LIMBO Limbo You are lost in a vast expanse of nothingness, pure disorder and chaos, an incomprehensible and crushing void.^ $ANY limbo 0 0 0 0 0 0 0 0 0 0 DUMP The Dump You stand amidst the jumble and wreckage that currently has no place in the real world.^ $ANY dump 0 0 0 0 0 0 0 0 0 0 SEACLIFF Sea Cliffs You stand on a narrow worn path, winding its way across the cliff tops. The cliffs quiver and shake in unison to the pounding of the waves on the gravel beaches below. Away to the north the cliffs dip sharply downwards, and the sight of slate roofs and sandy beaches greets your eyes. A path winds eastwards away from the cliff turning inland.^ sea cliff outside 0 0 0 0 0 0 0 0 0 0 CLIFFPATH Cliff Path You are scrambling along a narrow worn path which winds its way from a sandy bay to the north, away up across the top of the high cliffs that rise steeply up from the beach to the west. A narrow path drops sharply down onto the beach.^ cliff path outside 0 0 0 0 0 0 0 0 0 0 CITYWALL The City Wall A narrow path winds down from the cliffs to a small gate in the city walls. High parapets and strong towers project from the walls giving a menacing air of strength and power. A path leads eastwards away from the city gradually ascending the majestic bluffs which tower over the city.^ city wall outside 0 0 0 0 0 0 0 0 0 0 SGATE The Northern Gate You stand just inside the north gate of the city of Tranach, gateway to the western seas, the den of pirates, smugglers, merchants and the occasional honest man. A narrow lane leads south into a tangle of buildings. To your north a narrow archway pierces the city wall and leads outside into the wide world beyond. A tempting dark alleyway runs east along the side of the city walls.^ northern gate outside 0 0 0 0 0 0 0 0 0 0 ALLEY Dark Alley You are walking down an unpleasant narrow alleyway, jammed between the back walls of some of the cities more notorious establishments, and the city wall. The light is dim and shadowy, and everywhere you look there appears to be a nook or cranny where someone might be waiting to jump out on you. The alley follows the wall both east, and west opening up at either end.^ dark alley outside 0 0 0 0 0 0 0 0 0 0 SMYARD Smelly Yard You are standing in the shadows on one side of a broad and smelly yard. The ground is covered in horse dung, and as people cross it clouds of flies buzz up angrily around them. On the southern side of the yard stands a very seedy looking inn. A reasonably wide cobbled road runs east out of the yard, and a narrow gloomy alley slinks off to the west past a large trapdoor, you assume for getting barrels into the inn cellar. ^ smelly yard outside 0 0 0 0 0 0 0 0 0 0 INN The Club And Dagger Inn Everything about the inn appears disreputable. Customers murmur and finger weapons as you wander in, while all around you people lie semi-unconcious surrounded by the smell of opium. The door leading back out looks highly promising, unless you wish to play the local game of getting to the bar without dying first. ^ $ANY inn 0 0 0 0 0 0 0 0 0 0 CELLAR1 The Cellars The cellars have clearly been used for centuries to store the beers. Unfortunately that was probably the last time they were cleaned. Rack after rack of heavy barrels are securely chained down here, adding year by year to the unmistakable smell of rotting wood and spilt alcohol. A doorway leads south into the southern end of the cellar.^ $ANY cellar dark 0 0 0 0 0 0 0 0 0 0 CELLAR2 The Cellars The southern end of the cellars is dank and cold but fairly clear and tidy. With the exception of a few barrels stacked in the eastern corner the room is empty.^ $ANY cellar dark 0 0 0 0 0 0 0 0 0 0 MEETRM The Meeting Room You are fairly suprised to find yourself standing in a well furnished chamber, with a large ornate fireplace set into the north wall. Several comfortable chairs lurk in the corner of the room, while a bookcase and a large ornate table adorn the south wall. A narrow doorway leads west.^ meeting room dark 0 0 0 0 0 0 0 0 0 0 HIGHSTREET The High Street You are walking along the high street, the main road bisecting the town from north to south, between the two main gates. Tall proud merchants houses rise on either side of the street arching out above you, and blocking out most of the sunlight. To the east a wide courtyard leads up to the high temple, which rumour has it is a good place to sacrifice treasures.