#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using System;
using System.IO;
namespace Arthea.Environment
{
/// <summary>
/// Holds references to directories and files
/// </summary>
public struct Paths
{
#region Fields
private static readonly string etcDir = "etc" + Path.DirectorySeparatorChar;
private static readonly string libDir = "lib" + Path.DirectorySeparatorChar;
private static readonly string varDir = "var" + Path.DirectorySeparatorChar;
private static readonly string logDir = varDir + "log" + Path.DirectorySeparatorChar;
private static readonly string areaDir = libDir + "area" + Path.DirectorySeparatorChar;
private static readonly string clanDir = libDir + "clan" + Path.DirectorySeparatorChar;
private static readonly string continentDir = libDir + "continent" + Path.DirectorySeparatorChar;
private static readonly string playerDir = libDir + "player" + Path.DirectorySeparatorChar;
private static readonly string greetingFile = etcDir + "greeting.txt";
private static readonly string helpFile = libDir + "help";
private static readonly string motdFile = etcDir + "motd.txt";
private static readonly string serverConfigFile = etcDir + "config";
private static readonly string socialFile = libDir + "socials";
#endregion
#region Properties
/// <summary>
/// Directory for players
/// </summary>
/// <value>the player path</value>
public static string PlayerDir
{
get { return playerDir; }
}
/// <summary>
/// Directory for log files
/// </summary>
/// <value>the log directory</value>
public static string LogDir
{
get { return logDir; }
}
/// <summary>
/// Directory for areas and continents
/// </summary>
/// <value>the lib directory path</value>
public static string LibDir
{
get { return libDir; }
}
/// <summary>
/// Directory for miscellaneous files
/// </summary>
/// <value>the etc dir</value>
public static string EtcDir
{
get { return etcDir; }
}
/// <summary>
/// Directory for saving areas
/// </summary>
/// <value>the area dir</value>
public static string AreaDir
{
get { return areaDir; }
}
/// <summary>
/// Directory for saving continents
/// </summary>
/// <value>the continent directory</value>
public static string ContinentDir
{
get { return continentDir; }
}
/// <summary>
/// Directory for saving clan members
/// </summary>
/// <value>the clan directory</value>
public static string ClanDir
{
get { return clanDir; }
}
/// <summary>
/// File to display greeting to a connection
/// </summary>
/// <value>the greeting file</value>
public static string GreetingFile
{
get { return greetingFile; }
}
/// <summary>
/// Gets the MOTD file.
/// </summary>
/// <value>The MOTD file.</value>
public static string MOTDFile
{
get { return motdFile; }
}
/// <summary>
/// File for saving helps
/// </summary>
/// <value>the help file path</value>
public static string HelpFile
{
get { return helpFile; }
}
/// <summary>
/// Gets the server config file.
/// </summary>
/// <value>The server config file.</value>
public static string ServerConfigFile
{
get { return serverConfigFile; }
}
/// <summary>
/// File for saving socials
/// </summary>
/// <value>the social file path</value>
public static string SocialFile
{
get { return socialFile; }
}
#endregion
#region Constructors (1)
/// <summary>
/// Initializes the <see cref="Paths"/> class.
/// </summary>
static Paths()
{
try
{
if (!Directory.Exists(PlayerDir))
Directory.CreateDirectory(PlayerDir);
if (!Directory.Exists(LogDir))
Directory.CreateDirectory(LogDir);
if (!Directory.Exists(LibDir))
Directory.CreateDirectory(LibDir);
if (!Directory.Exists(EtcDir))
Directory.CreateDirectory(EtcDir);
if (!Directory.Exists(AreaDir))
Directory.CreateDirectory(AreaDir);
if (!Directory.Exists(ContinentDir))
Directory.CreateDirectory(ContinentDir);
if (!Directory.Exists(ClanDir))
Directory.CreateDirectory(ClanDir);
}
catch (Exception ex)
{
Log.Fatal("Initialize directories: {0}", ex.Message);
System.Environment.Exit(1);
}
}
#endregion
}
}