/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* DIRT 3.0.x (Version of AberMUD) *
* *
* Authors of Dirt3.0: Alf Salte (Alf) and Nicknack. See file data/credits *
* *
* File: The old Quests[] has been replaced with a struct with extra in it. *
* Must include quests.h BEFORE this file. (Ithor) *
* *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#include "quests.h"
/* Make sure that the # define in quests.h, match the entries in here. EG */
/* EFOREST is defined as 0, then the first entry here is for EFOREST. */
/* { POINTS, CRITICAL?, NAME } */
QUEST Quests[] = {
{ 2, True, "ElvenForest" },
{ 2, False, "Shazareth" },
{ 1, False, "Excalibur" },
{ 2, False, "HolyGrail" },
{ 2, False, "FireKings" },
{ 1, False, "Spike" },
{ 3, True, "Painting" },
{ 4, False, "Draknor" },
{ 0, False, "UnUsed" },
{ 4, True, "Evolution" },
{ 3, True, "Zodiac" },
{ 3, False, "SunDisc" },
{ 1, True, "Volcano" },
{ 2, True, "Sabre" },
{ 1, False, "Mana" },
{ 4, False, "Rainforest" },
{ 1, True, "Noxypickle" },
{ 5, False, "Mirage" },
{ 0, False, TABLE_END }
};