#ifndef _UPDATE_H
#define _UPDATE_H
typedef struct _update_index {
long qdone;
int mobnum;
int objnum;
int mudzones;
int mudlocs;
int mudobjs;
int mudchars;
} UPDATE_IDX_REC;
typedef struct _update_mobiles {
int num;
int loc;
int str;
int score;
} UPDATE_MOBILE_REC;
typedef struct _update_objects {
int num;
int loc;
int state;
int carrflg;
int flags_h;
int flags_l;
} UPDATE_OBJECT_REC;
extern void storecom(char *, Boolean);
extern void free_player(void);
void run_update(void);
void update_world(int num);
int check_update(int num);
int save_mobiles(void);
int save_objects(void);
void read_mobiles(int mob, int fnum);
void read_objects(int obj, int fnum);
void writeclones(void);
void freestuff(void);
#endif