4083 Room Number clearing center ~ names Center of clearing. ~ You stand in the center of a small clearing. The woods surrounding it are very thick and the ground level of the forest is very dark. Shadows and shapes drift in and out of sight deeper into the woods. A small stream flows through the clearing. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4083 0 cur_stats -1 affected_by 326 -1 inv 1 1 4088 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4086 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4091 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4085 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 23 308 -1 mobs End of Room 4084 Room Number ne clearing ~ names A small clearing. ~ You are at the edge of the clearing. Large, thick trees and foliage block your path. There is a small path which leads into the woods to the northwest. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4084 0 cur_stats -1 affected_by -1 inv 1 1 4086 1 door# dest# distance -1 door Affected_Bye (end of door) 1 7 4093 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4085 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4085 Room Number outside_gates ~ names Clearings of Tyro ~ You stand at the edge of a small clearing. Green long grass fills the clearing, reaching up to your knees and swaying gently back and forth in the light breeze. Various forms of small animals are visible within the clearing and the surrounding forest. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4085 52 cur_stats -1 affected_by -1 inv 1 1 4083 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4084 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4090 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4194 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4086 Room Number north clearing ~ names A small clearing. ~ You stand at the edge of the clearing. You notice a small hut to the north, surrounded by dark looking trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4086 0 cur_stats -1 affected_by -1 inv 1 1 4089 1 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4087 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4083 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4084 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4087 Room Number hut ~ names A small hut. ~ You stand inside of a small hut made from straw and wood. A simple table and chair are located in the corner. To the left, you see a small stone stove, slowly cooking some gruel. To the east is the doorway, and the word "Welcome" is carved above it. There is a sign on the wall. ~ 32 23 21 -1 -:| bitfield |:- 1 Start of KeywordPair sign note ~ Welcome to Tyro's trainer. To see what you can practice, simply type: abilities To practice a skill or spell, type: practice 'name of skill' You must enclose the name of the skill or spell in single quotes if it is more than one word. Otherwise, you can just type: practice skill. ~ -1 No more KeywordPairs 1024 1 4087 0 cur_stats -1 affected_by -1 inv 1 1 4171 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4086 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 209 -1 mobs End of Room 4088 Room Number east clearing ~ names A small clearing. ~ You stand at the edge of a small clearing. Poison ivy and thorns block further travel to the east. You can hear creatures running behind the trees off in a distance. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4088 0 cur_stats -1 affected_by -1 inv 1 3 4089 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4092 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4083 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 304 -1 mobs End of Room 4089 Room Number northeast clearing ~ names A small clearing. ~ You stand at the northeast corner of the small clearing. A small dirt road to the northeast leads into the woods. The small road disappears into the darkness. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4089 0 cur_stats -1 affected_by 470 -1 inv 1 6 4102 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4088 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4086 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 306 -1 mobs End of Room 4090 Room Number southwest clearing ~ names A small clearing. ~ You stand at the southwest corner of the small clearing. A rocky path leads into the dark woods to the southwest. Grasshoppers are seen jumping back and forth on the path. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4090 0 cur_stats -1 affected_by -1 inv 1 1 4091 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4085 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4133 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 308 -1 mobs End of Room 4091 Room Number south clearing ~ names A small clearing. ~ You stand at the southern edge of a small clearing. A large fallen tree blocks your path to the south. Small purple flowers grows out of the fallen giant. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4091 0 cur_stats -1 affected_by -1 inv 1 1 4092 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4083 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4090 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 92 -1 mobs End of Room 4092 Room Number southeast clearing ~ names A small clearing. ~ You stand at the southeast corner of the small clearing. You see some paw prints on the soft patch of mud in the corner. The grass here is pressed down like something has been laying there often. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4092 0 cur_stats -1 affected_by -1 inv 1 3 4088 1 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4135 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4091 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 23 -1 mobs End of Room 4093 Room Number woods ~ names Dark woods of Tyro. ~ You stand on a small path, just inside the dark woods. Bushes nearby rustles now and then. Strange animal sounds are heard echoing from deep within the woods. The trees and bushes are so thick, you can't see very far. