This is version 2.0 of SocketMUD(tm). 01 Aug 2001 - SocketMUD(tm) v 0.1 ================================= The very first release of SocketMUD(tm). This is the only version of SocketMUD(tm) for which the code no longer exists. 09 Mar 2002 - SocketMUD(tm) v 1.0 ================================= Bugfixes in get_time() and new_socket() and various cleanups in the code which allows us to use the -pedantic compile flag. 26 Feb 2003 - SocketMUD(tm) v 1.1 ================================= Bugfixes for cmd_linkdead(), new version of text_to_buffer(). The log() and bug() functions where recoded. And copyover/mccp should be more sane. 22 Mar 2003 - SocketMUD(tm) v 1.2 ================================= Removed the unused save_whois() function, compressEnd() handles compression more sane (had a problem with mccp v1 & v2 at the same time). This is the first version of SocketMUD(tm) that uses game pulses. 02 Apr 2003 - SocketMUD(tm) v 1.3 ================================= Passwords can no longer contain invalid characters (ie. characters that are encrypted to ~, messing with the load/save functions). Also in compressEnd() we no longer flush residual data to prevent gargage output. 01 May 2003 - SocketMUD(tm) v 1.4 ================================= Renamed log() was renamed to log_string() to avoid conflict with the math library. Fixed a crashbug in load_helps. Added add_help() which sorts loaded helpfiles (this is later removed - a new sorting function is a pending feature). 06 Sep 2003 - SocketMUD(tm) v 1.5 ================================= Removed the capitalization of the first letter in communicate(). A bug in load_helps() was fixed as well as a related bug in read_help_entry(). 02 Oct 2003 - SocketMUD(tm) v 1.6 ================================= Fixed a memory leak in the SREAD() macro. 07 Jan 2004 - SocketMUD(tm) v 1.7 ================================= Better copyover "checking" in main(), fixed spelling in mud.h and redid how helpfiles are loaded (we now load all files in the help directory). As a sideeffect, helpfiles can be added (while the game is running) simply by adding a new file in the help directory, and changing a helpfile will directly change the help in the running MUD :) 11 Jan 2004 - SocketMUD(tm) v 1.8 ================================= Fixed current_time (it was never updated), fixed a comment in update.c. Simple codechange from getdtablesize() to the FD_SETSIZE macro, which should be more portable. Bugfix: fread_string() now replaces all \n's with \r\n (certain clients require this). 14 Jul 2004 - SocketMUD(tm) v 1.9 ================================= Fixed the comment for fread_string, and made changes to the Makefile which makes it easier to use the Cygwin patch. Switched from static clearing of structs to using bzero(). 12 Dec 2004 - SocketMUD(tm) v 1.10 ================================== The comments for socket and thread states are now correct. Fixed the text_to_buffer() function. Bugfix: buffer_clear() now actually clears the buffer, preventing datableeding. 11 Sep 2005 - SocketMUD(tm) v 2.0 ================================= Ripped out the old "inline" linked lists, and replaced them with a generic linked list system. Also added a Stack datastructure, which is used to store our free-"lists". Made certain changes to the Makefil and ran the entire program through Valgrind, making sure we had no memory leaks. The event system is now a default part of the SocketMUD(tm) codebase. The major changes from SocketMUD(tm) 1.10 to 2.0 makes it practically impossible to maintain a patchfile for upgrades from the 1.x versions to the 2.x versions (which is the major reason for upping the version number).