#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using System.Text;
using System.Xml.Serialization;
using Arthea.Clans;
using Arthea.Commands.Admin;
using Arthea.Connections.Players;
using Arthea.Continents.Areas.Characters;
using Arthea.Continents.Areas.Items;
using Arthea.Continents.Areas.Rooms.Enums;
using Arthea.Creation.Attributes;
using Arthea.Database.Interfaces;
using Arthea.Environment;
using Arthea.Interfaces;
using Arthea.Scripts;
namespace Arthea.Continents.Areas.Rooms
{
/// <summary>
/// Implements a room
/// </summary>
public class Room : Scriptable, Indexed
{
#region [rgn] Fields (9)
[EditShow] private readonly CharList characters = new CharList();
[EditShow] private readonly ItemList items = new ItemList();
[EditShow] private Area area;
private string description;
private ExitList exits = new ExitList();
[EditShow] private uint id;
private string name;
private ScriptList scripts = new ScriptList();
private RoomType type;
#endregion [rgn]
#region [rgn] Constructors (2)
/// <summary>
/// Initializes a new instance of the <see cref="Room"/> class.
/// </summary>
/// <param name="area">The area.</param>
/// <param name="Id">The id.</param>
/// <param name="name">The name.</param>
/// <param name="description">The description.</param>
public Room(Area area, uint Id, string name, string description)
{
this.area = area;
id = Id;
this.name = name;
this.description = description;
}
/// <summary>
/// Initializes a new instance of the <see cref="Room"/> class.
/// </summary>
public Room()
{
}
#endregion [rgn]
#region [rgn] Properties (10)
/// <summary>
/// Gets or sets the area.
/// </summary>
/// <value>The area.</value>
[XmlIgnore]
public Area Area
{
get { return area; }
set { area = value; }
}
/// <summary>
/// Gets the characters.
/// </summary>
/// <value>The characters.</value>
[XmlIgnore]
public CharList Characters
{
get { return characters; }
}
/// <summary>
/// Gets the clan.
/// </summary>
/// <value>The clan.</value>
public Clan Clan
{
get { return area != null ? area.Clan : null; }
}
/// <summary>
/// Gets or sets the description.
/// </summary>
/// <value>The description.</value>
public string Description
{
get { return description; }
set { description = value; }
}
/// <summary>
/// Gets or sets the exits.
/// </summary>
/// <value>The exits.</value>
public ExitList Exits
{
get { return exits; }
set { exits = value; }
}
/// <summary>
/// Gets the items.
/// </summary>
/// <value>The items.</value>
[XmlIgnore]
public ItemList Items
{
get { return items; }
}
/// <summary>
/// Gets or sets the scripts.
/// </summary>
/// <value>The scripts.</value>
public ScriptList Scripts
{
get { return scripts; }
set { scripts = value; }
}
/// <summary>
/// Gets or sets the room type.
/// </summary>
/// <value>The room type.</value>
public RoomType Type
{
get { return type; }
set { type = value; }
}
#region Indexed Members
/// <summary>
/// Gets or sets the id.
/// </summary>
/// <value>The id.</value>
public uint Id
{
get { return id; }
set { id = value; }
}
#endregion
#region Scriptable Members
/// <summary>
/// Gets or sets the name.
/// </summary>
/// <value>The name.</value>
public string Name
{
get { return name; }
set { name = value; }
}
#endregion
#endregion [rgn]
#region [rgn] Methods (8)
// [rgn] Public Methods (7)
/// <summary>
/// Attaches this instance to applicable lists.
/// </summary>
public void Attach()
{
if (area != null)
area.Rooms.Add(this);
Lists.Rooms.Add(this);
}
/// <summary>
/// Creates a room for editing by a player.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="argument">The argument.</param>
public static void Create(Player player, String argument)
{
uint id;
String arg = argument.FirstArg();
Area areaToCreate;
if ((areaToCreate = GetRoomArea(arg, player, out id)) == null)
{
return;
}
if (id == 0)
{
player.WriteLine("No more rooms available in this area.");
}
Room newRoom = new Room();
newRoom.Area = areaToCreate;
newRoom.Name = argument;
newRoom.Id = id;
newRoom.Type = areaToCreate.DefaultRoomType;
newRoom.Attach();
player.Room = newRoom;
player.Connection.Edit(newRoom);
player.WriteLine("Room created.");
}
/// <summary>
/// Releases this instance from applicable lists.
/// </summary>
public void Release()
{
if (area != null)
area.Rooms.Remove(this);
Lists.Rooms.Remove(this);
}
/// <summary>
/// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </summary>
/// <returns>
/// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </returns>
public override string ToString()
{
return name;
}
/// <summary>
/// Returns this room as the string for a player.
/// </summary>
/// <param name="player">The player.</param>
/// <returns></returns>
public string ToString(Player player)
{
StringBuilder buf = new StringBuilder();
buf.Append(name);
if (player.Powers[Powers.HolyLight])
{
buf.Append(" (");
buf.Append(id);
buf.Append(")");
}
return buf.ToString();
}
/// <summary>
/// Writes a line.
/// </summary>
/// <param name="text">The text.</param>
/// <param name="args">The args.</param>
public void WriteLine(string text, params object[] args)
{
characters.WriteLine(text, args);
}
/// <summary>
/// Writes a line.
/// </summary>
/// <param name="from">From.</param>
/// <param name="text">The text.</param>
/// <param name="args">The args.</param>
public void WriteLine(Character from, string text, params object[] args)
{
foreach (Character ch in characters)
{
if (ch != from && ch is Player)
{
(ch as Player).WriteLine(text, args);
}
}
}
// [rgn] Private Methods (1)
/// <summary>
/// Gets the room area.
/// </summary>
/// <param name="arg">The arg.</param>
/// <param name="player">The player.</param>
/// <param name="roomId">The room id.</param>
/// <returns></returns>
private static Area GetRoomArea(String arg, Player player, out uint roomId)
{
Area areaRet;
if (arg.Empty())
{
areaRet = player.Room.Area;
}
else if (arg.IsNumber())
{
if (!uint.TryParse(arg, out roomId))
{
player.WriteLine("That is not a valid id.");
return null;
}
areaRet = Lists.Areas.FindById(roomId);
if (areaRet.Rooms[roomId] != null)
{
player.WriteLine("There is already a room with that id.");
return null;
}
return areaRet;
}
else
{
areaRet = Lists.Areas.FindName(arg);
}
if (areaRet == null)
{
player.WriteLine("Unable to find an area.");
roomId = 0;
return null;
}
roomId = areaRet.GetNextRoomId();
return areaRet;
}
#endregion [rgn]
#region Scriptable Members
/// <summary>
/// Gets a short description for scriptable object
/// </summary>
public string ShortDescr
{
get { return name; }
set { name = value; }
}
/// <summary>
/// Creates a script of proper type.
/// </summary>
/// <returns></returns>
public Script CreateScript(ScriptCode code, String trigger)
{
return new RoomScript(code, trigger);
}
#endregion
}
}