/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc oclear>

This command deletes an object from the database.  You SHOULD do an
aosave to make these changes permanent, but it is not forced by the
code at this time.  The only problem would be if you cleared, then
rebuilt it with olc without aosave-ing in between.  This might make
things kinda funky!

Syntax:  oclear [obj_num]

Example:  oclear 66
<color=red>
See Also:  rclear, mclear, aosave, olc, tog_oflag
</color></help>