#include "world.h"

World::World()
{
}

int World::Length()
{
    return sectors.listLength();
}

void World::Insert(int index, struct Poly *sector)
{
    sectors.listInsert(index, sector);
}

struct Poly* World::Retrieve(int index)
{
    struct Poly* p;
    sectors.listRetrieve(index, p);
    return p;
}

void World::Remove(int index)
{
    sectors.listDelete(index);
}