[OV-LV-CAP]
#
# Skill-name OV LV CAP
#
Adunaic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Alchemy "(int + wil) / 2" "(int + wil) / 4" "(int + wil) * 2 + 5"
Angerthas-Daeron "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Angerthas-Erebor "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Angerthas-Moria "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Arnorian-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Atliduk "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Backstab "(str + dex) / 2" "(dex + int) / 4" "dex*2 + int + agi"
Baking "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10"
Barter "(int + wil) / 2" "(int + wil) / 3" "int*3 + wil"
Beleriand-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Black-Speech "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Block "(dex + str) / 4" "(str + dex) / 3" "str*3 + agi"
Brawling "(str + dex) / 4" "(str + dex) / 3" "str*2 + dex + 10"
Brewing "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10"
Certhas-Daeron "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Candlery "(int + wil) / 2" "(int + wil) / 3" "(int + dex) * 2"
Climb "(str + dex) / 2" "(str + dex) / 2" "dex*2 + str + 5"
Cookery "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10"
Crossbow "(dex + agi) / 2" "(dex + agi) / 4" "dex*2 + agi + 15"
Dual-Wield "(dex + str) / 3" "(str + dex) / 4" "dex*2 + agi + 5"
Disarm "(dex + int) / 3" "(dex + int) / 3" "dex*3 + agi + int"
Distilling "(dex + wil) / 2" "(dex + wil) / 3" "int*3 + dex + 10"
Dodge "dex / 2" "dex / 2" "agi*2 + dex + 10"
Dunael "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Dyecraft "(dex + wil) / 2" "(dex + wil) / 3" "dex*2 + int + wil"
Farming "(con + wil) / 2" "(con + wil) / 3" "int*2 + dex + con"
Forage "(int + wil) / 2" "(int + wil) / 2" "int*2 + dex + 5"
Gemcraft "(int + dex) / 2" "(int + wil) / 5" "int*3 + dex + wil"
Glasswork "(int + dex) / 2" "(int + wil) / 5" "int*3 + dex + wil"
Gondorian-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Haradaic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Healing "(int + wil) / 2" "int / 4" "aur*3 + int + 5"
Heavy-Blunt "str / 2" "(str + dex) / 2" "str*4"
Heavy-Edge "str / 2" "str" "str*3 + dex"
Heavy-Pierce "(dex + str) / 2" "(dex + str) / 3" "str*3 + agi + 5"
Herbalism "int / 2" "int / 6" "int*3 + wil"
Hide "(int + dex) / 2" "(int + dex) / 3" "agi*2 + dex + 7"
Hideworking "(dex + wil) / 2" "(dex + wil) / 3" "(agi + dex) * 2"
Hunt "(agi + wil) / 2" "(agi + int) / 3" "agi*2 + dex + wil + aur"
Khuzdul "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Labba "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Light-Blunt "dex" "dex / 2" "dex*3 + agi"
Light-Edge "dex" "dex / 2" "dex*3 + agi"
Light-Pierce "dex" "dex / 2" "dex*3 + agi"
Listen "int" "int / 3" "int*3 + wil + 10"
Literacy "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Longbow "(dex + str) / 2" "(dex + str) / 4" "dex*2 + str + 15"
Picklock "(int + dex) / 2" "(int + dex) / 4" "int*2 + dex + agi"
Medium-Blunt "str / 2" "(str + dex) / 3" "str*3 + 10"
Medium-Edge "(dex + str) / 5" "(str + dex) / 4" "dex*2 + agi + str"
Medium-Pierce "dex / 2" "(str + dex) / 4" "dex*3 + agi"
Metalcraft "(str + dex) / 2" "(str + dex) / 3" "str*2 + con + dex"
Mining "(str + dex) / 2" "(str + dex) / 4" "(str + con) * 2 + 10"
Nahaiduk "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Norliduk "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Northern-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Numenian-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Orkish "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Parry "dex / 2" "dex / 2" "agi + dex + str + 9"
