/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
401		Room Number
forest ~	names
A narrow forest path.
~
A small path winds through the lush undergrowth.  To the north the forest
opens up a little and to the south the vegetation grows very thick.  The
path is a little hard to see there, but it does seem to go through to the
other side.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 401 401 	cur_stats
-1	affected_by
379 -1	inv
1 3 450 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 491 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
402		Room Number
forest ~	names
The Elven Forest
~
The trees bend slightly in the wind as this newer section grows towards the
sunlight. Animal noises resonate throughout the lush green foliage. A small
bird flies about and chirps as you come close to her nest.  There are few
sticks or brambles on the forest floor.  It is as if someone has swept
the entire forest.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 402 402 	cur_stats
-1	affected_by
609 -1	inv
1 3 403 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 404 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
403		Room Number
forest ~	names
The Elven Forest
~
Young trees reach towards the sky and animal noises resonate through the
trees. Scraps of bark are on the ground from when a deer sharpened its
antlers on a small maple. A squirrel leaps overhead as you make a small
noise. The forest is perfect, but you can't shake the feeling that eyes
are watching you.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 403 403 	cur_stats
-1	affected_by
-1	inv
1 1 492 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 411 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 402 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 405 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
404		Room Number
forest ~	names
The Elven Forest
~
The trees are thick with leaves which are turning slightly in the soft
breeze.  The moist air brings the sounds of small animals chirping and
rustling through the undergrowth.  A brave lizard darts across your path
into a small hole on the inside of a tree trunk. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 404 404 	cur_stats
-1	affected_by
-1	inv
1 1 402 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 405 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 496 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 406 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
405		Room Number
forest ~	names
The Elven Forest
~
You find yourself in a tall grove of poplars growing beside a very small
stream.  Small blue flowers grow from the mossy rocks beside the creek.
A small pair of footprints can be seen on a small sand bar, leading
off into the forest.
~
30 23 21 4 -1  -:| bitfield |:-
1024 2 405 405 	cur_stats
-1	affected_by
730 -1	inv
1 1 403 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 409 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 404 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 407 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
406		Room Number
forest ~	names
The Elven Forest
~
This large grove of pine trees marks the southern point of what the elves
claim as their own.  The south is a maze of honeysuckle and blackberries,
making travel impossible, but the east shows promise!  The forest grows
larger to the north.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 406 406 	cur_stats
-1	affected_by
-1	inv
1 1 404 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 407 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 413 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
407		Room Number
forest ~	names
The Elven Forest
~
The elven forest surrounds you with its towering trees, green foliage, and
scurrying animals. A few birds fly overhead as a nice breeze wafts around
you. The rich sunlight brings warmth to this forest of the elves. Exits lead
in all four cardinal directions.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 407 407 	cur_stats
-1	affected_by
383 -1	inv
1 1 405 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 408 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 406 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 427 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
75 84 83 -1	mobs
End of Room
408		Room Number
forest forest ~	names
The Elven Forest
~
This pristine forest grove is no accident.  The elves draw power from the
sacred groves and give great care to keep them strong and free of vermin.
They are so close to nature that they seem to be able to communicate 
with the forest animals and little goes on in the forest without the elves 
quickly learning of it.  A small movement reveals a chipmunk running for
cover.  

