#ifndef _UPDATE_H #define _UPDATE_H typedef struct _update_index { long qdone; int mobnum; int objnum; int mudzones; int mudlocs; int mudobjs; int mudchars; } UPDATE_IDX_REC; typedef struct _update_mobiles { int num; int loc; int str; int score; } UPDATE_MOBILE_REC; typedef struct _update_objects { int num; int loc; int state; int carrflg; int flags_h; int flags_l; } UPDATE_OBJECT_REC; extern void storecom(char *, Boolean); extern void free_player(void); void run_update(void); void update_world(int num); int check_update(int num); int save_mobiles(void); int save_objects(void); void read_mobiles(int mob, int fnum); void read_objects(int obj, int fnum); void writeclones(void); void freestuff(void); #endif