/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
4083		Room Number
clearing center ~	names
Center of clearing.
~
You stand in the center of a small clearing.  The woods surrounding it are very
thick and the ground level of the forest is very dark.  Shadows and shapes
drift in and out of sight deeper into the woods.  A small stream flows through
the clearing.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4083 0 	cur_stats
-1	affected_by
326 -1	inv
1 1 4088 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4086 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4091 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4085 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
23 308 -1	mobs
End of Room
4084		Room Number
ne clearing ~	names
A small clearing.
~
You are at the edge of the clearing.  Large, thick trees and foliage block your
path.  There is a small path which leads into the woods to the northwest.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4084 0 	cur_stats
-1	affected_by
-1	inv
1 1 4086 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 7 4093 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4085 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4085		Room Number
outside_gates ~	names
Clearings of Tyro
~
You stand at the edge of a small clearing.  Green long grass fills the
clearing, reaching up to your knees and swaying gently back and forth in the
light breeze.  Various forms of small animals are visible within the clearing
and the surrounding forest.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4085 52 	cur_stats
-1	affected_by
-1	inv
1 1 4083 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4084 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4090 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4194 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4086		Room Number
north clearing ~	names
A small clearing.
~
You stand at the edge of the clearing. You notice a small hut to the north,
surrounded by dark looking trees. 

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4086 0 	cur_stats
-1	affected_by
-1	inv
1 1 4089 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4087 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4083 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4084 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4087		Room Number
hut ~	names
A small hut.
~
You stand inside of a small hut made from straw and wood.  A simple table and
chair are located in the corner.  To the left, you see a small stone stove,
slowly cooking some gruel.  To the east is the doorway, and the word "Welcome"
is carved above it.  There is a sign on the wall.

~
32 23 21 -1  -:| bitfield |:-
1   Start of KeywordPair
sign note ~
Welcome to Tyro's trainer.
To see what you can practice, simply type: abilities
To practice a skill or spell, type: practice 'name of skill'
You must enclose the name of the skill or spell in single quotes if it is more
than one word. Otherwise, you can just type: practice skill.

~
-1  No more KeywordPairs
1024 1 4087 0 	cur_stats
-1	affected_by
-1	inv
1 1 4171 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4086 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
209 -1	mobs
End of Room
4088		Room Number
east clearing ~	names
A small clearing.
~
You stand at the edge of a small clearing. Poison ivy and thorns block further
travel to the east. You can hear creatures running behind the trees off in a
distance.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4088 0 	cur_stats
-1	affected_by
-1	inv
1 3 4089 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4092 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4083 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
304 -1	mobs
End of Room
4089		Room Number
northeast clearing ~	names
A small clearing.
~
You stand at the northeast corner of the small clearing. A small dirt road to
the northeast leads into the woods. The small road disappears into the
darkness.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4089 0 	cur_stats
-1	affected_by
470 -1	inv
1 6 4102 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4088 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4086 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
306 -1	mobs
End of Room
4090		Room Number
southwest clearing ~	names
A small clearing.
~
You stand at the southwest corner of the small clearing. A rocky path leads
into the dark woods to the southwest. Grasshoppers are seen jumping back and
forth on the path.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4090 0 	cur_stats
-1	affected_by
-1	inv
1 1 4091 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4085 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4133 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
308 -1	mobs
End of Room
4091		Room Number
south clearing ~	names
A small clearing.
~
You stand at the southern edge of a small clearing. A large fallen tree blocks
your path to the south. Small purple flowers grows out of the fallen giant.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4091 0 	cur_stats
-1	affected_by
-1	inv
1 1 4092 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4083 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4090 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
92 -1	mobs
End of Room
4092		Room Number
southeast clearing ~	names
A small clearing.
~
You stand at the southeast corner of the small clearing. You see some paw
prints on the soft patch of mud in the corner. The grass here is pressed down
like something has been laying there often.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4092 0 	cur_stats
-1	affected_by
-1	inv
1 3 4088 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4135 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4091 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
23 -1	mobs
End of Room
4093		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand on a small path, just inside the dark woods. Bushes nearby rustles
now and then. Strange animal sounds are heard echoing from deep within the
woods. The trees and bushes are so thick, you can't see very far.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4093 0 	cur_stats
-1	affected_by
328 -1	inv
1 3 4094 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 6 4095 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4084 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
308 -1	mobs
End of Room
4094		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand at a dead end. Large boulders and trees surround you. There is no way
out except south to where you came in from.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4094 0 	cur_stats
-1	affected_by
-1	inv
1 4 4093 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
12 -1	mobs
End of Room
4095		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand deeper in the woods, surrounded by large towering trees. Giant
mushrooms grow along the path.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4095 0 	cur_stats
-1	affected_by
-1	inv
1 3 4096 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4093 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
268 -1	mobs
End of Room
4096		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand now far into the woods.  Surrounding you are large, towering trees,
their branches reaching up and masking your view of the sky.  Large mushrooms
grow along the path and in the forest.

