#ifndef __ServerConfig_h__
#define __ServerConfig_h__
#include <fstream.h>
#include <string.h>
#include <string2.h>
#include <stdlib.h>
class ServerConfig {
public:
ServerConfig();
void read(char* filename);
void readDynamic(char* filename);
void write(char* filename);
void writeDynamic(char* filename);
// Network
int port;
// Percent Load Modifiers
int bootLoadModifier;
int regularLoadModifier;
int currentLoadModifier;
// Player-related
int experienceDivisor;
int maxPlayers;
int hungerMax;
int thirstMax;
int druggedMax;
int sacPointsNeeded;
// Price Modifiers
double outOfTownModifier;
double commerceSkillBuyEffect;
double commerceSkillSellEffect;
// Important room numbers
int recallRoom;
int tammuzRoom;
int newbieRoom;
int loginRoom;
int donateRoom;
// Important object numbers
int newbieBagObject;
int corpseObject;
int goldCoinsObject;
int pcSkinObject;
int meatObject;
int createFoodObject1;
int createFoodObject2;
int createFoodObject3;
int createFoodObject4;
int createLightObject;
// Important mob numbers
int earthGolemMob;
int waterGolemMob;
int airGolemMob;
int fireGolemMob;
int minionMob1;
int minionMob2;
int minionMob3;
int minionMob4;
int walkingCorpseMob;
int illusionMob;
// Important doors
int gateDoor;
// Time
int year;
int day;
int hour;
long optUsec;
// Weight
int goldPerLb;
// General gameplay modifiers
int newTeleport;
int newSummon;
int maxRedundantDonates;
int convertWorldFromDev;
// Database
int useMySQL;
String mySQLuser;
String mySQLpassword;
String mySQLdatabase;
String mySQLhost;
int mySQLport;
};
#endif