<help general value_add>
This allows the manager of a shopkeeper to add an entry
for a given object. The player must have this object in
his/her inventory for this command to work. After adding
a new entry, you will most likely want to set new values.
Use value_list to figure out it's index, and value_set
(or the Hegemon GUI) to set the new values.
Syntax: value_add <<i_th> [shopkeeper_name] <<j_th> [object_name]
Example: value_add shopkeeper sword
Example: # Adds default entry for the sword.
<color = red>
See Also: value_list, value_set, value_rem, adjust_register
</color></help>