/
ScryMUD/mud/
ScryMUD/mud/grrmud/Boards/
ScryMUD/mud/grrmud/Help/
ScryMUD/mud/grrmud/Pfiles/
ScryMUD/mud/grrmud/PlayerSacks/
ScryMUD/mud/grrmud/PlayerShops/
ScryMUD/mud/grrmud/help_filter/
ScryMUD/mud/hegemon/
ScryMUD/mud/hegemon/data/
ScryMUD/mud/hegemon/data/help/battle/
ScryMUD/mud/hegemon/data/help/client/
ScryMUD/mud/hegemon/data/help/communications/
ScryMUD/mud/hegemon/data/help/skills/
ScryMUD/mud/hegemon/data/help/spells/
ScryMUD/mud/include/
ScryMUD/mud/lib/
ScryMUD/mud/lib/bitfield/
ScryMUD/mud/lib/log/
ScryMUD/mud/lib/string2/
<help olc affect_hp>

Used to affect the Hit Points (up or down) of a particular
victim.  The worst this command can do is put the HP to 1.  It
will never kill.  This command can be used by scripting mobs
and immortals, objects, and rooms.

syntax:  affect_hp <<i_th> [victim] [dice_count] [up/down] [dice_sides]
example:  affect_hp 2.guard 5 down 4  # Lower guard's HP by 5d4
example:  affect_hp guard 5 up 4      # Raise guard's HP by 5d4

<color=red>
See also:  affect_mana affect_mov add_mob_script roll
</color></help>