. & PLAYER_STARTING_ROOM PLAYER_STARTING_ROOM CONFIG PARAMETER: player_starting_room DEFAULT: 0 Specifies the room that new players start out in. If the player_starting_home parameter has not been set, then player_starting_room is used for both. Related Topics: player_starting_home, @pcreate, player_flags. & PORT PORT CONFIG PARAMETER: port <port1> [<port2> [<port3> ...]] DEFAULT: 2860 Specifies the IP port(s) on which the game listens for new connections. & POSTDUMP_MESSAGE POSTDUMP_MESSAGE CONFIG PARAMETER: postdump_message <message> DEFAULT: blank Sets the message that is sent to everyone after a database dump whether automatically or via the @dump command. Related Topics: @dump, dump_message. & POWER_ALIAS POWER_ALIAS CONFIG PARAMETER: power_alias <alias> <powername> Defines <alias> as a synonym for the power <powername>. Related Topics: alias, flag_alias, function_alias. & PUBLIC_CHANNEL PUBLIC_CHANNEL CONFIG PARAMETER: public_channel <name> DEFAULT: Public Specifies the name of the channel that new players join when they are created. You must have previously created the channel. To disable this feature, simply set this parameter to nothing. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guests_channel, guests_channel_alias, public_channel_alias & PUBLIC_CHANNEL_ALIAS PUBLIC_CHANNEL_ALIAS CONFIG PARAMETER: public_channel_alias <name> DEFAULT: pub Specifies the name of the channel alias that new players join when they are created. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: guests_channel, guests_channel_alias, public_channel & PUBLIC_FLAGS PUBLIC_FLAGS CONFIG PARAMETER: public_flags <yes/no> DEFAULT: yes If enabled, indicates that players may get the flags of any object with the flags() function call. Otherwise, they may only get the flags for objects that are examinable by them. Related Topics: flags(). & PUEBLO_MESSAGE PUEBLO_MESSAGE CONFIG PARAMETER: pueblo_message <message> DEFAULT: "</xch_mudtext><img xch_mode=html>" Sets the message that is sent to Pueblo clients as a reponse to the PUEBLOCLIENT command. Related Topics: pueblo. & QUEUE_ACTIVE_CHUNK QUEUE_ACTIVE_CHUNK CONFIG PARAMETER: queue_active_chunk <num> DEFAULT: 10 Specifies the number of commands to be run from the player queue when the check for network traffic indicates that there is data needing to be read from or written to the network. Related Topics: queue_idle_chunk. & QUEUE_IDLE_CHUNK QUEUE_IDLE_CHUNK CONFIG PARAMETER: queue_idle_chunk <num> DEFAULT: 10 Specifies the number of commands to be run from the player queue when the check for network traffic indicates that there is no data needing to be read from or written to the network. Related Topics: queue_active_chunk. & QUIET_LOOK QUIET_LOOK CONFIG PARAMETER: quiet_look <yes/no> DEFAULT: yes Indicates whether or not players are shown the attributes set on an object when they look at it. Not recommended. & QUIET_WHISPER QUIET_WHISPER CONFIG PARAMETER: quiet_whisper <yes/no> DEFAULT: yes Indicates whether or not whispers are completely invisible except to the whispered-to player, or if a '<whisperer> whispers something to <recipient>.' message is displayed to everyone else in the same room. Related Topics: whisper. & QUIT_FILE QUIT_FILE CONFIG PARAMETER: quit_file <filename> DEFAULT: text/quit.txt Specifies the name of the file that is displayed to users after they QUIT but before the network connection is closed. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: QUIT, @readcache. & QUOTAS QUOTAS CONFIG PARAMETER: quotas <yes/no> DEFAULT: no Indicates whether or not building quotas are enforced and maintained. Quotas are stored as a relative number, ie. number of objects that the player may create, not the total number that the player may create. If quotas are turned off and turned back on later, any building or @destroying that occurs in the interim does not affect the quotas. Related Topics: @create, @destroy, @dig, @open, @quota, QUOTAS. & RAW_HELPFILE RAW_HELPFILE CONFIG PARAMETER: raw_helpfile <command> <pathname> DEFAULT: none This is similiar to the 'helpfile' configuration directive, except that the help topics contained in <pathname> are not evaluted by the parser before being shown to the player. To prevent access to arbitrary files after the server has started, this directive cannot be used by