#region Arthea License
/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using System;
using Arthea.Connections.Enums;
using Arthea.Connections.Players;
namespace Arthea.Commands
{
    /// <summary>
    /// Implements a quit command.
    /// </summary>
    public class QuitCommand : Command
    {
        #region [rgn] Constructors (1)
        /// <summary>
        /// Initializes a new instance of the <see cref="QuitCommand"/> class.
        /// </summary>
        public QuitCommand() : base("quit", "Quits the game.")
        {
        }
        #endregion [rgn]
        #region [rgn] Methods (1)
        // [rgn] Public Methods (1)
        /// <summary>
        /// Processes the command for a player.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="argument">The argument.</param>
        public override void Process(Player player, String argument)
        {
            if (player.Connection == null)
                return;
            Log.Info("{0} has quit.", player.Name);
            player.Act(null, null, Act.ToWorld, "$n has quit.");
            player.Played.Add(DateTime.Now.Subtract(player.Login));
            player.Save();
            player.WriteLine("Good-bye!");
            player.Connection.Wait = 100;
            player.Connection.State = ConnectionState.Disconnected;
        }
        #endregion [rgn]
    }
}