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 408 408 	cur_stats
-1	affected_by
609 -1	inv
1 1 409 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 414 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 407 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 428 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 -1	mobs
End of Room
409		Room Number
forest ~	names
The Elven Forest
~
Trees thin out a bit here to let in more rays of sun. Small puddles from a
recent rainstorm bring out small snails. A slight breeze brings the sound
of many animals to your ears.  The verdant forest spreads out in all
directions. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 409 409 	cur_stats
-1	affected_by
-1	inv
1 1 411 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 410 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 405 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 408 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
410		Room Number
forest ~	names
The Elven Forest
~
You are on a small rise in the forest.  Tall oaks and white pines reach
for the heavens and clumps of laurels make traveling a bit difficult.
You are just high enough to be able to look out over the forest to the
north and south.  It continues as far as you can see in both directions,
hiding many sights and secrets from the outside world.
~
30 23 21 4 -1  -:| bitfield |:-
1024 2 410 410 	cur_stats
-1	affected_by
18 -1	inv
1 1 415 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 412 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 409 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 414 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
411		Room Number
forest ~	names
The eastern edge.
~
The trees bend slightly in the wind as this newer section grows towards the
sunlight. Animal noises resonate throughout the lush green foliage. A small
bird flies about and chirps as you come close to her nest.  A large
rotting log offers a fine place to sit and rest your weary legs.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 411 411 	cur_stats
-1	affected_by
609 -1	inv
1 3 415 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 403 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 409 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 83 -1	mobs
End of Room
412		Room Number
forest ~	names
The Elven Forest
~
The elven forest surrounds you with its towering trees, green foliage, and
scurrying animals. A few birds fly overhead as a nice breeze wafts around
you. The rich sunlight brings warmth to this forest of the elves. Exits lead
in all four cardinal directions.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 412 412 	cur_stats
-1	affected_by
-1	inv
1 1 416 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 420 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 410 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 423 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
75 -1	mobs
End of Room
413		Room Number
forest ~	names
The southern edge.
~
You have reached the southern edge of the Elven forest.  To the south you can
see what must be the Northern Route, but travel through the brambles would
be ill-advised at best.  The elves once roamed farther south, but they
generally don't like the 'groundlings' and have moved farther north as more
and more people ply the northern trade route.  The forest continues to the east
and west, and grows taller and more lush to the north.  A small stream
flows to the south through the brambles.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 413 413 	cur_stats
-1	affected_by
-1	inv
1 1 406 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 427 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 434 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 85 -1	mobs
End of Room
414		Room Number
forest ~	names
The Elven Forest
~
Majestically tall trees tower upwards here as animals dart across the
branches keeping an eye and ear out for you. Green foliage covers all
areas and only small creatures disturb the scenery. Wind whistles in your
ears and strands of light pierce the tree's branches and fall on the
forest floor.  The forest is open in all directions.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 414 414 	cur_stats
-1	affected_by
383 -1	inv
1 1 410 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 423 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 408 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 429 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
415		Room Number
forest ~	names
The eastern edge.
~
A huge oak has fallen on the ground here, the trunk splintered as if
struck by a mighty bolt of lightning.  Smaller trees are growing madly
towards this newly opened vista to the sky, and vines and briars make
the area almost impossible to cross.  The elves know this is part of
nature and will not interfere untill a clear winner emerges from the
seedlings vieing for sunlight and life.
~
30 23 21 4 -1  -:| bitfield |:-
1024 2 415 415 	cur_stats
-1	affected_by
-1	inv
1 3 416 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 411 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 410 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
416		Room Number
forest ~	names
The eastern edge.
~
The trees are rich with leaves as they bask in the warmth of the sun. They
rustle and shake as you pass by almost as if they were alive. Animals make
noises around you. A slight wind passes through the forest and rain can be
felt on its way.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 416 416 	cur_stats
-1	affected_by
-1	inv
1 3 417 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 415 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 412 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
417		Room Number
forest ~	names
The eastern edge.
~
This part of the forest looks almost identical to the parts you have
already traveled.  Tall trees can be seen in all directions.
~
30 23 21 4 -1  -:| bitfield |:-
1024 2 417 417 	cur_stats
-1	affected_by
-1	inv
1 3 418 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 416 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 420 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 84 -1	mobs
End of Room
418		Room Number
forest ~	names
The eastern edge.
~
You are near the eastern edge of the Elven forest.  The trees grow larger and
healthier to the west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 418 418 	cur_stats
-1	affected_by
-1	inv
1 3 419 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 417 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 421 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
419		Room Number
forest ~	names
The eastern edge.
~
Young trees reach towards the sky and the small twitterings of animals drift to
your ears on a slight breeze.  A large rock lies flat on the ground and you can
see where a squirrel has eaten some hickory nuts on it, leaving crumbs that
ants are now busily carrying away.  Rising out of the forest to the east is
a large forbidding mountain, and a small path leads off to the east towards it.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 419 419 	cur_stats
-1	affected_by
-1	inv
1 1 2644 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 418 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 422 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
420		Room Number
forest ~	names
The Elven Forest
~
Tall trees tower all around you.  Some of the trunks are five feet in
diameter here, and the tops are lost in a maze of branches.
~
30 23 21 4 -1  -:| bitfield |:-
1024 2 420 420 	cur_stats
-1	affected_by
-1	inv
1 1 417 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 421 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 412 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 424 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
421		Room Number
forest ~	names
The Elven Forest
~
The trees here are even larger than elsewhere in the forest.  It has been
said that the elves can travel for miles through the forest without ever
touching the ground on a network of walkways almost invisible from the
ground.
~
30 23 21 4 -1  -:| bitfield |:-
1024 2 421 421 	cur_stats
-1	affected_by
-1	inv
1 1 418 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 422 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 420 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 425 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
75 84 -1	mobs
End of Room
422		Room Number
forest forest ~	names
The Elven Forest
~
You have reached the northern end of the forest kept by the elves.  The trees
begin to grow smaller here, and brush makes it impossible to travel unless
you find a trail.  To the south the forest opens up and you can spy a
magnificant stand of trees.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 422 422 	cur_stats
-1	affected_by
-1	inv
1 1 419 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 421 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 426 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
423		Room Number
forest ~	names
The Elven Forest
~
You are on the eastern slope of a low ridge which continues to rise to the
west.  You are just high enough to be able to see over the trees to the east
and into the rolling hills of the grasslands.  The forest continues in all
directions from here.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 423 423 	cur_stats
-1	affected_by
730 -1	inv
1 1 412 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 424 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 414 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 430 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 84 -1	mobs
End of Room
424		Room Number
forest ~	names
The Elven Forest
~
You are on a gently rising slope leading up to the west.  Far to the east
you can see the grasslands, and even farther you can see the peaks of the
Creleon Mountains rising up into the clouds.  The trees are of good size here
and a faint trail, you can't tell whether its animal or not, leads up the