via @admin after the server has started. Related Topics: helpfile & READ_REMOTE_DESC READ_REMOTE_DESC CONFIG PARAMETER: read_remote_desc <yes/no> DEFAULT: no Indicates whether or not the descriptions of faraway objects are available to players that don't control them via the examine command and get() function. Related Topics: examine, get(). & READ_REMOTE_NAME READ_REMOTE_NAME CONFIG PARAMETER: read_remote_name <yes/no> DEFAULT: no Indicates whether or not the names of faraway objects are available to players that don't control them via the examine command and get() function. Related Topics: examine, get(). & REALITY LEVELS REALITY LEVELS Reality levels are defined if you compile with the -DREALITY_LVLS option. Once enabled, you use the .conf admin parameter 'reality_level' to define new reality levels. You can only have a total of 32 reality levels defined. NOTE: This feature is not available unless reality levels was enabled at compile-time. Related topics: @rxlevel, @txlevel, def_player_rx, def_player_tx, def_thing_rx, def_thing_tx, def_room_rx, def_room_tx, wiz_always_real, reality_level, CANSEE() & REALITY_LEVEL REALITY_LEVEL CONFIG PARAMETER: reality_level <name> <value> [<desc attribute>] DEFAULT: none Defines a reality level, named <name> and with bitvalue <value>. If you specify <desc attribute>, it will be used in place of @desc for the 'look' command when a match is found for the level. Can be used only in the configuration file. When a reality_level is defined, it automatically keeps a tally of those defined. You can currently only have 32 total reality levels defined. NOTE: This feature is not available unless reality levels was enabled at compile-time. Example: reality_level real 1 desc reality_level ooc 2 desc reality_level build 4 desc reality_level umbra 8 umbra_desc & REGISTER_CREATE_FILE REGISTER_CREATE_FILE CONFIG PARAMETER: register_create_file <filename> DEFAULT: text/create_reg.txt Specifies the name of the file that is shown to players who attempt to create a new character when registration is in force from their site. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: @list_file, @readcache, register_site. & REGISTER_SITE REGISTER_SITE CONFIG PARAMETER: register_site <site> Indicates that registration is to be enforced for sites whose address matches the specified <site>. Related Topics: forbid_site, permit_site, guest_site, REGISTRATION, SITE LISTS, SITE NOTATION. & REGISTRATION REGISTRATION Related Topics: SITE LISTS & RESET_PLAYERS RESET_PLAYERS CONFIG PARAMETER: reset_players <yes/no>. DEFAULT: no Requests that the record player counter is reset. This request takes affect at @restart or ./Startmux. Related Topics: connrecord(). & RESTRICT_HOME RESTRICT_HOME CONFIG PARAMETER: restrict_home <yes/no> DEFAULT: no Specifies whether or not the HOME command can be hooked. Related Topics: & RETRY_LIMIT RETRY_LIMIT CONFIG PARAMETER: retry_limit <count> DEFAULT: 3 Specifies the number of times that a user is allowed to try to connect to an existing player before being disconnected. Related Topics: conn_timeout. & ROBOT_COST ROBOT_COST CONFIG PARAMETER: robot_cost <amount> DEFAULT: 1000 Specifies the cost of using the @robot command to create a robot. Related Topics: @robot, ROBOT. & ROBOT_FLAGS ROBOT_FLAGS CONFIG PARAMETER: robot_flags <flags> DEFAULT: ROBOT Modifies the set of flags that a robot receives when it is created via the @robot command. Flags prefixed by a ! remove the indicated flag from the set. Related Topics: @list, exit_flags, player_flags, room_flags, thing_flags. & ROBOT_SPEECH ROBOT_SPEECH CONFIG PARAMETER: robot_speech: <yes/no> DEFAULT: yes Indicates whether or not robot characters are allowed to use the speech, pose, and emit commands in areas not controlled by their owner. Related Topics: @robot, ROBOT. & ROOM_FLAGS ROOM_FLAGS CONFIG PARAMETER: room_flags <flags> DEFAULT: blank Modifies the set of flags that a room receives when it is @dug. Flags prefixed by a ! remove the indicated flag from the set. Related Topics: @list, exit_flags, player_flags, robot_flags, thing_flags. & ROOM_QUOTA ROOM_QUOTA CONFIG PARAMETER: room_quota <amount> DEFAULT: 1 Sets how much quota it costs to dig a room (and also how much the remaining quota is increased when a room is @destroyed. Related Topics: @quota, exit_quota, player_quota, thing_quota, QUOTAS. & RUN_STARTUP RUN_STARTUP CONFIG PARAMETER: run_startup DEFAULT: Yes Controls whether the @startup attribute is automatically executed at database load time. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & SACRIFICE_ADJUST SACRIFICE_ADJUST CONFIG PARAMETER: sacrifice_adjust <amount> DEFAULT: -1 This parameter is part of the formula that is used to determine an object's value given the amount spent on its creation. The formula is: value = (cost / sacrifice_factor) + sacrifice_adjust. The inverse formula is used to determine how much the owner receives when @destroying an object. Related Topics: @create, @destroy, SACRIFICING, sacrifice_factor. & SACRIFICE_FACTOR SACRIFICE_FACTOR CONFIG PARAMETER: sacrifice_factor <amount> DEFAULT: 5 This parameter is part of the formula that is used to determine an object's value given the amount spent on its creation. The formula is: value = (cost / sacrifice_factor) + sacrifice_adjust. The inverse formula is used to determine how much the owner receives when @destroying an object. Related Topics: @create, @destroy, SACRIFICING, sacrifice_adjust. & SAFER_PASSWORDS SAFER_PASSWORDS CONFIG PARAMETER: safer_passwords [yes/no] DEFAULT: No Normally, nearly any password is accepted, but if this configuration option is enabled, passwords must contain at least one capital letter, one lowercase letter, and one numeric digit or symbol. & SAFE_WIPE SAFE_WIPE CONFIG PARAMETER: safe_wipe [yes/no] DEFAULT: No Is @wipe disallowed for SAFE-marked objects? & SEARCH CRITERIA SEARCH CRITERIA The following criteria may be used when searching the database with the @search and @mark commands: Syntax: {@mark|@search} [<player>] [<class>=<restriction>] <player> - Restricts to objects owned by the named player. By default, the search is limited to objects owned by the invoking player, except when searching for players or if the invoking player is a wizard. { 'wizhelp search criteria2' for more } & SEARCH CRITERIA2 SEARCH CRITERIA (continued) The following classes may be used when searching: TYPE - Restricts to objects of the indicated type (OBJECTS, ROOMS, EXITS, PLAYERS). NAME - Restricts to objects whose names start with <restriction>. OBJECTS - A combination of TYPE=OBJECT and NAME=<restriction> ROOMS - A combination of TYPE=ROOM and NAME=<restriction> EXITS - A combination of TYPE=EXIT and NAME=<restriction> PLAYERS - A combination of TYPE=PLAYER and NAME=<restriction> FLAGS - Restricts to objects which have the flags listed in <restriction> set. Related Topics: @mark, @search. & SEARCH_COST SEARCH_COST CONFIG PARAMETER: search_cost <amount> DEFAULT: 100 Specifies how much commands that scan the entire database (such as @find, @search, and stats with a playername) cost. Related Topics: stats, @find, @search. & SEE_OWNED_DARK SEE_OWNED_DARK CONFIG PARAMETERS: see_owned_dark <yes/no> DEFAULT: yes Specifies whether or not players see their own DARK objects when they look at a room. It does not affect the inventory or examine commands, both of which show all objects. & SESSION SESSION COMMAND: SESSION <prefix> The SESSION command displays character input and output information for all connected players, or just those who match <prefix>. This command can be used to help identify network problems as follows: - A nonzero Input Pending count can indicate typeahead or a client program dumping commands faster than the command scheduling parameters let them be executed. Telnet sessions in character mode also show up with positive Input Pending counts when the player is in the middle of typing a command. - A nonzero Input Lost count means that the player has typed a line longer than what the MUX can handle. This usually indicates a problem with the player's client or terminal (a stuck key). - A persistently large Output Pending count can indicate netlag between the host site and the player's site, or merely that the player has performed a command that generated a lot of output which hasn't been sent yet. - A nonzero Output Lost count usually means that the player performed a command that produced more output than the output buffer could hold. It may also indicate network problems or that the player is generating output faster than the network or his client can process it. & SIGNAL_ACTION SIGNAL_ACTION CONFIG PARAMETER: signal_action <default|exit> DEFAULT: default Specifies what action to take when a fatal signal is received. The possibilities are: default - Log the error, produce a panic dump, dump a core file, and restart the game using the last reliably saved database. For a description of the restart process, see @restart. exit - Log the error, and exit, hopefully with a core file. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & SITE LISTS SITE LISTS Site lists match the numeric IP address of the connecting player, and help to manage client access to the MUX. There are two site lists: Access Control List - forbid_site, permit_site, register_site, guest_site, nositemon_site. Suspects - suspect_site and trust_site Both contain an ordered list of 'sites', 'subnets', or 'hosts' specified with a notation explained in the 'SITE NOTATION' topic. Each site in the list is matched in the order it appears in the configuration file, and the first one that matches is used. Therefore, you should put the more narrowly-defined sites before the more broadly-defined ones. Otherwise, the more narrowly-defined site (the one covering a subset of IP addresses within the more broadly-defined site) will never be in force. Additions made to the lists after startup with the @admin command are put at the front of the list, and are checked before entries from the config file and previous entries made by the @admin command. { 'wizhelp site lists2' for more } & SITE LISTS2 SITE LISTS (continued) Example: Restricting Access register_site 135.246.4.40 255.255.255.255 <- Allow this site w/reg forbid_site 135.246.4.0 255.255.255.0 <- Disallow a class C subnet permit_site 135.246.0.0 255.255.0.0 <- Permit a class B network register_site 195.3.17.1 255.255.255.255 <- Permit this site w/reg. forbid_site 0.0.0.0 0.0.0.0 <- Disallow everyone else These directives only allow access from 135.346.*.* and 195.3.17.1, except that all hosts in the 135.246.4 subnet except for 135.246.4.40 are also not allowed access. People connecting from 135.246.4.40 and 195.3.17.1 are not allowed to create their own characters (registration is enabled for those sites), while people connecting from elsewhere on the 135.246 net are allowed to create their own characters. Related Topics: @admin, forbid_site, @list site_information, permit_site, register_site, SITE NOTATION, suspect_site, trust_site, guest_site, nositemon_site.. & SITE NOTATION SITE NOTATION Site notation specifies a range of numeric IP addresses. A particular range can include a single IP address or the entire Internet. There are several variations: <address> <mask> - The <address> and <mask> are both dotted IPv4 notation, but the <mask> is further restricted that it's '1' bits are all together and form a prefix. The <mask> specifies which bits in the <address> are significant. <address>/<N> - The <address> is a dotted IPv4 number, but <N> is an integer from 0 to 32 that specifies the number of significant bits in left-most part of the <address>. This notation is called CIDR IP prefix notation or 'slash notation'. { 'wizhelp site notation2' for more } & SITE NOTATION2 SITE NOTATION (continued) Four forms of dotted IPv4 addresses are allowed: 8.8.8.8, 8.8.16, 8.24 and 32. 8 means an 8-bit integer from 0 to 255, 16 means a 16-bit integer from 65536, etc. The 8.8.8.8 form is the most common. The latter three originated on BSD. Furthermore, the integer can be expressed in decimal, octal, or hexadecimal notation. Hexadecimal numbers have a '0x' prefix. Octal numbers have a '0' prefix. Examples: 135.246.4.40 255.255.255.255 - Single host. 135.246.4.0 0xFF.255.0777.0 - Class C subnet. 135.246.4.0/24 - Same as above in CIDR IP format. 135.246.0/16 - Class B subnet. 135.0/8 - Class A subnet in CIDR IP format. 