#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using System.Text;
using Arthea.Environment;
namespace Arthea.Continents.Areas.Resets
{
/// <summary>
/// Implements a container reset
/// </summary>
public class ContainerReset : Reset
{
#region [rgn] Fields (2)
private uint container;
private uint item;
#endregion [rgn]
#region [rgn] Properties (2)
/// <summary>
/// Gets or sets the container.
/// </summary>
/// <value>The container.</value>
public uint Container
{
get { return container; }
set { container = value; }
}
/// <summary>
/// Gets or sets the item.
/// </summary>
/// <value>The item.</value>
public uint Item
{
get { return item; }
set { item = value; }
}
#endregion [rgn]
#region [rgn] Methods (1)
// [rgn] Public Methods (1)
/// <summary>
/// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </summary>
/// <returns>
/// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </returns>
public override string ToString()
{
StringBuilder buf = new StringBuilder(base.ToString());
buf.Append(" - Item: ").AppendLine(Lists.ItemIndexes[item].ShortDescr);
buf.Append(" - In Container: ").AppendLine(Lists.ItemIndexes[container].ShortDescr);
return buf.ToString();
}
#endregion [rgn]
}
}