~
32 30 23 21 4 -1  -:| bitfield |:-
1   Start of KeywordPair
mushroom ~
You see a small red mushroom.  You ponder at its color and come to the
conclusion that its poisonous.  Therefore you should leave it alone.

~
-1  No more KeywordPairs
1024 1 4096 0 	cur_stats
-1	affected_by
-1	inv
1 1 4097 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 6 4098 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4095 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4097		Room Number
woods ~	names
Dark woods of Tyro.
~
To the north and south you see only trees.  There is no path that can be seen
in those directions.  Red smears are visible on some nearby boulders.  There is
a note nailed to a nearby tree.

~
32 30 23 21 4 -1  -:| bitfield |:-
1   Start of KeywordPair
note sign ~
The note reads, "To all adventurers: Beware of evil creatures!"

~
-1  No more KeywordPairs
1024 1 4097 0 	cur_stats
-1	affected_by
-1	inv
1 1 4100 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4096 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4098		Room Number
woods ~	names
Dark woods of Tyro.
~
Molded boulders and mossy trees surround you. A grassy pathway can be seen to
the north. Strange looking markings can be seen on nearby trees.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4098 0 	cur_stats
-1	affected_by
-1	inv
1 3 4099 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4100 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4096 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4099		Room Number
woods ~	names
Within the forest of Tyro
~
A path leads off to the east, heading up a hill.  To the south lies the bulk of
the forest of Tyro.  A clearing in the woods is visible to that direction,
along with a few small wooden dwellings.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4099 0 	cur_stats
-1	affected_by
-1	inv
1 1 4104 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4098 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
12 14 -1	mobs
End of Room
4100		Room Number
woods ~	names
Dark woods of Tyro.
~
A soft rumbling sound is heard off to the southeast. The trees in this part of
the woods seem much greener, and taller. Long green vines hangs down from the
trees.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4100 0 	cur_stats
-1	affected_by
-1	inv
1 7 4098 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4101 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4097 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
268 308 -1	mobs
End of Room
4101		Room Number
woods ~	names
Dark woods of Tyro.
~
Tall green trees sway gently in the breeze. A single beam of light shines down
from a hole through the tree tops. Leaves crackle under your foot.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4101 0 	cur_stats
-1	affected_by
-1	inv
1 3 4100 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4102 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4102		Room Number
woods ~	names
Dark woods of Tyro.
~
A loud thundering sound is heard to the east. Over the tree tops you notice
some mist rising and falling. Sound of trickling water can be heard somewhere
behind the wall of trees.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4102 0 	cur_stats
-1	affected_by
-1	inv
1 3 4103 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 7 4101 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4089 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
92 -1	mobs
End of Room
4103		Room Number
woods ~	names
Dark woods of Tyro.
~
The side of a steep mountain, and giant trees block your path. Small pebbles
tumbles down the mountain every so often.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4103 0 	cur_stats
-1	affected_by
-1	inv
1 4 4102 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
12 306 -1	mobs
End of Room
4104		Room Number
woods ~	names
On a small path
~
You stand on the edge of a hill which rises up to the north and east.  To the
west and south a valley stretches out.  The sound of splashing water is
discernable from a southeasterly direction.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4104 0 	cur_stats
-1	affected_by
-1	inv
1 1 4105 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4099 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
304 -1	mobs
End of Room
4105		Room Number
woods ~	names
On a small path
~
The path on which you are travelling is relatively narrow and is probably not
fit for more than one person to traverse at a time.  The land continues to rise
off to the north and east, and it dips suddenly down into a valley to the
southwest.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4105 0 	cur_stats
-1	affected_by
-1	inv
1 1 4106 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4104 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4106		Room Number
woods ~	names
On a small path
~
A distant thundering sound, like that of a waterfall, is heard to the
southeast, and in fact a small stream is visible splashing over a rocky
overhang and into a small lake in that direction.  The path continues east
towards the stream, and west through the forest.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4106 0 	cur_stats
-1	affected_by
-1	inv
1 1 4107 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4105 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
307 -1	mobs
End of Room
4107		Room Number
woods ~	names
On a small path
~
You stand at the top of the highlands, looking down at the dense forest below. 
A small lake is visible to the south, inset into the rocky side of the hills,
and the rest of the forest of Tyro is visible to the southeast.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4107 0 	cur_stats
-1	affected_by
-1	inv
1 1 4108 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4106 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4108		Room Number
woods ~	names
On a small path
~
You stand at a small stream which runs in from the northeast.  The stream
itself is small, but it is almost knee-deep and the current is swift.  The
water is clear and cold, and looks like it would be very fit to drink from!

