4643 Room Number newbie ~ names Entrance to the instructional area ~ You stand outside of the entrance to ScryMUD's newbie learning area. Beyond these doors you will learn the basic skills which you will need to survive in the realm of ScryMUD. To enter the learning area, you will need to move to the north. Type "north" to enter the newbie area and begin your education! If you want to have a lesson repeated, just type "look". ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4643 0 cur_stats -1 affected_by -1 inv 1 3 4645 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 6 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4644 Room Number newbie ~ names Lesson One: Movement ~ Scry has a 10-directional movement system: you can move north, south, east, west, northwest, northeast, southwest, and southeast, as well as up and down. To move in any one of these directions, just type the direction and hit enter. They can be abbreviated, also, as: n, s, e, w, nw, ne, sw, se, u, d. You should be able to see a list of visible exits from your room by typing "exits", or by looking below the room's description. If you are using Hegemon, the directional pad will also change colors when an exit is visible. In additional to the 10 standard exits, the 'enter' command will allow you to move in non-standard directions. There is not always a non-standard exit from a room, and they do not show up on the visible exits list, so it is up to you to find them. To use the enter command, type 'enter keyword', where keyword is the name of what you want to enter. Lastly, there are doors which you can open and close. To open a door, type 'open door'. Some doors are locked, and you will need a key to open those doors. Some doors can also be hidden, so you might not see them without some investigation. Now, move to lesson two. It is west of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4644 0 cur_stats -1 affected_by -1 inv 1 4 4645 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4646 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4645 Room Number newbie ~ names Introduction to ScryMUD ~ Welcome to ScryMUD! Scry is a place where people of all ages can come to enjoy themselves. If you're unfamiliar with Scry's commands and interface, head north of here to start learning! ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4645 0 cur_stats -1 affected_by -1 inv 1 3 4644 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4643 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4646 Room Number newbie ~ names Lesson Two: Communication ~ Scry has various methods, called "channels", which you can use to communicate. The first of these is "say". Typing "say Hello!" will send a message to everyone that is in your current room. Another channel is "gossip". Typing "gossip Hello!" will send a message to everyone in the game who is not asleep, meditating, deaf, or has gossip turned off. Other channels are: tell: Typing "tell grock Hello!" will send a message only to Grock. Typing "reply Hello!" will send a message to the last person who sent a tell to you. shout: Typing "shout Hello!" will send a message to everyone near you. yell: Typing "yell Hello!" will send a message to everyone in the game. This is for emergencies. emote: emote will send a message to everyone in your current room, but in the third-person. If your name was Joe, typing "emote smiles." would display "Joe smiles.". Channels like gossip and yell are what are called "global" channels, in that they broadcast a message to everyone in the game. People might get mad at you if you use these channels too much, or "spam" them. Now, move to lesson three. It is down from here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4646 0 cur_stats -1 affected_by -1 inv 1 10 4647 0 door# dest# distance -1 door Affected_Bye (end of door) 1 1 4644 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4647 Room Number newbie ~ names Lesson Three: Configuration and Color ~ Scry has various options that can be turned on and off. To get a list of these options, type "toggle". Here are some of the important ones and their meanings: brief: Brief controls whether you see room descriptions or not. We recommend you leave this turned off because you might miss important information otherwise. Autoloot: autoloot controls whether you automatically loot corpses after you've killed something or not. no beep: This controls whether you can be beeped via the "beep player" command. You might miss important announcements if you have this off. Scry also has ANSI color for those who aren't using Hegemon. Hegemon has its own form of color which is turned on automatically when you enter the game. To turn on ANSI color, type 'toggle ansi'. That will turn color on, but will not set your color preferences. Your color preferences are set with the 'color' command. For now, type 'color suggested'. That will put your colors to a pre-programmed setting. Now, move to lesson four. It is east of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4647 0 cur_stats -1 affected_by -1 inv 1 1 4648 0 door# dest# distance -1 door Affected_Bye (end of door) 1 9 4646 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4648 Room Number newbie ~ names Lesson Four: Your Character ~ As you probably noticed when you created your character, there were lots of options to choose from. Your character's "statistics", like how strong, how intelligent, and how dextrous he or she is, were all influenced by your choice of race and class. Each combination of race and class has its advantages and disadvantages, and these are permanent in nature and cannot be changed for the most part. However, you can make your character more unique. Let's start by changing your title. Type "who". You will see your name, followed by "the newbie", followed by your class and level. To change your title, type 'title what you want your title to be'. For example, 'title the fearsome warrior!'