#include "poly.h"

Poly::Poly()
{
}

int Poly::Length()
{
    return walls.listLength();
}

void Poly::Insert(int index, Line& wall)
{
    walls.listInsert(index, wall);
}

Line Poly::Retrieve(int index)
{
    Line l;
    walls.listRetrieve(index, l);
    return l;
}

void Poly::Remove(int index)
{
    walls.listDelete(index);
}