slope to the west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 424 424 	cur_stats
-1	affected_by
-1	inv
1 1 420 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 425 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 423 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 431 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
425		Room Number
forest ~	names
The Elven Forest
~
You are in a beautiful stand of tall and stately trees.  The branches grow
together strangely above your head, but it is hard to focus on them to figure
out why you have this impression.  To the west a huge silver tree grows out
of the forest floor, reaching for the heavens.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 425 425 	cur_stats
-1	affected_by
-1	inv
1 1 421 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 426 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 424 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 432 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
426		Room Number
forest ~	names
The Elven Forest
~
You have reached the northern end of the forest kept by the elves.  The trees
begin to grow smaller here, and brush makes it impossible to travel unless
you find a trail.  To the south the forest opens up and you can spy a
magnificant stand of trees. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 426 426 	cur_stats
-1	affected_by
-1	inv
1 1 422 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 425 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 433 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 -1	mobs
End of Room
427		Room Number
forest ~	names
The Elven Forest
~
You are nearing the southern edge of the Elven forest.  As you pause to look
around you hear the faint clop of horses hooves on hard ground to the south.
The forest grows taller to the north and spreads out in all directions.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 427 427 	cur_stats
-1	affected_by
609 -1	inv
1 1 407 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 428 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 413 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 435 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 -1	mobs
End of Room
428		Room Number
forest ~	names
The Elven Forest
~
You once again find yourself surrounded by trees of varying sizes and a
well kept forest floor.  You can hear a stream to the west, and to the
south the forest thins out a little.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 428 428 	cur_stats
-1	affected_by
-1	inv
1 1 408 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 429 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 427 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 436 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 -1	mobs
End of Room
429		Room Number
forest ~	names
The Elven Forest
~
You are on the eastern side of a ridge running north and south.  To the
east the forest continues out of sight, and also to the north and south,
though you can't see very far in those directions.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 429 429 	cur_stats
-1	affected_by
-1	inv
1 1 414 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 430 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 428 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 437 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
430		Room Number
forest ~	names
Higher on the low ridge.
~
The elven forest surrounds you with its towering trees, green foliage, and
scurrying animals. A few birds fly overhead as a nice breeze wafts around
you. The rich sunlight brings warmth to this forest of the elves. Exits lead to
the east, north, and south.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 430 430 	cur_stats
-1	affected_by
-1	inv
1 1 423 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 431 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 429 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 83 -1	mobs
End of Room
431		Room Number
forest forest ~	names
On the western slope.
~
You are just to the west of the ridge top, looking down into the valley to
the west.  From the lay of the land you would guess there is some rough
travel farther to the west, but to the north the land grows flatter and
the forest clears out.  Whats more, a huge silver tree grows out of the 
valley floor, towering above all the rest of the trees, even though they
themselves are none too small.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 431 431 	cur_stats
-1	affected_by
-1	inv
1 1 424 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 432 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 430 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 439 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
432		Room Number
tree ~	names
The Elven Tree
~
The trees give way here to a huge silvery tree. It stretches up and
out of sight.  As you study this marvelous specimen you notice small
handholds spiraling up the side of the tree.  Far up into the branches
you catch a glimpse of rope bridges leading away from a large platform.
It will be a grueling climb, but who knows what mysteries you will
uncover.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 432 432 	cur_stats
-1	affected_by
-1	inv
1 1 425 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 433 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 431 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 9 467 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 440 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
433		Room Number
forest ~	names
The Elven Forest
~
You have reached the northern end of the forest kept by the elves.  The trees
begin to grow smaller here, and brush makes it impossible to travel unless
you find a trail.  To the south the forest opens up and you can spy a
magnificant stand of trees. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 433 433 	cur_stats
-1	affected_by
-1	inv
1 1 426 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 432 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 441 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 83 85 -1	mobs
End of Room
434		Room Number
forest ~	names
The Elven Forest
~
You have reached the southern part of the Elven Forest.  You can continue
farther into it to the north, or travel east or west along its southern
boundary.  To the south you notice a small rabbit path leading into a rose
bush, but even crawling you don't imagine you'd get very far.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 434 434 	cur_stats
-1	affected_by
-1	inv
1 1 413 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 435 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 442 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
435		Room Number
forest ~	names
The Southern Edge.
~
This is the southern part of the Elven Forest, Glenwood.  The trees are
shorter than to the north, and many branches have been twisted and knarled
by natural accidents.  The forest continues much the same to the east and
west, but to the south you see an inpenetrable wall of briars and vines.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 435 435 	cur_stats
-1	affected_by
-1	inv
1 1 427 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 436 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 434 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 443 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 85 -1	mobs
End of Room
436		Room Number
forest ~	names
The Elven Forest
~
A clear stream flows to the southeast.  Just glancing at it you wouldn't think
it was big enough to hold any fish, but as you walk closer you see several
large trout flee to cover under rocks and logs in the crystal pools.  The
forest continues unhindered in all directions, although to the south it
seems to thin out a bit.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 436 436 	cur_stats
-1	affected_by
-1	inv
1 1 428 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 437 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 435 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 444 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
437		Room Number
forest ~	names
By the Stream.
~
You are near a clear stream winding its way south through the Elven forest.
Large trees grow everywhere here, and their branches look thicker than would
seem natural.  To the north you can see a large waterfall and everywhere
else the forest contines as far as you can see.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 437 437 	cur_stats
-1	affected_by
378 -1	inv
1 1 429 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 438 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 436 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 445 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
438		Room Number
forest ~	names
Beneath the Waterfalls.
~
You have reached the bottom of a grand waterfall.  A narrow ribbon of
glistening water falls from over 200 paces up, and from down here it seems
like 400!  Large trees grow here, reaching high out of the gorge for life
giving light.  One tree even seems to have a large branch that almost touches
the falling water!  The water collects here at the bottom in a large pool then 
flows away to the south.  The eastern wall of this gorge seems impossible
to climb from here, but you could always walk farther south and try.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 438 438 	cur_stats
-1	affected_by
-1	inv
1 4 437 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 446 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
439		Room Number
forest ~	names
Above the waterfall.
~
From here you can see far to the south.  If you squint you almost can see
what could be the grasslands, but it might just be a cloud.  What dominates
the view is a huge silver tree towering above the rest to the south west.
As you glance back down at the ground you realize you had better not go too
near the edge, for the rocks are slippery, and though the fall might not be
so bad, landing would surely ruin your day!

