<help general immrules> As an immortal on Scry, there are a set of rules you need to follow to help keep yourself, the other imms, and the players happy. 1. Respect other imms. Not just those who are of a higher level than you, but all of the imms regardless of their level. We don't want to have the immortals bickering with each other, so try to be nice. (If you do bicker, do it on wizchat so the players can't hear! =) 2. Respect the players. Obviously there aren't any requirements to be a player like there are to be an imm, but try to respect the players anyway as they look to you as being an impartial, helpful authority figure. Now, we all know that there are bound to be players who just enjoy being a pain in the arse, and you don't have to tolerate those. But try to be nice to the players as they're the ones who you put in all of your effort for and you want them to like ya! 3. Immortal-mortal relations. In general, try to stay out of the players' way and let them go about their business. You can talk with them and such but try to keep out of their way. If a player needs some kind of help you can feel free to help them out as long as it's "Where is the wizards' guild?" and not "Hey doodz can I get some free eq?". Don't ever give anyone free stat bonuses or anything like that, also. You can reward them for completing a quest you're running, but the reward shouldn't be anything *too* out of the ordinary. 4. Your mortal characters. For those of you who have imms on the main port and also mortal characters on the main port, you'll need to follow a special set of rules. First, don't let people know who your mortal character is. This might seem like a silly rule and you might feel compelled to do it at first, but it's for your own benefit. This way people won't bug you to fix something when you're logged on through your mortal character and you just want to play. It will also keep people from claiming that you're cheating through your imm. Secondly, don't have your mortal character and your imm character logged on at the same time. This way the other imms will know you aren't cheating, as will the players, and you won't be so hard-pressed for attention to both characters. 5. Reimbursements. Every once in a while the MUD will crash and a player will lose his or her corpse, and you'll have to reimburse them. Only reimburse objects that you're reasonably sure they had and that they can identify by name. If they say "Oh, umm, well, I had one of those, um, swords, you know, that, um, does like 20d20 damage and, um, casts blind, yeah." don't give it to them. If they start naming a *lot* of really powerful eq, don't give it to them unless you actually know they had it. You'll know - they'll have been bragging about it non-stop. 6. Quests. You can feel free to run quests, as long as they're not too great of a reward and you don't do them constantly. Simple games of "Help! I'm lost in the forest! Find me!" are great, as are more complicated "An Orgue took my sword and broke it into three pieces and scattered them over the land! Can you please kill him and find the pieces and reconstruct the sword for me?" type of quests. Every once in a while you can possess a mob and start interacting with players, but don't do anything harmful (or overly helpful) to them. <color=red> See Also: commands houses rules wizhelp </color></help>