cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
<HEADER>
Welcome to the CDirt configuration manager.  This utility allows you 
to easily configure machine settings and preferences in the mud.  It
will ask you questions, and if there is a default, it will show up
in []'s and you can hit enter to select it.
<LOAD_DEFTS>
<PROMPT_LOADDEFTS>

<CONFIG_VERBOSE>
If you would like to see extended descriptions of each command before
typing in a response, set this to Yes.  Otherwise, enter No.

<PROMPT_CONFIG_VERBOSE> Turn on verbose mode <deft>?

<INSTALL>
<DEFAULT=Basic>
This option gives you the ability to choose a custom or basic installation.
The custom installation gives you more choices, and allows you to set
additional in-game options.  It will also allow you to set up Aberchat,
a very cool chat system that many abermuds use.

<PROMPT_INSTALL> Please select from [B]asic or [C]ustom install <deft>:

<BASE_LOC>
The base location for the mud files.  Everything gets stored in this
directory, and it should be the current directory you have the game in.

<PROMPT_BASELOC>

<HOSTNAME>
Type in the hostname of the system you'll be running the mud on.  If your
service provider has you run the mud off a different machine, type in the
name of that machine rather than the one you're using now.

<PROMPT_HOSTNAME> Your hostname <deft>:

<MASTERUSER> 
<DEFAULT=Master>
Please type in the name of the Master User for the game.  This is the main
account, which has a complete set of pflags and mask bits (ie, all the
possible abilities in the game).  No spaces or special characters.

<PROMPT> Master User Name <deft>:

<UNVEIL_PASS>
<DEFAULT=pass>
Please type in a password for your master user account.

<PROMPT> Master User Pass <deft>:

<MUD_NAME>
Please type in the name of your new mud.  It may contain spaces, color
codes, and symbols if you'd like.

<PROMPT> MUD Name <deft>:

<PORT>
<DEFAULT=6715> 
What port should the game run on?

<PROMPT_VAL> Port <deft>:

<EMAIL>
What shall the official mud email address be?

<PROMPT> MUD Email <deft>:

<CC>
<DEFAULT=gcc>
If you have gcc on a system, it's probably a good idea to use it.  CC
usually compiles slower code, and is probably less compatible codewise
than GCC, which the mud was developed on.

<PROMPT> Compiler <deft>:

<CFLAGS>
The next option deals with the compiling process.  If you plan on
debugging the mud, you should probably set this to -ggdb3.  If you want
some optimization to be done, set it to -O3. If you want compiler
warnings, set it to -Wall.  You can combine flags.

<PROMPT_CFLAGS> Compile Flags <deft>:

<LDFLAGS>
Ldflags are for linking.  If you would like to add any special ldflags,
just type them in here.  They will be added to a default set which are
probed automatically by the configuration script.

<PROMPT_LDFLAGS> Linker Flags <deft>:

<_OLD_LINUX_>
If your system is running an older kernel, you might want to define this.
It becomes necessary to include crypt.h as a header file in later
versions, instead of the library.  If you're confused, leave it blank.

<PROMPT_NY> Old linux <deft>:

<CUSTOM>

<ABERCHAT>
Would you like to run Aberchat, a mud chat protocol written for abermuds?
If you select YES to this option, be sure to set your password in the next
option, and mail this password to the current Aberchat administrator, Kroll
(smile@mirai.net), so he can add your mud to the server.

<PROMPT_YN> Enable Aberchat <deft>:

<ACHAT_PASS>
If you have Aberchat enabled, type in your password here.  Otherwise, just
hit enter and configure will automatically skip this option.

<PROMPT> Aberchat Password <deft>:

<IO_STATS>
Record extra information about the number of bytes the mud has sent,
received, and connection status?

<PROMPT_YN> IO Statistics <deft>:

<RESET_IDLE>
<DEFAULT=900>
The minimum amount of time (in seconds) that a person can be idle
before the reset stone can be pressed without him being there.

<PROMPT_VAL> Reset Idle Time <deft>:

<LOG_INPUT>
Log everything sent to the mud?