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 439 439 	cur_stats
-1	affected_by
-1	inv
1 1 431 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 440 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 447 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 85 -1	mobs
End of Room
440		Room Number
forest forest ~	names
In the high valley.
~
You are in a high valley in the Elven woods.  A swift stream flows to the south
and hills rise up to the east and west.  A huge silver tree dominates your view
to the east, easily twice as tall as any trees around it.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 440 440 	cur_stats
-1	affected_by
185 -1	inv
1 1 432 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 441 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 439 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 448 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 83 83 -1	mobs
End of Room
441		Room Number
forest ~	names
The Elven Forest
~
The trees bend slightly in the wind as this newer section grows towards the
sunlight. Animal noises resonate throughout the lush green foliage. A small
bird flies about and chirps as you come close to her nest.  The forest
floor is cleaner than many of the inns you've stayed in!

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 441 441 	cur_stats
-1	affected_by
-1	inv
1 1 433 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 440 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 449 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 84 -1	mobs
End of Room
442		Room Number
forest ~	names
The Elven Forest
~
You find yourself at the southern part of the Elven Forest.  You can tell
there is a road, the Northern Route probably, to the south, but the brambles
are too thick for you to travel through them here.  The Forest becomes 
taller to the north, and continues much the same to the east and west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 442 442 	cur_stats
-1	affected_by
17 609 -1	inv
1 1 434 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 443 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 450 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
443		Room Number
forest ~	names
The Elven Forest
~
You find yourself in the southern part of the beautiful Elven Forest.  Tall
trees fill the sky, and a few small plants flower at their base.  To the
south the forest becomes more choked with briars and bushes, but to the 
north it becomes even more spacious, and the trees continue to grow larger 
and taller.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 443 443 	cur_stats
-1	affected_by
-1	inv
1 1 435 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 444 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 442 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 452 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 -1	mobs
End of Room
444		Room Number
forest ~	names
The Elven Forest
~
The trees are markedly taller and thicker of trunk here than elsewhere
in the forest.  In fact, you can't even see the tops of these trees very
clearly, although they aren't that far away.  It seems as if you eyes just
have trouble focusing on certain places.  To the west you spy a huge silver
tree of a variety unknown to you.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 444 444 	cur_stats
-1	affected_by
-1	inv
1 1 436 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 445 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 443 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 453 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
75 -1	mobs
End of Room
445		Room Number
forest ~	names
Near the Waterfall.
~
	The small creek that flows from the west continues to the east, where it
joins another, larger creek.  The larger flows from the north off of an 
extremely high waterfall.  You can just see the top of it at this distance,
but it must be 200 paces tall at least.

~
33 30 23 21 4 -1  -:| bitfield |:-
1024 2 445 445 	cur_stats
-1	affected_by
-1	inv
1 1 437 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 446 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 444 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 455 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
446		Room Number
forest ~	names
On the side of the Gorge.
~
You find yourself on the side of a steep ridge which drops off precipitiously
to the east.  You can hear a waterfall from here, and everything is damp,
but you can see nothing but lush undergrowth and a few small yellow iris's
growing on the downhill side of a large granite rock.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 446 446 	cur_stats
-1	affected_by
60 377 -1	inv
1 1 438 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 447 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 445 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 456 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
447		Room Number
forest ~	names
The Elven Forest
~
The trackless elven forest continues in all directions.  Some low blueberry
bushes grow in a small clearing but it seems they are not in season here.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 447 447 	cur_stats
-1	affected_by
-1	inv
1 1 439 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 448 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 446 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 457 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 -1	mobs
End of Room
448		Room Number
forest forest ~	names
The Elven Forest
~
You are on the rim of the lower valley.  The land drops off sharply to the
south and east, and gently to the west.  The forest continues to the north.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 448 448 	cur_stats
-1	affected_by
-1	inv
1 1 440 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 449 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 447 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 458 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 83 -1	mobs
End of Room
449		Room Number
forest ~	names
The Elven Forest
~
You find yourself deep within Glenwood forest.  This part of the woods looks
fairly non-descript.  The woods spread out before you to the south, and also 
to the east and west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 449 449 	cur_stats
-1	affected_by
-1	inv
1 1 441 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 448 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 459 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
450		Room Number
forest ~	names
The Elven Forest
~
You find yourself in the southern part of the great Elven Forest, also
known as Glenwood.  The trees are fairly large here, but you can see the tops
of much greater trees farther to the north.  The forest continues in all
directions.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 450 450 	cur_stats
-1	affected_by
-1	inv
1 1 442 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 452 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 401 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 451 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
451		Room Number
forest ~	names
The Elven Forest
~
The trees are rich with leaves as they bask in the warmth of the sun. They
rustle and shake as you pass by almost as if they were alive. Animals make
noises around you. A slight wind passes through the forest and rain can be
felt on its way.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 451 451 	cur_stats
-1	affected_by
-1	inv
1 1 450 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 454 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
452		Room Number
forest ~	names
The Elven Forest
~
The elven forest surrounds you with its towering trees, green foliage, and
scurrying animals. A few birds fly overhead as a nice breeze wafts around
you. The rich sunlight brings warmth to this forest of the elves. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 452 452 	cur_stats
-1	affected_by
-1	inv
1 1 443 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 453 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 450 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 454 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 85 -1	mobs
End of Room
453		Room Number
tree ~	names
Base of the Silver Tree.
~
You have reached the bottom of the huge tree you saw from a distance.  This
tree is by far bigger than any you have seen before, its branches completely
block the sun, and its trunk more than ten paces thick!  The bark is
silvery and smooth, and as you look closely you notice almost invisible
handholds growing right out of the tree, rising in a spiral up and out of
sight.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 453 453 	cur_stats
-1	affected_by
-1	inv
1 1 444 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 455 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 452 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 9 466 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 460 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 -1	mobs
End of Room
454		Room Number
forest ~	names
The Elven Forest
~
This is near the southwestern border of the Elven forest.  The forest becomes
neater, and the trees larger farther to the north and east.  To the west it
is choked with brambles so that you think better of attempting passage.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 454 454 	cur_stats
-1	affected_by
377 -1	inv
1 1 452 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 460 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 451 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 495 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
455		Room Number
forest ~	names
In the Hemlock Grove.
~
A small creek rises out of the ground here, and it has allowed the moisture
loving hemlock trees to grow to impressive size.  The creek continues to the
east where it appears it joins a larger creek.  You can see the land rising
sharply to the northeast, and it almost sounds as if there is a waterfall!