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4093 0 cur_stats -1 affected_by 328 -1 inv 1 3 4094 0 door# dest# distance -1 door Affected_Bye (end of door) 1 6 4095 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4084 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 308 -1 mobs End of Room 4094 Room Number woods ~ names Dark woods of Tyro. ~ You stand at a dead end. Large boulders and trees surround you. There is no way out except south to where you came in from. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4094 0 cur_stats -1 affected_by -1 inv 1 4 4093 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 12 -1 mobs End of Room 4095 Room Number woods ~ names Dark woods of Tyro. ~ You stand deeper in the woods, surrounded by large towering trees. Giant mushrooms grow along the path. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4095 0 cur_stats -1 affected_by -1 inv 1 3 4096 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4093 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 268 -1 mobs End of Room 4096 Room Number woods ~ names Dark woods of Tyro. ~ You stand now far into the woods. Surrounding you are large, towering trees, their branches reaching up and masking your view of the sky. Large mushrooms grow along the path and in the forest. ~ 32 30 23 21 4 -1 -:| bitfield |:- 1 Start of KeywordPair mushroom ~ You see a small red mushroom. You ponder at its color and come to the conclusion that its poisonous. Therefore you should leave it alone. ~ -1 No more KeywordPairs 1024 1 4096 0 cur_stats -1 affected_by -1 inv 1 1 4097 0 door# dest# distance -1 door Affected_Bye (end of door) 1 6 4098 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4095 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4097 Room Number woods ~ names Dark woods of Tyro. ~ To the north and south you see only trees. There is no path that can be seen in those directions. Red smears are visible on some nearby boulders. There is a note nailed to a nearby tree. ~ 32 30 23 21 4 -1 -:| bitfield |:- 1 Start of KeywordPair note sign ~ The note reads, "To all adventurers: Beware of evil creatures!" ~ -1 No more KeywordPairs 1024 1 4097 0 cur_stats -1 affected_by -1 inv 1 1 4100 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4096 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4098 Room Number woods ~ names Dark woods of Tyro. ~ Molded boulders and mossy trees surround you. A grassy pathway can be seen to the north. Strange looking markings can be seen on nearby trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4098 0 cur_stats -1 affected_by -1 inv 1 3 4099 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4100 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4096 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4099 Room Number woods ~ names Within the forest of Tyro ~ A path leads off to the east, heading up a hill. To the south lies the bulk of the forest of Tyro. A clearing in the woods is visible to that direction, along with a few small wooden dwellings. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4099 0 cur_stats -1 affected_by -1 inv 1 1 4104 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4098 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 12 14 -1 mobs End of Room 4100 Room Number woods ~ names Dark woods of Tyro. ~ A soft rumbling sound is heard off to the southeast. The trees in this part of the woods seem much greener, and taller. Long green vines hangs down from the trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4100 0 cur_stats -1 affected_by -1 inv 1 7 4098 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4101 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4097 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 268 308 -1 mobs End of Room 4101 Room Number woods ~ names Dark woods of Tyro. ~ Tall green trees sway gently in the breeze. A single beam of light shines down from a hole through the tree tops. Leaves crackle under your foot. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4101 0 cur_stats -1 affected_by -1 inv 1 3 4100 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4102 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4102 Room Number woods ~ names Dark woods of Tyro. ~ A loud thundering sound is heard to the east. Over the tree tops you notice some mist rising and falling. Sound of trickling water can be heard somewhere behind the wall of trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4102 0 cur_stats -1 affected_by -1 inv 1 3 4103 0 door# dest# distance -1 door Affected_Bye (end of door) 1 7 4101 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4089 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 92 -1 mobs End of Room 4103 Room Number woods ~ names Dark woods of Tyro. ~ The side of a steep mountain, and giant trees block your path. Small pebbles tumbles down the mountain every so often. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4103 0 cur_stats -1 affected_by -1 inv 1 4 4102 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 12 306 -1 mobs End of Room 4104 Room Number woods ~ names On a small path ~ You stand on the edge of a hill which rises up to the north and east. To the west and south a valley stretches out. The sound of splashing water is discernable from a southeasterly direction. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4104 0 cur_stats -1 affected_by -1 inv 1 1 4105 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4099 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 304 -1 mobs End of Room 4105 Room Number woods ~ names On a small path ~ The path on which you are travelling is relatively narrow and is probably not fit for more than one person to traverse at a time. The land continues to rise off to the north and east, and it dips suddenly down into a valley to the southwest. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4105 0 cur_stats -1 affected_by -1 inv 1 1 4106 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4104 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4106 Room Number woods ~ names On a small path ~ A distant thundering sound, like that of a waterfall, is heard to the southeast, and in fact a small stream is visible splashing over a rocky overhang and into a small lake in that direction. The path continues east towards the stream, and west through the forest. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4106 0 cur_stats -1 affected_by -1 inv 1 1 4107 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4105 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 307 -1 mobs End of Room 4107 Room Number woods ~ names On a small path ~ You stand at the top of the highlands, looking down at the dense forest below. A small lake is visible to the south, inset into the rocky side of the hills, and the rest of the forest of Tyro is visible to the southeast. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4107 0 cur_stats -1 affected_by -1 inv 1 1 4108 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4106 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4108 Room Number woods ~ names On a small path ~ You stand at a small stream which runs in from the northeast. The stream itself is small, but it is almost knee-deep and the current is swift. The water is clear and cold, and looks like it would be very fit to drink from! ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4108 0 cur_stats -1 affected_by 185 609 609 609 609 -1 inv 1 5 4109 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4107 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4109 Room Number woods ~ names On a small path ~ You stand at the edge of the rocky highlands which reach out from the Creleon range. A stream runs in from the mountains and crosses the path to the northwest, and the hill dips down into a valley to the south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4109 0 cur_stats -1 affected_by -1 inv 1 7 4108 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4110 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 14 -1 mobs End of Room 4110 Room Number woods ~ names On a small path ~ You are on the edge of a hill which extends up higher to the north. The hill is the out-casting of the Creleon mountains that lie to the east, and a stream runs out of the mountain ranges and into the highlands, eventually feeding into a small lake which lies to the west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4110 0 cur_stats -1 affected_by -1 inv 1 3 4109 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4111 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 92 -1 mobs End of Room 4111 Room Number woods ~ names On a small path ~ The thundering of a waterfall can be heard coming from the west, and a small rocky lake is visible in that direction. The highlands which extend out from the Creleon mountains begin not far to the north with meager hill which reaches up out of the valley in which you now stand. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4111 0 cur_stats -1 affected_by -1 inv 1 3 4110 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4112 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 304 -1 mobs End of Room 4112 Room Number woods ~ names On a small path ~ The path continues straight to the north and south. Through the trees to the west you can see a shallow lake which appears to be fed via a small stream running in from the mountains to the northeast. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4112 0 cur_stats -1 affected_by -1 inv 1 3 4111 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4113 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4113 Room Number woods ~ names On a small path ~ The path continues to the north and south, cutting through the dense trees. Another small path has been carved into the forest to the west and leads to the small lake visible through the trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4113 0 cur_stats -1 affected_by 609 609 -1 inv 1 3 4112 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4114 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4115 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 12 -1 mobs End of Room 4114 Room Number woods ~ names On a small path ~ A small lake is visible to the west, fed by a waterfall which runs in from the highlands and the Creleon range to the east. The path continues to the north and south, leading up a hill to the north. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4114 0 cur_stats -1 affected_by -1 inv 1 3 4113 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4116 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 307 -1 mobs End of Room 4115 Room Number woods ~ names In a shallow lake ~ You have wandered through the woods and standing before you is a clear lake. In the distance you can see a waterfall. You hear its mighty crashing thunder-like sound hitting the lake. The lake looks very refreshing and shallow. You are standing between the edge of the woods and the edge of the lake. There is a piece of paper stuck to a tree trunk. ~ 32 25 23 21 15 10 4 -1 -:| bitfield |:- 1 Start of KeywordPair paper ~ Be careful of the waters. Enter at your own risk. ~ -1 No more KeywordPairs 1024 5 4115 0 cur_stats -1 affected_by 353 -1 inv 1 1 4113 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4136 0 door# dest# distance -1 door Affected_Bye (end of door) 1 7 4143 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4138 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4139 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4144 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4116 Room Number woods ~ names On a small path ~ The thick foliage of the forest blocks your view eventually in all directions. However, the sounds of splashing water can be heard coming from the northwest. The path leads on to the north and south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4116 0 cur_stats -1 affected_by -1 inv 1 3 4114 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4117 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 304 -1 mobs End of Room 4117 Room Number woods ~ names On a small path ~ The sounds of animals are prevalent here over the rustling of the trees and grasses. Chirps of birds, howls of wolves, shrieks of smaller woodland animals are all discernable. The path continues north and south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4117 0 cur_stats -1 affected_by -1 inv 1 3 4116 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4118 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4118 Room Number woods ~ names On a small path ~ The trees and foliage spread out thickly around you, making movement off of the path very difficult. The path leads to the north and south. To the north you can see that the path rises up a hill very far off in the distance. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4118 0 cur_stats -1 affected_by -1 inv 1 3 4117 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4119 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4119 Room Number woods ~ names On a small path ~ A small lake is visible off to the northwest, its surface reflecting light. The path continues to the north and south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4119 0 cur_stats -1 affected_by -1 inv 1 3 4118 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4120 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4120 Room Number woods ~ names On a small path ~ The air is noticeably humid here, and water drips off of leaves and branches occasionally. An occasional forest critter runs across the path, darting quickly into the underbrush. The path continues north and southeast. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4120 0 cur_stats -1 affected_by -1 inv 1 3 4119 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4121 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4121 Room Number woods ~ names On a small path ~ The sound of splashing water is clearly discernable above the sounds of the animals and the wind here. It appears to be coming from a northernly direction, and you can vaguely make out the reflection of water in that direction. The path leads to the northeast and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4121 0 cur_stats -1 affected_by -1 inv 1 6 4120 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4122 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 268 307 -1 mobs End of Room 4122 Room Number woods ~ names On a small path ~ A small stream runs across the path, moving towards the south. Glancing to the north, you can see that the stream splits into two branches, and to the south you can see that it runs quite a distance to the south before eventually joining up again and disappearing out of sight. The path continues east and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4122 0 cur_stats -1 affected_by 609 609 609 -1 inv 1 1 4121 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4123 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 92 -1 mobs End of Room 4123 Room Number woods ~ names On a small path ~ A large tree lies across the path here, partially obstructing the path. To the north you can discern the sound of rushing water, but you cannot see its source through the trees. The path continues east and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4123 0 cur_stats -1 affected_by -1 inv 1 1 4122 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4124 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4124 Room Number woods ~ names On a small path ~ Flying insects buzz around your body, some barely large enough to see and some bigger than a coin. There is a light fog, and water drips from leaves and branches as it condenses. The path leads east and west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4124 0 cur_stats -1 affected_by -1 inv 1 1 4123 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4125 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 307 -1 mobs End of Room 4125 Room Number woods ~ names On a small path ~ The sounds of animals are abundant, but their appearances are not. A few small forest critters are seen scurrying along the ground, up tree trunks, and along branches, but larger animals like wolves are not to be seen. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4125 0 cur_stats -1 affected_by -1 inv 1 1 4124 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4126 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4126 Room Number woods ~ names On a small path ~ The path makes a sharp turn and begins to head to the east. The forest seems a bit greener in that direction, and long slender green vines are visible growing up the large trees. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4126 0 cur_stats -1 affected_by -1 inv 1 1 4125 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4127 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4127 Room Number woods ~ names Dark woods of Tyro. ~ Large flat stones encircle this area. On each stone are strange carvings. The trees here are marked with different color paint. The path continues to the south and northeast. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4127 0 cur_stats -1 affected_by -1 inv 1 6 4132 1 door# dest# distance -1 door Affected_Bye (end of door) 1 7 4129 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4126 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4128 Room Number woods ~ names Dark woods of Tyro. ~ none ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4128 0 cur_stats -1 affected_by -1 inv 1 8 4127 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4129 Room Number woods ~ names Dark woods of Tyro. ~ Piles of bones and garbage cover this area. Seems someone uses this as their personal garbage dump. Twigs and leaves are used to cover some of it up. Large black beetles runs in and out of the piles. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4129 0 cur_stats -1 affected_by -1 inv 1 1 4131 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4130 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4127 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 268 268 -1 mobs End of Room 4130 Room Number woods ~ names Dark woods of Tyro. ~ Small leather straps tied to various animal skulls hangs from the tree branches. A clanking sound can be heard each time a breeze blows by. