/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * DIRT 3.0.x (Version of AberMUD) * * * * Authors of Dirt3.0: Alf Salte (Alf) and Nicknack. See file data/credits * * * * File: The old Quests[] has been replaced with a struct with extra in it. * * Must include quests.h BEFORE this file. (Ithor) * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include "quests.h" /* Make sure that the # define in quests.h, match the entries in here. EG */ /* EFOREST is defined as 0, then the first entry here is for EFOREST. */ /* { POINTS, CRITICAL?, NAME } */ QUEST Quests[] = { { 2, True, "ElvenForest" }, { 2, False, "Shazareth" }, { 1, False, "Excalibur" }, { 2, False, "HolyGrail" }, { 2, False, "FireKings" }, { 1, False, "Spike" }, { 3, True, "Painting" }, { 4, False, "Draknor" }, { 0, False, "UnUsed" }, { 4, True, "Evolution" }, { 3, True, "Zodiac" }, { 3, False, "SunDisc" }, { 1, True, "Volcano" }, { 2, True, "Sabre" }, { 1, False, "Mana" }, { 4, False, "Rainforest" }, { 1, True, "Noxypickle" }, { 5, False, "Mirage" }, { 0, False, TABLE_END } };