Polearm "(dex + str) / 2" "(dex + str) / 4" "str*2 + agi + 10"
Pottery "(dex + wil) / 2" "(dex + wil) / 3" "wil*3 + dex + 7"
Pukael "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Quenya "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Quenyan-Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Ride "(aur + agi) / 2" "aur + agi + dex" "agi*3 + dex + aur"
Ritual "(aur + wil) / 4" "(aur + wil) / 5" "wil*3 + int"
Rohirric "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Sail "int" "int * 2 / 5" "int*3 + wil"
Sarati "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Scan "(int + wil) / 2" "(int + aur) / 3" "int*2 + aur + wil"
Seafaring "" "" "int*3 + con"
Search "(int + aur) / 2" "(int + aur) / 3" "int*3 + aur + 11"
Shortbow "(dex + str) / 2" "(dex + str) / 4" "dex*2 + str + 15"
Silvan "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Sindarin "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Skin "(int + dex) / 2" "(int + dex) / 2" "dex*2 + int + 13"
Sling "(dex + str) / 2" "(dex + agi) / 4" "dex*2 + agi + 15"
Sneak "(int + dex) / 2" "(int + dex) / 4" "agi*3 + dex"
Staff "(dex + str) / 2" "(dex + str) / 3" "(str + agi) * 2 + 5"
Steal "(int + dex) / 2" "(int + dex) / 4" "dex*2 + agi + int + 9"
Stonecraft "(str + dex) / 2" "(str + dex) / 4" "(str + con) * 2 + 10"
Subdue "(int+dex+str-35)" "(int + dex) / 6" "(int+dex+str-36)*3"
Swim "(str + con) / 2" "(str + con) / 2" "str*2 + con*2 + 10"
Talathic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Tengwar "(int + wil) / 2" "int / 3" "(int + wil) * 2 + 5"
Textilecraft "(dex + wil) / 2" "(dex + wil) / 3" "dex*2 + int + wil"
Throwing "(dex + str) / 2" "(dex + str) / 4" "dex*3 + str"
Tracking "(aur + int) / 2" "(wil + int) / 3" "wil*2 + aur + int"
Umitic "(int + wil) / 2" "int / 3" "int * 3 + wil + 5"
Westron "(int + wil) / 2" "int * 2" "int * 3 + wil + 5"
Woodcraft "(dex + wil) / 2" "(dex + wil) / 3" "wil*3 + dex + 7"
[end]
[SKILL-MAX-RATES]
# Maximum gains per hour
#
# Maximum Subtract
# Gain per hour
Sneak 4 2
Hide 3 2
Search 2 2
Ritual 2 1
Listen 1 1
Atliduk 5 5
Adunaic 5 5
Haradaic 5 5
Westron 5 5
Dunael 5 5
Labba 5 5
Norliduk 5 5
Rohirric 5 5
Talathic 5 5
Umitic 5 5
Nahaiduk 5 5
Pukael 5 5
Sindarin 5 5
Quenya 5 5
Silvan 5 5
Khuzdul 5 5
Orkish 5 5
Black-Speech 5 5
[end]
[VARIABLES]
pulse_violence 1
[end]
[TABLES]
begin-use-table
# skill delay
# ======== =====
brawling 35
light-blunt 53
light-edge 44
light-pierce 33
medium-blunt 66
medium-edge 53
medium-pierce 54
heavy-blunt 69
heavy-edge 55
heavy-pierce 59
staff 69
polearm 66
end-use-table
begin-combat-message-table
none any * $N #S at you with $S #O but misses.
You miss $n with your #s.
$N misses $n with $S #s.
none advant * You sidestep $N as $E #S wildly at you!
$n sidesteps your wild #s!
$n sidesteps $N's wild #s.
none stumble * You backpedal and trip!
$n backpedals and trips!
$n trips while backpedaling!
none fumble * You lose your grip on your #o and drop it!
$n loses $s grip on $s #o and drops it!
$n loses $s grip on $s #o and drops it!
none nearstumble * You take a step away from $N's #s and nearly trip!
$n steps back from your #s and nearly trips!
$n nearly trips while backpedaling.
none nearfumble * You nearly drop your #o.
$n nearly drops $s #o.
$n nearly drops $s #o.
block any B You block $N's #s with your #o.
$n blocks your #s with $s #o.
$n blocks $N's #s with $s #o.
weaponbreak parry * $N's #O shatters as you forcefully parry it!
Your #O shatters against $n's #o!
$N's #O shatters against $n's #o!
weaponbreak block * $N's #O shatters against your #o!
Your #O shatters against $n's #o!
$N's #O shatters against $n's #o!
block shieldbreak * Your #o shatters beneath the #c #s of $N!
Your #c #s destroys $n's #o!
