#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using Arthea.Connections.Colors;
using Arthea.Connections.Players;
namespace Arthea.Commands.Communication
{
/// <summary>
/// Implementation of a say command.
/// </summary>
public class SayCommand : Command
{
#region [rgn] Constructors (1)
/// <summary>
/// Initializes a new instance of the <see cref="SayCommand"/> class.
/// </summary>
public SayCommand() : base("say", "speaks a message to the room")
{
Alias = "'";
}
#endregion [rgn]
#region [rgn] Methods (1)
// [rgn] Public Methods (1)
/// <summary>
/// Processes the command for a player.
/// </summary>
/// <param name="player">The player.</param>
/// <param name="argument">The argument.</param>
public override void Process(Player player, String argument)
{
if (!argument)
{
player.WriteLine("Say what?");
return;
}
// should somehow centralize this
player.Act(null, null, Act.ToPlayer,
CustomColor.Say + "You say '" + CustomColor.SayText + "{0}" + CustomColor.Say + "'~X",
argument);
player.Act(null, null, Act.ToRoom,
CustomColor.Say + "{0} says '" + CustomColor.SayText + "{1}" + CustomColor.Say + "'~X",
player.Name,
argument);
}
#endregion [rgn]
}
}