/*
 * world.h
 *
 * Header file for all worldly data
 */

/* The files associated with this */
#define WORLD_FILE          "../world/world.bin"
#define WORLD_FILE2         "../world/world.gz"

/* Constraints */
#define MAX_X   1000
#define MAX_Y   750

/* The big bad ass world array */
int map[MAX_X][MAX_Y];

/* Functions and commands */
void    load_world_data     ();
void    load_zworld         ();
void    save_zworld         ();
void    save_world          ();
void    load_world          ();
void    cmd_save_world      ( D_MOBILE * ch, char *arg );
void    cmd_revert_world    ( D_MOBILE * ch, char *arg );
void    cmd_load_image      ( D_MOBILE * ch, char *arg);
void    cmd_save_image      ( D_MOBILE * ch, char *arg);
void    cmd_load_small      ( D_MOBILE * ch, char * arg);
void    cmd_goto_inside     ( D_MOBILE * ch, char * arg);

int     return_sector_number(int r, int g, int b);