// $Id: load_wld.h,v 1.3.2.5 2000/05/03 01:32:08 justin Exp $ // $Revision: 1.3.2.5 $ $Author: justin $ $Date: 2000/05/03 01:32:08 $ // //ScryMUD Server Code //Copyright (C) 1998 Ben Greear // //This program is free software; you can redistribute it and/or //modify it under the terms of the GNU General Public License //as published by the Free Software Foundation; either version 2 //of the License, or (at your option) any later version. // //This program is distributed in the hope that it will be useful, //but WITHOUT ANY WARRANTY; without even the implied warranty of //MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //GNU General Public License for more details. // //You should have received a copy of the GNU General Public License //along with this program; if not, write to the Free Software //Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // To contact the Author, Ben Greear: greear@cyberhighway.net, (preferred) // greearb@agcs.com // #ifndef LOAD_WORLD_INCLUDE #define LOAD_WORLD_INCLUDE void writeSiteBanned(); void readSiteBanned(); void recursive_init_loads(object& obj, int depth); void recursive_init_unload(object& obj, int depth); void recursive_init_loads(critter& pc); void recursive_init_unload(critter& mob); void init_loads(); //count up things in game at start void init_casting_objs(); void load_boards(); void load_wld(); void load_zone(int i_th, int read_all); //read in i_th zone file void db_load_zone(int i_th, int read_all); //read in i_th zone file void file_load_zone(int i_th, int read_all); //read in i_th zone file void load_objects(int of_zone, int read_all); void db_load_objects(int of_zone, int read_all); void file_load_objects(int of_zone, int read_all); void load_critters(int of_zone, int read_all); void file_load_critters(int of_zone, int read_all); void db_load_critters(int of_zone, int read_all); void load_doors(int of_zone); void db_load_doors(int of_zone); void file_load_doors(int of_zone); void load_skill_spells(); void write_all_zones(); //used for DB changeover mostly void write_all_doors(); //NOT CODED now void write_all_objects(); //NOT CODED now #endif