#include "undef.h"
#include "cflags.h"
#include "exits.h"
%objects
Name = Potion1
PName = Potion
Oflags {GetFlips Potion}
AltName = Flask
Location = IN_ROOM:system
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+MSomeone has left a potion here."
Desc[1] = "&+MA pink potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+Mpink&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion1
Name = Potion2
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+RSomeone has left a potion here."
Desc[1] = "&+RA red potion is here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+Rred&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion2
Name = Potion3
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+BSomeone has left a blue potion here."
Desc[1] = "&+BA blue potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+Bblue&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion3
Name = Potion4
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+GSomeone has left a potion here."
Desc[1] = "&+GA green potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+Ggreen&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion4
Name = Potion5
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+WSomeone has left a potion here."
Desc[1] = "&+WA white potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+Wwhite&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion5
Name = Potion6
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+MSomeone has left a potion here."
Desc[1] = "&+CA cyan potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+Ccyan&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion6
Name = Potion7
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+ySomeone has left a potion here."
Desc[1] = "&+yA brown potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very dark bubbling &+ybrown&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion7
Name = Potion8
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+YSomeone has left a potion here."
Desc[1] = "&+YA yellow potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+Yyellow&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion8
Name = Potion9
PName = Potion
AltName = Flask
Location = IN_ROOM:system
Oflags {GetFlips Potion}
BValue = 1000
Size = 5
Weight = 7
State = 1
Maxstate = 1
Desc[0] = "&+mSomeone has left a potion here."
Desc[1] = "&+mA purple potion bubbles here."
Examine = "Upon closer inspection, you see that the flask contains some sort
of very bright bubbling &+mpurple&N liquid. On the top of the flask there
is an emblem of some sort, perhaps to signify that the potion itself is
of godly creation."
End = Potion9
Name = mush
Location = IN_ROOM:system
Oflags { Food }
BValue = 10
Size = 10
Weight = 10
Desc[0] = "A pint of fine grade mush has been left here."
Examine = "This food was purchased at the General Store."
End = mush
Name = key
Location = IN_ROOM:system
Oflags {Key}
Size = 1
Weight = 1
BValue = 3
Desc[0] = "A small skeleton key has been left here."
Examine = "This is a key from the General Store."
End = key
Name = torch
Location = IN_ROOM:system
Oflags {Lightable Lit}
BValue = 10
Size = 10
Weight = 5
Desc[0] = "A torch is on the ground here."
Examine = "This torch was sold at the General Store."
End = torch
%locations
system;
lflags {}
The System Room^
Here's where objects to be cloned are kept. Also potions originate here.
^