#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
#region Includes
using System;
using System.IO;
using System.Xml.Serialization;
using Arthea.Connections.Players;
using Arthea.Continents.Areas;
using Arthea.Continents.Areas.Rooms.Enums;
using Arthea.Creation.Attributes;
using Arthea.Database.Interfaces;
using Arthea.Environment;
#endregion
namespace Arthea.Continents
{
/// <summary>
/// Implements a continent
/// </summary>
public class Continent : Indexed
{
#region [rgn] Fields (4)
[EditIgnore] private AreaList areas = new AreaList();
private RoomType defaultAreaType = RoomType.Inside;
private string fileName;
private string name;
#endregion [rgn]
#region [rgn] Constructors (2)
/// <summary>
/// Initializes a new instance of the <see cref="Continent"/> class.
/// </summary>
/// <param name="name">The name.</param>
public Continent(string name)
{
this.name = name;
}
/// <summary>
/// Initializes a new instance of the <see cref="Continent"/> class.
/// </summary>
public Continent()
{
}
#endregion [rgn]
#region [rgn] Properties (5)
/// <summary>
/// Gets or sets the areas.
/// </summary>
/// <value>The areas.</value>
[XmlIgnore]
public AreaList Areas
{
get { return areas; }
set { areas = value; }
}
/// <summary>
/// Gets or sets the default area type.
/// </summary>
/// <value>The default area type.</value>
public RoomType DefaultAreaType
{
get { return defaultAreaType; }
set { defaultAreaType = value; }
}
/// <summary>
/// Gets or sets the name of the file.
/// </summary>
/// <value>The name of the file.</value>
[XmlIgnore]
public string FileName
{
get { return Paths.ContinentDir + fileName; }
set
{
if (string.IsNullOrEmpty(value))
throw new Exception("File name cannot be empty.");
if (Persistance.XmlFileExists(FileName)
&& fileName != value)
{
File.Move(Persistance.XmlFileName(FileName),
Persistance.XmlFileName(Paths.ContinentDir + value));
}
fileName = value;
}
}
/// <summary>
/// Gets or sets the name.
/// </summary>
/// <value>The name.</value>
public string Name
{
get { return name; }
set { name = value; }
}
/// <summary>
/// Gets the id.
/// </summary>
/// <value>The id.</value>
public uint Id
{
get { return (uint) name.GetHashCode(); }
}
#endregion [rgn]
#region [rgn] Methods (5)
// [rgn] Public Methods (5)
/// <summary>
/// Attaches this instance.
/// </summary>
public void Attach()
{
Lists.Continents.Add(this);
}
/// <summary>
/// Creates a continent for editing by a player.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="argument">The argument.</param>
public static void Create(Player player, String argument)
{
Continent continent = new Continent();
continent.FileName = string.Format("continent{0}", Lists.Continents.Count);
if (!argument)
{
continent.Name = continent.FileName;
}
else
{
continent.Name = argument;
}
continent.Attach();
player.WriteLine("Continent created.");
player.Connection.Edit(continent);
}
/// <summary>
/// Releases this instance.
/// </summary>
public void Release()
{
Lists.Continents.Remove(this);
}
/// <summary>
/// Saves this instance.
/// </summary>
public void Save()
{
Persistance.Save(FileName, this);
}
/// <summary>
/// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </summary>
/// <returns>
/// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </returns>
public override string ToString()
{
return name;
}
#endregion [rgn]
}
}