^ high street outside 0 0 0 0 0 0 0 0 0 0 TEMPLE The High Temple You stand in the high temple, an ancient edifice as old as the city. Tall weathered, but proud pillars tower above you supporting a vast stone roof. An atmosphere of calm power pervades this ancient place, as if it were a sanctuary from all the evils of the world.^ high temple tdrop 0 0 0 0 0 0 0 0 0 0 CHIMNEY Up The Chimney As you scrabble around in the dirty sooty chimney you are very glad that bricks protrude from the side of the walls forming crude steps. Unfortunately they are intended for the small boys who sweep these chimneys so they are small, very awkward and uncomfortable. The chimney leads both up and down.^ $ANY chimney dark 0 0 0 0 0 0 0 0 0 0 TOWER The Tower You are locked away in the rat infested tower, where the emperor keeps all those who have upset him in some ways. Rumour has it that he occasionally lets people out if they apologise a lot, but I'm sure thats only a story....^ $ANY tower 0 0 0 0 0 0 0 0 0 0 ULEDGE Beneath the ledge You are standing at the base of a tall jagged cliff. The towering slopes curve around you, their mighty bulk casting dark oppressive shadows down from on high. The only openings are to the north where the rocks run round and down in a long sweeping arc into the sea, and to the south where a narrow crack leads back into a cave. A narrow path climbs steeply upwards, zigzagging up the cliff face.^ beneath ledge outside 0 0 0 0 0 0 0 0 0 0 CCAVE The Sea Cave You are standing in a large gloomy limestone cave. Even in this dim light the cave is strangely peaceful and serene, as if the caves silent and undisturbed comtemplation of the years filters from the rock. A narrow crack leads north out into daylight, while a passage slants steeply eastwards and upwards out of sight. A small tunnel runs west into another cave.^ sea cave dark SLPASG Slanting Passage You are scrambing up a dangerously narrow, steep and slanting passage. By wedging yourself between the rocky walls of the passage, you can just about keep from sliding back down again. The passage leads upwards becoming even steeper as it goes, and back down into a limestone cave.^ slanting passage dark small SLPTOP Slanting Passage The slanting passage comes to an abrupt halt, and opens out westwards into a wide and well lit chamber. Something about the chamber sends an icy chill through your heart, and gives you a definite desire to depart back down the passage.^ slanting passage dark small SKULL Skull Chamber Wild flickering torches light the chamber with a mass of dancing yellow and red firelight. Shadows seem to dance and sway everywhere you look, while to your west the entire cave wall is carved into a gigantic skull, eyes aflame and mouth open, baring huge fangs. A narrow passage leads east to sanity.^ skull chamber MOUTH In The Mouth Of The Skull You stand in the mouth of the skull. A huge blood soaked altar stands between the mighty fangs, its surface carved with runes and ancient chaos symbols. Narrw staircases wind up north and south either side of the altar. To the east the skull leads out into the flaming cave.^ $ANY mouth LEYE Left Eye You stand in the left eye of the skull, looking out into the cave. The room is unbearably hot, with a huge fire burning in the centre of the chamber. Only the steady draught blowing up the stairs makes it even survivable.^ left eye REYE Right Eye You stand in the right eye of the skull, looking out into the cave. The room is unbearably hot, with a huge fire burning in the centre of the chamber. Only the steady draught blowing up the stairs makes it even survivable.^ right eye RBEACH Rocky Beach You are standing on a mass of sharp and slippery rock, regularly swept by crashing breakers. The water churns and gurgles around your feet, throwing itself again and again across the rocks, in a wall of foam and spray.^ rocky beach outside ROCKRISE The Rocky Rise You stand at the base of a jutting rocky outcrop. High above you a tall sandstone bluff looms up against the skyline. Looking up you can see a small hole high above. It's certainly out of reach and the cliffs are not to be easily climbed.^ rocky rise outside RPATH The Rising Path You are climbing a steep path which rises eastwards up a sandstone bluff. The path is partially obstructed by thick brambles and weeds. The path leads up over the top of the bluff or down west towards a north-south path.