#include <stdlib.h>
#include "kernel.h"
#include "zones.h"
#include "levels.h"
#include "mobile.h"
#include "rooms.h"
#include "objsys.h"
#include "clone.h"
#include "bootstrap.h"
#include "bprintf.h"
#include "log.h"
#include "parse.h"
#include "uaf.h"
#include "locations.h"
/* returns the number of players in a zone, excludes aliased mobs */
int count_players_in_zone(int zone) {
int i;
int plrs = 0;
for (i = 0 ; i < max_players ; i++)
if (is_in_game(i) && loc2zone(ploc(i)) == zone)
plrs++;
return(plrs);
}
/* give this two numbers, LOCMIN & LOCMAX */
int count_players_between_locs(int loca, int locb) {
int i;
int plrs = 0;
for (i = 0 ; i < max_players ; i++)
if (is_in_game(i) && ploc(i) <= loca && ploc(i) >= locb)
plrs++;
return(plrs);
}
/* Return the zone index for a given zone name (abbreviation).
* -1 if no such zone is found.
*/
int
get_zone_by_name (char *name)
{
int x;
int w = strlen (name);
for (x = 0; x < numzon; x++) {
if (strncasecmp (name, zname (x), w) == 0)
return x;
}
return -1;
}
/* Return the zone index among the non-permanent zones which matches
* the given name exactly. If none exists, create one and return that index.
*/
int get_wizzone_by_name(char *zonename){
int i;
char name[20];
strcpy(name, zonename);
for (i = num_const_zon; i < numzon; i++) {
if (strcasecmp (name, zname (i)) == 0)
return i;
}
if (numzon == zon_array_len) {
zon_array_len += 20;
zoname = resize_array (zoname, sizeof (ZONE),
numzon, zon_array_len);
}
zname (numzon) = COPY (name);
init_intset (zlocs (numzon), 5);
init_intset (zmobs (numzon), 3);
init_intset (zobjs (numzon), 3);
return numzon++;
}
/* Return the ZONE entry index for the zone that 'loc' is member of.
* Return -1 if invalid loc number.
*/
int
loc2zone (int loc)
{
return exists (loc) ? lzone (loc) : -1;
}
/* Take a 'loc' as argument and return the zone name and the offset within
* the zone for this loc.
* If buff = NULL, return the name in a static buffer.
*/
int
findzone (int loc, char *buff)
{
int z, x;
if ((z = loc2zone (loc)) == -1) {
strcpy (buff, "TCHAN");
return 0;
}
strcpy (buff, zname (z));
if (!(x = find_int (loc, zlocs (z)))) {
mudlog ("ERROR: Location %d was not in its zone %d.", loc, z);
}
return x;
}
/* This function is inverse of findzone in that it
* from a zone index and offset number finds the loc that it makes up.
* 0 is returned on error.
*/
int
getlocid (int z, int off)
{
int a;
if (z == -1 || z >= numzon)
return 0;
if (off == 0)
off = 1;
else if (off < 0)
return 0;
return (a = find_int_number (off - 1, zlocs (z))) == SET_END ? 0 : a;
}
/* This function is inverse of findzone in that it
* from a zone name and number finds the loc that it makes up.
* 0 is returned on error.
*/
int
getlocnum (char *zname, int off)
{
return getlocid (get_zone_by_name (zname), off);
}
/*
* Reset a zone. If r_* != NULL, return the number of locs/objs/mobs that
* were successfully reset ; modified to not destruct wizard locations
*/
void reset_zone (int z, time_t * now, int *r_locs, int *r_mobs, int *r_objs) {
int i, ct, loc;
int xr_locs = 0, xr_mobs = 0, xr_objs = 0;
#ifdef LOCMIN_VOLCANO
if(!strcmp(zname(z), "volcano")) {
room_data[convroom(LOC_VOLCANO_BANDILBAR23)].r_exit[2] = LOC_VOLCANO_BANDILBAR24;
room_data[convroom(LOC_VOLCANO_BANDILBAR28)].r_exit[1] = LOC_VOLCANO_BANDILBAR26;
}
#endif
/* reset data for each room/obj/mob, if it moves from the intset, *
* then decrement ct so that when ct++ happens we are at the proper *
* place in the link list (where the old one was deleted */
for (i = zfirst_mob(z), ct = 0; ct < znumchars(z) ; i = zmob_nr(++ct, z)) {
loc = pzone(i);
xr_mobs += reset_mobile(i);
if (loc != pzone(i)) ct--;
}
for (i = zfirst_obj(z), ct = 0; ct < znumobs(z) ; i = zobj_nr(++ct, z)) {
loc = ozone(i);
xr_objs += reset_object(i);
if (loc != ozone(i)) ct--;
}
for (i = zfirst_loc(z), ct = 0; ct < znumloc(z) ; i = zloc_nr(++ct, z)) {
loc = lzone(i);
xr_locs += reset_location(i);
if (loc != lzone(i)) ct--;
}
if (r_locs != NULL)
*r_locs = xr_locs; /* locs reset */
if (r_mobs != NULL)
*r_mobs = xr_mobs; /* mobs reset */
if (r_objs != NULL)
*r_objs = xr_objs; /* objs reset */
}
/* Load a zone from disk into the game.
* Name, is its owner, which also identifies the files it's stored on.
* Place the number of items found and the number actually loaded in the
* positions pointed to by the arguments.
* Return memory allocated as our function value, -1 on error.
