#include <sys/signal.h> #include <sys/time.h> #include <errno.h> #include <sys/stat.h> #include <unistd.h> #include "kernel.h" #include "mobile.h" #include "climate.h" #include "move.h" #include "timing.h" #include "bprintf.h" #include "sendsys.h" #include "log.h" #include "fight.h" #include "mud.h" #include "locations.h" #include "objects.h" #include "condact.h" #include "idlookup.h" #include "client.h" #include "wizard.h" #define SECS_IN_A_MIN 60 #define SECS_IN_AN_HOUR (SECS_IN_A_MIN*60) #define SECS_IN_A_DAY (SECS_IN_AN_HOUR*24) #define SECS_IN_A_WEEK (SECS_IN_A_DAY*7) #define WARNING_1 15 /* Minutes before closing time to give warnings. */ #define WARNING_2 3 /* Only used if the mud is not open 24 hrs. a day */ extern void storeplayers(void); #ifdef _NETBSD_ extern const char *sys_errlist[]; #elseif _OLD_LINUX_ extern char *sys_errlist[]; #endif #ifdef IO_STATS extern int bytes_read; extern int bytes_sent; extern int sock_conns; extern int cut_conns; extern int unres_hosts; #endif extern int aberfd; extern int dnsfd; extern Boolean auto_restart; #define MUD_ALWAYS 0 #define MUD_OPEN 1 #define MUD_WARNING1 2 #define MUD_WARNING2 3 #define MUD_CLOSED (-1) #define NUM_INTERV 30 static int wrap = 0; /* Number of times we wrap around */ int intervals = 0; struct tm open_times[NUM_INTERV]; int open_state = MUD_OPEN; int wrap_point = -1; /************************************************************************ * * * "DIRT"'s system for controlling it's opening and closing times. * * * * mud_open() is called. It reads DATA/hours and returns true if mud * * is open, false if not. Read DATA/=README= for the format. The * * opening time (if closed) or closing time (if open) is placed in * * the global variable 'next_event' and checked regularly. Two * * warnings are given before the players are kicked off at closing * * time. * ***********************************************************************/ time_t next_event; /* closing time if open, opening time if closed. */ /* Return True if the time represented by a is later then that of b : * This procedure is to be used by the boot, where one and only one * interval may be later so one occurence should return true, * remaining false. * (We are only using the day, hour and min fields in tm.) */ static Boolean blater (struct tm *a, struct tm *b) { if (a->tm_wday > b->tm_wday || (a->tm_wday == b->tm_wday && a->tm_hour > b->tm_hour) || (a->tm_wday == b->tm_wday && a->tm_hour == b->tm_hour && a->tm_min > b->tm_min)) return True; ++wrap; if (wrap_point >= 0) return False; wrap_point = a - open_times; return True; } /* Return True if the time represented by a is later then that of b : * (We are only using the day, hour and min fields in tm.) */ static Boolean later (struct tm *a, struct tm *b) { if (a->tm_wday > b->tm_wday || (a->tm_wday == b->tm_wday && a->tm_hour > b->tm_hour) || (a->tm_wday == b->tm_wday && a->tm_hour == b->tm_hour && a->tm_min > b->tm_min)) return True; return False; } /* Return True if the time t occurs after a and before b, (between a and b). */ static Boolean between (struct tm *t, struct tm *a, struct tm *b) { return (later (a, b) ? !between (t, b, a) : later (t, a) && !later (t, b)); } /* Return the time difference between two events in seconds. */ static time_t diff (struct tm *from, struct tm *to) { if (later (from, to)) return (SECS_IN_A_WEEK - diff (to, from)); else return ((to->tm_wday - from->tm_wday) * SECS_IN_A_DAY + (to->tm_hour - from->tm_hour) * SECS_IN_AN_HOUR + (to->tm_min - from->tm_min) * SECS_IN_A_MIN); } static int next_time (struct tm *now) { struct tm *u; int x; for (x = 0, u = open_times; x < intervals; x++, u++) { if (later (u, now)) break; } if (x == 0) { now->tm_wday += 7; for (x = 0, u = open_times; x < intervals; x++, u++) { if (later (u, now)) break; } now->tm_wday -= 7; } if (x == intervals) x = 0; return x; } static Boolean ok_week_time (struct tm *t, char *d, char *fname, int lineno) { static char *wdays[] = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", TABLE_END}; int x; if ((x = tlookup (d, wdays)) < 0) { printf ("%s:%d - No such day: %s\n", fname, lineno, d); return False; } t->tm_wday = x; if (t->tm_hour < 0 || t->tm_hour >= 24 || t->tm_min < 0 || t->tm_min >= 60) { printf ("%s:%d - Illegal time: %d:%d\n", fname, lineno, t->tm_hour, t->tm_min); return