^ rising path outside COPSE The Copse You are standing in a small copse of trees on the edge of a sandstone bluff. A narrow path winds east through the trees, and also descends the bluff to the west.^ $ANY copse outside BYPIT By The Pit You are standing in a few trees on the edge of a large pit. Given the clay soil around here the pit may have been dug to provide clay, although from the smell it was more likely to have been a latrine.^ by pit outside 0 0 0 0 0 0 0 0 0 0 UTOWER Under The Tower The corridor beneath the tower is long, low and dark, it is also very smelly. Thick moss hangs around the ceiling, but somewhat alarmingly the floor is clean. Steps wind up at the end of the corridor, or if you are really foolish (sorry brave) you could walk eastwards and see what is going on.^ underneath tower dark 0 0 0 0 0 0 0 0 0 0 WELLRM The Well The corridor opens up into a small circular chamber with a well in the centre. A rotting rope hangs down the well, there may even be a bucket beneath but that is too far away to be sure.^ $ANY well dark 0 0 0 0 0 0 0 0 0 0 VAMPRM The Vampyres Chamber Your heart grows chill as you enter this hideous place. Memories of vampyre tales your mother told you when you were still young spring to mind. Visions of horrific screaming deaths... Unfortnately it looks like they migh be about to come true. Suspicious looking doorways lead west and south.^ vampyres chamber dark 0 0 0 0 0 0 0 0 0 0 STEPS The Top Of The Steps A narrow passage leads north from here, or you can descend the dark and winding staircase, from which a cold draught seems to be blowing.^ top steps dark 0 0 0 0 0 0 0 0 0 0 RIVCAV River Cave You stand in a wide low cavern, on the edge of a wide underground river. The ledge you are standing on runs west alongside the water, past a narrow stairwell cut into the rock, and leading up out of sight into the darkness and shadows. ^ river cave dark 0 0 0 0 0 0 0 0 0 0 RAFTRM Aboard The Raft The raft is low and seems to glide almost magically upon the rippling waters.^ aboard raft dark 0 0 0 0 0 0 0 0 0 0 RIVEND The End Of The Ledge The ledge rapidly tapers out and soon there is nothing to stand on. You have little alternative but to turn back eastwards. ^ end ledge dark 0 0 0 0 0 0 0 0 0 0 UNBCH Underground Beach You are standing on a cold sandy beach, deep underground. You are now totally lost and could be anywhere. A single passage leads east out of the cave into darkness so black your light will not even cast shadows into it. ^ underground beach dark 0 0 0 0 0 0 0 0 0 0 DARKPS Very Dark Passage The passage turns and twists, leading both east and west. From the west comes the sound of water, while to the east is silent. ^ dark passage dark 0 0 0 0 0 0 0 0 0 0 GORGRM The Gorgons Chamber Your eyes flick once across the chamber, the lines of statues and the gorgon waiting in the shadows, and you are stone..^ gorgons chamber dark death 0 0 0 0 0 0 0 0 0 0 TOMBRM The Tomb Of Adrari'Y Hymaeg You stand in a huge pillared hall, decorated throughout with powerful mystic sigils, and legendary creatures carved from stone. A huge sealed tomb sits in the centre of the chamber on a high raised dais.^ $ANY tomb dark 0 0 0 0 0 0 0 0 0 0 UTOMB Beneath The Tomb You are at the bottom of a deep pit beneath the tomb. The pit is sheer and some twenty feet deep, bare expect for a single stone shelf, set about four feet up. Fortunately it is rough enough to scramble up the sides. ^ beneath tomb dark 0 0 0 0 0 0 0 0 0 0 RMAZE1 Underground River You are floating on a misty river deep underground. The mist is thick and you can't see anything apart from a cave wall to the west.^ underground river dark 0 0 0 0 0 0 0 0 0 0 RMAZE2 Underground River You are floating on a misty river deep underground. The mist is thick and you can't see anything at all. ^ underground river dark 0 0 0 0 0 0 0 0 0 0 SIDEST Side Street You are following a narrow street which turns westwards into a rather smelly courtyard, and also runs south along the line of the city wall.^ side street outside 0 0 0 0 0 0 0 0 0 0 GLOOMST Gloomy Street You are walking down a dark and gloomy passage that threads its way north and south between two rows of tall overhanging oak beam buildings. A single crude gutter runs down the centre of the street, intended to carry away the dirt and sludge, it merely seems to collect it up. A cleaner looking street branches off eastwards between two buildings.