/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc comparators>

These commands are designed to be used in scripts to allow
conditional branching.  Position options are:
	stand, sit, rest, sleep, meditate, stun, dead, prone

You may compare these fields currently:  MOV, MANA, HP, ALIGN,
BENEVOLENCE, HOMETOWN, NATIVEZONE, AGE, VISBIT, SEEBIT,
NAKED_WEIGHT, CHARISMA, HP_MAX, MANA_MAX, MOV_MAX, WIMPY,
LEVEL, CLASS, GOLD, RACE

Syntax: is_equal_to <<i_th> [targ] [field]
Syntax: is_less_than <<i_th> [targ] [field]
Syntax: is_greater_than <<i_th> [targ] [field]

Syntax: is_in_posn [POSITION]
Syntax: does_own [obj# 1] ... <<obj# 6>

Usage: is_equal_to 2.guard HP
Usage: is_less_than guard ALIGN
Usage: is_greater_than Fubar MANA

Usage: is_in_posn STAND
Usage: does_own 50 2 2 5                # TRUE if one owns these 4 objects.

<color=red>
See Also:  add_mob_script
</color></help>