/* ** AreaEditor - a program for editing SMAUG and ROM area files. ** Author: Nick Gammon ** http://www.gammon.com.au/ ** See Copyright Notice at the end of AreaEditor.h */ // SkillsSheet.h : header file // // This class defines custom modal property sheet // CSkillsSheet. #ifndef __SKILLSSHEET_H__ #define __SKILLSSHEET_H__ #include "SkillsPages.h" ///////////////////////////////////////////////////////////////////////////// // CSkillsSheet class CSkillsSheet : public CPropertySheet { DECLARE_DYNAMIC(CSkillsSheet) // Construction public: CSkillsSheet(CWnd* pWndParent = NULL, CSkill * skill = NULL); // Attributes public: CSkillsPage1 m_Page1; CSkillsPage2 m_Page2; CSkillsPage3 m_Page3; CSkillsPage4 m_Page4; CSkill * m_skill; bool m_bAdd; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSkillsSheet) //}}AFX_VIRTUAL // Implementation public: virtual ~CSkillsSheet(); // Generated message map functions protected: //{{AFX_MSG(CSkillsSheet) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG afx_msg LRESULT OnKickIdle(WPARAM, LPARAM); DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// #endif // __SKILLSSHEET_H__