. You can also change your description. Type 'look self'. You will see some general information about yourself, including "He/She/It looks perfectly normal." You can change that to a unique description by typing "describe", then hitting enter, and then entering your description. (If you are using zMUD, a MUD client for Windows, type 'look zmud' first.) When you are done with your description, hit enter, and then enter a tilde (~). You are now quite a unique person! Now, move to lesson five. It is up from here. ~ 32 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1 Start of KeywordPair zmud ~ If you're using zMUD, you might have trouble entering a description, because zMUD uses the tilde (~) for one of its special functions. To enter a description you'll need to go up to View, then Preferences, then to Special Characters. There you'll need to disable (un-check) the box for the tilde (~). This will disable zMUD's keypad movement functions, so you'll have to decide whether you want to do this or not. The tilde (~) is also used when posting messages on boards, so you'll need to disable it if you want to post messages on bulletin boards, as well. Another way of disabling the tilde is to click on the icon of a computer which resides in the lower-right corner near the clock. This will disable parsing. Many thanks to Jamie for this suggestion! ~ -1 No more KeywordPairs 1024 0 4648 0 cur_stats -1 affected_by -1 inv 1 9 4649 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4647 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4649 Room Number newbie ~ names Lesson Five: Your Character: Part Two ~ You can also find out more information about your character. Type 'score'. You will see various stats your character has, including gold, experience points, hit points, mana, and movement points. Typing 'score long' will give you a more detailed list. Now type 'inventory'. You will see items that you currently have in your inventory, as well as the amount of gold you have. Note that you have a canvas sack in your inventory. This will be important later on. You also have what is called a "prompt". This is the line at the bottom of your screen that is enclosed in brackets. This tells you how many hit points, mana points, and movement points you have. This is important to watch in battle, as it tells you how healthy (or unhealthy!) you are. Now, move to lesson six. Is south of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4649 0 cur_stats -1 affected_by -1 inv 1 10 4648 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4650 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4650 Room Number newbie ~ names Lesson Six: Items ~ As you found out before, you have a canvas sack in your inventory. This sack contains some valuable items which will help you start out. Type 'examine sack'. You will see a list of items that are in the sack. Now, type 'get all sack'. This will remove everything from the sack, and place it in your inventory. Carrying items in bags like this one is helpful because it helps keep your inventory clean. Now, type 'put bread sack'. This will put a loaf of bread back into the sack. Now, type 'get bread sack'. This will remove the bread from the sack. Now that you have everything out of the sack, type 'wear all'. This will equip you. Now, try 'remove dagger'. This will remove the dagger which you are wielding. Now, try 'wear dagger' to wield the dagger again. If you want to pick up an item that is lying on the ground, type 'get item'. If you want to leave an item on the ground, type 'drop item'. Now, move to lesson seven, which is west of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4650 0 cur_stats -1 affected_by -1 inv 1 3 4649 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4651 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4651 Room Number newbie ~ names Lesson Seven: Items: Part Two ~ In your journeys throughout the realm, you will come across many items which you can use. In addition to commands like put, get, remove, and wear, you will be able to use commands like fill, drink, eat, and empty. Let's try these commands now. You have a canteen in your inventory. Try 'drink canteen'. You'll feel less thirsty. Try it again, until it says you're too full to drink any more, or your water runs out. Now, try 'eat bread'. You'll feel less hungry. Try it again until it says you're too full to eat any more, or your bread runs out. Now you'll notice that there is a fountain in the room. Try 'drink fountain'. Most likely you'll be too full to drink any more, but normally fountains are very helpful as they give free water! You can also refill your canteen at the fountain. Type 'fill canteen fountain' to refill it, and try it again until the canteen is full. Now, move to lesson eight, which is north of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4651 0 cur_stats -1 affected_by 46 -1 inv 1 1 4650 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4652 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4652 Room Number newbie ~ names Lesson Eight: Items: Part Three ~ Sometimes you'll want to get rid of an item. If you want, you can just use the 'drop item' command. Or, if you want to get a little bit of a reward for getting rid of the item, you can do a 'junk item'. If you think it's something that's of value to other people, please use the 'donate item' command which will leave it in the donation room in Garland where others can make use of it. Now, move to lesson nine, which is up from here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4652 0 cur_stats -1 affected_by -1 inv 1 4 4651 0 door# dest# distance -1 door