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 455 455 	cur_stats
-1	affected_by
-1	inv
1 1 445 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 456 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 453 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 461 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
85 -1	mobs
End of Room
456		Room Number
forest ~	names
The Elven Forest
~
You are on a low ridge sloping down to the southwest.  It grows steeper to
the east and flattens out nicely to the south.  Large hickory and oak trees
grow here in abundance.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 456 456 	cur_stats
-1	affected_by
-1	inv
1 1 446 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 457 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 455 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 462 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
457		Room Number
forest ~	names
The Elven Forest
~
You are in the western part of the Elven Forest.  Great and small trees
complete the circle of life, each competing for light and nutrients.  The
forest continues in all directions.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 457 457 	cur_stats
-1	affected_by
-1	inv
1 1 447 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 458 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 456 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 463 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
75 -1	mobs
End of Room
458		Room Number
forest ~	names
The Elven Forest
~
You are on a broad, flat ridge that you have been climbing for some time.
The vegetation is not as lush as it is at lower elevations, but the larger
forest trees can still reach 8 feet in diameter.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 458 458 	cur_stats
-1	affected_by
-1	inv
1 1 448 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 459 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 457 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 464 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 85 -1	mobs
End of Room
459		Room Number
forest ~	names
The Elven Forest
~
You are on a broad, flat ridge that you have been climbing for some time.
The vegetation is not as lush as it is at lower elevations, but the larger
forest trees can still reach 8 feet in diameter.    

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 459 459 	cur_stats
-1	affected_by
-1	inv
1 1 449 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 498 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 458 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 465 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 85 -1	mobs
End of Room
460		Room Number
forest ~	names
The Elven Forest
~
	The trees are generally larger here than farther south, and something is
strange about their tops.  They are not over 150 paces high, but your eyes
grow hazy when trying to focus.  As you scan back and forth you seem to see
an occasional rope bridge, but when you look back, nothing is to be seen.  
In fact, this is all making you a bit dizzy!

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 460 460 	cur_stats
-1	affected_by
-1	inv
1 1 453 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 461 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 454 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 493 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
461		Room Number
forest ~	names
In the Hemlock Grove.
~
     You have reached a grove of hemlock trees.  Some of them are as much as
five paces thick.  It seems that they grow even larger to the east, and as you
look that way, you catch a glimpse of a huge silver tree towering over the
rest!

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 461 461 	cur_stats
-1	affected_by
-1	inv
1 1 455 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 462 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 460 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 494 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 85 19 -1	mobs
End of Room
462		Room Number
forest ~	names
The Elven Forest
~
You find yourself deep in the elven forest.  A large grove of hemlock
trees lie to the south and a small ridge rises up to the east.  The forest
continues to the north as well.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 462 462 	cur_stats
-1	affected_by
-1	inv
1 1 456 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 463 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 461 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 84 -1	mobs
End of Room
463		Room Number
forest ~	names
The Elven Forest
~
This is the western end of the elven forest.  The forest actually continues
for many miles, but it is not nearly as friendly or well kept as the forest
to the east.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 463 463 	cur_stats
-1	affected_by
-1	inv
1 1 457 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 464 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 462 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
464		Room Number
forest ~	names
The Elven Forest
~
You have reached the western end of the part of the forest tended by the
elves.  It grows more spacious to the east and to the south, but to the west
briars and broken trees choke the land.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 464 464 	cur_stats
-1	affected_by
-1	inv
1 1 458 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 465 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 463 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 83 -1	mobs
End of Room
465		Room Number
forest ~	names
The Elven Forest
~
You are on a broad, flat ridge that you have been climbing for some time.
The vegetation is not as lush as it is at lower elevations, but the larger
forest trees can still reach 8 feet in diameter.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 465 465 	cur_stats
-1	affected_by
-1	inv
1 1 459 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 499 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 464 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 83 85 -1	mobs
End of Room
466		Room Number
post ~	names
The Elven Post
~
You stand on a huge branch that connects to a huge silvery tree. This is
the entrance to the elven tree top town.  Elven rangers and artisans
travel to and fro, and a guard is usually posted right here for
protection. Leaves and woodwork decorate the surroundings of this semi
peaceful town.  Birds dart in and out of the town with chirps and bleeps.
You can hear the splash of a fountain to the north, and a walkway leads
to the east.  Far below is the forest floor.