^ gloomy street outside 0 0 0 0 0 0 0 0 0 0 HIGHCORNER High Corner The narrow street opens up a little into a pleasant nook in the south-eastern corner of town. Large oak beamed houses stand around a small pleasant garden. Unlike the majority of the city, the air is fresh and clean, and the birds still sing and twitter in the bushes. To the east a small charred building lies open, and appears to have suffered a recent fire.^ high corner outside 0 0 0 0 0 0 0 0 0 0 MRKTSQR Market Square You stand in a wide, rather empty square used for the occasional market, and for state occasions and military parades. Narrow streets exit the square both east and west.^ market square outside 0 0 0 0 0 0 0 0 0 0 SGATE2 The Southern Gate You are standing at the southern gate of the City Of Tranach. Ahead of you a narrow well built road runs out of the city and south through the fields which surround it. The road leads north into the city.^ southern gate outside 0 0 0 0 0 0 0 0 0 0 HSTREET High Street You are walking the main street which runs north and south through Tranach, linking the north and south gates. The road is cobbled, but pitted and worn from the heavy merchant caravans which often pass this way. A narrow street turns east off the main road, leading towards a market square.^ high street outside 0 0 0 0 0 0 0 0 0 0 ECHCAVE Echoing Cave You stand in a large circular cave, which echoes to every footstep, every rustle and noise, picking them out with astounding clarity and neatness. A single passage leads east. On the wall is written 'say paradise once and the riddler awaits'.^ echoing cave dark 0 0 0 0 0 0 0 0 0 0 RIDCAV The Riddling Cave You stand in a low broad chamber, decorated with runes and chaos symbols. The walls are carved with mind-bending escheresque pictures. A single passageway leads south into shadows.^ riddling cave 0 0 0 0 0 0 0 0 0 0 EASTGATE The Eastern Gate The narrow street comes to a small, stout looking gatehouse. A narrow cobbled lane runs east through the gate out into the wide world beyond.^ eastern gate outside 0 0 0 0 0 0 0 0 0 0 EASTROAD The Great Eastern Road You stand just outside the city of Tranoch, on the far western end of the great eastern road, the long caravan trail through the mountains and beyond, the trail of so many legends and songs, and the road to the mysterious orient. For all of this it seems to be a fairly boring cobbled road leading off eastwards into the distance, and westwards through a small gate into the walled city. A narrow weed covered path runs south into a quiet, deserted graveyard.^ eastern road outside 0 0 0 0 0 0 0 0 0 THRONEHALL The Throne Hall You are in the magnificent throne hall of the Emperors Of Tranoch, decadent^ throne hall 0 0 0 0 0 0 0 0 0 0 ; ; Duncs bit ; NEPLAIN Rolling Plains You are crossing the low flat plains which stretch away to the east and south. To the north a formidable range on mountains prevent further travel and to the west the dark gloomy trees of Tanglewood rise.^ rolling plains outside 0 0 0 0 0 0 0 0 0 0 SEPLAIN Rolling Plains You are in an expanse of low flat plains, south of a towering mountain range. Far to the east you can see a hill topped with what looks like a tall tree. The thick imprenetrable forest wall of the tanglewood rises to the west.^ rolling plains outside 0 0 0 0 0 0 0 0 0 0 NPLAIN Rolling Plains Far to the east a single hill rises up from the plains in which you now stand. To the north the mountains seem to give off a strange bluish light while to the west the horizon is a wall of black and tangled trees.^ rolling plains outside 0 0 0 0 0 0 0 0 0 0 SPLAIN Rolling Plains Far to the east a single hill rises up from the plains in which you now stand To the north the mountains seem to give off a strange blue light while to the west the horizon is a wall of dark and tangled trees.^ rolling plains outside 0 0 0 0 0 0 0 0 0 0 NWPLAIN Rolling Plains You are nearing the edge of a desert of grass, pockmarked with the efforts of hundreds of moles. To the north the mountains give way to light vegetation and further north to a forest towering above the low shrubbery surrounding it.^ rolling plains outside 0 0 0 0 0 0 0 0 0 0 SWPLAIN Rolling Plains You wander over soft grassy plains, South of a range of brooding, evil looking mountains and east of a stubby hill, capped by a single tree.