#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
#if ENABLE_COMPRESSION
using Arthea.Connections;
#endif
using Arthea.Connections.Players;
namespace Arthea.Commands.PlayerCommands
{
/// <summary>
/// Implements an AFK Command.
/// </summary>
public class CompressCommand : Command
{
#region [rgn] Constructors (1)
/// <summary>
/// Constructor
/// </summary>
public CompressCommand()
: base("compress")
{
}
#endregion [rgn]
#region [rgn] Methods (1)
// [rgn] Public Methods (1)
/// <summary>
/// Processes an afk command.
/// </summary>
/// <param name="player"></param>
/// <param name="argument"></param>
public override void Process(Player player, String argument)
{
#if ENABLE_COMPRESSION
if (!player.Connection.Flags.Has(ConnectionFlags.MCCP))
{
player.Connection.WriteToSocket(new byte[] { Telopt.IAC, Telopt.Will, Telopt.Compress2, 0 });
player.Connection.WriteToSocket(new byte[] { Telopt.IAC, Telopt.Will, Telopt.Compress, 0 });
player.WriteLine("Compression initiation sequence sent to your client.");
}
else
{
player.Connection.EndCompression();
player.WriteLine("Compression disabled.");
}
#else
player.WriteLine("Compression is not enabled.");
#endif
}
#endregion [rgn]
}
}