*   Trigger Locations:
    Locations within the map structure to support
    code-based triggers.
    like 55/55 to 65/65 box would be a trap trigger
    Or an "Ambush" location for mobiles
    Also support "Room Names" To divide up the world
    into areas, so that when you enter the Temple,
    it tells you, youve entered the temple
    
    Needs to support:
        Traps
        Mobile Resets
        Room names
        Anything else that might be useful to divde the world

*   Object Stucture:
        A way to store/load/use objects, as well as wear them,
        drop them, load them into the game.
        Idea: Linked list?
    
*   Mobiles:
        A way to store mobiles for use within the game.
        Automotous mindless creatures waiting to be
        killed at first, AI can be done later.
        
*   Map:
        Display other charaters/mobiles/objects
        in the displayed map, so its not so lonely.
        
*   Support for Up/Down stair cases
        Pretty straight forward, need to check to see
        if theres stairs upwars, or not ;)
    Support for "Trap doors" or "holes" to drop the
    player into a hole on the next axis below.

/* DONE */
* Player configurable View ranges for the world map
    Ability to set width/height of the view map,
    so that slower connections wont lag out.
    
    
* Player view range based on Sunlight
    Ability to see only as far as the light allows.
    * Also support for "light" sectors, to give off light
    like street lamps, torches, etcs.
    * Also support for player held torches, for dungeon crawling

*   Support for Stores:
    Ability to buy/sell items at stores/temples, requires
    first todo, and second, and 3rd ;)
    
*   Support for conversation for mobiles:
    A simple scripting language to talk to mobiles
    Im thinking keywords like extra descriptions in Diku
    to give off some displayed text when asked about something.
    * also: support for support code, meaning to give items,
    take items, set bit flags, whatever on the player, for
    quests and such.
    
*   Add in Herbal system
        Add ability to forage/prospect for herbs.
        Need universal map overlay for herb locations,
        densitys, should be based on the ecosystem map,
        similar to ryzom's method.
        
*   Convert say to ranged
        Say converted so when you say, it only displays
        it for chars in range of you.
    * Also need global Chat system for system-wide convos.