OCT 15 05: Added World Structure OCT 16 05: Save/World Structure to ../world/world.bin OCT 17 05: Began work on Image loading to current Z axis OCT 18 05: Converted world data to zlib compressed Thank you Tyche =) Loading times reduced from 15 seconds to 2 seconds. OCT 18 05: Finished Image load from .raw format OCT 18 05: Created Image of main world topology and loaded it into the game. OCT 18 05: New Command: goto <x> <y> (admin level) Will goto x/y on current z axis OCT 18 05: New Command: location <> Player level Displays Location on X/Y axis OCT 18 05: Buffer overflows on text_to_mobile will no longer result in mud lockup, instead, will close the socket to the player OCT 19 05: MAX_BUFFER increased to 4096 Btw Jobo, i need to shoot you ;) OCT 19 05: Sector display changed to a Table Should be easier to add new sectors OCT 19 05: do_look now follows terrain blocking No more seeing through walls OCT 19 05: Bitflag system added OCT 19 05: 2 new imm commands, omni_view (sees through walls) and pass_door (bypass terrain blockers) OCT 20 05: New utility function: get_char_world(D_M, *name) returns D_M of any connected player with matching *name OCT 20 05: New immortal command: advance <char> <level> Cause i was sick of editing pfiles OCT 20 05: Automotous Game handler now in place. OCT 20 05: New Game update: Time! Game now has Days, months years, all named, and updated. Every 1 hour == 1 game day. OCT 20 05: New command: "time" (cmd_time) Displays time, and day of month/year/system time etc. OCT 20 05: New Commands: open <dir> close <dir> Opens/close doors OCT 20 05: New Update function: update_doors, closes all open doors every minuite or so. OCT 21 05: Multiple new help files OCT 21 05: New Command 'config' allows players to set various teminal behavours and display settings OCT 21 05: Re-did parts of cmd_look, now uses a buffer, and correctly incorperates config commands OCT 21 05: Multiple code clean ups, mostly formating