~
33 30 23 21 4 -1  -:| bitfield |:-
1024 2 466 466 	cur_stats
-1	affected_by
-1	inv
1 10 453 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 1 468 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 477 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
467		Room Number
post ~	names
The Elven Post
~
You stand on a huge branch protruding from a huge tree. A small ladder
like structure heads down the trunk. Green and silver leaves wave in the
wind as the elven structures built in and around the limbs sway slightly.
Usually a guard or two is posted here to guard against tresspassers into
the elven tree top town.  Exits head down,south and west. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 3 467 467 	cur_stats
-1	affected_by
-1	inv
1 10 432 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 469 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 474 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
468		Room Number
walkway ~	names
A Treetop Walkway
~
You stand on a small wooden walkway connecting the different trees and
limbs together. If you fell it would be a long drop to the ground. Strong,
thin ropes and limbs help you keep your balance. The walkway is about one
foot wide. Elves, even the children, walk and run along them as if they
were the ground.  Exits lead east and west along the walkway and south to
a small home and north to the bakery. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 3 468 468 	cur_stats
-1	affected_by
-1	inv
1 1 472 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 471 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 473 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 466 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
91 87 -1	mobs
End of Room
469		Room Number
walkway ~	names
The Elven Walkway
~
You stand on a one span wooden walkway connecting the trees and limbs.
Elves walk and run around with little fear of falling. Birds dart in and
out of the canopy and a slight breeze makes you reach for a hand hold. 
Exits lead north and south and east into a small gated off area. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 3 469 469 	cur_stats
-1	affected_by
-1	inv
1 1 482 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 467 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 470 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
87 -1	mobs
End of Room
470		Room Number
limb ~	names
A Tree Limb
~
You stand carefully on a thick tree limb.  The silvery bark allows you to
get a good foothold.  A walkway heads north and west connecting the
treetop elven town. Elven citizens and children hurry about.  The forest
canopy, and a little elven magic, keep the weather temperate here all year
round.  Exits lead north and west. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 470 470 	cur_stats
-1	affected_by
-1	inv
1 3 469 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 472 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
87 -1	mobs
End of Room
471		Room Number
bakery ~	names
An Elven Bakery
~
This small, leaf covered hut seems to grow right out of the side of a
tree.  It blends so well with its surroundings that you didn't even notice
it until an elven woman walked out with a basket of bread. The scent of
baked goods, combined with a few wooden ornaments give this place a
comfortable feeling. A hamok hangs in one corner allowing the baker to
take naps. The only exit is south back to the treetop walkways. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 471 471 	cur_stats
-1	affected_by
-1	inv
1 4 468 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
93 -1	mobs
End of Room
472		Room Number
walkway ~	names
A Treetop Walkway
~
This walkway is only one pace wide. Even the best of balancers of the
groundlings would have trouble navigating this walkway. The elves seem to
manage it quite well, however;  the elven children run along innocently
and the parents walk quite confidently.  Exits lead east and west and
south into the magic shop. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 472 472 	cur_stats
-1	affected_by
-1	inv
1 1 470 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 481 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 468 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
86 -1	mobs
End of Room
473		Room Number
hut ~	names
An Elven Hut
~
You stand in a small hut used by the elven citizens as homes. It is made
from overlayering branches with leaves as a roof and entwined twigs as
walls.  Elves may seem to live in barbarity to many, but those who are
wiser understand the natural splendor of the forest that enlightens the
Elven homes far more than golden baubles and fancy, heavy furniture.  The
door leads back to the north. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 473 473 	cur_stats
-1	affected_by
-1	inv
1 3 468 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
87 86 -1	mobs
End of Room
474		Room Number
walkway ~	names
An Elven Walkway
~
You walk upon a slender wooden walkway that rocks in the wind. It connects
the branches and trees that make up the small elven town. Huge green and
silver leaves are used as covering in case of rain and a few drops drip
from the tips from the last storm.  From the look of things this village
is sparsely populated, but that is only because most spend their time out
in the forest.  Exits lead east and west and a hut is to the north and the
general store is south. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 474 474 	cur_stats
-1	affected_by
-1	inv
1 1 467 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 478 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 480 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 475 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
91 -1	mobs
End of Room
475		Room Number
crosswalk ~	names
An Elven Crosswalk
~
You stand on a small wooden and rope platform. It is the connector for all
the little walkways heading around the elven town. Elven children use this
spot as a meeting point and a starting place for many of their games,
which usually lead them to run fast and furiously along the swaying
walkways.  Warmth descends on you from beems of sunlight coming through
the upper tree canopy.  Exits head east and south and north into the
fletcher's shop.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 475 475 	cur_stats
-1	affected_by
-1	inv
1 1 474 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 479 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 476 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
86 86 87 -1	mobs
End of Room
476		Room Number
walkway ~	names
At the waterfall.
~
You stand on a small wooden walkway. It connects to different trees and
limbs of the elven tree top community. A small waterfall descends past you
and some strange looking leaves divert some of the water into some wooden
troughs which carry the water to a fountain in the center of the village. 
The sight is very beautiful as the sun makes miniature rainbows and casts
them about randomly. Exits lead north and south. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 476 476 	cur_stats
-1	affected_by
-1	inv
1 3 475 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 477 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
86 -1	mobs
End of Room
477		Room Number
fountain ~	names
The Elven Fountain
~
The huge trunk of a maple tree has been hollowed out to form a fountain.
The water is carried here in wooden troughs from a waterfall nearby.  The
elven folk keep the fountain scrubbed out so that the water is always 
crystal clear, and one of the local shamans cast a minor spell on the
whole apparatus to keep it cold, even on the hottest summer day.  The
overflow, when there is some, falls far down to the forest floor where it
splashes harmlessly on a huge flat rock.