False; } return True; } static Boolean is_later (struct tm *b, struct tm *a, char *fname, int lineno, int x) { if (blater (b, a)) return True; mudlog ("ERROR: %s:%d - Illegal format %s \'->\', not increasing times.", fname, lineno, (x == 0) ? "before" : "after"); return False; } /* If AberMUD is open, return True and the closing-time in the variable * pointed to by next_ev (global UNIX time). If the game is closed, * return False, and the opening time in the variable pointed to by next_ev. */ Boolean mud_open (time_t * next_ev, time_t * current_time) { struct tm *tm_now; int ct; time_t now = *current_time; now = round_to_min (now); tm_now = localtime (&now); if (intervals > 0) { ct = next_time (tm_now); *next_ev = now + diff (tm_now, open_times + ct); return ODD (ct); } else { *next_ev = TIME_NEVER; return True; } } static int xboot_times (FILE * f, char *fname) { struct tm *i = open_times; FILE *fl; char dnamefrom[20]; char dnameto[20]; char b[256]; int status, ct = 0, lineno = 0; if ((fl = f) == NULL && (fl = FOPEN(fname, "r")) == NULL) { intervals = 0; next_event = TIME_NEVER; open_state = MUD_ALWAYS; return 0; } while (fgets (b, sizeof b, fl)) { lineno++; if (ct >= NUM_INTERV) { printf ("%s:%d - Too many intervals in hours file.\n", fname, lineno); FCLOSE(fl); return -1; } status = sscanf (b, "%s %d:%d %*s %s %d:%d\n", dnamefrom, &i->tm_hour, &i->tm_min, dnameto, &i[1].tm_hour, &i[1].tm_min); if (status <= 0) continue; if (status != 6) { FCLOSE(fl); printf ("status == %d\n", status); printf ("%s:%d - Illegal format in hours file: %s", fname, lineno, b); return -1; } if (!ok_week_time (i, dnamefrom, fname, lineno) || ((ct > 0) && !is_later (i, i - 1, fname, lineno, 0)) || !ok_week_time (++i, dnameto, fname, lineno) || !is_later (i, i - 1, fname, lineno, 1)) { FCLOSE(fl); return -1; } ct += 2; ++i; } if (!is_later (open_times, i - 1, fname, 1, 0)) { FCLOSE(fl); return -1; } if (wrap != 1) { printf ("%s:%d - hours file should wrap once.\n", fname, lineno); FCLOSE(fl); return -1; } if (!feof (fl)) { printf ("%s:%d [%d]%s\n", fname, lineno, errno, sys_errlist[errno]); FCLOSE(fl); return -1; } if (f == NULL) FCLOSE(fl); intervals = ct; for (ct = wrap_point; ct < intervals; ct++) { open_times[ct].tm_wday += 7; } return 0; } int boot_hours (FILE * f, char *fname) { int k; time_t now = time (NULL); if ((k = xboot_times (f, fname)) < 0) { intervals = 0; next_event = TIME_NEVER; open_state = MUD_ALWAYS; } else if (open_state == MUD_ALWAYS) return k; else if (mud_open (&next_event, &now)) open_state = MUD_OPEN; else open_state = MUD_CLOSED; return k; } /* Check if closing time has arrived. If so, kick everyone off (except * the 'masteruser' if he is on). Give 2 warnings ahead of time. */ static void check_if_closed (time_t * now) { int time_left; if (next_event == TIME_NEVER) return; time_left = next_event - *now; switch (open_state) { case MUD_ALWAYS: return; case MUD_OPEN: if (time_left < WARNING_1 * SECS_IN_A_MIN) { bprintf (" MUD is closing in %s.\a\n", sec_to_str (round_to_min (time_left))); open_state = MUD_WARNING1; } break; case MUD_WARNING1: if (time_left < WARNING_2 * SECS_IN_A_MIN) { bprintf (" MUD is closing in %s.\a\n", sec_to_str (round_to_min (time_left))); open_state = MUD_WARNING2; } break; case MUD_WARNING2: if (time_left < 0) { broad ("\t\tMUD has closed. Thank you for playing..."); open_state = MUD_CLOSED; if (mud_open (&next_event, now)) { mudlog ("ERROR: mud_open is not False"); } } break; case MUD_CLOSED: if (time_left < 0) { open_state = MUD_OPEN; if (!mud_open (&next_event, now)) { mudlog ("ERROR: mud_open is not True"); } } } } char *time2ascii (time_t t) { static char timestr[30]; if (t == 0) t = global_clock; strcpy(timestr, ctime(&t)); *strchr(timestr, '\n') = 0; return(timestr); } /* The TIME command. List game time elapsed, current time, last reset * and closing time if applicable. */ void timecom (void) { bprintf ("Elapsed Time : "); eltime (); bprintf ("Current Time : %s\n", time2ascii (TIME_CURRENT)); bprintf ("Last Reset : %s", ctime (&last_reset)); if (next_event != TIME_NEVER) { bprintf ("Closing Time : %s\n", time2ascii (next_event)); } } void uptimecom (void) { bprintf ("Elapsed Time : %s\n", sec_to_str (global_clock-last_startup)); bprintf ("Been Up Since : %s", ctime (&last_startup)); #ifdef IO_STATS