/* ** AreaEditor - a program for editing SMAUG and ROM area files. ** Author: Nick Gammon ** http://www.gammon.com.au/ ** See Copyright Notice at the end of AreaEditor.h */ #pragma once #ifdef SETUP_DEFAULTS #define CONFIG(type, name, dflt) type name = dflt #define CONFIGNODEFAULT(type, name) type name #else #define CONFIG(type, name, dflt) extern type name #define CONFIGNODEFAULT(type, name) extern type name #endif // general CONFIG (int, iMaxLevel, 65); CONFIG (int, iMaxVnum, 2147483647); CONFIG (int, iMaxResetFreq, 60); CONFIG (int, iMaxDescriptionLength, 79); // mobiles CONFIG (int, iMinAC, -300); CONFIG (int, iMaxAC, +300); CONFIG (int, iMaxdamnodice, 100); CONFIG (int, iMaxdamplus, 1000); CONFIG (int, iMaxdamroll, 65); CONFIG (int, iMaxmananodice, 999); CONFIG (int, iMaxmanaplus, 32767); CONFIG (int, iMaxmanasizedice, 32767); CONFIG (int, iMaxdamsizedice, 100); CONFIG (int, iMaxhitnodice, 32767); CONFIG (int, iMaxhitplus, 32767); CONFIG (int, iMaxhitroll, 85); CONFIG (int, iMaxhitsizedice, 32767); CONFIG (int, iMinStats, 0); CONFIG (int, iMaxStats, 25); CONFIG (int, iMinAlignment, -1000); CONFIG (int, iMaxAlignment, +1000); CONFIG (int, iMaxNumattacks, 20); CONFIG (int, iMinSavingthrow, -30); CONFIG (int, iMaxSavingthrow, +30); CONFIG (CString, strMobDefaultName, "new mob"); CONFIG (CString, strMobDefaultShortDescription, "A newly created mob"); CONFIG (CString, strMobDefaultLongDescription, "A newly created mob is standing here"); CONFIG (CString, strMobDefaultDescription, "Someone has abandoned a new mob here" ENDLINE); // objects CONFIG (CString, strObjectDefaultName, "Object name"); CONFIG (CString, strObjectDefaultShortDescription, "A newly created object"); CONFIG (CString, strObjectDefaultDescription, "A newly created object sits here." ENDLINE); CONFIG (int, iMinCondition, 0); CONFIG (int, iMaxCondition, 100); // rooms CONFIG (CString, strRoomDefaultName, "Room name"); CONFIG (CString, strRoomDefaultDescription, "You stumble into a newly created room." ENDLINE); // exits CONFIG (CString, strExitDefaultKeywords, ""); CONFIG (CString, strExitDefaultDescription, "Exit description"); // repairs CONFIG (int, iMinprofitfix, 1); CONFIG (int, iMaxprofitfix, 1000); // shops CONFIG (int, iMinprofitbuy, 1); CONFIG (int, iMaxprofitbuy, 1000); CONFIG (int, iMinprofitsell, 1); CONFIG (int, iMaxprofitsell, 1000); // mob flags CONFIGNODEFAULT (tFlags, MobActFlags); CONFIGNODEFAULT (tFlags, MobAffectFlags); CONFIGNODEFAULT (tFlags, MobAttackFlags); CONFIGNODEFAULT (tFlags, MobDefenseFlags); CONFIGNODEFAULT (tFlags, MobPartsFlags); CONFIGNODEFAULT (tFlags, MobResistFlags); CONFIGNODEFAULT (tFlags, MobLanguageFlags); // mob lists CONFIGNODEFAULT (CConfigList, MobSexList); CONFIGNODEFAULT (CConfigList, MobSizeList); CONFIGNODEFAULT (CConfigList, MobRaceList); CONFIGNODEFAULT (CConfigList, MobClassList); CONFIGNODEFAULT (CConfigList, MobPositionList); CONFIGNODEFAULT (CConfigList, MobSpecialList); // object flags CONFIGNODEFAULT (tFlags, ObjectFlags); CONFIGNODEFAULT (tFlags, WearFlags); CONFIGNODEFAULT (tFlags, ObjectFurnitureFlags); CONFIGNODEFAULT (tFlags, ObjectContainerFlags); CONFIGNODEFAULT (tFlags, ObjectWeaponFlags); CONFIGNODEFAULT (tFlags, ObjectPortalFlags); // object lists CONFIGNODEFAULT (CConfigList, ObjectWeaponList); CONFIGNODEFAULT (CConfigList, ObjectLiquidList); CONFIGNODEFAULT (CConfigList, ObjectAttackList); CONFIGNODEFAULT (CConfigList, ObjectItemList); CONFIGNODEFAULT (CConfigList, ObjectWearList); CONFIGNODEFAULT (CConfigList, ObjectAffectList); CONFIGNODEFAULT (CConfigList, ObjectWeaponConditionList); CONFIGNODEFAULT (CConfigList, ObjectArmourConditionList); CONFIGNODEFAULT (CConfigList, ObjectFoodConditionList); CONFIGNODEFAULT (CConfigList, ObjectAffectWhereList); // room flags CONFIGNODEFAULT (tFlags, RoomFlags); CONFIGNODEFAULT (tFlags, ExitFlags); // room lists CONFIGNODEFAULT (CConfigList, RoomSectorList); CONFIGNODEFAULT (CConfigList, RoomDirectionList); // area flags CONFIGNODEFAULT (tFlags, AreaFlags); // ROM form flags CONFIGNODEFAULT (tFlags, MobFormFlags); // Constants CONFIGNODEFAULT (CConfigList, Constants); // skills and spells CONFIGNODEFAULT (CConfigList, SkillTypeList); CONFIGNODEFAULT (CConfigList, SpellNameList); CONFIGNODEFAULT (CConfigList, SMAUGSkillNameList); CONFIGNODEFAULT (CConfigList, ROMSkillNameList); // programs CONFIGNODEFAULT (CConfigList, ProgramNameList);