Affected_Bye (end of door) 1 9 4653 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4653 Room Number newbie ~ names Lesson Nine: Shops ~ Sometimes, you'll want to buy something from a shop. Most people buy their food from shops, and some equip themselves with items from shops. You'll notice that there is a baker in this room. To see what he has to sell, type 'list'. You'll notice that he's selling a loaf of bread. If you're low on bread, you might want to buy some now. To buy bread, type 'buy bread'. Some shopkeepers will also allow you to sell items to them, at a reduced price. To see how much a shopkeeper wants for your item, type 'offer item'. To sell an item, type 'sell item'. Only some shopkeepers will allow you to sell things to them. Now, move to lesson ten, which is south of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4653 0 cur_stats -1 affected_by -1 inv 1 10 4652 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4654 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 77 -1 mobs End of Room 4654 Room Number newbie ~ names Lesson Ten: Battle ~ To advance in power, you'll need to gain experience points. Experience points are gained through battle. You can also gain valuable equipment through battle, once you've killed off whoever is wearing it. Before you kill anything, you'll need to make sure you're capable of killing it. Type 'consider monster' to see if you're capable of killing it. Be warned, though, that looks can be deceiving, and consider might not always be right! Once you've determined that you can kill something, you will need to attack it. You can attack it either by using a surprise attack by casting a spell, or just typing 'kill monster'. If it turns out that you're losing, you can type 'flee' which will attempt to get you out of battle. You can also set the game to make you flee automatically with the wimpy command. Do do this, type 'wimpy #', replacing # with the number of hit points you want to have left when the game makes you flee. It takes one round of battle to make you flee, so make sure you set it so you have enough hit points to survive anothe rount of battle. Take note that if you flee, the fight isn't over - many mobs will hunt you down! If you win a fight, you will gain some experience points. You will also be able to get everything that your opponent was wearing or had in its inventory with the 'get all corpse' command. Now, move to lesson eleven, which is east of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4654 0 cur_stats -1 affected_by -1 inv 1 1 4655 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4653 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4655 Room Number newbie ~ names Lesson Eleven: Battle: Part Two ~ So what happens if you lose in battle? Well, you die! But don't worry - the game isn't over! When you die, you'll lose some of your experience points, and you'll also be reincarnated at the Temple in Garland. From there, you'll need to find your corpse. Your corpse will be wherever you were fighting. You'll need to get back to it quickly, though, because some people and monsters might see it as a good opportunity to get some equipment! Don't worry, though - there are punishments for those who do this! Now, move to lesson twelve, which is northwest of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4655 0 cur_stats -1 affected_by -1 inv 1 7 4656 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4654 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4656 Room Number newbie ~ names Lesson Twelve: Skills and Spells ~ I'm sure you're probably wondering how you get cool abilities to help take down your opponents. To do this, you'll need to learn skills and spells. To learn skills and spells, you'll need "practices". Practices are sessions where you'll get to learn part of a skill or spell from a trainer. The more practices you have, the more skills and spells you can learn! You start out with a certain number of practices to help get you started, and you will get somewhere between two and six practices every time you increase your level. Some skills and spells are more difficult to learn than others, so it might take more practices to learn one skill than another. Scry's skill and spell system works like a tree. You start out at the bottom of the tree with only a few basic skills and spells you can practice. Once you've practiced those skills and spells, you'll gain more that you can practice and you'll branch out further along the tree. Not everyone can practice every skill and spell, so some players might have a particular spell that you don't, and you might have a special skill that others don't have. To see a list of what skills and spells you currently have or can get, type 'abilities'. Now, more to lesson thirteen, which is southwest of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4656 0 cur_stats -1 affected_by -1 inv 1 5 4655 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4657 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4657 Room Number newbie ~ names Lesson Thirteen: Learning Skills and Spells ~ When you want to learn a skill or spell, you'll need to find a trainer. There is a trainer for each class in the city of Garland, as well as some other towns and cities. If you don't know where your trainer is, you can ask over the gossip channel and someone will help you out. You'll notice that there's a trainer in this room. If you want to learn some skills or spells now, you can learn them from him. To learn a skill or spell, first find its name by typing 'abilities'. Then, you'll need to practice the skill with the practice command. If the skill or spell is one word, you can just type 'practice spell trainer', but if the skill or spell is more than one word, you'll need to enclose the