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4108 0 	cur_stats
-1	affected_by
185 609 609 609 609 -1	inv
1 5 4109 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4107 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4109		Room Number
woods ~	names
On a small path
~
You stand at the edge of the rocky highlands which reach out from the Creleon
range.  A stream runs in from the mountains and crosses the path to the
northwest, and the hill dips down into a valley to the south.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4109 0 	cur_stats
-1	affected_by
-1	inv
1 7 4108 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4110 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
14 -1	mobs
End of Room
4110		Room Number
woods ~	names
On a small path
~
You are on the edge of a hill which extends up higher to the north.  The hill
is the out-casting of the Creleon mountains that lie to the east, and a stream
runs out of the mountain ranges and into the highlands, eventually feeding into
a small lake which lies to the west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4110 0 	cur_stats
-1	affected_by
-1	inv
1 3 4109 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4111 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
92 -1	mobs
End of Room
4111		Room Number
woods ~	names
On a small path
~
The thundering of a waterfall can be heard coming from the west, and a small
rocky lake is visible in that direction.  The highlands which extend out from
the Creleon mountains begin not far to the north with meager hill which reaches
up out of the valley in which you now stand.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4111 0 	cur_stats
-1	affected_by
-1	inv
1 3 4110 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4112 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
304 -1	mobs
End of Room
4112		Room Number
woods ~	names
On a small path
~
The path continues straight to the north and south.  Through the trees to the
west you can see a shallow lake which appears to be fed via a small stream
running in from the mountains to the northeast.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4112 0 	cur_stats
-1	affected_by
-1	inv
1 3 4111 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4113 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4113		Room Number
woods ~	names
On a small path
~
The path continues to the north and south, cutting through the dense trees. 
Another small path has been carved into the forest to the west and leads to the
small lake visible through the trees.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4113 0 	cur_stats
-1	affected_by
609 609 -1	inv
1 3 4112 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4114 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4115 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
12 -1	mobs
End of Room
4114		Room Number
woods ~	names
On a small path
~
A small lake is visible to the west, fed by a waterfall which runs in from the
highlands and the Creleon range to the east.  The path continues to the north
and south, leading up a hill to the north.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4114 0 	cur_stats
-1	affected_by
-1	inv
1 3 4113 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4116 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
307 -1	mobs
End of Room
4115		Room Number
woods ~	names
In a shallow lake
~
You have wandered through the woods and standing before you is a clear lake. 
In the distance you can see a waterfall.  You hear its mighty crashing
thunder-like sound hitting the lake.  The lake looks very refreshing and
shallow.  You are standing between the edge of the woods and the edge of the
lake.  There is a piece of paper stuck to a tree trunk.

~
32 25 23 21 15 10 4 -1  -:| bitfield |:-
1   Start of KeywordPair
paper ~
Be careful of the waters.  Enter at your own risk.

