#include "world.h" World::World() { } int World::Length() { return sectors.listLength(); } void World::Insert(int index, struct Poly *sector) { sectors.listInsert(index, sector); } struct Poly* World::Retrieve(int index) { struct Poly* p; sectors.listRetrieve(index, p); return p; } void World::Remove(int index) { sectors.listDelete(index); }