$N's #c #s destroys $n's #o!
parry weaponbreak * You parry $N's #S, but your #o shatters against $s #O!
$n's #o shatters against your #O!
$n's #o shatters as $e parries the $N's #s.
weaponbreak weaponbreak * Your #o and $N's #O both shatter!
Your #O and $n's $o both shatter!
$N's #O and $n's #o both shatter!
weaponbreak shieldbreak * Your #o and $N's #O both shatter!
Your #O and $n's $o both shatter!
$N's #O and $n's #o both shatter!
parry any P You deftly parry $N's #s with your #o.
$n deftly parries your #s with $s #o.
$n deftly parries $N's #s with $s #o.
fumble any * $N loses his grip on $S #O, which falls to the ground!
You lose your grip on your #O, which falls to the ground!
$N loses $S grip on $S #O, which falls to the ground!
fumble fumble * You violently clash with $N, $E drops $S #O, you drop your #o.
You violently clash with $n, $e drops $s #o, you drop your #O.
$N violently clashes with $n, $N drops #O, and $n drops #o.
fumble stumble * $N rushes you and drops $S #O as you fall to the ground.
You rush at $n and lose your #O as $e falls to the ground!
$N rushes at $n and drops $S #O as $n is sent sprawling to the ground.
fumble nearfumble * $N drops $S #O as your weapons become tangled!
Your #O becomes tangled with $n's #o and you drop it!
$N drops $S #O as $e becomes tangled with $n.
fumble nearstumble * $N drops $S #O as you nearly trip!
You drop your #O as $n nearly trips!
$n stumbles backwards as $N drops $S #O!
Hit0 any * $N #S you#Dwith $S #O.
You #s $n#Dwith your #O.
$N #S $n#Dwith $S #O.
Hit0 Just_KO * $N's #s sends you sprawling to the ground, unconscious.
Your #s sends $n sprawling to the ground, unconscious.
$N sends $n sprawling to the ground with a solid #s.
Hit0 dead * Your vision fades as $N #S you for the last time!
Your final #s kills $n!
With a brutal #s of $S #O, $N ends the life of $n!
Hit0 any B $N #B your #o aside and #S your #L with $S #O.
You #b $n's defenses and #s $m on the #L with your #O.
$N #B $n's #o aside and #S $s #L with $S #O.
#
# Devon, I will implement #r as a newline. You may use that if you wish.
#
Hit0 any P You attempt to parry $N's #s, but it catches you#Don the #L.
You #b $n's parry, and #s $m#Don the #L.
$n attempts to parry, but $N #B $s defenses, and #S $m#Don the #L.
Hit0 any I Helpless to defend yourself, $N #S you#Don the #L.
While helpless to stop you, you #s $n#Don the #L.
Unable to defend $mself, $N #S $n#Don the #L.
Hit0 any F Your foolhardy attack allows $N to #s you on the #L.
$n attacks recklessly, allowing you to #s $m on the #L.
$n attacks recklessly, allowing $N to #s $m on the #L.
Hit0 any D $N #S you#Don the #L as you try to dodge.
You #s $n#Don the #L as $e dodges out of the way.
$N #S $n#Don the #L as $e tries to dodge away.
Hit1 any * $N #S your #L with $S #O.
You #s $n's #L with your #O.
$N #S $n's #L with $S #O.
Hit1 Just_KO * Your vision fades as you slip into unconsciousness.
$n slumps unconscious to the ground with your well-placed #s.
$n slumps unconscious to the ground after $N's well-placed #s.
Hit1 dead * With $N's final #s, you fall to the ground, dead!
With your final #s, $n falls to the ground, dead!
With $S final #s, $N sends $n to the ground, dead.
Hit1 any I Helpless to defend yourself, $N #S you#Don the #L.
While helpless to stop you, you #s $n#Don the #L.
Catching $n helpless, $N #S $m#Don the #L.
Hit2 any * $N #S your #L#Dwith $S #O.
You #s $n's #L#Dwith your #O.
$N #S $n's #L#Dwith $S #O.
Hit2 Just_KO * Your vision fades as you slip into unconsciousness.
$n slumps unconscious to the ground with your well-placed #s.
$n slumps unconscious to the ground after $N's well-placed #s.
Hit2 dead * $N ends your life with a quick #s of $S #O.
You finish off $n with a quick #s of your #O.
$N finishes off $n with a quick #s of $S #O.
