#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using Arthea.Collections;
using Arthea.Connections.Players;
using Arthea.Continents.Areas.Characters;
namespace Arthea.Commands
{
/// <summary>
/// Implements a kill command.
/// </summary>
public class KillCommand : Command
{
#region [rgn] Constructors (1)
/// <summary>
/// Initializes a new instance of the <see cref="KillCommand"/> class.
/// </summary>
public KillCommand() : base("kill", "Starts a fight with another character")
{
}
#endregion [rgn]
#region [rgn] Methods (1)
// [rgn] Public Methods (1)
/// <summary>
/// Processes the command for a player.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="argument">The argument.</param>
public override void Process(Player player, String argument)
{
if (!argument)
{
player.WriteLine("Kill who?");
return;
}
if (player.Fighting != null)
{
player.WriteLine("You are to busy fightin {0}.", player.Fighting);
return;
}
Character victim = player.Room.Characters.FindName(argument);
if (victim == null)
{
player.WriteLine("That person is not here.");
return;
}
if (victim.Fighting != null)
{
player.WriteLine("You can't steal {0}'s kill.", victim.Fighting);
return;
}
player.WriteLine("You attack {0}!", victim);
victim.WriteLine("{0} attacks you!", player);
player.Fighting = victim;
victim.Fighting = player;
Combat.MultiHit(player, victim);
}
#endregion [rgn]
}
}