/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help battle exact_damage>

This command, written with scripting in mind, exacts a certain
amount of damage from the caller.  It also causes the caller to
emote a message, if one is specified.

NOTE:  Need single quotes around the message.

Syntax:  exact_damage [dice_count] [dice_sides] <<'command'>

Example:  exact_damage 5 6	# Does 5d6 damage to caller, no msg is emoted.
Example:  exact_damage 4 4 'is consumed in a flash of white heat.'

<color = blue>
See Also:  add_mob_script, hit, slay
</color></help>