0 0 - The entire Internet 0/0 - Same as above in CIDR IP format. & SITE_CHARS SITE_CHARS CONFIG PARAMETER: site_chars <number> DEFAULT: 25 Specifies the length of the hostname that is shown in a wizard WHO listing. If <number> is 0, then the hostname will be shown in full. & SLAY SLAY COMMAND: slay <player/object> Kills the indicated player or object without paying any insurance to the victim. It should be used in places where suicide should not be rewarded. Related Topics: kill, IMMORTAL. & SPACE_COMPRESS SPACE_COMPRESS CONFIG PARAMETER: space_compress <yes/no> DEFAULT: yes Specifies whether or not extra spaces are to be removed from user input as it is processed. If enabled, multiple spaces are compressed to a single space, and spaces at the ends of strings are removed. & STACK_LIMIT STACK_LIMIT CONFIG PARAMETER: stack_limit <number> DEFAULT: 50 The number of items that are allowed on an object's stack. You should be sparse with this parameter, as stack items are retained until they are removed. & STARTING_MONEY STARTING_MONEY CONFIG PARAMETER: starting_money <amount> DEFAULT: 0 Sets the amount of money that new players start out with. Related Topics: paycheck. & STARTING_QUOTA STARTING_QUOTA CONFIG PARAMETER: starting_quota <amount> DEFAULT: 20 Sets the building quota that players receive when they are created, whether by @pcreate or the connection screen. Related Topics: @quota, quotas. & STARTUP STARTUP FLAG: STARTUP(z) (all types) This flag is managed internally by the server and it is not directly settable. It indicates whether or not the object has a STARTUP attribute that is to be run when the MUX is booted. This saves a considerable amount of time considering that very few objects have a STARTUP attribute. This flag is set automatically when the STARTUP attribute is set to a non-empty string, and cleared when the STARTUP attribute is removed or set to a null string. Related Topics: @startup. & STATUS_FILE STATUS_FILE CONFIG PARAMETER: status_file <filename> DEFAULT: shutdown.status If you give an argument to the @shutdown command, that argument is written out to the file named by this directive. The file can be used by an auto-restart script to decide whether or not to bring the MUX back up, for instance. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & SUSPECT SUSPECT FLAG: SUSPECT(u) (players) When set on a player, causes connects, disconnects, name changes, kills, and attempted kills to be reported to all connected wizards. This flag is only visible and settable by wizards. & SUSPECT_SITE SUSPECT_SITE CONFIG PARAMETER: suspect_site <site> Indicates that sites whose address matches the specified <site> are to be considered suspect, and any player creates, connects and disconnects are to be reported to all logged-in wizards. Related Topics: trust_site, SITE LISTS, SITE NOTATION. & SWEEP_DARK SWEEP_DARK CONFIG PARAMETER: sweep_dark <yes/no> DEFAULT: no Indicates whether or not players are allowed to @sweep dark places they do not control. Related Topics: @sweep. & SWITCH_DEFAULT_ALL SWITCH_DEFAULT_ALL CONFIG PARAMETER: switch_default_all <yes/no> DEFAULT: yes Indicates whether the @switch command should perform the commands for all targets that match or just the first one that matches if you don't specify either /all or /first as a command switch. & TERSE_SHOWS_CONTENTS TERSE_SHOWS_CONTENTS CONFIG PARAMETER: terse_shows_contents <yes/no> DEFAULT: yes Indicates whether or not to suppress the listing of a location's contents when producing TERSE output (whether from an automatic look or a 'real' look if look_obey_terse is turned on. Related Topics: look_obey_terse, terse_shows_exits, terse_shows_move_messages. & TERSE_SHOWS_CONTENTS TERSE_SHOWS_CONTENTS CONFIG PARAMETER: terse_shows_contents <yes/no> DEFAULT: yes Indicates whether or not to suppress the listing of a location's contents when producing TERSE output (whether from an automatic look or a 'real' look if look_obey_terse is turned on. Related Topics: look_obey_terse, terse_shows_exits, terse_shows_move_messages. & TERSE_SHOWS_EXITS TERSE_SHOWS_EXITS CONFIG PARAMETER: terse_shows_exits <yes/no> DEFAULT: yes Indicates whether or not to suppress the listing of a location's obvious exits when producing TERSE output (whether from an automatic look or a 'real' look if look_obey_terse is turned on. Related Topics: look_obey_terse, terse_shows_contents, terse_shows_move_messages. & TERSE_SHOWS_MOVE_MESSAGES TERSE_SHOWS_MOVE_MESSAGES CONFIG PARAMETER: terse_shows_move_messages <yes/no> DEFAULT: yes Indicates whether or not to suppress messages related to moving about produced by locations and exits. These messages are the ENTER and LEAVE messages on locations, and the SUCC and DROP messages on exits. The messages seen by others (Oxxx attributes) and the actions to be performed (Axxx attributes) are unaffected. Related Topics: look_obey_terse, terse_shows_contents, terse_shows_exits. & THING_FLAGS THING_FLAGS CONFIG PARAMETER: thing_flags <flags>. DEFAULT: blank Modifies the set of flags that a thing receives when it is @created. Flags prefixed by a ! remove the indicated flag from the set. Related Topics: @list, exit_flags, player_flags, robot_flags, room_flags. & THING_QUOTA THING_QUOTA CONFIG PARAMETER: thing_quota <amount> DEFAULT: 1 Sets how much quota it costs to create a thing (and also how much the remaining quota is increased when a thing is @destroyed. Related Topics: @quota, exit_quota, player_quota, room_quota, QUOTAS. & TIMESLICE TIMESLICE CONFIG PARAMETER: timeslice <seconds> DEFAULT: 1.000 Specifies the interval (in seconds) at which connected users' command quotas are increased. Each command a user types in (commands executed by machines do not count) decreases that user's quota by 1, and the user's commands are only executed if the quota is greater than zero. Related Topics: command_quota_incr, command_quota_max. & TOAD_RECIPIENT TOAD_RECIPIENT CONFIG PARAMETER: toad_recipient <player dbref> This is a configuration parameter; as such dbrefs should be given as the raw number and not be preceded by the usual '#' (this is interpreted the beginning of a comment by the config file parser). Default: #-1 (-1) When a player is @toaded (or @nuked) his or her property is normally @chowned to another player; toad_recipient controls who the recipient of the player's objects are. If the value is set to -1 the @toading wizard will get ownership of all the victim's objects, otherwise the specified player gets ownership. This can be explicitly overridden by providing a recipient with the @toad command. @toad/@nuke are potential security risks as they normally change the ownership of a victim (a non-privileged character and presumably untrusted player) to a player with wizard permissions. Furthermore, this can cause clutter and it can be often difficult to sort out unwanted objects after an @toading. It is recommended that games create a non-privileged character for the express purpose of being a toad_recipient. Example: > @pcreate Nobody=noone New player 'Nobody' created with password 'noone' (dbref of #57) > @admin toad_recipient=57 Related Topics: @admin, @toad, @nuke, config parameters. & TOPICS TOPICS Help available on the following Topics: CAUTIONS CONFIG PARAMETERS DEBUG FEATURES FILES FLAGS INHERITANCE LOGGING MASTER ROOM PERMISSIONS SEARCH CRITERIA SITE LISTS & TRACE_OUTPUT_LIMIT TRACE_OUTPUT_LIMIT CONFIG PARAMETER: trace_output_limit <amount> DEFAULT: 200 Specifies the maximum number of lines of trace output that will be displayed when using top-down format. Bottom-up format output is not affected by this parameter. Note that this parameter is intended as a limit on the amount of memory used to store intermediate data and not on the quantity of trace output, top-down format needs to keep all intermediate results in memory before displaying them, while bottom-up format displays them immediately after generating them. When trace output lines are discarded, only the last (trace_output_limit) lines are kept. These lines contain information about the evaluations done earliest in the process of evaluating the expression (usually the innermost evaluations and earlier arguments of outer functions). & TRACE_TOPDOWN TRACE_TOPDOWN CONFIG PARAMETER: trace_topdown <yes/no> DEFAULT: yes Specifies whether TRACE output is displayed top-down (complete evaluation shown first, followed by sub-evaluations), or bottom-up (sub-evaluations shown first, followed by the larger evaluation of which they are a part). & TRUST_SITE TRUST_SITE CONFIG PARAMETER: trust_site <site> Indicates that sites whose address matches the specified <site> are not to be considered suspect. Related Topics: suspect_site, SITE LISTS, SITE NOTATION. & UNCOMPRESS_PROGRAM UNCOMPRESS_PROGRAM CONFIG PARAMETER: uncompress_program <path>. DEFAULT: gunzip Specifies the program to be run to uncompress compressed database files when reading them in at startup. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: compress_program, compression. & UNOWNED_SAFE UNOWNED_SAFE CONFIG PARAMETER: unowned_safe <yes/no>. DEFAULT: no Indicates whether or not objects not owned by you are automatically considered SAFE. (This parameter only affects wizards) Note that players are always considered SAFE, and DESTROY_OK things are never considered SAFE. Related Topics: @destroy, DESTROY_OK, SAFE. & USER_ATTR_ACCESS USER_ATTR_ACCESS CONFIG PARAMETER: user_attr_access [!]