401 Room Number forest ~ names A narrow forest path. ~ A small path winds through the lush undergrowth. To the north the forest opens up a little and to the south the vegetation grows very thick. The path is a little hard to see there, but it does seem to go through to the other side. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 401 401 cur_stats -1 affected_by 379 -1 inv 1 3 450 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 491 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 402 Room Number forest ~ names The Elven Forest ~ The trees bend slightly in the wind as this newer section grows towards the sunlight. Animal noises resonate throughout the lush green foliage. A small bird flies about and chirps as you come close to her nest. There are few sticks or brambles on the forest floor. It is as if someone has swept the entire forest. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 402 402 cur_stats -1 affected_by 609 -1 inv 1 3 403 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 404 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 403 Room Number forest ~ names The Elven Forest ~ Young trees reach towards the sky and animal noises resonate through the trees. Scraps of bark are on the ground from when a deer sharpened its antlers on a small maple. A squirrel leaps overhead as you make a small noise. The forest is perfect, but you can't shake the feeling that eyes are watching you. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 403 403 cur_stats -1 affected_by -1 inv 1 1 492 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 411 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 402 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 405 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 404 Room Number forest ~ names The Elven Forest ~ The trees are thick with leaves which are turning slightly in the soft breeze. The moist air brings the sounds of small animals chirping and rustling through the undergrowth. A brave lizard darts across your path into a small hole on the inside of a tree trunk. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 404 404 cur_stats -1 affected_by -1 inv 1 1 402 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 405 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 496 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 406 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 405 Room Number forest ~ names The Elven Forest ~ You find yourself in a tall grove of poplars growing beside a very small stream. Small blue flowers grow from the mossy rocks beside the creek. A small pair of footprints can be seen on a small sand bar, leading off into the forest. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 405 405 cur_stats -1 affected_by 730 -1 inv 1 1 403 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 409 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 404 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 407 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 406 Room Number forest ~ names The Elven Forest ~ This large grove of pine trees marks the southern point of what the elves claim as their own. The south is a maze of honeysuckle and blackberries, making travel impossible, but the east shows promise! The forest grows larger to the north. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 406 406 cur_stats -1 affected_by -1 inv 1 1 404 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 407 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 413 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 407 Room Number forest ~ names The Elven Forest ~ The elven forest surrounds you with its towering trees, green foliage, and scurrying animals. A few birds fly overhead as a nice breeze wafts around you. The rich sunlight brings warmth to this forest of the elves. Exits lead in all four cardinal directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 407 407 cur_stats -1 affected_by 383 -1 inv 1 1 405 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 408 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 406 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 427 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 75 84 83 -1 mobs End of Room 408 Room Number forest forest ~ names The Elven Forest ~ This pristine forest grove is no accident. The elves draw power from the sacred groves and give great care to keep them strong and free of vermin. They are so close to nature that they seem to be able to communicate with the forest animals and little goes on in the forest without the elves quickly learning of it. A small movement reveals a chipmunk running for cover. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 408 408 cur_stats -1 affected_by 609 -1 inv 1 1 409 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 414 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 407 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 428 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 -1 mobs End of Room 409 Room Number forest ~ names The Elven Forest ~ Trees thin out a bit here to let in more rays of sun. Small puddles from a recent rainstorm bring out small snails. A slight breeze brings the sound of many animals to your ears. The verdant forest spreads out in all directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 409 409 cur_stats -1 affected_by -1 inv 1 1 411 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 410 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 405 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 408 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 410 Room Number forest ~ names The Elven Forest ~ You are on a small rise in the forest. Tall oaks and white pines reach for the heavens and clumps of laurels make traveling a bit difficult. You are just high enough to be able to look out over the forest to the north and south. It continues as far as you can see in both directions, hiding many sights and secrets from the outside world. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 410 410 cur_stats -1 affected_by 18 -1 inv 1 1 415 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 412 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 409 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 414 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 411 Room Number forest ~ names The eastern edge. ~ The trees bend slightly in the wind as this newer section grows towards the sunlight. Animal noises resonate throughout the lush green foliage. A small bird flies about and chirps as you come close to her nest. A large rotting log offers a fine place to sit and rest your weary legs. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 411 411 cur_stats -1 affected_by 609 -1 inv 1 3 415 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 403 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 409 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 83 -1 mobs End of Room 412 Room Number forest ~ names The Elven Forest ~ The elven forest surrounds you with its towering trees, green foliage, and scurrying animals. A few birds fly overhead as a nice breeze wafts around you. The rich sunlight brings warmth to this forest of the elves. Exits lead in all four cardinal directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 412 412 cur_stats -1 affected_by -1 inv 1 1 416 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 420 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 410 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 423 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 75 -1 mobs End of Room 413 Room Number forest ~ names The southern edge. ~ You have reached the southern edge of the Elven forest. To the south you can see what must be the Northern Route, but travel through the brambles would be ill-advised at best. The elves once roamed farther south, but they generally don't like the 'groundlings' and have moved farther north as more and more people ply the northern trade route. The forest continues to the east and west, and grows taller and more lush to the north. A small stream flows to the south through the brambles. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 413 413 cur_stats -1 affected_by -1 inv 1 1 406 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 427 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 434 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 85 -1 mobs End of Room 414 Room Number forest ~ names The Elven Forest ~ Majestically tall trees tower upwards here as animals dart across the branches keeping an eye and ear out for you. Green foliage covers all areas and only small creatures disturb the scenery. Wind whistles in your ears and strands of light pierce the tree's branches and fall on the forest floor. The forest is open in all directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 414 414 cur_stats -1 affected_by 383 -1 inv 1 1 410 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 423 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 408 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 429 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 415 Room Number forest ~ names The eastern edge. ~ A huge oak has fallen on the ground here, the trunk splintered as if struck by a mighty bolt of lightning. Smaller trees are growing madly towards this newly opened vista to the sky, and vines and briars make the area almost impossible to cross. The elves know this is part of nature and will not interfere untill a clear winner emerges from the seedlings vieing for sunlight and life. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 415 415 cur_stats -1 affected_by -1 inv 1 3 416 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 411 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 410 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 416 Room Number forest ~ names The eastern edge. ~ The trees are rich with leaves as they bask in the warmth of the sun. They rustle and shake as you pass by almost as if they were alive. Animals make noises around you. A slight wind passes through the forest and rain can be felt on its way. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 416 416 cur_stats -1 affected_by -1 inv 1 3 417 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 415 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 412 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 417 Room Number forest ~ names The eastern edge. ~ This part of the forest looks almost identical to the parts you have already traveled. Tall trees can be seen in all directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 417 417 cur_stats -1 affected_by -1 inv 1 3 418 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 416 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 420 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 84 -1 mobs End of Room 418 Room Number forest ~ names The eastern edge. ~ You are near the eastern edge of the Elven forest. The trees grow larger and healthier to the west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 418 418 cur_stats -1 affected_by -1 inv 1 3 419 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 417 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 421 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 419 Room Number forest ~ names The eastern edge. ~ Young trees reach towards the sky and the small twitterings of animals drift to your ears on a slight breeze. A large rock lies flat on the ground and you can see where a squirrel has eaten some hickory nuts on it, leaving crumbs that ants are now busily carrying away. Rising out of the forest to the east is a large forbidding mountain, and a small path leads off to the east towards it. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 419 419 cur_stats -1 affected_by -1 inv 1 1 2644 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 418 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 422 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 420 Room Number forest ~ names The Elven Forest ~ Tall trees tower all around you. Some of the trunks are five feet in diameter here, and the tops are lost in a maze of branches. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 420 420 cur_stats -1 affected_by -1 inv 1 1 417 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 421 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 412 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 424 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 421 Room Number forest ~ names The Elven Forest ~ The trees here are even larger than elsewhere in the forest. It has been said that the elves can travel for miles through the forest without ever touching the ground on a network of walkways almost invisible from the ground. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 421 421 cur_stats -1 affected_by -1 inv 1 1 418 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 422 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 420 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 425 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 75 84 -1 mobs End of Room 422 Room Number forest forest ~ names The Elven Forest ~ You have reached the northern end of the forest kept by the elves. The trees begin to grow smaller here, and brush makes it impossible to travel unless you find a trail. To the south the forest opens up and you can spy a magnificant stand of trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 422 422 cur_stats -1 affected_by -1 inv 1 1 419 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 421 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 426 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 423 Room Number forest ~ names The Elven Forest ~ You are on the eastern slope of a low ridge which continues to rise to the west. You are just high enough to be able to see over the trees to the east and into the rolling hills of the grasslands. The forest continues in all directions from here. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 423 423 cur_stats -1 affected_by 730 -1 inv 1 1 412 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 424 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 414 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 430 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 84 -1 mobs End of Room 424 Room Number forest ~ names The Elven Forest ~ You are on a gently rising slope leading up to the west. Far to the east you can see the grasslands, and even farther you can see the peaks of the Creleon Mountains rising up into the clouds. The trees are of good size here and a faint trail, you can't tell whether its animal or not, leads up the slope to the west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 424 424 cur_stats -1 affected_by -1 inv 1 1 420 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 425 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 423 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 431 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 425 Room Number forest ~ names The Elven Forest ~ You are in a beautiful stand of tall and stately trees. The branches grow together strangely above your head, but it is hard to focus on them to figure out why you have this impression. To the west a huge silver tree grows out of the forest floor, reaching for the heavens. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 425 425 cur_stats -1 affected_by -1 inv 1 1 421 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 426 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 424 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 432 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 426 Room Number forest ~ names The Elven Forest ~ You have reached the northern end of the forest kept by the elves. The trees begin to grow smaller here, and brush makes it impossible to travel unless you find a trail. To the south the forest opens up and you can spy a magnificant stand of trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 426 426 cur_stats -1 affected_by -1 inv 1 1 422 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 425 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 433 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 -1 mobs End of Room 427 Room Number forest ~ names The Elven Forest ~ You are nearing the southern edge of the Elven forest. As you pause to look around you hear the faint clop of horses hooves on hard ground to the south. The forest grows taller to the north and spreads out in all directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 427 427 cur_stats -1 affected_by 609 -1 inv 1 1 407 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 428 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 413 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 435 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 -1 mobs End of Room 428 Room Number forest ~ names The Elven Forest ~ You once again find yourself surrounded by trees of varying sizes and a well kept forest floor. You can hear a stream to the west, and to the south the forest thins out a little. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 428 428 cur_stats -1 affected_by -1 inv 1 1 408 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 429 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 427 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 436 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 -1 mobs End of Room 429 Room Number forest ~ names The Elven Forest ~ You are on the eastern side of a ridge running north and south. To the east the forest continues out of sight, and also to the north and south, though you can't see very far in those directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 429 429 cur_stats -1 affected_by -1 inv 1 1 414 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 430 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 428 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 437 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 430 Room Number forest ~ names Higher on the low ridge. ~ The elven forest surrounds you with its towering trees, green foliage, and scurrying animals. A few birds fly overhead as a nice breeze wafts around you. The rich sunlight brings warmth to this forest of the elves. Exits lead to the east, north, and south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 430 430 cur_stats -1 affected_by -1 inv 1 1 423 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 431 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 429 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 83 -1 mobs End of Room 431 Room Number forest forest ~ names On the western slope. ~ You are just to the west of the ridge top, looking down into the valley to the west. From the lay of the land you would guess there is some rough travel farther to the west, but to the north the land grows flatter and the forest clears out. Whats more, a huge silver tree grows out of the valley floor, towering above all the rest of the trees, even though they themselves are none too small. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 431 431 cur_stats -1 affected_by -1 inv 1 1 424 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 432 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 430 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 439 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 432 Room Number tree ~ names The Elven Tree ~ The trees give way here to a huge silvery tree. It stretches up and out of sight. As you study this marvelous specimen you notice small handholds spiraling up the side of the tree. Far up into the branches you catch a glimpse of rope bridges leading away from a large platform. It will be a grueling climb, but who knows what mysteries you will uncover. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 432 432 cur_stats -1 affected_by -1 inv 1 1 425 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 433 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 431 0 door# dest# distance -1 door Affected_Bye (end of door) 1 9 467 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 440 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 433 Room Number forest ~ names The Elven Forest ~ You have reached the northern end of the forest kept by the elves. The trees begin to grow smaller here, and brush makes it impossible to travel unless you find a trail. To the south the forest opens up and you can spy a magnificant stand of trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 433 433 cur_stats -1 affected_by -1 inv 1 1 426 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 432 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 441 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 83 85 -1 mobs End of Room 434 Room Number forest ~ names The Elven Forest ~ You have reached the southern part of the Elven Forest. You can continue farther into it to the north, or travel east or west along its southern boundary. To the south you notice a small rabbit path leading into a rose bush, but even crawling you don't imagine you'd get very far. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 434 434 cur_stats -1 affected_by -1 inv 1 1 413 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 435 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 442 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 435 Room Number forest ~ names The Southern Edge. ~ This is the southern part of the Elven Forest, Glenwood. The trees are shorter than to the north, and many branches have been twisted and knarled by natural accidents. The forest continues much the same to the east and west, but to the south you see an inpenetrable wall of briars and vines. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 435 435 cur_stats -1 affected_by -1 inv 1 1 427 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 436 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 434 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 443 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 85 -1 mobs End of Room 436 Room Number forest ~ names The Elven Forest ~ A clear stream flows to the southeast. Just glancing at it you wouldn't think it was big enough to hold any fish, but as you walk closer you see several large trout flee to cover under rocks and logs in the crystal pools. The forest continues unhindered in all directions, although to the south it seems to thin out a bit. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 436 436 cur_stats -1 affected_by -1 inv 1 1 428 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 437 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 435 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 444 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 437 Room Number forest ~ names By the Stream. ~ You are near a clear stream winding its way south through the Elven forest. Large trees grow everywhere here, and their branches look thicker than would seem natural. To the north you can see a large waterfall and everywhere else the forest contines as far as you can see. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 437 437 cur_stats -1 affected_by 378 -1 inv 1 1 429 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 438 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 436 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 445 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 438 Room Number forest ~ names Beneath the Waterfalls. ~ You have reached the bottom of a grand waterfall. A narrow ribbon of glistening water falls from over 200 paces up, and from down here it seems like 400! Large trees grow here, reaching high out of the gorge for life giving light. One tree even seems to have a large branch that almost touches the falling water! The water collects here at the bottom in a large pool then flows away to the south. The eastern wall of this gorge seems impossible to climb from here, but you could always walk farther south and try. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 438 438 cur_stats -1 affected_by -1 inv 1 4 437 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 446 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 439 Room Number forest ~ names Above the waterfall. ~ From here you can see far to the south. If you squint you almost can see what could be the grasslands, but it might just be a cloud. What dominates the view is a huge silver tree towering above the rest to the south west. As you glance back down at the ground you realize you had better not go too near the edge, for the rocks are slippery, and though the fall might not be so bad, landing would surely ruin your day! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 439 439 cur_stats -1 affected_by -1 inv 1 1 431 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 440 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 447 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 85 -1 mobs End of Room 440 Room Number forest forest ~ names In the high valley. ~ You are in a high valley in the Elven woods. A swift stream flows to the south and hills rise up to the east and west. A huge silver tree dominates your view to the east, easily twice as tall as any trees around it. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 440 440 cur_stats -1 affected_by 185 -1 inv 1 1 432 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 441 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 439 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 448 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 83 83 -1 mobs End of Room 441 Room Number forest ~ names The Elven Forest ~ The trees bend slightly in the wind as this newer section grows towards the sunlight. Animal noises resonate throughout the lush green foliage. A small bird flies about and chirps as you come close to her nest. The forest floor is cleaner than many of the inns you've stayed in! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 441 441 cur_stats -1 affected_by -1 inv 1 1 433 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 440 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 449 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 84 -1 mobs End of Room 442 Room Number forest ~ names The Elven Forest ~ You find yourself at the southern part of the Elven Forest. You can tell there is a road, the Northern Route probably, to the south, but the brambles are too thick for you to travel through them here. The Forest becomes taller to the north, and continues much the same to the east and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 442 442 cur_stats -1 affected_by 17 609 -1 inv 1 1 434 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 443 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 450 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 443 Room Number forest ~ names The Elven Forest ~ You find yourself in the southern part of the beautiful Elven Forest. Tall trees fill the sky, and a few small plants flower at their base. To the south the forest becomes more choked with briars and bushes, but to the north it becomes even more spacious, and the trees continue to grow larger and taller. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 443 443 cur_stats -1 affected_by -1 inv 1 1 435 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 444 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 442 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 452 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 -1 mobs End of Room 444 Room Number forest ~ names The Elven Forest ~ The trees are markedly taller and thicker of trunk here than elsewhere in the forest. In fact, you can't even see the tops of these trees very clearly, although they aren't that far away. It seems as if you eyes just have trouble focusing on certain places. To the west you spy a huge silver tree of a variety unknown to you. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 444 444 cur_stats -1 affected_by -1 inv 1 1 436 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 445 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 443 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 453 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 75 -1 mobs End of Room 445 Room Number forest ~ names Near the Waterfall. ~ The small creek that flows from the west continues to the east, where it joins another, larger creek. The larger flows from the north off of an extremely high waterfall. You can just see the top of it at this distance, but it must be 200 paces tall at least. ~ 33 30 23 21 4 -1 -:| bitfield |:- 1024 2 445 445 cur_stats -1 affected_by -1 inv 1 1 437 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 446 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 444 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 455 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 446 Room Number forest ~ names On the side of the Gorge. ~ You find yourself on the side of a steep ridge which drops off precipitiously to the east. You can hear a waterfall from here, and everything is damp, but you can see nothing but lush undergrowth and a few small yellow iris's growing on the downhill side of a large granite rock. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 446 446 cur_stats -1 affected_by 60 377 -1 inv 1 1 438 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 447 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 445 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 456 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 447 Room Number forest ~ names The Elven Forest ~ The trackless elven forest continues in all directions. Some low blueberry bushes grow in a small clearing but it seems they are not in season here. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 447 447 cur_stats -1 affected_by -1 inv 1 1 439 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 448 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 446 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 457 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 -1 mobs End of Room 448 Room Number forest forest ~ names The Elven Forest ~ You are on the rim of the lower valley. The land drops off sharply to the south and east, and gently to the west. The forest continues to the north. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 448 448 cur_stats -1 affected_by -1 inv 1 1 440 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 449 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 447 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 458 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 83 -1 mobs End of Room 449 Room Number forest ~ names The Elven Forest ~ You find yourself deep within Glenwood forest. This part of the woods looks fairly non-descript. The woods spread out before you to the south, and also to the east and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 449 449 cur_stats -1 affected_by -1 inv 1 1 441 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 448 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 459 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 450 Room Number forest ~ names The Elven Forest ~ You find yourself in the southern part of the great Elven Forest, also known as Glenwood. The trees are fairly large here, but you can see the tops of much greater trees farther to the north. The forest continues in all directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 450 450 cur_stats -1 affected_by -1 inv 1 1 442 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 452 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 401 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 451 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 451 Room Number forest ~ names The Elven Forest ~ The trees are rich with leaves as they bask in the warmth of the sun. They rustle and shake as you pass by almost as if they were alive. Animals make noises around you. A slight wind passes through the forest and rain can be felt on its way. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 451 451 cur_stats -1 affected_by -1 inv 1 1 450 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 454 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 452 Room Number forest ~ names The Elven Forest ~ The elven forest surrounds you with its towering trees, green foliage, and scurrying animals. A few birds fly overhead as a nice breeze wafts around you. The rich sunlight brings warmth to this forest of the elves. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 452 452 cur_stats -1 affected_by -1 inv 1 1 443 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 453 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 450 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 454 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 85 -1 mobs End of Room 453 Room Number tree ~ names Base of the Silver Tree. ~ You have reached the bottom of the huge tree you saw from a distance. This tree is by far bigger than any you have seen before, its branches completely block the sun, and its trunk more than ten paces thick! The bark is silvery and smooth, and as you look closely you notice almost invisible handholds growing right out of the tree, rising in a spiral up and out of sight. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 453 453 cur_stats -1 affected_by -1 inv 1 1 444 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 455 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 452 0 door# dest# distance -1 door Affected_Bye (end of door) 1 9 466 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 460 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 -1 mobs End of Room 454 Room Number forest ~ names The Elven Forest ~ This is near the southwestern border of the Elven forest. The forest becomes neater, and the trees larger farther to the north and east. To the west it is choked with brambles so that you think better of attempting passage. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 454 454 cur_stats -1 affected_by 377 -1 inv 1 1 452 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 460 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 451 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 495 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 455 Room Number forest ~ names In the Hemlock Grove. ~ A small creek rises out of the ground here, and it has allowed the moisture loving hemlock trees to grow to impressive size. The creek continues to the east where it appears it joins a larger creek. You can see the land rising sharply to the northeast, and it almost sounds as if there is a waterfall! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 455 455 cur_stats -1 affected_by -1 inv 1 1 445 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 456 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 453 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 461 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 85 -1 mobs End of Room 456 Room Number forest ~ names The Elven Forest ~ You are on a low ridge sloping down to the southwest. It grows steeper to the east and flattens out nicely to the south. Large hickory and oak trees grow here in abundance. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 456 456 cur_stats -1 affected_by -1 inv 1 1 446 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 457 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 455 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 462 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 457 Room Number forest ~ names The Elven Forest ~ You are in the western part of the Elven Forest. Great and small trees complete the circle of life, each competing for light and nutrients. The forest continues in all directions. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 457 457 cur_stats -1 affected_by -1 inv 1 1 447 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 458 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 456 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 463 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 75 -1 mobs End of Room 458 Room Number forest ~ names The Elven Forest ~ You are on a broad, flat ridge that you have been climbing for some time. The vegetation is not as lush as it is at lower elevations, but the larger forest trees can still reach 8 feet in diameter. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 458 458 cur_stats -1 affected_by -1 inv 1 1 448 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 459 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 457 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 464 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 85 -1 mobs End of Room 459 Room Number forest ~ names The Elven Forest ~ You are on a broad, flat ridge that you have been climbing for some time. The vegetation is not as lush as it is at lower elevations, but the larger forest trees can still reach 8 feet in diameter. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 459 459 cur_stats -1 affected_by -1 inv 1 1 449 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 498 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 458 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 465 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 85 -1 mobs End of Room 460 Room Number forest ~ names The Elven Forest ~ The trees are generally larger here than farther south, and something is strange about their tops. They are not over 150 paces high, but your eyes grow hazy when trying to focus. As you scan back and forth you seem to see an occasional rope bridge, but when you look back, nothing is to be seen. In fact, this is all making you a bit dizzy! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 460 460 cur_stats -1 affected_by -1 inv 1 1 453 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 461 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 454 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 493 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 461 Room Number forest ~ names In the Hemlock Grove. ~ You have reached a grove of hemlock trees. Some of them are as much as five paces thick. It seems that they grow even larger to the east, and as you look that way, you catch a glimpse of a huge silver tree towering over the rest! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 461 461 cur_stats -1 affected_by -1 inv 1 1 455 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 462 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 460 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 494 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 85 19 -1 mobs End of Room 462 Room Number forest ~ names The Elven Forest ~ You find yourself deep in the elven forest. A large grove of hemlock trees lie to the south and a small ridge rises up to the east. The forest continues to the north as well. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 462 462 cur_stats -1 affected_by -1 inv 1 1 456 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 463 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 461 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 84 -1 mobs End of Room 463 Room Number forest ~ names The Elven Forest ~ This is the western end of the elven forest. The forest actually continues for many miles, but it is not nearly as friendly or well kept as the forest to the east. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 463 463 cur_stats -1 affected_by -1 inv 1 1 457 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 464 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 462 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 464 Room Number forest ~ names The Elven Forest ~ You have reached the western end of the part of the forest tended by the elves. It grows more spacious to the east and to the south, but to the west briars and broken trees choke the land. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 464 464 cur_stats -1 affected_by -1 inv 1 1 458 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 465 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 463 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 83 -1 mobs End of Room 465 Room Number forest ~ names The Elven Forest ~ You are on a broad, flat ridge that you have been climbing for some time. The vegetation is not as lush as it is at lower elevations, but the larger forest trees can still reach 8 feet in diameter. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 465 465 cur_stats -1 affected_by -1 inv 1 1 459 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 499 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 464 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 83 85 -1 mobs End of Room 466 Room Number post ~ names The Elven Post ~ You stand on a huge branch that connects to a huge silvery tree. This is the entrance to the elven tree top town. Elven rangers and artisans travel to and fro, and a guard is usually posted right here for protection. Leaves and woodwork decorate the surroundings of this semi peaceful town. Birds dart in and out of the town with chirps and bleeps. You can hear the splash of a fountain to the north, and a walkway leads to the east. Far below is the forest floor. ~ 33 30 23 21 4 -1 -:| bitfield |:- 1024 2 466 466 cur_stats -1 affected_by -1 inv 1 10 453 0 door# dest# distance -1 door Affected_Bye (end of door) 1 1 468 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 477 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 467 Room Number post ~ names The Elven Post ~ You stand on a huge branch protruding from a huge tree. A small ladder like structure heads down the trunk. Green and silver leaves wave in the wind as the elven structures built in and around the limbs sway slightly. Usually a guard or two is posted here to guard against tresspassers into the elven tree top town. Exits head down,south and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 3 467 467 cur_stats -1 affected_by -1 inv 1 10 432 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 469 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 474 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 468 Room Number walkway ~ names A Treetop Walkway ~ You stand on a small wooden walkway connecting the different trees and limbs together. If you fell it would be a long drop to the ground. Strong, thin ropes and limbs help you keep your balance. The walkway is about one foot wide. Elves, even the children, walk and run along them as if they were the ground. Exits lead east and west along the walkway and south to a small home and north to the bakery. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 3 468 468 cur_stats -1 affected_by -1 inv 1 1 472 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 471 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 473 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 466 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 91 87 -1 mobs End of Room 469 Room Number walkway ~ names The Elven Walkway ~ You stand on a one span wooden walkway connecting the trees and limbs. Elves walk and run around with little fear of falling. Birds dart in and out of the canopy and a slight breeze makes you reach for a hand hold. Exits lead north and south and east into a small gated off area. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 3 469 469 cur_stats -1 affected_by -1 inv 1 1 482 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 467 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 470 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 87 -1 mobs End of Room 470 Room Number limb ~ names A Tree Limb ~ You stand carefully on a thick tree limb. The silvery bark allows you to get a good foothold. A walkway heads north and west connecting the treetop elven town. Elven citizens and children hurry about. The forest canopy, and a little elven magic, keep the weather temperate here all year round. Exits lead north and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 470 470 cur_stats -1 affected_by -1 inv 1 3 469 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 472 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 87 -1 mobs End of Room 471 Room Number bakery ~ names An Elven Bakery ~ This small, leaf covered hut seems to grow right out of the side of a tree. It blends so well with its surroundings that you didn't even notice it until an elven woman walked out with a basket of bread. The scent of baked goods, combined with a few wooden ornaments give this place a comfortable feeling. A hamok hangs in one corner allowing the baker to take naps. The only exit is south back to the treetop walkways. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 471 471 cur_stats -1 affected_by -1 inv 1 4 468 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 93 -1 mobs End of Room 472 Room Number walkway ~ names A Treetop Walkway ~ This walkway is only one pace wide. Even the best of balancers of the groundlings would have trouble navigating this walkway. The elves seem to manage it quite well, however; the elven children run along innocently and the parents walk quite confidently. Exits lead east and west and south into the magic shop. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 472 472 cur_stats -1 affected_by -1 inv 1 1 470 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 481 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 468 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 86 -1 mobs End of Room 473 Room Number hut ~ names An Elven Hut ~ You stand in a small hut used by the elven citizens as homes. It is made from overlayering branches with leaves as a roof and entwined twigs as walls. Elves may seem to live in barbarity to many, but those who are wiser understand the natural splendor of the forest that enlightens the Elven homes far more than golden baubles and fancy, heavy furniture. The door leads back to the north. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 473 473 cur_stats -1 affected_by -1 inv 1 3 468 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 87 86 -1 mobs End of Room 474 Room Number walkway ~ names An Elven Walkway ~ You walk upon a slender wooden walkway that rocks in the wind. It connects the branches and trees that make up the small elven town. Huge green and silver leaves are used as covering in case of rain and a few drops drip from the tips from the last storm. From the look of things this village is sparsely populated, but that is only because most spend their time out in the forest. Exits lead east and west and a hut is to the north and the general store is south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 474 474 cur_stats -1 affected_by -1 inv 1 1 467 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 478 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 480 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 475 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 91 -1 mobs End of Room 475 Room Number crosswalk ~ names An Elven Crosswalk ~ You stand on a small wooden and rope platform. It is the connector for all the little walkways heading around the elven town. Elven children use this spot as a meeting point and a starting place for many of their games, which usually lead them to run fast and furiously along the swaying walkways. Warmth descends on you from beems of sunlight coming through the upper tree canopy. Exits head east and south and north into the fletcher's shop. