#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using System.Text;
using Arthea.Continents.Areas.Characters;
using Arthea.Continents.Areas.Rooms;
using Arthea.Environment;
namespace Arthea.Continents.Areas.Resets
{
/// <summary>
/// Implements a character reset
/// </summary>
public class CharReset : RoomReset
{
#region [rgn] Fields (1)
private uint character;
#endregion [rgn]
#region [rgn] Constructors (2)
/// <summary>
/// Initializes a new instance of the <see cref="CharReset"/> class.
/// </summary>
/// <param name="room">The room.</param>
/// <param name="ch">The character.</param>
/// <param name="count">The count.</param>
public CharReset(Room room, CharIndex ch, byte count)
: base(room, count)
{
character = ch.Id;
}
/// <summary>
/// Initializes a new instance of the <see cref="CharReset"/> class.
/// </summary>
public CharReset()
{
}
#endregion [rgn]
#region [rgn] Properties (1)
/// <summary>
/// Gets or sets the character.
/// </summary>
/// <value>The character.</value>
public uint Character
{
get { return character; }
set { character = value; }
}
#endregion [rgn]
#region [rgn] Methods (1)
// [rgn] Public Methods (1)
/// <summary>
/// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </summary>
/// <returns>
/// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </returns>
public override string ToString()
{
StringBuilder buf = new StringBuilder(base.ToString());
buf.Append(" - Character: ").AppendLine(Lists.CharIndexes[character].ShortDescr);
return buf.ToString();
}
#endregion [rgn]
}
}