~
-1  No more KeywordPairs
1024 5 4115 0 	cur_stats
-1	affected_by
353 -1	inv
1 1 4113 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4136 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 7 4143 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4138 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4139 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4144 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4116		Room Number
woods ~	names
On a small path
~
The thick foliage of the forest blocks your view eventually in all directions. 
However, the sounds of splashing water can be heard coming from the northwest. 
The path leads on to the north and south.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4116 0 	cur_stats
-1	affected_by
-1	inv
1 3 4114 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4117 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
304 -1	mobs
End of Room
4117		Room Number
woods ~	names
On a small path
~
The sounds of animals are prevalent here over the rustling of the trees and
grasses.  Chirps of birds, howls of wolves, shrieks of smaller woodland animals
are all discernable.  The path continues north and south.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4117 0 	cur_stats
-1	affected_by
-1	inv
1 3 4116 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4118 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4118		Room Number
woods ~	names
On a small path
~
The trees and foliage spread out thickly around you, making movement off of the
path very difficult.  The path leads to the north and south.  To the north you
can see that the path rises up a hill very far off in the distance.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4118 0 	cur_stats
-1	affected_by
-1	inv
1 3 4117 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4119 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4119		Room Number
woods ~	names
On a small path
~
A small lake is visible off to the northwest, its surface reflecting light. 
The path continues to the north and south.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4119 0 	cur_stats
-1	affected_by
-1	inv
1 3 4118 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4120 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4120		Room Number
woods ~	names
On a small path
~
The air is noticeably humid here, and water drips off of leaves and branches
occasionally.  An occasional forest critter runs across the path, darting
quickly into the underbrush.  The path continues north and southeast.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4120 0 	cur_stats
-1	affected_by
-1	inv
1 3 4119 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4121 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4121		Room Number
woods ~	names
On a small path
~
The sound of splashing water is clearly discernable above the sounds of the
animals and the wind here.  It appears to be coming from a northernly
direction, and you can vaguely make out the reflection of water in that
direction.  The path leads to the northeast and west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4121 0 	cur_stats
-1	affected_by
-1	inv
1 6 4120 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4122 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
268 307 -1	mobs
End of Room
4122		Room Number
woods ~	names
On a small path
~
A small stream runs across the path, moving towards the south.  Glancing to the
north, you can see that the stream splits into two branches, and to the south
you can see that it runs quite a distance to the south before eventually
joining up again and disappearing out of sight.  The path continues east and
west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4122 0 	cur_stats
-1	affected_by
609 609 609 -1	inv
1 1 4121 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4123 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
92 -1	mobs
End of Room
4123		Room Number
woods ~	names
On a small path
~
A large tree lies across the path here, partially obstructing the path.  To the
north you can discern the sound of rushing water, but you cannot see its source
through the trees.  The path continues east and west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4123 0 	cur_stats
-1	affected_by
-1	inv
1 1 4122 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4124 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4124		Room Number
woods ~	names
On a small path
~
Flying insects buzz around your body, some barely large enough to see and some
bigger than a coin.  There is a light fog, and water drips from leaves and
branches as it condenses.  The path leads east and west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4124 0 	cur_stats
-1	affected_by
-1	inv
1 1 4123 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4125 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
307 -1	mobs
End of Room
4125		Room Number
woods ~	names
On a small path
~
The sounds of animals are abundant, but their appearances are not.  A few small
forest critters are seen scurrying along the ground, up tree trunks, and along
branches, but larger animals like wolves are not to be seen.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4125 0 	cur_stats
-1	affected_by
-1	inv
1 1 4124 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4126 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4126		Room Number
woods ~	names
On a small path
~
The path makes a sharp turn and begins to head to the east.  The forest seems a
bit greener in that direction, and long slender green vines are visible growing
up the large trees.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4126 0 	cur_stats
-1	affected_by
-1	inv
1 1 4125 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4127 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4127		Room Number
woods ~	names
Dark woods of Tyro.
~
Large flat stones encircle this area. On each stone are strange carvings. The
trees here are marked with different color paint. The path continues to the
south and northeast.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4127 0 	cur_stats
-1	affected_by
-1	inv
1 6 4132 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 7 4129 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4126 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4128		Room Number
woods ~	names
Dark woods of Tyro.
~
none

