#include "quests.h"
/* Make sure that the # define in quests.h, match the entries in here. EG */
/* EFOREST is defined as 0, then the first entry here is for EFOREST. */
/* { POINTS, CRITICAL?, NAME } */
QUEST Quests[] = {
{ 2, True, "ElvenForest" },
{ 2, False, "Shazareth" },
{ 1, False, "Excalibur" },
{ 2, False, "HolyGrail" },
{ 2, False, "FireKings" },
{ 1, False, "Spike" },
{ 3, True, "Painting" },
{ 4, False, "Draknor" },
{ 4, True, "Evolution" },
{ 3, True, "Zodiac" },
{ 3, False, "SunDisc" },
{ 1, True, "Volcano" },
{ 2, True, "Sabre" },
{ 4, False, "Rainforest" },
{ 1, True, "Noxypickle" },
{ 4, False, "Talon" },
{ 2, False, "Abyss" },
{ 1, False, "Mithdan" },
{ 1, False, "Orchold" },
{ 1, False, "Ramses" },
{ 1, False, "Faffner" },
{ 1, False, "Chlyon" },
{ 1, False, "Mithril" },
{ 1, False, "PinkElephant" },
{ 0, False, TABLE_END }
};