<privilege> [[!]<privilege>]... Changes the access flags that new user-named attributes receive when they are created. By default, user attributes are invisible to others. & USER_ATTR_PER_HOUR USER_ATTR_PER_HOUR CONFIG PARAMETER: user_attr_per_hour <max> DEFAULT: 5000 Specifies the maximum number of user-defined attributes per hour that a mortal may create. Attempts to create user-defined attributes after this limit has been reached are denied. Only new names are affected. Use of a pre-existing name is not counted towards this limit. Related Topics: mail_per_hour, pcreate_per_hour & USE_HTTP USE_HTTP CONFIG PARAMETER: use_http <yes/no>. DEFAULT: no Indicates whether or not http access is allowed. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. & WAIT_COST WAIT_COST CONFIG PARAMETER: wait_cost <amount>. DEFAULT: 10 Sets the amount of money that it costs to run the @wait command and other actions that add commands to the queue. The money is refunded when the command is removed from the queue (either when it is executed or by @halt). Related Topics: @wait. & WHO WHO COMMAND: WHO <prefix> The WHO command returns miscellaneous information about connected players. It returns the player name, connect time, idle time, and player flags just like the player WHO command (which is available as the DOING command), but returns the following information in place of the player's Doing string: Room - The room that the player is in. Commands - The number of commands that the player has entered during this session (not counting machine commands). Host flags - located between the Commands and Host fields: F(forbidden), R(registration), +(suspect). Host - The Internet host name or address from where the player has connected. Related Topics: SESSION, DOING. & WIZARD WIZARD FLAG: WIZARD(W) (all types) A player or object that is set WIZARD controls all of the objects in the database (except for player #1), regardless of their ownership or flags. In general, WIZARDs can do anything using #<number> or *<player>. Wizards can also use many additional commands that are useful for game administration and maintenance. Only player #1 can set or clear this flag. An object owned by a Wizard has wizard privileges only if its WIZARD or INHERIT flag is set, or if the owning Wizard has his INHERIT flag set. Related Topics: CONTROL, INHERIT. & WIZARD_MOTD_FILE WIZARD_MOTD_FILE CONFIG PARAMETER: wizard_motd_file <path> DEFAULT: text/wizmotd.txt Specifies the name of the file that contains the wizard MOTD message that is displayed to wizards when they log in. This message is displayed in addition to the wizard MOTD message that is set by the @motd/wiz command or the wizard_motd_message config parameter. The contents of the file are read in to a cache when the game is started and whenever a @readcache command is executed. This configuration option cannot be changed after the server starts. It can only be changed via the configuration file. Related Topics: @readcache, wizard_motd_message. & WIZARD_MOTD_MESSAGE WIZARD_MOTD_MESSAGE CONFIG PARAMETER: wizard_motd_message <message> DEFAULT: blank Sets the wizard MOTD message that is displayed to wizards when they log in. This message is displayed in addition to the contents of the wizmotd.txt file. It can be changed with the @motd/wiz command and examined by the @listmotd command. Related Topics: @listmotd, @motd, motd_message, wizard_motd_file. & WIZHELP WIZHELP COMMAND: wizhelp <topic> Displays information from the wizard help file. The information is typically of use only to wizards and/or the game maintainer. Related Topics: the source code. & WIZ_ALWAYS_REAL WIZ_ALWAYS_REAL CONFIG PARAMETER: wiz_always_real <0/1> DEFAULT: 0 If 1, then players flagged royalty and above are always real for everything and everything is real for them. NOTE: This feature is not available unless reality levels was enabled at compile-time. & ZONE_RECURSION_LIMIT ZONE_RECURSION_LIMIT CONFIG PARAMETER: zone_recursion_limit <num> DEFAULT: 20 This directive specifies how far back to check a zone tree for control and commands.