#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
namespace Arthea.Connections.Colors
{
/// <summary>
/// Implements color values
/// </summary>
public struct ColorValue
{
/// <summary>
/// A black foreground value
/// </summary>
public const int Black = 30;
/// <summary>
/// A black background value
/// </summary>
public const int BlackBG = 40;
/// <summary>
/// The blinking text attribute
/// </summary>
public const int Blink = 5;
/// <summary>
/// A blue foreground value
/// </summary>
public const int Blue = 34;
/// <summary>
/// A blue background value
/// </summary>
public const int BlueBG = 44;
/// <summary>
/// The bright attribute
/// </summary>
public const int Bright = 1;
/// <summary>
/// A Cyan foreground value
/// </summary>
public const int Cyan = 36;
/// <summary>
/// A cyan background value
/// </summary>
public const int CyanBG = 46;
/// <summary>
/// The dim attribute
/// </summary>
public const int Dim = 2;
/// <summary>
/// A green foreground value
/// </summary>
public const int Green = 32;
/// <summary>
/// A green background value
/// </summary>
public const int GreenBG = 42;
/// <summary>
/// The hidden attribute
/// </summary>
public const int Hidden = 8;
/// <summary>
/// A magenta foreground value
/// </summary>
public const int Magenta = 35;
/// <summary>
/// A magenta background value
/// </summary>
public const int MagentaBG = 45;
/// <summary>
/// Used for value saving
/// </summary>
public const int Mod = 10;
/// <summary>
/// No attribute
/// </summary>
public const int None = 0;
/// <summary>
/// Signals generation of a random value
/// </summary>
public const int Random = 9;
/// <summary>
/// A red foreground value
/// </summary>
public const int Red = 31;
/// <summary>
/// A red background value
/// </summary>
public const int RedBG = 41;
/// <summary>
/// The reverse attribute
/// </summary>
public const int Reverse = 7;
/// <summary>
/// The underscore attribute
/// </summary>
public const int Underscore = 4;
/// <summary>
/// A white foreground value
/// </summary>
public const int White = 37;
/// <summary>
/// A white background value
/// </summary>
public const int WhiteBG = 47;
/// <summary>
/// A yellow foreground value
/// </summary>
public const int Yellow = 33;
/// <summary>
/// A yellow background value
/// </summary>
public const int YellowBG = 43;
}
}