/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc rinit>

This function clones rooms.  It does not copy pc's or doors, but every
thing else should transfer over with ease.  This is a very productive method
of building zones when combined with ch_rdesc, tog_rflags, mstat and other
methods of modifying rooms.

syntax:  rinit <<src_room_num> [dest_room_num]
         
example:  rinit 5 545  #make 545 like room 5 (you must own 545)
	  rinit 545    #make 545 like current room

<color=red>
See Also: rclone, rclear, door_to
</color>
</help>