//MobFactory.h /* Copyright (C) 2004 Anders Hedstrom This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _MOBFACTORY_H #define _MOBFACTORY_H #include <string> #include <vector> #include "SmallHandler.h" class SmallSocket; class MobFactory { struct MOB { MOB(SmallHandler& handler,int x,int y,const std::string& name) : m_handler(handler),m_x(x),m_y(y),m_name(name) { } void Move(); void Create(); void SetNewPos(int,int); // SmallHandler& m_handler; int m_x; int m_y; std::string m_name; }; typedef std::vector<MOB *> mob_v; public: MobFactory(SmallHandler& w); ~MobFactory(); void Spawn(); void RandomAction(); void ShowNamesAt(SmallSocket *,int x,int y,const std::string& = ""); SmallHandler& Handler() { return m_handler; } size_t NumberOfMobs() { return m_mobs.size(); } private: SmallHandler& m_handler; mob_v m_mobs; string_v m_name_beg; string_v m_name_end; }; #endif // _MOBFACTORY_H