#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using Arthea.Connections.Players;
using Arthea.Continents.Areas.Rooms.Exits;
using Arthea.Environment;
namespace Arthea.Commands
{
/// <summary>
/// Implements a movement command.
/// </summary>
public class MoveCommand : Command
{
#region [rgn] Constructors (1)
/// <summary>
/// Initializes a new instance of the <see cref="MoveCommand"/> class.
/// </summary>
/// <param name="name">The name.</param>
public MoveCommand(string name) : base(name, "moves your character " + name)
{
}
#endregion [rgn]
#region [rgn] Methods (1)
// [rgn] Public Methods (1)
/// <summary>
/// Processes the command for a player.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="argument">The argument.</param>
public override void Process(Player player, String argument)
{
Exit exit = player.Room.Exits.FindExit(argument);
int move = 1;
if (exit == null)
{
player.WriteLine("You can't go in that direction.");
return;
}
if (exit.ToRoom.Value == null)
exit.ToRoom.Value = Lists.Rooms[exit.ToRoom.Id];
if (player.Move < move)
{
player.WriteLine("You don't have the energy.");
return;
}
player.Room = exit.ToRoom.Value;
player.Move -= move;
LookCommand.Instance.Process(player, "");
}
#endregion [rgn]
}
}