/* ** AreaEditor - a program for editing SMAUG and ROM area files. ** Author: Nick Gammon ** http://www.gammon.com.au/ ** See Copyright Notice at the end of AreaEditor.h */ #if !defined(AFX_MOBILEAFFECTPAGE_H__ACFBE916_EB82_11D1_A20A_0000B4595568__INCLUDED_) #define AFX_MOBILEAFFECTPAGE_H__ACFBE916_EB82_11D1_A20A_0000B4595568__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // MobileAffectPage.h : header file // ///////////////////////////////////////////////////////////////////////////// // CMobileAffectPage dialog class CMobileAffectPage : public CDialog { // Construction public: CMobileAffectPage(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CMobileAffectPage) enum { IDD = IDD_MOBILE_AFFECT }; BOOL m_bBlind; BOOL m_bInvisible; BOOL m_bAquaBreath; BOOL m_bBerserk; BOOL m_bCharm; BOOL m_bCurse; BOOL m_bDetectEvil; BOOL m_bDetectHidden; BOOL m_bDetectInvis; BOOL m_bDetectMagic; BOOL m_bDetectTraps; BOOL m_bFaeireFire; BOOL m_bFireShield; BOOL m_bFlaming; BOOL m_bFloating; BOOL m_bFlying; BOOL m_bHaus1; BOOL m_bHide; BOOL m_bHold; BOOL m_bIceShield; BOOL m_bInfraRed; BOOL m_bParalysis; BOOL m_bPassDoor; BOOL m_bPoison; BOOL m_bPossess; BOOL m_bProtect; BOOL m_bSanctuary; BOOL m_bScrying; BOOL m_bShockShield; BOOL m_bSleep; BOOL m_bSneak; BOOL m_bTrueSight; //}}AFX_DATA CMobile * m_mob; // which mobile we are displaying // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMobileAffectPage) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CMobileAffectPage) // NOTE: the ClassWizard will add member functions here //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MOBILEAFFECTPAGE_H__ACFBE916_EB82_11D1_A20A_0000B4595568__INCLUDED_)