/* * world.h * * Header file for all worldly data */ /* The files associated with this */ #define WORLD_FILE "../world/world.bin" #define WORLD_FILE2 "../world/world.gz" /* Constraints */ #define MAX_X 1000 #define MAX_Y 750 /* The big bad ass world array */ int map[MAX_X][MAX_Y]; /* Functions and commands */ void load_world_data (); void load_zworld (); void save_zworld (); void save_world (); void load_world (); void cmd_save_world ( D_MOBILE * ch, char *arg ); void cmd_revert_world ( D_MOBILE * ch, char *arg ); void cmd_load_image ( D_MOBILE * ch, char *arg); void cmd_save_image ( D_MOBILE * ch, char *arg); void cmd_load_small ( D_MOBILE * ch, char * arg); void cmd_goto_inside ( D_MOBILE * ch, char * arg); int return_sector_number(int r, int g, int b);