^ rolling plains outside 0 0 0 0 0 0 0 0 0 0 SEHIL Slope You are on a gentle slope at the bottom of a low hill. To the west a sea of green sweeps out before you.^ $ANY slope outside 0 0 0 0 0 0 0 0 0 0 NEHIL Slope You are on a gentle slope at the bottom of a low hill. To the west a sea of green sweeps out before you.^ $ANY slope outside 0 0 0 0 0 0 0 0 0 0 NWHIL Bottom Of Hill You skirt round the bottom of a low hill, upon which a crooked oak dominates the skyline. To the north a forest covers most of the land between the westerly mountains and a mist covered lake to the east.^ bottom hill outside 0 0 0 0 0 0 0 0 0 0 SWHIL Twisting Path A twisting path winds down from the hill above and wanders away towards a small building in the distant east.^ twisting path outside 0 0 0 0 0 0 0 0 0 0 EMAR Edge Of A Marsh You step warily round the edge of a small area of marshland. To the east, the ground becomes much soggier and to the north golden sand borders the shore of a mist shrouded lake. You hear the croaking of a toad somewhere to the east.^ ;FIXME - toad in tables for deaf! edge marsh outside 0 0 0 0 0 0 0 0 0 0 SEMAR South Of A Marsh You are standing on a path over highish ground, south of a marsh. the path twists and turns through the hillocks leading east towards a low hill and east towards a small shack.^ $ANY path outside 0 0 0 0 0 0 0 0 0 0 WHUT Tanglewood Edge You are trudging through rough grasslands,west of a small hut. A feeling of emptiness and despair radiates from the thick tangled trees that seal this area off to the west and south.^ $ANY grasslands outside 0 0 0 0 0 0 0 0 0 0 OAK The Hollow Oak You are standing atop a small hill marvelling at the wonderous landscape that rolls away before you in all directions. Beside you an old oak bends double towards the ground, its trunk split wide open possibly by lightning. You could easily enter the oak.^ $ANY oak outside 0 0 0 0 0 0 0 0 0 0 SHUT Behind The Shack You are behind a small shack with no windows and no visible entrance from this side. A darkness looms to the west and to the east a cliff pushes high into the air.^ $ANY shack outside 0 0 0 0 0 0 0 0 0 0 OILW At The Foot Of The Escarpment You stand under the shadow of a seemingly unscaleable cliff. Near the base of the cliff, a small bowl of rock pokes out from between some bushes.^ cliff bottom outside 0 0 0 0 0 0 0 0 0 0 UCLIF The Escarpment You are striding along in the shadow of the escarpment to the east. To the north the ground becomes marshy and to the west a small hut stands alone.^ $ANY escarpment outside 0 0 0 0 0 0 0 0 0 0 WMAR Marshlands You are in marshlands south of a silvery, Mist shrouded lake. To the east a cliff towers above you while to the west the marsh looks dangerous.^ $ANY Marsh outside 0 0 0 0 0 0 0 0 0 0 MAR Marsh You are slowly sinking into foul smelling waters.To the west and east the ground becomes firmer while to the east the marsh becomes a silvery lake.^ $ANY Marsh outside 0 0 0 0 0 0 0 0 0 0 NHUT North of a Small Shack Standing outside of the small shack you see that it has been unoccupied for many years and the door has long since fallen in. A path leads away up a hill to the west while to the east a cliff looms up above.^ $ANY shack outside 0 0 0 0 0 0 0 0 0 0 HUT Inside The Old Hut You are inside the small shack, open doorways lead west and east and a fireplace, filled with debris stands against one wall. This place is very uninteresting.^ $ANY hut 0 0 0 0 0 0 0 0 0 0 BROM Someones bedroom You are inside someones bedroom. A makeshift cupboard has long since rotted away but the strong blackwood bed still lies against the far wall.^ $ANY bedroom dark 0 0 0 0 0 0 0 0 0 0 KITN A Small Pantry This was once a neat pantry but now broken crockery lies over the floor and the rotting shelves threaten to collapse under their own weight. In one corner a hole leads down into darkness.^ $ANY pantry dark 0 0 0 0 0 0 0 0 0 0 CELR A Dark Cellar Rock walls make you wonder how this small cellar was ever excavated this far from civilisation. The remains af a ladder lie on the floor under the hole you came in from and the rotting bodies and skeletons of rodents long dead tell you that the only way out must be back through the hole you jumped down.^ $ANY cellar dark 0 0 0 0 0 0 0 0 0 0 ; ; End of duncs bit ; INOAK Inside The Oak Tree A small sign reads closed for development^ inside tree 0 0 0 0 0 0 0 0 0 0 ; ; SMITHY ; SMITHY Old Smithy You are standing in an old partly burned out smithy. Probably it was abandoned after a fire. Not much has survived but for the large heavy blocks that made up the forge and the anvil. A battered doorway leads west, another leads east into the back of the smithy.^ old smithy 0 0 0 0 0 0 0 0 0 0 SMITHB The Treadmill You are standing on a battered treadmill. It was here that young destitute children would earn just enough food to survive on, by turning the treadmill day after day after day, to drive the machinery.^ $ANY treadmill 0 0 0 0 0 0 0 0 0 0 CMOUNT1 The Foot Of The Central Mountains You stand at the foot of a high and steeply rising mountain range. The tall gloomy mountains rise up steeply to the north and the east, their gloomy cloud shrouded heads rising high into the skies. A well worn path picks its way east and west through the foothills.^ central mountains outside 0 0 0 0 0 0 0 0 0 0 0 CMOUNT2 The Abyss The ground comes to a sudden end, and you are looking down vast distances into a deep valley. Hundreds of feet below you can make out the faint glint of water amidst the green haze. A narrow path winds north back away from the edge of the abyss.^ $ANY abyss outside 0 0 0 0 0 0 0 0 0 0 0 CMOUNT3 The Mountain Road The track turns sharply around, winding its way east west across the mountains. Dreary mountain peaks rise around you, and the air is chill and damp. There is little vegetation to break the monotony of the landscape, the odd stunted and bent conifer, fighting for survival, and a few mosses and low bushes here and there.^ mountain road outside 0 0 0 0 0 0 0 0 0 0 0 CMOUNT4 Mountain Road 'The road goes ever on..', seems to have true meaning as you trudge your way across the desolate windswept landscape. As far as you can see eastwards the mountain road winds on and on through the mountains, a single trail against a vast, soul shattering, wall of grey.^ mountain road outside 0 0 0 0 0 0 0 0 0 0 CMOUNT5 Mountain Road You stand at the western end of the mountain road. As the road dips eastwards and downwards the grey rocky slopes give way to first thin and then thick forest. To the east the road winds rapidly out of view as it twists and climbs the mountain sides.^ mountain road outside 0 0 0 0 0 0 0 0 0 0 0 ;Include the farside rooms <SUB/farside.dat ; ; Temple ; REMTEMP The Temple Of Rememberance The wind sighs gently around you, brushing off the battered and ancient stones, skipping lightly around the mighty pillars, and through the arches of the vast hall. The slowly cracking, and powdering stones each bear myriad names, slowly fading into unreadability, each one another of man's feeble clutches at immortality. Every name fading, soon to be forgotten, another nameless face that once was. There is a kind of deep solemness about the temple, an almost museumlike feeling of preservation. At the same time there is a mocking sadness at the futility of human endeavour, and the knowledge that one day even the temple will pass to dust.^ temple rememberance 0 0 0 0 0 0 0 0 0 0 TEMPGATE The Temple Gate The gates of the Temple Of Rememberance loom over you, huge forbidding pieces of ironwork, now rusted forever open. Inside, through the gates, all is still and quiet. Weeds grow around the temple, flaunting its claim to permenance, and showing that one day even the temple will fall and be forgotten. Thick bushes grow along the path which leads back northwards through the courtyard out onto the road.^ temple gate outside 0 0 0 0 0 0 0 0 0 0 TEMPCOURT The Temple Courtyard Weeds and bushes march steadily southwards, down the crumbling stone path to the Temple Of Rememberance. The path is already well on the road to ruin, and the temple is starting to fall. In another thousand years perhaps, the wind will dance through the trees and bushes, and it alone will remember the temple.^ temple courtyard outside nomobile 0 0 0 0 0 0 0 0 0 0 SIDEYARD The Side Yard The bushes and trees break around a still, mirrorlike pool, edged with black stone. Leaves and weed float on the still surface, hiding much of the reflection of the tall trees sighing gently overhead. A narrow trail leads south past the pool into a still and strangely silent graveyard.^ side yard outside 0 0 0 0 0 0 0 0 0 0 0