/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc dclear>

This is similar to mclear, it delets a door_data (the thing you build with
OLC) from the database.  Use adsave AND asave to make the changes permanent.

Syntax:  dclear [door_num]

Example:  dclear 17
<color=red>
See Also:  delete_door, adsave, asave, dstat, dlist
</color>
NOTE:  You must own this door (have built it) to destroy it.

NOTE:  door_num refers to its index, ie the number by it in 'dlist'
</help>