/*
* Movement.h
*
* Headerfile for all things movement.
* Also contains display.c stuff
*/
#define MAX_SECTOR 50
#define MAX_CH_X 21
#define MAX_CH_Y 11
/* Direction Defines */
#define DIR_NORTH 1
#define DIR_SOUTH 2
#define DIR_WEST 3
#define DIR_EAST 4
#define DIR_UP 5
#define DIR_DOWN 6
/* Some sector defines for well-known sectors */
#define SECTOR_NOTHING 20
#define SECTOR_CHAR 21
#define CLEAR_SCREEN "\e[2J"
struct sector_type
{
char * name;
char * char_sm;
int sector;
int red;
int green;
int blue;
bool passable;
int can_see_through;
};
extern struct sector_type sector_table[];
void cmd_leave_trail ( D_MOBILE * ch, char *arg );
void cmd_look ( D_MOBILE * ch, char *arg );
char * return_symbol ( int location );
void cmd_north ( D_MOBILE * ch, char *arg );
void cmd_south ( D_MOBILE * ch, char *arg );
void cmd_west ( D_MOBILE * ch, char *arg );
void cmd_east ( D_MOBILE * ch, char *arg );
void cmd_up ( D_MOBILE * ch, char *arg );
void cmd_down ( D_MOBILE * ch, char *arg );
void cmd_goto ( D_MOBILE * ch, char *arg );
void cmd_transfer ( D_MOBILE * ch, char *arg );
void cmd_distance ( D_MOBILE * ch, char *arg );
void cmd_open ( D_MOBILE * ch, char *arg );
void cmd_close ( D_MOBILE * ch, char *arg );
int return_distance ( D_MOBILE * ch, D_MOBILE * victim);
bool can_see_to ( D_MOBILE * ch, int target_x, int target_y);
int return_number_of_map(int location);
bool check_move_ok (D_M * ch, int direction);
void cmd_scrye (D_MOBILE * ch, char *arg);