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4130 0 cur_stats -1 affected_by -1 inv 1 7 4133 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4129 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 306 306 -1 mobs End of Room 4131 Room Number woods ~ names Dark woods of Tyro. ~ The grass in this area is finely cut. Small tree stumps are carved into what looks chairs. The skin of a boar is seen stretched across some wooden frames. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4131 0 cur_stats -1 affected_by -1 inv 1 1 4132 0 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4129 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4132 Room Number woods ~ names Dark woods of Tyro. ~ A musky smell is in the air. The damp woods creates a humid atmosphere. As you walk foot prints are created in the soft dirt. Rustling sounds of leaves is heard to the west. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4132 0 cur_stats -1 affected_by -1 inv 1 3 4134 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4127 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4131 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4133 Room Number woods ~ names Dark woods of Tyro. ~ You stand at the edge of the dark woods. To the northeast you can see a small clearing. The path you stand on continues to the south and southeast. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4133 0 cur_stats -1 affected_by -1 inv 1 6 4090 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4145 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4130 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 268 -1 mobs End of Room 4134 Room Number woods ~ names Dark woods of Tyro. ~ You stand along a narrow dirt path, covered with small smooth pebbles. Large pines and berry bushes shades the path. The path continues to the northwest and south. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4134 0 cur_stats -1 affected_by -1 inv 1 6 4135 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4132 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4135 Room Number woods ~ names Dark woods of Tyro. ~ You stand just inside the dark wooded area. To the northwest you can see a small clearing, with various animals roaming around. Strange sounds can be heard echoing throughout the woods. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4135 0 cur_stats -1 affected_by -1 inv 1 7 4092 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4137 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4134 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 92 12 -1 mobs End of Room 4136 Room Number woods ~ names In a shallow lake ~ You are at the northeast corner of the lake, near the waterfall. The northern and eastern borders of the lake are created by a small sandstone cliff - part of the extension of the Creleons - which has been worn down and washed away to create this small inlet, within which lies the lake. The waterfall crashes down over the rocks to the north, falling into the lake and splashing water everywhere. The area behind the waterfall is dark and indented into the rock for at least a small distance. ~ 23 21 4 -1 -:| bitfield |:- 1024 5 4136 0 cur_stats -1 affected_by 353 -1 inv 1 4 4115 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4144 1 door# dest# distance -1 door Affected_Bye (end of door) 1 68 4146 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4143 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4137 Room Number woods ~ names Dark woods of Tyro. ~ You stand at a dead end. At the edge of the shadows you see a pit of quick sand. A few articles of clothing is seen floating on top of the sand. ~ 23 21 4 -1 -:| bitfield |:- 1024 1 4137 0 cur_stats -1 affected_by -1 inv 1 3 4135 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4138 Room Number woods ~ names In a shallow lake ~ You are in the southeastern corner of the lake. The waterfall thunders into the lake off to the north, and the sandstone cliff creating the northern border of the lake is visible in that direction. ~ 23 21 4 -1 -:| bitfield |:- 1024 5 4138 0 cur_stats -1 affected_by 353 -1 inv 1 3 4115 0 door# dest# distance -1 door Affected_Bye (end of door) 1 7 4144 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4139 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4139 Room Number woods ~ names In a shallow lake ~ You are at the southern end of the lake, in very calm water. A small stream leads slowly out of the lake in a southernly direction. Lily pads grow around you, and numerous fish are visible hiding below them. ~ 23 21 15 4 -1 -:| bitfield |:- 1024 5 4139 0 cur_stats -1 affected_by 353 -1 inv 1 1 4138 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4144 1 door# dest# distance -1 door Affected_Bye (end of door) 1 6 4115 1 door# dest# distance -1 door Affected_Bye (end of door) 1 7 4141 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4140 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4140 Room Number woods ~ names In a shallow lake ~ You are at the southwestern end of the lake, in water much calmer than that to the north. Lily pads grow within the crystal-clear water around you and small fish, turtles, and frogs can be seen swimming about beneath them. To the east, a small stream leads out of the lake. ~ 23 21 15 4 -1 -:| bitfield |:- 1024 5 4140 0 cur_stats -1 affected_by 353 -1 inv 1 1 4139 0 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4141 0 door# dest# distance -1 door Affected_Bye (end of door) 1 6 4144 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4141 Room Number woods ~ names In a shallow lake ~ You are at the western end of the lake, near the rocky shore. The trees beyond the shore are immediately very thick and it would be hard to pass through them. The bottom of the lake is also made of