OCT 15 05: Added World Structure
OCT 16 05: Save/World Structure to ../world/world.bin
OCT 17 05: Began work on Image loading to current Z axis
OCT 18 05: Converted world data to zlib compressed
Thank you Tyche =)
Loading times reduced from 15 seconds to 2 seconds.
OCT 18 05: Finished Image load from .raw format
OCT 18 05: Created Image of main world topology
and loaded it into the game.
OCT 18 05: New Command: goto <x> <y> (admin level)
Will goto x/y on current z axis
OCT 18 05: New Command: location <> Player level
Displays Location on X/Y axis
OCT 18 05: Buffer overflows on text_to_mobile
will no longer result in mud lockup,
instead, will close the socket to the player
OCT 19 05: MAX_BUFFER increased to 4096
Btw Jobo, i need to shoot you ;)
OCT 19 05: Sector display changed to a Table
Should be easier to add new sectors
OCT 19 05: do_look now follows terrain blocking
No more seeing through walls
OCT 19 05: Bitflag system added
OCT 19 05: 2 new imm commands, omni_view (sees through walls)
and pass_door (bypass terrain blockers)
OCT 20 05: New utility function: get_char_world(D_M, *name)
returns D_M of any connected player with
matching *name
OCT 20 05: New immortal command: advance <char> <level>
Cause i was sick of editing pfiles
OCT 20 05: Automotous Game handler now in place.
OCT 20 05: New Game update: Time! Game now has Days, months
years, all named, and updated. Every 1 hour == 1
game day.
OCT 20 05: New command: "time" (cmd_time) Displays time, and
day of month/year/system time etc.
OCT 20 05: New Commands: open <dir> close <dir> Opens/close doors
OCT 20 05: New Update function: update_doors, closes all open
doors every minuite or so.
OCT 21 05: Multiple new help files
OCT 21 05: New Command 'config' allows players to set
various teminal behavours and display settings
OCT 21 05: Re-did parts of cmd_look, now uses a buffer,
and correctly incorperates config commands
OCT 21 05: Multiple code clean ups, mostly formating