/* file : random.c * date : May 5th, 2003 * version : 0.1 * * This file contains a simple algorithm to create pseudo-random * numbers, and a few functions to roll dices of specific sizes. */ #include <sys/types.h> #include <stdio.h> #include <time.h> /* include main header file */ #include "mud.h" /* local seed variable, used to create pseudo random numbers */ static unsigned int iSeed; double rand_seed ( void ); /* returns a random number between a and b */ int random_range(int a, int b) { return ((int)(rand_seed() * ((double) (b) - (a) + 1))) + (a); } /* return a random number between 1 and 100 */ int random_percent() { return random_range(1, 100); } /* Roll some amount of dices of a specific size */ int roll_dice(int amount, int size) { int i; int result = 0; for (i = 1; i <= amount; i++) { result += random_range(1, size); } return result; } /* this function initializes the randomize functions */ void init_dice() { iSeed = (unsigned int) time(NULL); } /* Local function that returns a random double between 0 and 1 */ double rand_seed() { static unsigned int a = 1588635695, m = 4294967291U, q = 2, r = 1117695901; iSeed = a * (iSeed % q) - r * (iSeed / q); return ((double) iSeed / (double) m); }