<PROMPT_NY> Log input <deft>:

<IDLE_TM>
<DEFAULT=99999999>
How long should someone be allowed to idle on the game before they are
kicked off automatically?  Setting this to a large number effectively
disables the automatic kickoff (Unless Moses is on... :)

<PROMPT_VAL> Idle timeout value <deft>:

<LD_TM>
<DEFAULT=600>
How long should after someone cuts a connection should the mud keep the
player in the game before timing them out automatically?

<PROMPT_VAL> Linkdead timeout value <deft>:

<RES_TM>
<DEFAULT=6>
How long should we wait for the hostname and ident/username of a player
to come in from the DNS server and other computer? (in seconds)

<PROMPT_VAL> Resolver timeout <deft>:

<CONNECT_TM>
<DEFAULT=240>
How many seconds to wait for someone to log in.

<PROMPT_VAL> Connect timeout <deft>:

<MAX_PLAYERS>
<DEFAULT=50>
How many players should be allowed on the game at one time? Note:
increasing this value also increases the memory requirements for the game.

<PROMPT_VAL> Maximum players <deft>:

<SAVE_HTML>
Allow the game to keep an updated list of online players in HTML?

<PROMPT_YN> Allow HTML <deft>:

<MAX_CONNECTS>
<DEFAULT=5> 
What should be the maximum number of connections from one ip domain?
Note: this is for security purposes, and will keep one person from tying
up all the player slots.

<PROMPT_VAL> Maximum connects <deft>:

<BAN_UNRESOLVED_HOSTS>
Here's an option you can set if you're really anal.  If you set this
option to Y, then people who do not have formal hostnames will be banned
(those who just have ip addresses).

<PROMPT_NY> Ban Unresolved hosts <deft>:

<USE_TSCALE>
If you would like the value of items to increase as more players are
online, type Yes to this option.  If you want the value of objects to stay
the same no matter what, type No.

<PROMPT_YN> Sliding Value Scale <deft>:

<AUTO_FROB>
If you would like wizards to automatically be frobbed to the standard
wizard level, select Yes to this option.  Otherwise, you will have to
frob them yourself (as part of a ceremony or whatever).

<PROMPT_NY> Automatically frob wizards <deft>:

<QTYPE>
<DEFAULT=4>
The quest system can be configured by setting this option to:
 0  : All quests required to become wizard.
 1  : Must do X quests (See levels) by level Y.
 2  : Quest points rather than just numbers of quests.
 3  : Same as 2, but with critical quests, must do by wizlevel.
 4  : Require quest points, and all critical quests.   

<PROMPT_VAL> Quest Type <deft>:

<WIZ_QPOINTS>
<DEFAULT=33>

<PROMPT_VAL> Number of quest points required to wiz <deft>:

<BODYPART_COMBAT>
Setting this option will allow body parts to be severed from players,
and have the many different effects described in info combat.  For
example, players can lose their characters if decapitated.

<PROMPT_YN> Bodypart Combat <deft>?

<MAX_WEAPON_DAM>
<DEFAULT=48>
This option sets the maximum damage possible with any weapon in the game.
If the object has a higher damage set, then it is reduced to this number
in combat.

<PROMPT_VAL> Max Damage <deft>:

<MAXARMOR>
<DEFAULT=52>
Maximum armor.  Same effect as max damage.

<PROMPT_VAL> Max Armor <deft>:

<IDLE_MAX>
<DEFAULT=0>
Maximum amount of time (in seconds) that a mortal can be idle before the
MUD disconnects him automatically. Set to 0 to disable auto-timeout.   

<PROMPT_VAL> Maximum Idle Time <deft>:

<IDLE_WIZARD>
If you want Wizards to be kicked off if they are idle too long, answer
yes to this option.

<PROMPT_NY> Kick off wizards <deft>:

<HEALALL_TIME>
<DEFAULT=0>
The minimum amount of time that can pass between 'healall' commands.
In the healallcom() code, if the user is above the Wizard level, he/she
can healall regardless of the last time it was done.  Setting this value
to 0 will disable the waiting period.

<PROMPT_VAL> Healall time <deft>:

<AUTOSAVE_TIME>
<DEFAULT=600>
Amount of time to pass between autosaves (in seconds).

<PROMPT_VAL> Autosave time <deft>:

<BOB>
Include code for an AI character called bob?

<PROMPT_YN> Enable BoB <deft>: