Grendel/boards/
Grendel/boards/CVS/
Grendel/clans/
Grendel/help/
Grendel/help/CVS/
Grendel/include/CVS/
Grendel/players/
Grendel/races/CVS/
Grendel/system/CVS/
Grendel/text/
Grendel/text/CVS/
Grendel/todo/
Grendel/todo/CVS/
Grendel/units/CVS/
Grendel's TODO list: (! = closed, * = urgent, l = low priority, - = normal priority)


! level messages with amounts
! tracking
! copyover procedure
! show bamfin/bamfout with their respective commands
! taunt messages (configurable by player) will be sent at kill to (dead) target
! Mobs can't cast spells > lvl 100           
! Area casting on yourself bugs
! add 'D' (door) reset
! ability to change password
! ban code update (with masks/wildcards)
! last command (checks last login time for user)
! 'group self' to disband group
! spell/skill trees
! unlearn
! rework input routine, make sure tintin/jmc work again
! change all use of string to PString where strings are shared
! add extra descriptions to rooms, exits, objects
! 'drink' without params should drink from first fountain in room
! generic timer implementation
! holywalk (walk thru anything)
! reimplement editing
! rework affects system
! spells: Cure Poison
! skill/spellslots
! dynamic prompts, not the hardcoded bla, but redefinable by the user
! show current map status in olc (map command)


* add some checks to do_give, do_get, do_drop with respect to inter-align trading,
  ROOM_NODROP etc.
* implement support for various EX_*, ROOM_*, SECT_* flags, most notably:
		ROOM_NOFLOOR, EX_NOBREAK, EX_SWIM etc.
* better damage/xp system (more balanced)
* Better online construction (autocreate exit+room when moving),
  mobile create/edit, reset edit etc.
- some form of classes/professions/guilds/religions/whatever
	-> probably Schools	
- more help text
- skills: Disarm, Steal, Lockpick, Hide
- reloadarea command
- race specifics
  -> add field to race format for racial abilities like Infravision etc.
- bugtrack/report system 
- practice sessions
- modularized mud, pluggable objects (like timers, sets of commands, etc.)
- spells: Mistform (walk thru doors, ethereal bla)
- "real life" sleep - players need sleep to keep from falling down after 2 days,
  some rooms (with beds) have better sleep ratios etc.
- expand tracking system
- when rapier in inv and rapier in eq, make 2.rapier match the one in eq
- implement isPlayerName(), isObjectName(), isMobName() and (perhaps)
  isSpellName() and enforce their use throughout the code

l implementation of the mud sound protocol
l new area format using XML
l purge command (strips char of objects, only for admins)
l clan competition for wps/pkillnum
l channel history, for gt/ct/chat/raid
l abbreviation of clanname (3-4 chars) in who list
l mud police!
l online suggest (pray) history
l mobprog compiling to some sort of pseudo stack machine code

-- not really code specific, but still open issues: --

* general format for docs (docwrite-HOWTO something), both
  for HTML and plaintext docs
* general coding guidelines