//SmallHandler.h /* Copyright (C) 2004 Anders Hedstrom This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _CHATHANDLER_H #define _CHATHANDLER_H #include <SocketHandler.h> #include "World.h" #include "MobFactory.h" #include "IPersist.h" #include "PlayerFactory.h" #include "ItemFactory.h" class SmallSocket; class SmallHandler : public SocketHandler { public: SmallHandler(); ~SmallHandler(); void Who(SmallSocket *); void ShowCell(SmallSocket *); void SecTick(time_t); World& GetWorld() { return m_world; } PlayerFactory& GetPlayerF() { return m_pf; } item_v& GetItems(int x,int y) { return m_itemf.GetItems(x,y); } void ShowStatus(SmallSocket *); void MergeItem(item_v& x,ITEM *y) { m_itemf.Merge(x,y); } void Event(int x,int y,const std::string& ,SmallSocket * = NULL,bool = false); void Load(); private: World m_world; MobFactory m_mob; PlayerFactory m_pf; ipersist_v m_persist; ItemFactory m_itemf; }; #endif // _CHATHANDLER_H