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4128 0 	cur_stats
-1	affected_by
-1	inv
1 8 4127 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4129		Room Number
woods ~	names
Dark woods of Tyro.
~
Piles of bones and garbage cover this area. Seems someone uses this as their
personal garbage dump. Twigs and leaves are used to cover some of it up. Large
black beetles runs in and out of the piles.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4129 0 	cur_stats
-1	affected_by
-1	inv
1 1 4131 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4130 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4127 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
268 268 -1	mobs
End of Room
4130		Room Number
woods ~	names
Dark woods of Tyro.
~
Small leather straps tied to various animal skulls hangs from the tree
branches. A clanking sound can be heard each time a breeze blows by.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4130 0 	cur_stats
-1	affected_by
-1	inv
1 7 4133 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4129 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
306 306 -1	mobs
End of Room
4131		Room Number
woods ~	names
Dark woods of Tyro.
~
The grass in this area is finely cut. Small tree stumps are carved into what
looks chairs. The skin of a boar is seen stretched across some wooden frames.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4131 0 	cur_stats
-1	affected_by
-1	inv
1 1 4132 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4129 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4132		Room Number
woods ~	names
Dark woods of Tyro.
~
A musky smell is in the air. The damp woods creates a humid atmosphere. As you
walk foot prints are created in the soft dirt. Rustling sounds of leaves is
heard to the west.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4132 0 	cur_stats
-1	affected_by
-1	inv
1 3 4134 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4127 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4131 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4133		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand at the edge of the dark woods. To the northeast you can see a small
clearing. The path you stand on continues to the south and southeast.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4133 0 	cur_stats
-1	affected_by
-1	inv
1 6 4090 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4145 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4130 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
268 -1	mobs
End of Room
4134		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand along a narrow dirt path, covered with small smooth pebbles. Large
pines and berry bushes shades the path. The path continues to the northwest and
south.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4134 0 	cur_stats
-1	affected_by
-1	inv
1 6 4135 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4132 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4135		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand just inside the dark wooded area. To the northwest you can see a
small clearing, with various animals roaming around. Strange sounds can be
heard echoing throughout the woods.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4135 0 	cur_stats
-1	affected_by
-1	inv
1 7 4092 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4137 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4134 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
92 12 -1	mobs
End of Room
4136		Room Number
woods ~	names
In a shallow lake
~
You are at the northeast corner of the lake, near the waterfall.  The northern
and eastern borders of the lake are created by a small sandstone cliff - part
of the extension of the Creleons - which has been worn down and washed away to
create this small inlet, within which lies the lake.  The waterfall crashes
down over the rocks to the north, falling into the lake and splashing water
everywhere.  The area behind the waterfall is dark and indented into the rock
for at least a small distance.

~
23 21 4 -1  -:| bitfield |:-
1024 5 4136 0 	cur_stats
-1	affected_by
353 -1	inv
1 4 4115 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4144 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 68 4146 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4143 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4137		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand at a dead end. At the edge of the shadows you see a pit of quick
sand. A few articles of clothing is seen floating on top of the sand.

~
23 21 4 -1  -:| bitfield |:-
1024 1 4137 0 	cur_stats
-1	affected_by
-1	inv
1 3 4135 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4138		Room Number
woods ~	names
In a shallow lake
~
You are in the southeastern corner of the lake.  The waterfall thunders into
the lake off to the north, and the sandstone cliff creating the northern border
of the lake is visible in that direction.

~
23 21 4 -1  -:| bitfield |:-
1024 5 4138 0 	cur_stats
-1	affected_by
353 -1	inv
1 3 4115 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 7 4144 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4139 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4139		Room Number
woods ~	names
In a shallow lake
~
You are at the southern end of the lake, in very calm water.  A small stream
leads slowly out of the lake in a southernly direction.  Lily pads grow around
you, and numerous fish are visible hiding below them.

~
23 21 15 4 -1  -:| bitfield |:-
1024 5 4139 0 	cur_stats
-1	affected_by
353 -1	inv
1 1 4138 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4144 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 6 4115 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 7 4141 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4140 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4140		Room Number
woods ~	names
In a shallow lake
~
You are at the southwestern end of the lake, in water much calmer than that to
the north.  Lily pads grow within the crystal-clear water around you and small
fish, turtles, and frogs can be seen swimming about beneath them.  To the east,
a small stream leads out of the lake.

~
23 21 15 4 -1  -:| bitfield |:-
1024 5 4140 0 	cur_stats
-1	affected_by
353 -1	inv
1 1 4139 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4141 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 6 4144 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4141		Room Number
woods ~	names
In a shallow lake
~
You are at the western end of the lake, near the rocky shore.  The trees beyond
the shore are immediately very thick and it would be hard to pass through them.
 The bottom of the lake is also made of rough rocks and pebbles and is easy to
walk on, other than stumbling over larger pieces of rock.

~
23 21 15 4 -1  -:| bitfield |:-
1024 5 4141 0 	cur_stats
-1	affected_by
353 -1	inv
1 1 4144 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4142 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 6 4143 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4140 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4139 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4142		Room Number
woods ~	names
In a shallow lake
~
Small fish can be seen darting about underneath the water's surface.  The
western end of the lake is also partially formed by a sandstone barrier like
the northern end, but it drops off quickly to nothing more than a rocky shore
surrounded by trees.

~
30 23 21 15 4 -1  -:| bitfield |:-
1024 5 4142 0 	cur_stats
-1	affected_by
353 -1	inv
1 1 4143 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4141 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4144 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4143		Room Number
woods ~	names
In a shallow lake
~
You are at the northern end of the lake, near the low sandstone cliff which
borders it.  The waterfall lies to the east, its mighty thundering noise
drowning out all other sounds.  The lake is not more than waist-deep here, and
because its bottom is made of rock, it is very easy to walk in.