rough rocks and pebbles and is easy to walk on, other than stumbling over larger pieces of rock. ~ 23 21 15 4 -1 -:| bitfield |:- 1024 5 4141 0 cur_stats -1 affected_by 353 -1 inv 1 1 4144 1 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4142 0 door# dest# distance -1 door Affected_Bye (end of door) 1 6 4143 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4140 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4139 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4142 Room Number woods ~ names In a shallow lake ~ Small fish can be seen darting about underneath the water's surface. The western end of the lake is also partially formed by a sandstone barrier like the northern end, but it drops off quickly to nothing more than a rocky shore surrounded by trees. ~ 30 23 21 15 4 -1 -:| bitfield |:- 1024 5 4142 0 cur_stats -1 affected_by 353 -1 inv 1 1 4143 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4141 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4144 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4143 Room Number woods ~ names In a shallow lake ~ You are at the northern end of the lake, near the low sandstone cliff which borders it. The waterfall lies to the east, its mighty thundering noise drowning out all other sounds. The lake is not more than waist-deep here, and because its bottom is made of rock, it is very easy to walk in. ~ 30 23 21 15 4 -1 -:| bitfield |:- 1024 5 4143 0 cur_stats -1 affected_by 353 -1 inv 1 1 4136 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4144 0 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4115 1 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4141 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4142 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4144 Room Number woods ~ names In a shallow lake ~ You are in the middle of the lake, still no more than waist-deep in the water. Off to the northeast the waterfall thunders over the rocks and into the lake, creating quite a scene. ~ 23 21 15 4 -1 -:| bitfield |:- 1024 5 4144 0 cur_stats -1 affected_by 353 -1 inv 1 1 4115 1 door# dest# distance -1 door Affected_Bye (end of door) 1 3 4143 0 door# dest# distance -1 door Affected_Bye (end of door) 1 6 4136 1 door# dest# distance -1 door Affected_Bye (end of door) 1 7 4142 1 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4139 1 door# dest# distance -1 door Affected_Bye (end of door) 1 5 4138 1 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4140 1 door# dest# distance -1 door Affected_Bye (end of door) 1 2 4141 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4145 Room Number woods ~ names Dark woods of Tyro. ~ You stand at the edge of a large pit. Peering down you can only see darkness. The pit seems to be sucking in air into it. Small bugs are seen sucked into the dark emptiness. ~ 30 23 21 4 -1 -:| bitfield |:- 1024 1 4145 0 cur_stats -1 affected_by -1 inv 1 3 4133 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 304 -1 mobs End of Room 4146 Room Number woods ~ names Within a cave ~ You step through the waterfall and find yourself within a cave within the rock. The floor of the cave is above the water level, though it is still wet from the splashing of the waterfall. The cave itself is more like a tunnel - it is tall and narrow, and it seems to lead deeper to the north. ~ 23 21 -1 -:| bitfield |:- 1024 5 4146 0 cur_stats -1 affected_by -1 inv 1 3 4147 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4136 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4147 Room Number woods ~ names Within a cave ~ The floor of the cave seems to slant slowly downwards, and you are soon knee-deep in water. There doesn't appear to be any movement to the water, and the cave soon stops its descent putting you at a level waist-deep in the water. The water is very murky and it is hard to see what is under it. The tunnel curves to the northeast. ~ 23 21 14 -1 -:| bitfield |:- 1025 5 4147 0 cur_stats -1 affected_by -1 inv 1 6 4148 0 door# dest# distance -1 door Affected_Bye (end of door) 1 4 4146 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4148 Room Number woods ~ names Within a cave ~ The floor of the tunnel ascends a bit and you are soon on dry ground again. The silence in the tunnel is eerie - the distant rumbling of the waterfall is heard to the southwest, but other than that there is no sound but the echoes of your movements. The tunnel heads to the east. ~ 23 21 14 -1 -:| bitfield |:- 1025 5 4148 0 cur_stats -1 affected_by -1 inv 1 1 4149 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4147 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4149 Room Number woods ~ names Within a cave ~ The tunnel suddenly opens up into a large cave, glittering with treasure! It looks as if someone has been hiding valuable items here and you have stumbled upon their stash! ~ 23 21 14 -1 -:| bitfield |:- 1025 5 4149 0 cur_stats -1 affected_by 583 582 582 581 288 406 584 -1 inv 1 2 4148 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4170 Room Number woods ~ names A dark cave. ~ To the west you can see a wide stalagmite. It must of took many years for this to form. The ceiling is getting lower and you can feel water dripping on your head. ~ 30 26 25 23 21 14 -1 -:| bitfield |:- 1025 5 4170 0 cur_stats -1 affected_by -1 inv 1 7 4169 0 door# dest# distance -1 door Affected_Bye (end of door) 1 8 4166 1 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors -1 mobs End of Room 4171 Room Number store ~ names General Store ~ You stand in a small shop. Weapons, armor, and other oddities fill the shelves. The smell of wood and leather is in the air. There is a sign nailed to the wall. ~ 32 25 23 21 -1 -:| bitfield |:- 1 Start of KeywordPair sign ~ Welcome to Tyro's general store. We have what you need. To get a list of items, type 'list'. To buy something, type 'buy item'. ~ -1 No more KeywordPairs 1024 1 4171 0 cur_stats -1 affected_by -1 inv 1 2 4087 0 door# dest# distance -1 door Affected_Bye (end of door) -1 End of Doors 167 -1 mobs End of Room -1 END OF FILE MARKER