char *Classes[] = { "Warrior", "Thief", "Priest", "Mage" }; char *MWizLevels[] = { NULL, "Apprentice", "Necromancer", "Emeriti", "Wizard", "Istari", "ArchWizard", "DemiGod", "Shalafi", "God", "Creator", TABLE_END }; char *FWizLevels[] = { NULL, "Apprentice", "Necromancer", "Emeriti", "Wizardess", "Istari", "ArchWizard", "DemiGoddess", "Shalafi", "Goddess", "Padishah", TABLE_END }; char *MageLevels[LVL_WIZARD + 2] = { "Guest", "Novice", "Trickster", "Cabalist", "Visionist", "Phantasmist", "Shadowist", "Spellbinder", "Illusionist", "Evoker", "Conjurer", "Theurgist", "Thaumaturge", "Magician", "Enchanter", "Warlock", "Mage(1st)", "Mage(2nd)", "Mage(3rd)", "Mage(4th)", "Mage(5th)", "Wizard", TABLE_END}; char *WarriorLevels[LVL_WIZARD + 2] = { "Rookie", "Private", "Soldier", "Mercenary", "Vetran", "Warrior", "Swordsman", "Hero", "Myrmidon", "Champion", "Superhero", "Knight", "Guardian", "Legend", "Baron", "Duke", "Lord(1st)", "Lord(2nd)", "Lord(3rd)", "Lord(4th)", "Lord(5th)", "High Lord", TABLE_END}; char *PriestLevels[LVL_WIZARD + 2] = { "Believer", "Acolyte", "Adept", "Priest", "Curate", "Canon", "Low Lama", "Lama", "High Lama", "Great Lama", "Patriarch", "Priest(1st)", "Priest(2nd)", "Priest(3rd)", "Priest(4th)", "Priest(5th)", "High Priest", "Saint", "Angel(1st)", "Angel(2nd)", "Angel(3rd)", "ArchAngel", TABLE_END}; char *ThiefLevels[LVL_WIZARD + 2] = { "Vagabond", "Footpad", "Cutpurse", "Robber", "Burglar", "Filcher", "Sharper", "Magsman", "Rogue", "High Rogue", "Chief Rogue", "Prime Rogue", "Low Thief", "Thief(1st)", "Thief(2nd)", "Thief(3rd)", "Thief(4th)", "Thief(5th)", "High Thief", "Executioner", "Assassin", "Guildmaster", TABLE_END};