if (plev(mynum) > LVL_WIZARD) { bprintf ("Unresolved hosts : %d [DNS Server: %s]\n", unres_hosts, dnsfd != -1 ? "Operational" : "Down"); bprintf ("Bytes [in/out] : %d / %d\n", bytes_read, bytes_sent); bprintf ("Connects [cut/total] : %d / %d\n", cut_conns, sock_conns); } #endif bprintf ("Number of Resets : %d\n", numresets); bprintf ("Number of Reboots : %d\n", numreboots); bprintf ("Recovered Crashes : %d\n", numcrashes); } /* Prints the game time elapsed. Called by timecom() and main. */ void eltime (void) { long int et; switch (et = gametime ()) { case TIME_NEVER: bprintf ("AberMUD has yet to ever start!"); break; case TIME_UNAVAIL: bprintf ("Current time is unavailable!"); break; default: if (et > SECS_IN_A_DAY) bprintf ("&+WOver a day!"); else bprintf ("&+W%s", sec_to_str (et)); break; } bprintf ("\n"); } long int gametime (void) { return global_clock - last_reset; } /* Takes a number of seconds as input and converts this to seconds, * minutes, hours, days, which is returned if the pointers != NULL. */ static void split_time (long int sec, int *secs, int *min, int *hrs, int *days) { int s = 0, m = 0, h = 0, d = 0; if (sec >= SECS_IN_A_DAY) { d = sec / SECS_IN_A_DAY; sec -= d * SECS_IN_A_DAY; } if (sec >= SECS_IN_AN_HOUR) { h = sec / SECS_IN_AN_HOUR; sec -= h * SECS_IN_AN_HOUR; } if (sec >= SECS_IN_A_MIN) { m = sec / SECS_IN_A_MIN; sec -= m * SECS_IN_A_MIN; } s = sec; /* Assign return values: */ if (secs != NULL) *secs = s; if (min != NULL) *min = m; if (hrs != NULL) *hrs = h; if (days != NULL) *days = d; } /* Takes a number of seconds as input and returns a pointer to a string * containing the amount of time in english, ex: "2 hours, 3 minutes"..etc.. */ char * sec_to_str (long int seconds) { static char str[50]; int sec, min, hrs, days; char aux[15]; *str = '\0'; split_time (seconds, &sec, &min, &hrs, &days); if (days > 0) { sprintf (str, "%d day%s", days, (days == 1) ? "" : "s"); } if (hrs > 0) { if (days > 0) strcat (str, ", "); sprintf (aux, "%d hour%s", hrs, (hrs == 1) ? "" : "s"); strcat (str, aux); } if (min > 0) { if (days > 0 || hrs > 0) strcat (str, ", "); sprintf (aux, "%d minute%s", min, (min == 1) ? "" : "s"); strcat (str, aux); } if (sec > 0) { if (days > 0 || hrs > 0 || min > 0) strcat (str, ", "); sprintf (aux, "%d second%s", sec, (sec == 1) ? "" : "s"); strcat (str, aux); } return (str); } /* Takes a number of seconds as input and returns a pointer to a string * containing hh:mm:ss. */ char * sec_to_hhmmss (long int seconds) { static char str[25]; int sec, min, hrs, days; split_time (seconds, &sec, &min, &hrs, &days); if (days > 0) { hrs += days * 24; } sprintf (str, "%02d:%02d:%02d", hrs, min, sec); return (str); } /* Returns time t rounded to the nearest minute. */ time_t round_to_min (time_t t) { t += SECS_IN_A_MIN / 2; return (t -= t % SECS_IN_A_MIN); } /* Like ctime(3) but strips the seconds, year-part and the \n. */ char * my_ctime (time_t * clock) { char *t = ctime (clock); t[16] = '\0'; return t; } void on_timer (void) { static long int n = 0; static const int interupts_per_hour = 3600 / TIMER_INTERRUPT; int plx; setup_globals(-1); fflush(logptr); fflush(clogptr); #ifdef ABERCHAT if (auto_restart && aberfd == -1 && !(n % 150)) aberchat_autorecon(); #endif if (++n % interupts_per_hour != 0 || time (&global_clock) == -1) global_clock += TIMER_INTERRUPT; check_if_closed (&global_clock); loop_all_players (); regenerate (); special_events (SP_ALL); update_weather(); #ifdef SAVE_HTML if (!(n % 30)) /* store players html every min */ storeplayers(); #endif for (plx = 0; plx < max_players; plx++) { if (is_in_game(plx)) do_ingame(plx); else if (is_conn(plx)) { if ((global_clock - logged_on(plx)) > RES_TM && limbo(plx)) enter_game(plx); else if ((global_clock - logged_on(plx)) > CONNECT_TM) close_sock(fildes(plx)); } } } void do_ingame(int plx) { setup_globals (plx); handle_duration (plx); cur_player->cast_spell = False; if (ploc(mynum) == LOC_VILLAGE_EMERGENCY && prndsinroom(mynum) >= cur_player->work) exit_hospital(); else if (cur_player->crawl > 10) cur_player->crawl -= 10; else if (linkdead(real_mynum) && global_clock - prlast_cmd(mynum) > LD_TM) auto_tout(); else if (global_clock - prlast_cmd(real_mynum) > IDLE_TM) auto_tout(); else if (cur_player->crawl > 0) { dodirn(False, cur_player->crawl); cur_player->crawl = 0; } }