#include "undef.h" #include "cflags.h" #include "exits.h" %objects Name = Potion1 PName = Potion Oflags {GetFlips Potion} AltName = Flask Location = IN_ROOM:system BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+MSomeone has left a potion here." Desc[1] = "&+MA pink potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+Mpink&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion1 Name = Potion2 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+RSomeone has left a potion here." Desc[1] = "&+RA red potion is here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+Rred&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion2 Name = Potion3 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+BSomeone has left a blue potion here." Desc[1] = "&+BA blue potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+Bblue&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion3 Name = Potion4 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+GSomeone has left a potion here." Desc[1] = "&+GA green potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+Ggreen&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion4 Name = Potion5 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+WSomeone has left a potion here." Desc[1] = "&+WA white potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+Wwhite&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion5 Name = Potion6 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+MSomeone has left a potion here." Desc[1] = "&+CA cyan potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+Ccyan&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion6 Name = Potion7 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+ySomeone has left a potion here." Desc[1] = "&+yA brown potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very dark bubbling &+ybrown&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion7 Name = Potion8 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+YSomeone has left a potion here." Desc[1] = "&+YA yellow potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+Yyellow&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion8 Name = Potion9 PName = Potion AltName = Flask Location = IN_ROOM:system Oflags {GetFlips Potion} BValue = 1000 Size = 5 Weight = 7 State = 1 Maxstate = 1 Desc[0] = "&+mSomeone has left a potion here." Desc[1] = "&+mA purple potion bubbles here." Examine = "Upon closer inspection, you see that the flask contains some sort of very bright bubbling &+mpurple&N liquid. On the top of the flask there is an emblem of some sort, perhaps to signify that the potion itself is of godly creation." End = Potion9 Name = mush Location = IN_ROOM:system Oflags { Food } BValue = 10 Size = 10 Weight = 10 Desc[0] = "A pint of fine grade mush has been left here." Examine = "This food was purchased at the General Store." End = mush Name = key Location = IN_ROOM:system Oflags {Key} Size = 1 Weight = 1 BValue = 3 Desc[0] = "A small skeleton key has been left here." Examine = "This is a key from the General Store." End = key Name = torch Location = IN_ROOM:system Oflags {Lightable Lit} BValue = 10 Size = 10 Weight = 5 Desc[0] = "A torch is on the ground here." Examine = "This torch was sold at the General Store." End = torch %locations system; lflags {} The System Room^ Here's where objects to be cloned are kept. Also potions originate here. ^