name of it in single quotes, like so: 'practice 'spell name' trainer'. This is so that the game knows that you're trying to practice a two-word spell. If you want to be able to remember this simply, just put quotes around the name of all skills and spells when you are practicing them, whether they're two words or not. Now, move to lesson fourteen, which is to the west of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4657 0 cur_stats -1 affected_by -1 inv 1 6 4656 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4658 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 101 -1 mobs End of Room 4658 Room Number newbie ~ names Lesson Fourteen: Using Skills and Spells ~ I'm sure you'll want to learn the skills and spells you learned in the last lesson. First, however, you'll need to know a bit more about the skills and spells. Most of the skills and spells that players can learn when they're first starting out are called "base skills". These skills don't actually do anything, but they are the fundamental knowledge that you need to have to be able to learn your branches of skills and spells. Once you've learned these base skills you'll be able to practice real skills and spells. Now, once you have some real skills and spells, this is how you will use them: If you learned a spell, you will use it by typing 'cast spell target'. Some of the time you won't need to specify a target, and when a spell name is more than one word you'll need to put quotes around them like you did when you were practicing. If it is a skill, you'll need to just type the name of the skill to use it, sometimes specifying a target. Some skills are automatic and you won't need to do anything to use them. Now, move to lesson fifteen, which is to the south of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4658 0 cur_stats -1 affected_by -1 inv 1 1 4657 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4659 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4659 Room Number newbie ~ names Lesson Fifteen: Logging Out ~ When you want to quit out of Scry, you can just type 'quit'. Scry does not have a rent system, so you do not need to deposit your equipment anywhere before you leave. To be safe, you can type 'save' before you quit if you want, although you are saved automatically when you quit. When you're in the game, you should save periodically, but please don't make a trigger to save after every kill as it puts a little bit of load on the machine. You can log out from anywhere within the game. When you are under level 5, you will always log in in the Temple of Garland, but after level 5 you will log in wherever you logged out. If you just close the window or cut the connection, your character will still be in the game and will be susceptible to being attacked. "Link dead" characters, as they are called, are forced to log out automatically after 30 minutes, but for 30 minutes they will be vulnerable. Now, move to lesson sixteen, which is to the east of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4659 0 cur_stats -1 affected_by -1 inv 1 1 4661 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4658 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4660 Room Number newbie ~ names Congratulations! ~ Congratulations! You've completed ScryMUD's newbie learning area! There are, however, a few more things you'll need to learn before you can head on out into the world. Move north of here to start the final stages of your instruction. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4660 0 cur_stats -1 affected_by -1 inv 1 3 4662 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4661 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4661 Room Number newbie ~ names Lesson Sixteen: The Layout of the Realm ~ Now it's time to get your bearings. Once you've completed the learning area you'll be placed in the temple in the city of Garland. Garland is the main city in the realm and it is where most events center around. Garland is shaped almost symmetrically, and everything leads back to one central point known as the central plaza. It is hard to get lost in Garland because you just need to move in the opposite direction you came to get back to the central plaza! In Garland you will find many shops, as well as trainers. There is a plaque in the central plaza in Garland which will help you get your bearings. Garland is important, but it is only a small part of the realm. There are two other great cities in the realm, Jakarta and Dar Thane. Dar Thane, to the north, is home to many thugs and evildoers, whereas Jakarta, to the south, is more peaceful. There are numerous other cities and towns spread throughout the realm, as well as a vast expanse of wilderness to explore! Now, move to lesson seventeen, which is to the east of here. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4661 0 cur_stats -1 affected_by -1 inv 1 1 4660 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4659 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4662 Room Number newbie ~ names The Rules: Lesson One ~ Before you can head out into the world, you'll need to become familiar with Scry's rules. Most of these are simple, common decency rules and are there for your benefit. Head north to learn the rules. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4662 0 cur_stats -1 affected_by -1 inv 1 3 4664 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4660 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4663 Room Number newbie ~ names Lesson Sixteen: The Rules ~ Before you can head out into the world, you'll need to become familiar with Scry's rules. Most of these are simple, common decency rules and are there for your benefit. Head north to learn the rules. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4663 0 cur_stats -1 affected_by -1 inv -1 End of Doors -1 mobs End of Room 4664 Room Number newbie ~ names The Rules: Lesson Two ~ ScryMUD is a place for people of all ages to come and have a good time. As such, swearing and vulgarity is frowned upon. Mild swearing is tolerable from time to time, but repeated use and/or extreme vulgarity is not. You will receive a warning when you overstep the bounds of decency, and if you don't refrain from using vulgar words you will be silenced. Move north to continue learning the rules. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4664 0 cur_stats -1 affected_by -1 inv 1 3 4665 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4662 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4665 Room Number newbie ~ names The Rules: Lesson Three ~ Any and all sexually and racially derogatory remarks and other types of harassment *will not* be tolerated. If you harass someone, you *will* be punished. Ignorance is no excuse. Failure to clean up your behavior after being warned is grounds for character freezing, and if you don't stop after that, look forward to character deletion and sitebans. Racial and sexual harassment are *not* taken lightly. Move north to continue learning the rules. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4665 0 cur_stats -1 affected_by -1 inv 1 3 4666 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4664 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4666 Room Number newbie ~ names The Rules: Lesson Four ~ Lastly for out-of-character rules: Immortal-mortal relations. All of Scry's immortals are easily identifiable by the "IMM" written before their level, like "(IMM-5)". Scry's imms do their best to help you out, and since they are doing all of this out of the goodness of their hearts, try to be nice to them. Yelling and screaming at them isn't going to get you anywhere. If you've got a problem, talk to an imm about it and they'll help you out to the best of their ability. Remember, some imms might not have the capability to do everything that others can, so your problem might not get solved right away. Also, begging for hints and equipment will go unanswered by the imms. You'll have to either get help from mortals or find out on your own. If you have a problem with an imm, talk with Grock or Shamu about it and they'll help sort the situation out. If you have a problem with Shamu, talk with Grock. Immortals have a set of rules just like mortals do, and they are expected to follow the rules too. Now move north for in-character rules. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4666 0 cur_stats -1 affected_by -1 inv 1 3 4667 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4665 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4667 Room Number newbie ~ names The Rules: Lesson Five ~ Now for in-game rules. Please treat all other players with respect. You don't want someone on your case, so don't get on someone else's case. Killing other players (known as PKilling) is legal but frowned upon, and there are various forms of punishment for it, so be prepared to avoid the law if you player-kill someone! The same applies for looting other people's corpses. Stealing other people's kills by attacking the same mob as they when it's almost dead is also frowned upon, and players won't like you much if you do it. Now move north for the last section of rules. ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4667 0 cur_stats -1 affected_by -1 inv 1 3 4668 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4666 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4668 Room Number newbie ~ names What to do if you've got problems ~ If you're stuck somewhere or you need help, just ask! Even if there aren't any immortals on, the other mortals in the game might be willing to help you out. If you find a bug or typo or have an idea, feel free to use the bug, typo, and idea commands to report them where they'll be read by the immortals and acted upon. Now, head north to complete your education! ~ 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4668 0 cur_stats -1 affected_by -1 inv 1 3 4669 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4667 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4669 Room Number newbie ~ names The end of ScryMUD's newbie learning area! ~ Congratulations, you've completed ScryMUD's newbie learning area! You're now ready to head out into the world and make a name for yourself! If you think you're ready to enter the game, just type 'enter game' now. Otherwise, if you'd like to repeat your training, type 'enter training' now. ~ 35 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4669 0 cur_stats -1 affected_by 31 31 31 31 31 -1 inv 1 60 8 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4668 0 door# dest# distance -1 door Affected_Bye (end of door) 1 71 4643 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs 1 Start of a room proc script enter 0 -1 0 Trigger Command, targ, actor wizchat %M has completed the newbie zone.; ~ -1 End of room proc scripts End of Room 4670 Room Number newbie ~ names Entrance to the instructional area ~ You stand outside of the entrance to ScryMUD's newbie learning area. Beyond these doors you will learn the basic skills which you will need to survive in the realm of ScryMUD. To enter the learning area, you will need to move to the north. If you went to the west from the end of the newbie area by accident but you wanted to enter the game, don't fret - you won't have to go through the whole newbie zone again. You can type 'enter game' from here, as well! ~ 35 24 23 21 10 9 8 7 6 -1 -:| bitfield |:- 1024 0 4670 0 cur_stats -1 affected_by -1 inv 1 3 4644 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs -1 End of room proc scripts End of Room -1 END OF FILE MARKER