~
30 23 21 15 4 -1  -:| bitfield |:-
1024 5 4143 0 	cur_stats
-1	affected_by
353 -1	inv
1 1 4136 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4144 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4115 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4141 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4142 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4144		Room Number
woods ~	names
In a shallow lake
~
You are in the middle of the lake, still no more than waist-deep in the water. 
Off to the northeast the waterfall thunders over the rocks and into the lake,
creating quite a scene.

~
23 21 15 4 -1  -:| bitfield |:-
1024 5 4144 0 	cur_stats
-1	affected_by
353 -1	inv
1 1 4115 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 3 4143 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 6 4136 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 7 4142 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4139 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 5 4138 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4140 1 door# dest# distance
-1	door Affected_Bye (end of door)
1 2 4141 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4145		Room Number
woods ~	names
Dark woods of Tyro.
~
You stand at the edge of a large pit. Peering down you can only see darkness.
The pit seems to be sucking in air into it. Small bugs are seen sucked into the
dark emptiness.

~
30 23 21 4 -1  -:| bitfield |:-
1024 1 4145 0 	cur_stats
-1	affected_by
-1	inv
1 3 4133 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
304 -1	mobs
End of Room
4146		Room Number
woods ~	names
Within a cave
~
You step through the waterfall and find yourself within a cave within the rock.
 The floor of the cave is above the water level, though it is still wet from
the splashing of the waterfall.  The cave itself is more like a tunnel - it is
tall and narrow, and it seems to lead deeper to the north.

~
23 21 -1  -:| bitfield |:-
1024 5 4146 0 	cur_stats
-1	affected_by
-1	inv
1 3 4147 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4136 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4147		Room Number
woods ~	names
Within a cave
~
The floor of the cave seems to slant slowly downwards, and you are soon
knee-deep in water.  There doesn't appear to be any movement to the water, and
the cave soon stops its descent putting you at a level waist-deep in the water.
 The water is very murky and it is hard to see what is under it.  The tunnel
curves to the northeast.

~
23 21 14 -1  -:| bitfield |:-
1025 5 4147 0 	cur_stats
-1	affected_by
-1	inv
1 6 4148 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 4 4146 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4148		Room Number
woods ~	names
Within a cave
~
The floor of the tunnel ascends a bit and you are soon on dry ground again. 
The silence in the tunnel is eerie - the distant rumbling of the waterfall is
heard to the southwest, but other than that there is no sound but the echoes of
your movements.  The tunnel heads to the east.

~
23 21 14 -1  -:| bitfield |:-
1025 5 4148 0 	cur_stats
-1	affected_by
-1	inv
1 1 4149 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4147 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4149		Room Number
woods ~	names
Within a cave
~
The tunnel suddenly opens up into a large cave, glittering with treasure!  It
looks as if someone has been hiding valuable items here and you have stumbled
upon their stash!

~
23 21 14 -1  -:| bitfield |:-
1025 5 4149 0 	cur_stats
-1	affected_by
583 582 582 581 288 406 584 -1	inv
1 2 4148 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4170		Room Number
woods ~	names
A dark cave.
~
To the west you can see a wide stalagmite.  It must of took many years for this
to form.  The ceiling is getting lower and you can feel water dripping on your
head.

~
30 26 25 23 21 14 -1  -:| bitfield |:-
1025 5 4170 0 	cur_stats
-1	affected_by
-1	inv
1 7 4169 0 door# dest# distance
-1	door Affected_Bye (end of door)
1 8 4166 1 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
-1	mobs
End of Room
4171		Room Number
store ~	names
General Store
~
You stand in a small shop.  Weapons, armor, and other oddities fill the
shelves.  The smell of wood and leather is in the air.  There is a sign nailed
to the wall.

~
32 25 23 21 -1  -:| bitfield |:-
1   Start of KeywordPair
sign ~
Welcome to Tyro's general store.  We have what you need.
To get a list of items, type 'list'.  To buy something, type 'buy item'.

~
-1  No more KeywordPairs
1024 1 4171 0 	cur_stats
-1	affected_by
-1	inv
1 2 4087 0 door# dest# distance
-1	door Affected_Bye (end of door)
-1	End of Doors
167 -1	mobs
End of Room


-1		END OF FILE MARKER