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 475 475 cur_stats -1 affected_by -1 inv 1 1 474 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 479 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 476 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 86 86 87 -1 mobs End of Room 476 Room Number walkway ~ names At the waterfall. ~ You stand on a small wooden walkway. It connects to different trees and limbs of the elven tree top community. A small waterfall descends past you and some strange looking leaves divert some of the water into some wooden troughs which carry the water to a fountain in the center of the village. The sight is very beautiful as the sun makes miniature rainbows and casts them about randomly. Exits lead north and south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 476 476 cur_stats -1 affected_by -1 inv 1 3 475 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 477 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 86 -1 mobs End of Room 477 Room Number fountain ~ names The Elven Fountain ~ The huge trunk of a maple tree has been hollowed out to form a fountain. The water is carried here in wooden troughs from a waterfall nearby. The elven folk keep the fountain scrubbed out so that the water is always crystal clear, and one of the local shamans cast a minor spell on the whole apparatus to keep it cold, even on the hottest summer day. The overflow, when there is some, falls far down to the forest floor where it splashes harmlessly on a huge flat rock. ~ 30 23 21 8 4 -1 -:| bitfield |:- 1024 2 477 477 cur_stats -1 affected_by 10 -1 inv 1 3 476 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 466 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 478 Room Number hut ~ names The Elven Hut ~ You stand in a small elven living hut. A small window reveals the forest floor below where the ocasional doe may be seen feeding on the succulent grasses and acorns. Hammocks strung along the walls allow a place for the elves to sleep. A hole in the ceiling lets the smoke from a small fire meander up and out. The exit is to the south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 478 478 cur_stats -1 affected_by -1 inv 1 4 474 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 87 86 -1 mobs End of Room 479 Room Number fletchery ~ names The Fletchers Shop. ~ You stand in a small hut that is decorated with many bows and arrows of all shapes and sizes. A small cot lies to the side of the main counter where a few short bows are for sale. The fletcher usually stands behind the low counter which doubles as her workbench. There is very little room to move around in here. The exit is south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 479 479 cur_stats -1 affected_by -1 inv 1 4 475 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 90 -1 mobs End of Room 480 Room Number general ~ names The Elven General Store ~ This store is filled with barrels of pitch covered torches and loads of waterskins. Shelves lining the wall are filled with all kinds of dry goods and a few crafts from the local artists. This is where the elven sentries and rangers come to get supplies for their sojourns. The hut is decorated with natural decorations and has a huge counter for the owner to stand behind. A painting of the elven fountain hangs overhead. The exit is to the north. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 480 480 cur_stats -1 affected_by -1 inv 1 3 474 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 94 -1 mobs End of Room 481 Room Number magic ~ names The Elven Magic Shop ~ This shop is littered with arcane artifacts and magical devices. Some real and others just nice to look at. Magical wards above the entrance protect the room and a small wooden gargoyle watches all customers. A small, book covered bed stands in the corner, but there is no way anyone could sleep in that mess! A beautiful woven rug lies in the middle of the floor, probably a gift from one of the local weavers. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 481 481 cur_stats -1 affected_by -1 inv 1 3 472 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 95 -1 mobs End of Room 482 Room Number guard ~ names The Elven Command Post ~ This is a fortified room used as the center of guard headquarters. It has bunks to the side and weapons and armor along the wall. Guards are stationed here on guard duty, usually to be found sitting around a small wooden table playing cards. You guess guard quarters do not change much no matter where you go. A door leads west and a small staircase leads up to another level of walkways. ~ 30 26 23 21 4 -1 -:| bitfield |:- 1024 2 482 482 cur_stats -1 affected_by -1 inv 1 9 483 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 469 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 91 91 -1 mobs End of Room 483 Room Number treetop ~ names The Elven Tree Top ~ You stand on the uppermost canopy level for this tree and elven town. The elven grove spreads out before you, some of the trees reaching so high as to nearly touch the clouds! At this height the whole structure sways continously in the wind, bridges growing slack, then taught again. It takes you a while to get used to it, much like sailors their first time at sea. You can go down or head over the tree top walkway west or south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 3 483 483 cur_stats -1 affected_by -1 inv 1 10 482 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 484 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 486 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 484 Room Number cloud ~ names The Cloud Observatory ~ Cloud watching has become en vogue here lately, especially among the younger generation. This is a favorite place for these people to gather and chat and look up at the heavens. Many bring mugs of tea or coffee and snack on the pastries that someone always manages to bring. The older people think its all rather silly, but, truth be told, the watchers spend as much time watching each other as the skies! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 3 484 484 cur_stats -1 affected_by -1 inv 1 3 483 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 485 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 88 -1 mobs End of Room 485 Room Number treetop ~ names The Elven Garden ~ You stand on the tree top and amidst a small flower garden. It is used by healers for certain herbs that grow more potent with the direct sunlight. This ideal place allows for sunlight and rain in large amounts and few animals to bother the delicate plants. The plants grow in hanging baskets and wooden troughs and the whole area is accessible from a woven floor. Unlike many of the elven constructions, this one has low walls and because of this many of the mothers like to bring their toddlers here to wander in relative safety. Fortunately the herbs are out of reach of their curious little hands! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 485 485 cur_stats -1 affected_by -1 inv 1 1 484 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 486 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 68 61 91 -1 mobs End of Room 486 Room Number entrance ~ names The Royal Entrance ~ You stand before the Royal Complex, in awe of its simple splendor. The elves have little use for stone or metal statues, as they are difficult to lift to this height, but their wooden statues rank with the best of the groundling's sculptures. Each shows a famous elven king or prince, and the statue just to the right of the enterance shows the First King, wielding his legendary sword known as Glamdryl. Farther to the west a great web of walkways and platforms stretch out of view, obscured by leaves and silken curtains. The trees have positioned their leaves and boughs in such a way that never a drop of water reaches the royal quarters. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 3 486 486 cur_stats -1 affected_by -1 inv 1 1 483 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 485 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 487 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 487 Room Number foyer ~ names The Elven Hall ~ You stand in a naturally decorated room that acts as the entranceway to the royal compound. The entire structure is made from magically carved wood. Small designs of different shades surround you in a dance of eye catching patterns. A smokeless torch is set in a bracer here on the wall and provides some warmth and light for non elven visitors. A great bear rug colored green with silver lining is spread across the floor. A guard is usually on duty here to protect the compound. A door leads east and you can go south or north. ~ 30 26 25 23 21 4 -1 -:| bitfield |:- 1024 3 487 487 cur_stats -1 affected_by -1 inv 1 1 486 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 497 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 488 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 489 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 91 91 -1 mobs End of Room 488 Room Number leaf ~ names The Leaf Room ~ This room is made of and decorated with every different kind of leaf in the forest. Great silver leaves and tiny red leaves and the normal green leaves and many more. A huge leaf acts as the roof as layered red leaves protect the walls like scale armor. A small window is formed to the side to allow a fresh breeze to waft throughh the compound. A torch is on the wall here and what is strange is that no smoke is drifting from the torch. It must be magical in nature. Exits lead north and west. ~ 30 26 23 21 4 -1 -:| bitfield |:- 1024 2 488 488 cur_stats -1 affected_by -1 inv 1 3 487 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 490 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 489 Room Number healer ~ names The Old Room ~ This room holds all the old relics of the past. It is still used to train young elves and to tell great stories in. Great fur mats provide comfortable places for people to rest. A low platfrom in the center is where the speakers pesent their story or lecture. A few windows are in the roof to provide light and air yet keeps people from staring out the window to escape the less interesting lectures. The exit is back east. ~ 30 26 23 21 4 -1 -:| bitfield |:- 1024 2 489 489 cur_stats -1 affected_by -1 inv 1 1 487 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 96 -1 mobs End of Room 490 Room Number command ~ names The Elven Command Room ~ This room is covered in banners and maps of the nearest areas used by the Lord and his council to plan defenses and attacks. A swinging hamok provides a place for the commander to sleep in times of crisis. A wooden table dominates the center and this is where the elven command may argue long into the night to keep other elves safe. A great wolf rug hangs over the table. The only exit is east. ~ 30 26 23 21 4 -1 -:| bitfield |:- 1024 2 490 490 cur_stats -1 affected_by -1 inv 1 1 488 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 71 98 91 91 -1 mobs End of Room 491 Room Number forest ~ names In the briar patch. ~ This place is covered in green briars, blackberry bushes, grape vines and every other kind of plant that makes travel near impossible! A vine covered branch blocks narrow path that tunnels through this mess to the north and the Northern Route, a much wider road, can be seen to the south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 491 491 cur_stats -1 affected_by -1 inv 1 41 -358 1 door# dest# distance -1 door Affected_Bye (end of door) 1 3 401 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 83 -1 mobs End of Room 492 Room Number forest ~ names Near the Edge of the Forest. ~ The bigger trees are few and far between, but the small undergrowh more than makes up for them. Smaller pines, dogwoods, and chinkapins vie for light with the ever present vines and briars. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 492 492 cur_stats -1 affected_by -1 inv 1 1 1409 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 403 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 493 Room Number forest ~ names The Elven Forest ~ The trees here are smaller than farther to the east, but they are still something to behold. The oaks and poplars and maples are well spaced and someone has cleared out the underbrush that chokes the forest further west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 493 493 cur_stats -1 affected_by -1 inv 1 1 460 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 494 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 495 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 60 84 -1 mobs End of Room 494 Room Number forest ~ names The Elven Forest ~ The trees here are smaller than farther to the east, but they are still something to behold. The oaks, poplars and maples are well spaced and someone has cleared out the underbrush that chokes the forest further west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 494 494 cur_stats -1 affected_by -1 inv 1 1 461 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 493 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 495 Room Number forest ~ names The Elven Forest ~ The trees here are smaller than farther to the east, but they are still something to behold. A small path leads west through the underbrush towards a towering mountain peak. To the east the forest is airy and enviting. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 495 495 cur_stats -1 affected_by -1 inv 1 1 454 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 493 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4778 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 496 Room Number forest ~ names A small grassy field. ~ You have found a small grassy field that leads farther to the south and leads to the forest to the north. For one reason or another, the briars aren't so bad here and the shade of the poplars and the soft grass underneath make you want to lie down and enjoy some rest! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 496 496 cur_stats -1 affected_by -1 inv 1 3 404 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 397 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 84 -1 mobs End of Room 497 Room Number foyer ~ names On the Balcony. ~ You are on a small wooden balcony overlooking the forest. From here you can see the waterfall in all its splendor to the north, and the limbs have been cleared, or never grew in the way, so that you can also see the forest floor. ~ 30 26 25 23 21 4 -1 -:| bitfield |:- 1024 3 497 497 cur_stats -1 affected_by -1 inv 1 4 487 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 498 Room Number forest ~ names The Elven Forest ~ You are on a broad, flat ridge that you have been climbing for some time. The vegetation is not as lush as it is at lower elevations, but the larger forest trees can still reach 8 feet in diameter. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 498 498 cur_stats -1 affected_by -1 inv 1 4 459 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 499 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 499 Room Number forest ~ names The Elven Forest ~ You are on a broad, flat ridge that you have been climbing for some time. The vegetation is not as lush as it is at lower elevations, but the larger forest trees can still reach 8 feet in diameter. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 2 499 499 cur_stats -1 affected_by -1 inv 1 1 498 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 465 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room -1 END OF FILE MARKER