~
30 23 21 8 4 -1  -:| bitfield |:-
1024 2 477 477 	cur_stats
-1	affected_by
10 -1	inv
1 3 476 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 466 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
478		Room Number
hut ~	names
The Elven Hut
~
You stand in a small elven living hut.  A small window reveals the forest
floor below where the ocasional doe may be seen feeding on the succulent
grasses and acorns.  Hammocks strung along the walls allow a place for the
elves to sleep. A hole in the ceiling lets the smoke from a small fire
meander up and out. The exit is to the south. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 478 478 	cur_stats
-1	affected_by
-1	inv
1 4 474 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
87 86 -1	mobs
End of Room
479		Room Number
fletchery ~	names
The Fletchers Shop.
~
You stand in a small hut that is decorated with many bows and arrows of
all shapes and sizes. A small cot lies to the side of the main counter
where a few short bows are for sale. The fletcher usually stands behind
the low counter which doubles as her workbench.  There is very little room
to move around in here. The exit is south. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 479 479 	cur_stats
-1	affected_by
-1	inv
1 4 475 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
90 -1	mobs
End of Room
480		Room Number
general ~	names
The Elven General Store
~
This store is filled with barrels of pitch covered torches and loads of
waterskins.  Shelves lining the wall are filled with all kinds of dry
goods and a few crafts from the local artists.  This is where the elven
sentries and rangers come to get supplies for their sojourns. The hut is
decorated with natural decorations and has a huge counter for the owner to
stand behind. A painting of the elven fountain hangs overhead.  The exit
is to the north. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 480 480 	cur_stats
-1	affected_by
-1	inv
1 3 474 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
94 -1	mobs
End of Room
481		Room Number
magic ~	names
The Elven Magic Shop
~
This shop is littered with arcane artifacts and magical devices.  Some
real and others just nice to look at.  Magical wards above the entrance
protect the room and a small wooden gargoyle watches all customers.  A
small, book covered bed stands in the corner, but there is no way anyone
could sleep in that mess!  A beautiful woven rug lies in the middle of the
floor, probably a gift from one of the local weavers. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 481 481 	cur_stats
-1	affected_by
-1	inv
1 3 472 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
95 -1	mobs
End of Room
482		Room Number
guard ~	names
The Elven Command Post
~
This is a fortified room used as the center of guard headquarters. It has
bunks to the side and weapons and armor along the wall. Guards are
stationed here on guard duty, usually to be found sitting around a small
wooden table playing cards.  You guess guard quarters do not change much
no matter where you go.  A door leads west and a small staircase leads up
to another level of walkways. 

~
30 26 23 21 4 -1  -:| bitfield |:-
1024 2 482 482 	cur_stats
-1	affected_by
-1	inv
1 9 483 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 469 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
91 91 -1	mobs
End of Room
483		Room Number
treetop ~	names
The Elven Tree Top
~
You stand on the uppermost canopy level for this tree and elven town.  The
elven grove spreads out before you, some of the trees reaching so high as
to nearly touch the clouds!  At this height the whole structure sways
continously in the wind, bridges growing slack, then taught again.  It
takes you a while to get used to it, much like sailors their first time
at sea.  You can go down or head over the tree top walkway west or south. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 3 483 483 	cur_stats
-1	affected_by
-1	inv
1 10 482 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 484 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 486 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
484		Room Number
cloud ~	names
The Cloud Observatory
~
Cloud watching has become en vogue here lately, especially among the
younger generation.  This is a favorite place for these people to gather
and chat and look up at the heavens.  Many bring mugs of tea or coffee and
snack on the pastries that someone always manages to bring.  The older
people think its all rather silly, but, truth be told, the watchers spend
as much time watching each other as the skies!

~
30 23 21 4 -1  -:| bitfield |:-
1024 3 484 484 	cur_stats
-1	affected_by
-1	inv
1 3 483 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 485 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
88 -1	mobs
End of Room
485		Room Number
treetop ~	names
The Elven Garden
~
You stand on the tree top and amidst a small flower garden. It is used by
healers for certain herbs that grow more potent with the direct sunlight. 
This ideal place allows for sunlight and rain in large amounts and few
animals to bother the delicate plants.  The plants grow in hanging baskets
and wooden troughs and the whole area is accessible from a woven floor. 
Unlike many of the elven constructions, this one has low walls and because
of this many of the mothers like to bring their toddlers here to wander in
relative safety.  Fortunately the herbs are out of reach of their curious
little hands! 

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 485 485 	cur_stats
-1	affected_by
-1	inv
1 1 484 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 486 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
68 61 91 -1	mobs
End of Room
486		Room Number
entrance ~	names
The Royal Entrance
~
You stand before the Royal Complex, in awe of its simple splendor.  The
elves have little use for stone or metal statues, as they are difficult to
lift to this height, but their wooden statues rank with the best of the
groundling's sculptures.  Each shows a famous elven king or prince, and
the statue just to the right of the enterance shows the First King,
wielding his legendary sword known as Glamdryl.  Farther to the west a
great web of walkways and platforms stretch out of view, obscured by
leaves and silken curtains.  The trees have positioned their leaves and
boughs in such a way that never a drop of water reaches the royal
quarters.

~
30 23 21 4 -1  -:| bitfield |:-
1024 3 486 486 	cur_stats
-1	affected_by
-1	inv
1 1 483 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 485 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 487 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
487		Room Number
foyer ~	names
The Elven Hall
~
You stand in a naturally decorated room that acts as the entranceway to
the royal compound. The entire structure is made from magically carved wood.
Small designs of different shades surround you in a dance of eye catching
patterns. A smokeless torch is set in a bracer here on the wall and provides
some warmth and light for non elven visitors. A great bear rug colored
green with silver lining is spread across the floor. A guard is usually on
duty here to protect the compound. A door leads east and you can go south or
north.