Hit2 any F Your frantic attacks allow $N to #s you on the #L.
$s frantic attacks leave $n open for your #s to #L.
$n's frantic attacks leave $m open for $N's #s to the #L.
Hit2 any I While you are helpless, $N #S you#Don the #L.
You #s $n#Don the #L while $e is utterly helpless.
$N #S $n#Don the #L while $e is helpless to stop $M.
Hit3 any * $N arcs $S #O into the #L of $n.
You arc your #O into the #L of $n.
$N arcs $S #O into the #L of $n.
Hit3 Just_KO * $N sends you into darkness with a #c #s.
You brutally knock $n to the ground with a #c #s.
$N brutally knocks $n to the ground with a #c #s.
Hit3 dead * With a final, #c #s, $N ends your suffering.
You end $n's misery with a final, #c #s.
$N ends $n's suffering with a final #c #s.
Hit3 any I Unable to defend yourself, $N #C #S you#Don the #L.
Unable to defend $mself, you #C #s $n on the #L.
$N #C #S the helpless $n#Don the #L.
Hit3 any F Opening yourself with a frantic attack, $N #S you #d on the #L.
Opening $mself with a frantic attack, you #s $n #d on the #L.
Open after a frantic attack, $N #S $n #d on the #L.
Hit4 any * With a #c #s, $N drives $S #O into your #L.
With a #c #s, you drive your #O into $n's #L.
With a #c #s, $N drives $S #O into $n's #L.
Hit4 Just_KO * You are brutally knocked unconscious by $N's #c #s.
You #C #s $n, knocking $m unconscious.
$N #C #S $n, knocking $m unconscious!
Hit4 dead * $N #C #S your #L, sending you to your grave!
You #C #s $n's #L, sending them to the grave!
$N's #c #s to $n's #L, sends them to the grave!
stumble any * $N stumbles as $S tries to #s your #L.
You stumble as you try to #s $n's #L.
$N stumbles as $S tries to #s $n's #L.
stumble stumble * $N rushes you and you both fall to the ground!
You rush at $n and both fall to the ground!
$n becomes tangled with $N and both fall!
stumble fumble * $N trips and falls into you, sending your #o flying!
You trip and fall into $n sending $s #o flying!
$n loses $s #o as $N trips and falls into $m.
stumble nearstumble * $N steps in on you and trips over your feet!
You step in on $n and trip over $s feet!
$N steps in on $n and trips!
stumble nearfumble * $N steps in on you and trips while you fumble your #o.
You step in on $n and trip, causing $m to juggle $s #o.
$N steps in on $n and trips!
nearfumble any * $N #S wildly at you and nearly fumbles.
You #s wildly at $n and nearly fumble.
$N #S wildly at $n and nearly fumbles.
nearfumble stumble * $N nearly drops $S #O as you fall to the ground.
You trip and fall as $N nearly drops $S #O.
$N fumbles with $S #O as $n falls to the ground!
nearfumble fumble * You drop your #o when it becomes tangled with $N's #O.
$n drops $s #o when your weapons become tangled!
$n gets tangled with $N and drops $s #o.
nearfumble nearfumble * Your #o becomes tangled with $N's #O.
Your #O becomes tangled with $n's #o.
$n's #o becomes tangled with $N's #O.
nearfumble nearstumble * You nearly trip as $N fumbles with $S #O.
You nearly drop your #O as $n nearly trips.
$n nearly trips as $N fumbles with $S #O.
nearstumble any * $N nearly stumbles.
You nearly stumble.
$N nearly stumbles.
nearstumble stumble * You trip when your feet become tangled with $N!
Your feet become tangled with $n and $e trips!
$n's trips when $s feet get tangled with $N!
nearstumble fumble * $n drops $s #o as you nearly trip!
You trip as $N nearly loses his #O!
$N nearly trips as $n drops $s #O!
nearstumble nearstumble * You both nearly stumble as $N trips over your feet!
You both nearly stumble as you trip over $n's feet!
$N closes on $n and both nearly trip!
nearstumble nearfumble * You nearly drop your #o as $N awkwardly steps in on you.
You step in on $n and nearly trip!
$n nearly drops $s #o as $N awkwardly charges $m.
dead any * $N kills you with a #s of $S #O!
You kill $n with a #s of your #O!
$N kills $n with a #s of $S #O!
end-combat-message-table
[end]
[END]