*/
int
load_zone (char *name, int *nlocs, int *nlocs_f, int *nmobs, int *nmobs_f,
int *nobjs, int *nobjs_f)
{
Boolean locs_exist, mobs_exist, objs_exist;
char filename[128];
FILE *locfile, *mobfile, *objfile;
int loc_mem = 0, mob_mem = 0, obj_mem = 0;
int z;
if (nlocs != NULL)
*nlocs = 0;
if (nlocs_f != NULL)
*nlocs_f = 0;
if (nmobs != NULL)
*nmobs = 0;
if (nmobs_f != NULL)
*nmobs_f = 0;
if (nobjs != NULL)
*nobjs = 0;
if (nobjs_f != NULL)
*nobjs_f = 0;
wiz_loc_filename (filename, name);
locs_exist = (locfile = FOPEN(filename, "r")) != NULL;
wiz_mob_filename (filename, name);
mobs_exist = (mobfile = FOPEN(filename, "r")) != NULL;
wiz_obj_filename (filename, name);
objs_exist = (objfile = FOPEN(filename, "r")) != NULL;
if (!(locs_exist || mobs_exist || objs_exist))
return 0;
z = get_wizzone_by_name (name);
if (locs_exist) {
loc_mem = load_locations (z, locfile, nlocs, nlocs_f);
FCLOSE(locfile);
}
if (mobs_exist) {
mob_mem = load_mobiles (z, mobfile, nmobs, nmobs_f);
FCLOSE(mobfile);
}
if (objs_exist) {
obj_mem = load_objects (z, objfile, nobjs, nobjs_f);
FCLOSE(objfile);
}
reset_zone (z, NULL, NULL, NULL, NULL);
return (loc_mem < 0 || mob_mem < 0 || obj_mem < 0) ? -1
: loc_mem + mob_mem + obj_mem;
}
/* From a character name, get the filenames that will contain his zone. */
static char *
wiz_zone_filename (char *buff, char *name, char *contents)
{
sprintf (buff, "%s/%s.%s", WIZ_ZONES, name, contents);
return buff;
}
char *
wiz_mob_filename (char *buff, char *name)
{
return wiz_zone_filename (buff, name, "mobiles");
}
char *
wiz_loc_filename (char *buff, char *name)
{
return wiz_zone_filename (buff, name, "locations");
}
char *
wiz_obj_filename (char *buff, char *name)
{
return wiz_zone_filename (buff, name, "objects");
}
/* The ZONES command.
*/
void
zonescom (void)
{
int a;
if (plev (mynum) < LVL_WIZARD) {
erreval ();
return;
}
bprintf ("&+C Zone-Name Rooms Mobiles Objects "
"Zone-Name Rooms Mobiles Objects\n\n");
for (a = 0; a < num_const_zon; a++) {
bprintf ("&*%14s&+W%5d %7d %7d", zname (a), znumloc (a), znumchars (a), znumobs (a));
if (a % 2 == 1 || a == num_const_zon - 1)
bprintf ("\n");
}
bprintf ("\n&*A total of &+W%d &*permanent zones containing "
"&+W%d &*rooms, &+W%d &*mobiles, &+W%d &*objects.\n\n",
num_const_zon, num_const_locs, num_const_chars - max_players,
num_const_obs);
if (numzon != num_const_zon) {
int i = 0;
bprintf ("&+C Zone-Name Rooms Mobiles Objects "
"Zone-Name Rooms Mobiles Objects\n\n");
for (a = num_const_zon; a < numzon; a++) {
int locs = znumloc (a);
int mobs = znumchars (a);
int objs = znumobs (a);
if (locs > 0 || mobs > 0 || objs > 0) {
bprintf ("&*%14s&+W%5d %7d %7d", zname (a), locs, mobs, objs);
if (i++ % 2 == 1)
bprintf ("\n");
}
}
bprintf ("\n&*A total of &+W%d &*Wizard's zones containing "
"&+W%d &*rooms, &+W%d &*mobiles, &+W%d &*objects.\n",
i,
numloc - num_const_locs,
numchars - num_const_chars,
numobs - num_const_obs);
}
}
/* The LOCATIONS command
*/
void
locationscom ()
{
int a, b;
b = 0;
if (plev (mynum) < LVL_WIZARD) {
erreval ();
return;
}
bprintf ("&+CZone Locations Zone Locations Zone Locations\n");
bprintf ("&+c------------------------ ------------------------ ------------------------\n");
for (a = 0; a < num_const_zon; a++) {
++b;
bprintf ("&*%-15s&+W%9d", zname (a), znumloc (a));
if (b % 3 == 0 || a == num_const_zon - 1) {
b = 0;
bprintf ("\n");
} else
bprintf (" ");
}
if (b)
bprintf ("\n");
bprintf ("&+c------------------------ ------------------------ ------------------------\n");
bprintf ("&+wA total of &+W%d &+wpermanent zones, with &+W%d &+wlocations.\n",
num_const_zon, num_const_locs);
if (numzon != num_const_zon) {
int i = 0;
b = 0;
bprintf ("&+c------------------------ ------------------------ ------------------------\n");
bprintf ("&+CZone Locations Zone Locations Zone Locations\n");
bprintf ("&+c------------------------ ------------------------ ------------------------\n");
for (a = num_const_zon; a < numzon; a++) {
int locs = znumloc (a);
int mobs = znumchars (a);
int objs = znumobs (a);
if (locs > 0 || mobs > 0 || objs > 0) {
bprintf ("&*%-15s&+W%9d", zname (a), znumloc (a));
++b;
++i;
if (b % 3 == 0 || a == num_const_zon - 1) {
b = 0;
bprintf ("\n");
} else
bprintf (" ");
}
}
if (b)
bprintf ("\n");
bprintf ("&+c------------------------ ------------------------ ------------------------\n");
bprintf ("&+wA total of &+W%d &+wWizard zones, with &+W%d &+wlocations.\n",
i, numloc - num_const_locs);
}
}