~
30 26 25 23 21 4 -1  -:| bitfield |:-
1024 3 487 487 	cur_stats
-1	affected_by
-1	inv
1 1 486 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 497 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 488 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 489 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
91 91 -1	mobs
End of Room
488		Room Number
leaf ~	names
The Leaf Room
~
This room is made of and decorated with every different kind of leaf in
the forest. Great silver leaves and tiny red leaves and the normal green
leaves and many more. A huge leaf acts as the roof as layered red leaves
protect the walls like scale armor. A small window is formed to the side
to allow a fresh breeze to waft throughh the compound.  A torch is on the
wall here and what is strange is that no smoke is drifting from the torch.
It must be magical in nature. Exits lead north and west. 

~
30 26 23 21 4 -1  -:| bitfield |:-
1024 2 488 488 	cur_stats
-1	affected_by
-1	inv
1 3 487 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 490 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
489		Room Number
healer ~	names
The Old Room
~
This room holds all the old relics of the past. It is still used to train
young elves and to tell great stories in. Great fur mats provide
comfortable places for people to rest. A low platfrom in the center is
where the speakers pesent their story or lecture. A few windows are in the
roof to provide light and air yet keeps people from staring out the window
to escape the less interesting lectures. The exit is back east. 

~
30 26 23 21 4 -1  -:| bitfield |:-
1024 2 489 489 	cur_stats
-1	affected_by
-1	inv
1 1 487 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
96 -1	mobs
End of Room
490		Room Number
command ~	names
The Elven Command Room
~
This room is covered in banners and maps of the nearest areas used by the
Lord and his council to plan defenses and attacks. A swinging hamok
provides a place for the commander to sleep in times of crisis.  A wooden
table dominates the center and this is where the elven command may argue
long into the night to keep other elves safe. A great wolf rug hangs over
the table. The only exit is east. 

~
30 26 23 21 4 -1  -:| bitfield |:-
1024 2 490 490 	cur_stats
-1	affected_by
-1	inv
1 1 488 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
71 98 91 91 -1	mobs
End of Room
491		Room Number
forest ~	names
In the briar patch.
~
This place is covered in green briars, blackberry bushes, grape vines and
every other kind of plant that makes travel near impossible!  A vine 
covered branch blocks narrow path that tunnels through this mess to 
the north and the Northern Route, a much wider road, can be seen to 
the south.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 491 491 	cur_stats
-1	affected_by
-1	inv
1 41 -358 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 401 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
83 -1	mobs
End of Room
492		Room Number
forest ~	names
Near the Edge of the Forest.
~
The bigger trees are few and far between, but the small undergrowh more than
makes up for them.  Smaller pines, dogwoods, and chinkapins vie for light
with the ever present vines and briars.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 492 492 	cur_stats
-1	affected_by
-1	inv
1 1 1409 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 403 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
493		Room Number
forest ~	names
The Elven Forest
~
The trees here are smaller than farther to the east, but they are still 
something to behold.  The oaks and poplars and maples are well spaced
and someone has cleared out the underbrush that chokes the forest further
west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 493 493 	cur_stats
-1	affected_by
-1	inv
1 1 460 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 494 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 495 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
60 84 -1	mobs
End of Room
494		Room Number
forest ~	names
The Elven Forest
~
	The trees here are smaller than farther to the east, but they are still 
something to behold.  The oaks, poplars and maples are well spaced
and someone has cleared out the underbrush that chokes the forest further
west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 494 494 	cur_stats
-1	affected_by
-1	inv
1 1 461 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 493 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
495		Room Number
forest ~	names
The Elven Forest
~
The trees here are smaller than farther to the east, but they are still 
something to behold.  A small path leads west through the underbrush
towards a towering mountain peak.  To the east the forest is airy and
enviting.

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 495 495 	cur_stats
-1	affected_by
-1	inv
1 1 454 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 493 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4778 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
496		Room Number
forest ~	names
A small grassy field.
~
You have found a small grassy field that leads farther to the south and
leads to the forest to the north.  For one reason or another, the briars
aren't so bad here and the shade of the poplars and the soft grass underneath
make you want to lie down and enjoy some rest!

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 496 496 	cur_stats
-1	affected_by
-1	inv
1 3 404 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 397 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
84 -1	mobs
End of Room
497		Room Number
foyer ~	names
On the Balcony.
~
You are on a small wooden balcony overlooking the forest.  From here you can
see the waterfall in all its splendor to the north, and the limbs have been
cleared, or never grew in the way, so that you can also see the forest floor.

~
30 26 25 23 21 4 -1  -:| bitfield |:-
1024 3 497 497 	cur_stats
-1	affected_by
-1	inv
1 4 487 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
498		Room Number
forest ~	names
The Elven Forest
~
You are on a broad, flat ridge that you have been climbing for some time.
The vegetation is not as lush as it is at lower elevations, but the larger
forest trees can still reach 8 feet in diameter.    

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 498 498 	cur_stats
-1	affected_by
-1	inv
1 4 459 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 499 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
499		Room Number
forest ~	names
The Elven Forest
~
You are on a broad, flat ridge that you have been climbing for some time.
The vegetation is not as lush as it is at lower elevations, but the larger
forest trees can still reach 8 feet in diameter.    

~
30 23 21 4 -1  -:| bitfield |:-
1024 2 499 499 	cur_stats
-1	affected_by
-1	inv
1 1 498 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 465 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room


-1		END OF FILE MARKER